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Posts
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Wasn't it stated in the patch notes that rain type AoE powers would cause mobs to try and leave the area? This includes Burn. In fact, Burn was specifically mentioned. I recently grouped with a fire tanker, and did observe mobs attempting to leave the Burn patches everytime she dropped one. However, she simply taunted them back. Worked like a charm.
Now, if tankers are unable to taunt mobs back to them, after Rain type powers are applied, then that would be a bug. The patch notes did state that mobs should be tauntable back to the tanker after leaving the AoE. If thats whats happening, I'd /bug it.
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That may be the case and it may make sense. But it still means it far easier for a fire tanker to use his powers then a team is. The imediate application of a taunt after a rain power requires a great deal of coodination and if that coordination is not there the mobs scatter and typically kill the rain caster quickly. A fire tanker can do it solo. Why doen't the taunt powers have a duration like they use to. And if they do have a duration it's silly that only the damage from a rain type power should cancel it. If the change was made to make it harder for fire tanks to do what they do it has failed. it has only made team combos more difficult do to the inherent coodination problems. And as such made it impossible for a storm defender( who had grouping problems before issue 3) to be effective on a team. -
It is nice that you wish to encourage players to team. A recent change in issue 3 however now makes it harder for some archtypes to be effective in a team. Since issue 3 the rain powers cancel taunt causing mobs that have been provked by a tank to scattter upon it's application.
BURN howver does not overide taunt making it much easier for fire tanks to solo.
This confuses me a great deal.
Why do the rains break taunt when burn does not.
The use of rain and taunt requires a team
The use of burn does not
Why then has the power combination that requires a team to execute been nerfed, when you state that you want to encourage teaming.
Why has my Def's best power been made unusable in a team when you want people to team.
Does this make sense to you?
It doesn't to us storm defenders, just go over and check the defender forum there is a thread devoted to our inability to be effective on a team and it's as long as this one.
There are similar forums on the blaster forum.
It would be nice if you would at least explain your position but so far there has been no dev response to this issue.
You claim to want people to team but the changes in the game just make it harder for my storm defender to either solo or find a team. Now that i can't do either why should i bother playing? -
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ON a side note, has anyone noticed the level difference that's happening in missions. For example my CoT mission had mobs from level 33-37
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Some mobs have a levele cap in your case it would be the Behemoth overlords that have a level cap of 35 i believe. So it is possible to have bleue con mobs standing in among the oj minions. -
Ok I'm convinced that states is trying to fix things now. I'll stop complaining and wait patiently for the fix. Then because it is my nature i'll complain about something else!
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Wasn't patronizing..
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Sorry but you WERE patronizing! -
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Time to back out patch#2 until it works correctly
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As for the toughness now ... well it is still very playable ... you might just have to think a little (ouch that could hurt) but there is always the possibility of having fun. I
Thank you for being Patronizing. You're right no one should ever have a different i dea on what is fun then you do. And about the thinking part thanks i might try that. now that i read your post T feel much better. -
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Greetings:
Pre post issue 2, if you went into a mission (at least from my experience) the moment you got it at the lowest level you could get it, it was common to run into +1 minions and LT, and a +1 to +2 boss (note singular boss).
What members of our SG and I have been finding out is that now (for all levels ? at least to level 29 ? highest level of our SG) is that all missions now have anywhere from +0 to +2 minions and LT?s, but the largest change is the number of LT and bosses.
I truly love the content changes in issue 2, and the graphic / sound enhancements are awesome.
But, the addition of more bosses and LT?s, are making leveling go from ?it is already a grind at times? to ?it is now insane? to have fun and level.
Thank you.
[/ QUOTE ] The more difficult missions is only part of what this thread is upset with, Mostly we are upset with the insane power boost to the lower level villian groups and since you stated that your 29 you won't see this change. My 29 scapper still rocks and is having very few problems. My level 15 and lower toons are getting they're buts handed to them. At level 20 you used to say wow things just got a lot harder these Freaks are realy tough. Now you'll say Phew i'm glad they aren't ****ing outcat! -
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They have said the difficulty currently in the game is a bug.
The missions will go back to a lower difficulty after the fix is finished.
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How could giving every villian group in the low levels be a bug! aAre you really that >>>>. It was an INTENTIONAL Boost and was in the Patch notes. Only thwe Mission difficulty was a bug! -
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Went from doing quite well on my lvl 19 tank to being a chew toy with the indoor missions of the new patch. Back to my grind on my high lvl avatars since all I get now is a 'Phenomenal Debt' badge with my lower characters. Yes, I know, I'm whining..
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Don't appologiize this is not a whine it is a legitmate concern and you are 100% right! -
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Statesman has announced that this is a bug. A build that fixes this bug is in internal testing, so it'll be fixed before too long.
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The upgades to the outcats and other villian groups was not a bug it was intentional! Only the +1 minions in missions was a bug and that is not the main reason i am so pissed. I am mad because it doesn't just effect the hollows and missions the upgrade to outcast Tsoo and trolls ruins steel canyon and skyway too. The decision to make everythiong harder for the first 20 levels for every toon is perhaps the STUPIDIST one I have ever seen in a MOG. May be the next upgrade will give staus effects to the contaminated. The turotial is way to easy!