-
Posts
472 -
Joined
-
It's saying that your data-chunk is "outside the bounds of the array". Whatever that means lol. Thanks for the reply
Edit: i just tried my build, and realized that the mids on this laptop isnt updated with TW -_- *facepalm* -
As an alternative to "invoke Panic" might the "Fear Incarnate" vigilante power be useful? I noticed it has a 300s recharge and a -tohit feature. With enough global recharge this power might be pretty useful.
-
*Facepalm*
This is what happens when newbies read the description of a tanker. It makes them out to be insanely strong melee and defense. Rather than a shield for the team... >.< -
Quote:This my friend has a simple explanation, most powers that Kheld's "don't have enough room for" are copies of form abilities. (Blast/Bolt, Scatter, Detonation, smite, flare, mire, drain, sublimation) So in place of taking these Some Khelds take LoTG caddys and slot for perma LF or take toggles that turn off when you form shift :PWait a sec... Kheldians have more powers than they can take, already, and now you want More?
If we're going to open APPs to Kheldians, why not just have the ones that already exist?
Be Well!
Fireheart
The reasoning for this is that some Khelds (like me) don't necessarily want to use Global recharge to make my toon more of a "benefit" to the team. -
Quote:1. Now that I know exactly what Mind link does, that would be really beneficial, and it would help the team as wellMelt Armor is not in keeping with the thematic concepts associated with Warshades. It certainly should not be part of Umbral Mastery.
I did consider it. Tar Patch would be appropriate...but with that you are looking at a power with 3 times the -resistance that Melt Armor has...yeah...overpowered
Forms will never be irrelevant to those who wish to utilize them. People have different priorities and enjoy playing in a variety of ways.
As a click power Link Minds (though I'd certainly prefer Mind Link) would bolster any form. It would provide both you AND your teammates with a defense boost. Peacebringers can heal themselves and others...let 'em have a power that provides buffage for themselves and others too. Additionally, this power would grant Psi Resistance.
I agree entirely with the instant form shifts.
I see where one could reasonably argue for defensive toggles to work in forms. After all, Stone characters get to use many of their powers in Granite form don't they?
Making Dwarf Strike work like Tankers' Martial Arts Storm Kick is a novel idea...just like the MA Tank power set. Frankly, this idea just seems odd.
But, increasing White Dwarf's base damage, taunting potential and adding -end resistance. That would do wonders, as would altering Light Form as I have suggested (and if you are familiar with what I have suggested know that with the Luminous Mastery Powers that I have put forth I'd be fine with dropping the bonus end recovery and mez protection built into Light Form.)
1. Physical Perfection was heavily considered. But I'd much rather have Mind Link than Electric Cages.
2.
3. I liked your idea and would try it out on alternate builds, but, at this point if radical alterations were forced upon me and my Khelds I'd retire from COH. Additionally, I just don't see the Devs working on a Tiger form.
4. Thanks
5. If we can do it when we downshift, I think, at least in my fantasy world, it is possible to do it when we up shift.
6. I'd prefer to stay in Dwarf for that handy -end resistance.
7. See above.
8. What you are describing sounds has some similarities to Accelerate Metabolism. It is a wonderful power, I just don't see it become a Kheldian power. I'd be happy to use it though.
Regards.It's got my vote! (not that it counts really
)
2.DD
3. I completely agree, I'm going to be working that into a concept PB, that has a tiger as a "Ghetto" form. With costume and tray change binds to fit!
4. Anytime ^_^
5. (I can't believe that didn't even occur to me >.> )
On those terms, I'd surely drop the endurance recovery and mez protection in LF. Hell, with masterys like these I'd drop LF all together and make a stronger PB.
I didn't know tar patch had a -resist D: (considers a dark defender**)
For PBs something similar to consume might be nice too...considering that it provides insane -end protection. (I've been hit by a sapper with consume active and he did nothing >)
-
Quote:It worked!!!
-
Quote:On Sep's comment of link minds, I'd either make it carry over into forms OR Swap it for Physical perfection. My PB could really use some endurance recovery. On that note...I did discover conductive aura on the Dom Control set...but that's pushing the envelope a bit. E;ectric cages are great for that pesky KB though...then sep would stop complaining about us greifing him with it."Five score and 6 days ago our developers brought forth on this city new features, conceived through deliberation, and dedicated to the proposition that all Kheldians are (initially) created equal.
Now we are engaged in great civil turmoil, testing whether these new features, or any new features, so conceived and so dedicated, can long endure. We are met upon this great forum of unrest, having come to dogmatically declare our solutions. It is altogether fitting and proper that we should do this and so I respectfully submit the following..."
Christmas has come and gone but my hopes and dreams for me and my fellow Kheldians have not been realized. Jolly ol’ “Dev O'Claus” has not delivered.
I am very well aware of the many proposals so many of you have put forth in this forum. Although I agree with some things which are uttered there are many with which I disagree. If you want to know "Why?" allow me to simply say that many of the proposals are radical, in that they would require a significant amount of time for the Developers to implement and/or would alter the accustomed way(s) in which the great majority of Kheldian users have used and still use their Kheldians. I ask, “Why would one want to alienate so many aliens?” (btw, I assure you that I am here legally)
Furthermore, several of these fads and fancies would certainly overpower our already powerful ATs
(cf. http://boards.cityofheroes.com/showthread.php?t=264101&page=8).
The following suggestion, for Umbral and Luminous Mastery Pools, may lead you to conclude that I am as guilty of the aforementioned things as the next Alien. Regardless, I have striven to select powers that I believe could be of benefit to all types of Kheldians. I have also kept in mind the purpose of Epic Power Pools as well as the thematic concepts associated with WSs and PBs. In order to keep it simple for the developers, I have borrowed from existing powers within the game.
Here are my suggestions…
Umbral Mastery
Indomitable Will
Tenebrous Tentacles*
Power Boost
Shadow Meld
Howling Twilight
*I especially considered Darkest Night, Tar Patch, Twilight Grasp, Physical Perfection and Superior Conditioning.
Luminous Mastery
Indomitable Will
Electric Fences*
Power Boost
Link Minds (Mind Link)
EM Pulse
* I especially considered Physical Perfection and Superior Conditioning. I have also considered various resurrection powers in this spot, since it seems a little odd that the WS would have a team res power and the PB would not. I would really like to see a team revive power for the PB titled, "Sacrifice" that depleted your hit points (or even killed you) to rez your team. I know that you may think it sounds terrible but it'd be very handy for me.
The matter is set before you may much good come from the discussion.
Although my heart longs for another form *Cough*tiger*Cough*, This suggestion is more useful and well thought out.
Awesome Job Abe!
Quote:In my opinion, giving Warshades power boost would be overpowered. I'd rather see that switched with melt armor.
Giving Peacebringers Link Minds would just make forms even more irrelevant. Like I told you in game the other day, I think the best thing to do to help out White Dwarf (after instant form shifts and letting defensive toggles run in Dwarf) would be making Dwarf Strike work like the Tanker Martial Arts version of Storm Kick- Granting a 10% unstackable defense buff every time the power is executed.
I'm really liking the storm kick idea for dwarf though. It would encourage people to stay in dwarf for that handy defense buff.
Melt armor might be equally as overpowering, instead of increasing powers effects it would increase their damage. and with perma hasten it would be up ALOT.
Something that benefits the team would be nice...
On terms of helping the team some more...a PBAoE team +dmg/tohit clicky would be handy. Since Kheldians are supposed to be a team player and all >.> -
Hey guys! So far, this is my first leap into the tanker community and I may need a bit of guidance. After doing a TF alongside an invuln/tw tank I've been completely devoted to making a Tank as my next main character.
I've drafted up a build, working for high resists and Medium defenses. I've heard of WP's/ intense amount of regen so i figured that more defense would be fantastic.
I'm left with four slots open from 41 on, and only 6 slots left to place into powers. Where would be good to go, and what am I doing wrong?
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1353;628;1256;HEX;| |78DA6D934B6F125114C7EFC05084F228208502A5BC0A012B4A74EFC2364653126A5| |196646CC7F696C94018A276E95730D1FADCF9DCF81DFC246E7C1B1F7B1FE381F32F| |5D8C93C08F39F7FCEFFD9F73B8CD5BAB81D7176E9F134AE0BCA15956B7AD993D7DE| |8696A3B724BD0136C7772E358AE297B7ACE4B9124A77457F5EBBA69E9F58E348C41| |FFA63E4C61A1A91BBA5E6FCB9166763BBA36E89B9608B4FA7DA3BE4E6FD2DC091FB| |E6CEB436B570EA293F736C906FDE1481BC9BE1999842E9A37A425AF49438EF6A36B| |03B9555FD386A3DD6E53B346FA703F496ECAF479EFA32F65ECD676893AFD68A8C27| |50AAC31EF2604926C8FF8E59AC4567E837FC0BFCC933628DC13DE4B607BD22A2D42| |4115FE0DF032B3BA094A31D1D4F698096A999BB5C29DE6FD3E925F0FFC7AE2EC6F2| |6CFF9C7C07794E3E51CC5BB8235F03EF9F1F19E6E9F64AFD51EB366807BCC03CA9D| |85F759D41D40DD01D41D42DD21D43D87BA3FD12141451D6BD56083CF8E1EF20AFB3| |EBE01B6999F491386EFF001F6BBC37C405E22F012411FE7D1C714FA98421FF3E85F| |11FD7C48DA186B95D8098E55C00F74661C67C6E16B7E93F985D612E87522C4B1641| |8F433A334A305CC6801FD7F44E7A5E1350DAF1978CDC06B165EB3DBACC9BEA13A63| |AAF84A672E62BF45788CD1194BECC3B3F494FB917B063E075F30F32FC157CCC7E4A| |5002F05CCB088191631C3126658C20C4B98E113D22E43BB0C6D19DA32B465682BD0| |56A0B5FFF37CF3D35DE03A84320E881F471145B9CA1D552F112BAAF8EEC8FE79147| |12939EE8D0ACEE0FF9251051E5B4C4C88AA3ABDE176CDB17ADA11693822671C91B3| |8EC8BA23D252A7371FFE7D73D3FB6CBF4D4CF3ED7FC8C3F81A| |-------------------------------------------------------------------|
-
Thanks for all of the help guys! I think in the end, I'm going to be going with Dark. Just because Themactically it fits, and it has a lot of good mitigation to go with it.
I'm not looking to solo +4/x8 or even +0/x4. I'm just working on something simple and fun for soloing, but not earth-shattering seeing that i have two other mains that can handle that stuff NP -
Quote:That's a good point. I did a little test run on mids, and for the equivalent of six slotting it, I get the same values of pulsar (completely unslotted -_- )A big part of the reason that the pool fear powers are so weak is that they do not carry the usual -ToHit of fear powers. The debuff makes such fear useful even on targets it cannot mez due to low mag. It also makes it more useful when a lot of AOE is being thrown around and the feared mobs do get to retaliate.
The other part is the excessive endurance cost of the PBAoE fear.
The low accuracy and recharge I can understand because this is potentially a very powerful power (even at mag 2) and should be less effective than similar primary/secondary powers (ignoring the no debuff and end cost). -
So recently I've been tossing around the idea of a demon/______ pet-less MM, but I haven't the slightest idea what secondary would work well enough to make this bat SH*T Crazy idea even worthwhile.
Any suggestions? -
Quote:Very much so! This is a hilarious and unique concept. I love itOK, I got a few ideas.
If I was to post up my experiences in a topic, would anyone be interested?
Edit: I just thought of a power combination that flustered me for awhile. A Fire/Ice Blaster. With Rain of Fire, and FireBall those AoE sleep powers become useless. I ended up skipping them JUST because of how bad I knew they would insult eachother. (see what i did there??)
-
How about...a peacebringer...lawl. (just kidding
I've tried a Beam/Dark Blaster. It was okay, but I abandoned the concept. It was frustrating to have cones, but strong melee attacks paired with soul drain.
It made me long for melee range, but I couldn't cause of Beam. -
That's pretty disappointing. >.< It seemed like it would be fun.
I've heard provoke would be useful. I was getting really bored with one of my characters, so i was considering re-rolling him with a completely new and challenging concept. Something unique and cool, but not super effective. -
So, I've been toying around with a character concept that requires the presence pool, and I'm wondering how useful the fear powers are.
-
I would love to see some new defensive set, possibly something that's not elementally themed.
I'd also be on board for radiation, sonic, and ESPECIALLY gravity armor.
Nothing would feel more tank-like than being able to manipulate gravity as a defense
Aside from that:
Another new powerset that would be appreciated is a NATURAL oriented secondary for blasters. As of now, the only option is /devices. The rest are all elemental, aside from Mental Manipulation. If i want to make a natural blaster it's either Archery/Devices, AR/Devices, and Beam/Devices...
Some sort of "Weapon" power would be nice. It could have sword or dagger type attacks. ? -
Quote:Not if you're using dwarf to teleport into a mob, and taunting to get them nice and close.Cheers Joe, that's pretty cool
But... Requiring macros?. And ya know, you're still losing time and toggles by turning to Dwarf in the first place. Still seems clumsy.
Quote:This is an...interesting idea to say the least. The Nova would become more and more blaster-esq I'd imagine, and the Dwarf would probably go more along the lines of a tanker, with Human being a blapper with shields. Not sure how well it would work out though. Its a rather massive overhaul of two ATs. -
Quote:I agree that there needs to be some fix towards the synergy of the powers...but reducing investment isn't the way to go in my opinion.I would love to slot form powers, if there was a return for the investment. As it stands, human form alone is vastly superior (and yet still isn't amazing).
So, either improve form performance -a lot- or reduce the amount I need to invest.
Double flare is pants. Maybe when we have shorter animation times it'll be a slightly less clumsy way to chain some AoE. But now? Really not.
I have plenty of uses for dwarf after 40, and so do many other players. You really need to take that into consideration, and also that not everyone plays Kheldians like a "toolbox." Some people actually do play them one form at a time..
If someone uses nova to blast, and never leaves the form until the team needs a tank...then it's completely logical to 6 slot all of nova's blast powers, and not slot the human form versions.
I would agree with a proposition for something like 1 extra inherent slot for form powers that can't be slotted, but comes with the power. Because it doesn't mess with the many different playstyles that Kheldians bring to the table.
Edit: Also, on terms of your Attack chain point. I have no clue how to make a good attack chain, or even figure out what a "good" attack chain even is! But, In the end-game I still feel that my PB is powerful, useful, and fun to play..even with forms. -
Quote:That's what I was getting atSimply put, the buff was designed to put Light Form more in line with Eclipse. That's all. The two are roughly equivalent now and there's no reason to swap it back... any adjustments needed are in other powers or setup for the AT.
Basically, That's exactly what I saw the change as. It was a balancing "band-aid" so to speak to patch up Kheldians in preparation for a better fix -
Quote:You're forgetting one thing here about Kheldians. They are MADE to shapeshift, so it makes sense for some players to pick and choose how they slot their abilities.I'm sorry, I refuse to accept the forms as just set mules with a couple of toys. I want to be able to use those attacks. Like, in an attack chain. For the purposes of causing damage.
You slot just the AoE on nova you'll have incredibly low DPS. Much lower than human form, so what's the point?
How so? I'm basically saying you can have all the enhancement values you get already, but only requiring slots in the form power.
I personally couldn't see my Kheldians without their forms (I used to think otherwise, but I just miss them to much.) In your situation, it would make the AT somewhat overpowered. If i could put two damage, two acc, and two recharge into nova form. I would have powers equivalent to being six slotted (24 slots) in exchange for only using 6. Those extra 18 slots can be used to six slot 3 more powers. In short, I'm getting 7 six slotted powers (42 slots) at the price of only 24 slots....and that's only accounting for nova form...
If you don't want to waste slots on your form abilities, then Go human form
It's a catch 22. If you buff your human form powers, you miss out on forms. If you buff your form abilities, you don't get many slots for your human form abilities. This system works because it's flexible to the user's playstyle.
And, you said dwarf wasn't useful past 40? Lies! Ever used a double flare or mire bind? -
Quote:I'm agreeing with you on this one THB. I've heard alot about this buff making light form a power that can be made perma...I don't think that's how it was presented or implemented at all.
I've often heard that the devs say the game is balanced around SOs...so if this buff was intended to make LF perma (which is only available through the IO system) then I doubt it will be a long lived buff or even considered a "fix" to Kheldians if it does stick around. -
Quote:If you're the kind of smashing/tanking type. You should check out my Idea that I'm in the process of refining. See what it could add?Now don't paint yourself in a corner, because I know you have said and argued different in the past. I also think this is flat out wrong, as there are human powers that are very much not working well.
Sorry. Just had to jump in on that.
Since people are discussing them... I'm not sure why VEATs do not mesh with me so much. When I play them, I just think about how much more I could be doing with another AT type. They step on every other AT's toes too much, probably, but I still feel like I'd be better off just grabbing a Stalker, Scrapper, Blaster, etc. I have the same issues with Defenders and Corruptors usually, though. I tend to be an "all in there, I don't really care how much I'm debuffing, I want to be smashing or tanking" kind of player.
Kheldians are much more in the enemy's face, to my mind, and I like that.
http://boards.cityofheroes.com/showthread.php?t=280643 -
I would also like to put out there, that after a week or so of this being re-fashioned with you Kheldian users in mind, I'll re-post the refined idea (hopefully a more well written version) on the general forums for other people to see.
I just need home help from you guys on terms of refinement. -
Firstly, thanks for the feedback. Be it positive or negative, it's always taken into consideration.
Quote:Sorry about that, I mis-read that. With that in mind, I don't see anything wrong with a break-free power being available in the Essence Mastery Idea. Again, I apologize. >.<I didn't say a passive mezz protection, I said a Break Free power, which as you quoted it doesn't suggest a passive, you just click it like a Break Free. Each sentence in the second from bottom paragraph is a different idea, perhaps I should of seperated them.
Bare in mind, I am producing ideas for both types of Khelds for a more universal epic set a break free power would be far more useful to a Warshade but because it also clears away what Eclipse doesn't protect ypu from too like a BF would, its still viable. You imagine jumping into a mob and suddenly being confused, all them powers relying on enemy targets would just be useless.
I originally planned to work out two options for a Kheldian Epic Pool, but as I've said before I hit a "writers block" and posted the idea that I was on a roll with (I edited in a section of the OP specifically geared towards the exact pool you're mentioning.) I never stated that Kheldian's would only unlock ONE epic pool, that would be downright unfair...considering VEATs have access to multiple Lore based pools as well.
Quote:Your third form makes Human form look weaker and the Human form attacks become skippable. That's my issue with your idea for now and why I came up with ideas that cross both types of Khelds thinking along a more universal vein.
Although your idea IS running along a common thread, some players don't know enough about Kheldians to play them like a tool-box.
I remember back when I played my Kheld before I took a vacation from the game. The way I played him was exactly like this:- If the team needed a blaster, I lived in Nova form. Never left it
- If the team needed a tank, I never left dwarf form.
Now with that in mind, it wouldn't exactly be fair to players who live in one form at a time, to provide powers that are based around the play style of "All forms at once." For example, If i lived in nova form then I wouldn't need a power that reduces my shift animation time...because I never leave that form to begin with. So giving me a new form to choose from would be beneficial to me. Just like providing a Break-Free power, and shorter shift times would be beneficial for you.
(note: I do agree with your ideas & I think they're fantastic, I'm just pointing out that using ONLY that option for an epic pool wouldn't be fair to people who don't exactly utilize the entire tool-box they've been given)
The point of having two pools, an Essence mastery and an Adept Pool/Power (new form) is that it allows players of multiple playstyles to gain a benefit from choosing a Kheldian Epic pool.
For example, if you wanted to improve the effectiveness of the toolbox playstyle you could pick essence mastery. But if you were happy with the way the forms are or you play the game one form at a time then the Adept Pool would be a better option for you. Ya know?
______________________________________________
The most unique thing about Kheldian's is their ability to shapeshift, no other AT in the game has anything like this at all. That's what the Adept Pool highlights. Along with this, your suggestion for an epic pool would high-light the toolbox nature.
If a player is happy with using dwarf as a break-free, and happy with their current combat stats, it wouldn't be fair to only make ONE Mastery pool that provided things that this hypothetical player doesn't see a need for. That's why I'm suggesting we make two options available, this way both play styles are catered to. -
By the way, Thanks for all of the replies, feedback, and suggestions everyone! I appreciate it so much!