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I am not sure I understand how the powers you mention can be obtained.
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Get a planner ASAP. It will help you understand how it works if you play around a bit.
And there is no "Plight" here, only BindW
[/ QUOTE ]Keep telling yourself that
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Hi, welcome to the blaster boards etc. few pointers before I even read your thread
1. read the other threads already here
2. dont type "plz", people prefer "pls" if you have to abbreviate as there are actually esses (S) in it
3. not sure what the "blasters archetypes" part is about :s ??if you meant to have an apostrophe in "blasters" or not then there is still only one archetype called blaster, I think, though, that you were talkin about sets within the archetype, this may help you avoid confusion later on
Plight
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That really cracked me up, considering one of the very first things I thought when I looked at the forums again after resubscribing was "Wow, Plight found a dictionary, his posts actually make some sense now".
I pulled this off one of the lasts threads I posted on before taking a little break.
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brawl, ROFL, i know ur not joking weasel, but sheesh, have u even seen the melee attack damage of blasters?
other than that, what they said, especially Wyx, and the comments about using the 500% turn speed option (i use like 650%), use ctrl+tab to target near enemies, use follow, use range if theres no need to run to them, dont think the melees are slow, they have good activation times imo, if u feel u can then slot swift or such like (on test my blapper runs perma sprint, combat jumping, has swift and hurdle (not health) and moves very well in the air). if u happen to b elec primary get the drains in, or ice use the stuns etc, Aoe control 1st is a good idea, if ur energy primary then a radial AoE KB is prolly the best thing u have so aim to one side of the mob (assuming the mob is big enough to warrant it and not just purepwnage).
other than that go see duolos or del on union, or myslef or captain freon on defiant, win.
Plight
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Good to see you're still kicking around.
On topic, I completely agree with you about Air Superiority being under-rated. It's an extremely useful power on a lot of blaster builds, and not just in PvP.
[/ QUOTE ]Shush you!And was the 2nd quote quoted for advice or english? You lost me
. On the SG forums I post in proper english and capitalise abbreviations, to new people I do similar, but to oldbies I just mash it up
WB Wyx
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but would I reply if I didn't have someththing worthwhile to say
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Do you really want an answer
ps. Your name is BindW until you change your display handle
[/ QUOTE ]It was all Bridger and my screen name isn't really what people call me
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Haha Bind, you're such a harsh mistress!
PlZ be nice, you're hardly one for commenting on the "clearness" of a post
Nostro, what my dear friend is trying to say in point 3, is that "Archetypes" are all the different Heroes, eg Tanker, Defender, Blaster. And we call the different powers they get "sets". So you've chosen the archetype Blaster, and the sets Ice/Energy.
Dont worry, took me an age to learn all the lingo.
[/ QUOTE ]And one day you will call me Plight like everyone else
That was my first reaction so posted. My clarity isn't in question, people either already don't like me, know that if they try and find the sense then it's worth reading and if they are new they will end up in one of the other categories, not too fussed really, but would I reply if I didn't have someththing worthwhile to say, or at least IMO.
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And on with the reply to the thread.
As stated, acrobatics and combat jumping can totally alter your play in both PvE and PvP, note that in the time it takes you to get up from being knocked back a PvP blaster will kill you, so KB protection can be crucial. Acro also prevents one none-controller hold from holding you, more than one will stack through this and any mez that is not a hold will go through it too (sleeps and stuns etc), learning to keep acro up during fights in PvP is a skill in itsself.
Fly is great but often not enough without another travel power, personally I would recommend combat jump, super jump, acrobatics, air superiority (-fly) and hover. hover needs 3 slots of speed in it, but is affected by pwoer boost, it also offers minimal defence. Air Sup. is massively underrated, if you can -jump and -fly someone they will be pretty screwed, most people do not slot swift or hurdle and you can tell those that do when they are trying to move with debuffs on them.
Aid self is another awesome pwoer offering a good heal with 50% stun resist for about 25 seconds.
As for slotting, Listen to Wyx, a few accs at low level is pretty crucial, but for even level mobs you can scrape by with 1, the endred will be less needed at the 20 and 28 mark if you take stamina and conserve power (I would for PvP), be sure to have good AoE dmg for teaming and think about adding the self buffing heal type powers later on witha resepcification (available at 24, 24 and 44 through group trials and through a new issue (freespec) and a veteran reward at set months (vetspecs). A PvE build can be very gimped in PvP against certain ATs, although blasters (and some defenders) are prolly the easiest hero AT to take out without a PvP build as they can't take much damage, other ATs are a lot tougher due to shields or (de)buffs and a PvE build won't cut it (note, PvP blasters need a tohit or 2 in their self buffs).
Oh and (for cat A enhs, there are others but most are this way) TOs = 11%, DOs = 22% and SOs = 33%, this means you can get close to 37% from one SO, 3 SOs starts to give diminishing returns, so 3 SOs is only about 85% as effective as 3 x 1 SO. for whatever category the enhancement is in its always TO = 1xTO, DO = 2xTO and SO = 3xTO.
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Hi, welcome to the blaster boards etc. few pointers before I even read your thread
1. read the other threads already here
2. dont type "plz", people prefer "pls" if you have to abbreviate as there are actually esses (S) in it
3. not sure what the "blasters archetypes" part is about :s ??if you meant to have an apostrophe in "blasters" or not then there is still only one archetype called blaster, I think, though, that you were talkin about sets within the archetype, this may help you avoid confusion later on
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Hey hey all! Super grats to all the raiders on a great job well done. Thanks and props to Xanthus and the other PDs (Empath is a wench), White Magus for a cool collected TS approach, although I think he pwned /req a load
. Thanks to Hammer and War for coordinating a load of in-goo stuff. Thanks to Order of the Cruciform Swords who with the help of Gossamer Storm, Dead Calm and Dionysus (who answered a leader request for an empath, TYVM) cleared GMs from potential problem spots near the tank healer team and cowards hill. Proud of you boys and girls!
See you at the next one and w00t for to hit/recred!
Also ube thanks to Mark Dead Calm, who ticked me his Ho until the next raid, you know I'll sort you out! Dark and def based toons beware! Plight with teh ubah hit rates is coming atcha innit ;p
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Abu, Sin said
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Anyway who can contact him regarding thewebsite, let him make sure he uses http://www.ootcs.com instead of the http://ootcs.com. Common made fault, without the www the IP just points at your localhost (127.0.0.1).
kkthxbbg2gl8rttyl
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Then Tyl said some rubbish, then I said
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It's far beyond that AFAIk although I will tell him when we speak. I think it may be an ISP issue and he may have to email them. I'll also copy this to the main CoH boards.
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No idea what to do mate
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and she knows how to play the build, she'd telemine 1..
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An entire group can be dealt with by a /dev in pve too and at alot less risk than what the elec/elec will have normally but still ofc less dps but less risk cos you can give the highest burst damage than anyother toon.
[/ QUOTE ]I didn't feel much risk soloing entire mobs of +1 freaks a dozen or more a time tbh Dawnie, although this sort of tactic is a bit mental for any blaster tbh, I do think that it's best to keep the discussion te commonplace scenarios and gaming. Just like when tanks say ZOMG I CANT HERD 500 MOBS AND LIVE!!?!?11?! Bit silly really
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Don't mistake your own likes and dislikes for actual balance problems or concept failure.
[/ QUOTE ]A very good comment indeed!
/dev is relatively massively underpowered in a high proportion of CoH scenarios and environments.
There's another statement i personally feel addresses fun vs balance. Do you really think that giving dev more debuff, more damage or more accuracy or less recharge would make everyone roll /devs? Nope
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Devices needs planning and patiance to work the best, things you dont get in teams that often as most people tend to want to rush in a hit things rather than wait for a near insta kill plan.
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This is what BindW does not understand about the set (or Trip Mines + Time Bomb). It is not a set for the "Go. Go. Go. XP XPXPXP!" mentality, the requirement for patience is rewarded with a higher level of safety by eliminating opponents before they react.
Any discussion about who can kill the quickest IS about dps. Trip Mines and Time Bomb are not.
And Syn's version would be like bringing back the test version of Regen where you could heal during MoG. It is simply way too good.
[/ QUOTE ]Quoting my 1st post on this thread:
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This pretty much has to be yet another devastating blow for /dev(I don't play it, although I don't think any set should be this lame tbh), I REALLY REALY REALLY think the devs should look at the /dev and say "hey, what can /dev do better than any other set?" I think they will find the answer to be somewhere between 'nothing' and 'die more'. The stealth nerf (to external mobs and adds too!?) ruined CD, TD was killed by ED, AT is now being messed with for a critter issue!?(whiskey tango foxtrot?), caltrops? hmm, it's not bad i guess, but in PvP is overshadowed by trollers in teams and laugh at in duels, bombs and mines - did somebody say DPS very slowly? and by slwoly I mean ******* slowly
The dev secondary is a TOTALLY CONCEPT SET NOWADAYS, it cannot outperform any secondary at anything that would give it a functional edge (did somebody say "zomg the pools are better?")
Fair enough people still play it for fun and it's looks, but who decided that we had to add fun into the balancing formulae? Surely 'cos something looks great and different in the CoH environment it shouldnt be made to pay for its originality with playability? Sort it out and nerf energy and elec while you're at it eh?
Scuse the rant, just dont see the point in not buffing a set which obviously lacks
Ok last comment, i truely believe with my vast lack of knowledge about games and balancing, that if you doubled the damage of every power in the /dev set OR halved the recharge of all powers whilst doubling the buff bonuses (-speed, stealth, +tohit), /dev would still not out perform the other secondaries in any great way. That, to me my friends, is a bit serious.
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[/ QUOTE ]You think i have an XPXPXPXPXP mentality, I have 1 50 in around 4500 hous of play... right.
While devices offers much safety it really isn't that great compared to the most overtly powerful builds. Lately Abu has ben playing his sonic elec and says soloing is a "joke" or somesuch, it was true for me and I didn't fart about wasting time setting up minefields.
I made a lot of serious points in my 1st post on this thread, almost all were overlooked, your loss i guess. What people don't seem to get is that if no powers were changed I am actually calling for a damage buff and buff buff for /dev. If the set was changed it wouldn't affect anyone who has it already as I said in a previous post. I hate that people get so defencive about 'their' build when I am not attacking them, just the devs for making things underpowered. The devs promtoe multiplay, they promote PvP and they promote balance, as I see it /dev has no edge in any of these. I couldn't care less about inter AT balance, that is the antithesis of ATs imo, although within an AT, that defines a role, i would like some balance.
"Oh I soloed an EB in like 3 hits after spedning 12 minutes setting up" and?... I ploughed through mission after mission after mission on invincible without a single death or pause without hasten, without stamina, without stealth, without an epic. why? Because I play one of the most independent blasters there is (although I never realised this on day one), one of the most overpowered. If someone calls for a nerf against those sets I say "fair enough", if they call for a buff I tell them "that would be way too much". I do not care about XP XP XP XP, I do care about fun, yes /dev can be fun, but the game often moves at a pace and /dev cannot keep that pace. Often I move slowly, I like to chat, I liketo not take stamina, I like to leave my pet to solo everything whilst sitting there doing nothing on both my blaster and my dom. Making /dev faster or higher damage would not stop anyone playing at the current pace with the current tactics, what it would do is shine some light into the area that is the shadow of the other secondaries where /dev stands.
This thread shouldnt be a competition about who's blaster is best, the forum is to show the devs our issues as well as discusssing our own PoVs. If someone wants to turn this into yet another "well I can do this" thread, I will happily show them another 10 things I can do better.
Meh, I don't play /dev, why should I care :/
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bombs and mines - did somebody say DPS very slowly? and by slwoly I mean ******* slowly
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If you think that Trip Mine and Time Bomb are about dps then you've sorely misunderstood their use. AoE Alpha Strike.
Set up enough and you can vaporize a +2 boss before he deals any damage to you (requires a pull method that doesn't let him shoot at you immedately).
Used wisely they're nearly enough to call /Devices overpowered for solo play. Almost zero risk (especially when combined with CD and Super Speed) and plenty of reward. The only balancing factor is the speed.
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For me the speed factor reduces their usefulness considerably. Most other AT's have finished with the entire fight and moved onto the next one before the mine layer has even laid half the mines he needs. Wasn't so bad when hasten could be made more or less permanent but now, unless you happen to have hasten available before the fight starts, you're in for a long old wait. Teams don't wait that long and even solo, it turns the mission into a boring wait...blast...wait...blast...wait...blast thing.
If the devs see the devices set as overpowered then they obviously know something about it that I didn't discover in the time it took Calamity to reach level 50. Caltrops are useful in PvE and the targetting drone gives you a little extra accuracy. Can't be relied on now though, we still have to slot for accuracy in the attacks because a mouse sneezing next door drops all our toggles now - including the targetting drone.
I've starting playing melee toons now, pretty well discouraged from playing my AR/Devices blaster. Guess I just don't have the patience to spend 10 minutes setting up a minefield, luring something onto the mines then running away because not a single mine has gone off, or they all went off and missed and having to start all over again. There's not a huge amount of fun in that as far as I'm concerned.
[/ QUOTE ]LOL, I am sorry to hear your story, but it does show how A) rubbish the set is on occasion and B) how different mentalities and playstyles perceive the game and fun.
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Your numbers are out unfortunately, aim and BU do not affect VS, but then neither do any debuffs
, nother reason it is better than Zapp.
VS does something like 8 attacks in it's lifetime, I've never counted I just make sure it's when it can be!
I hear what Kronos is saying, true that that snipe would be great, and in a match at 40 without my accolades or resists I would suffer massively against a ranged blaster with half a clue as to how to beat me (I do not think my blaster would beat me fighting me on a range elec, hypothetically speaking, knowledge is power). I would laugh at the damage of Zapp in a duel with all my accolades and res shields on, it just simply isn't viable. Blazing Bolt I take marginally more seriously though, never midn that for now.
It still boils down to the positional issue. There is a great video of me kite sniping squishies in S4 last year, why? 'cos it works in teams, but in duels it just doesnt cut it at 50.
Is there a conclusion to make? For soloing to 50 take both, at 50 drop Zapp. That's what I'd do, hell it's almost waht I did
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Hey Benno
Sorry to hear about that mate, didnt read the whole thread but read the OP and the long plice one, u'd make a good copper, u seem like a stand up guy with ur head in the right moral place
. Come back soon and if u dont, well keep in touch
I clicked that link, your sister sounds like a right diztzy,halfwhitted, lazy [censored]. can i say that?
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Bruce, I think you have a great post there and I dont think that would make /dev overpowered at all, maybe the damage buff on TD should be kept at 20% afterall it grants +per and +tohit and res to -tohit. the only prob with mobile turret is that elec/dev would be too good, maybe just leave it TPable as it is. strongly agree with the dmgres buff for AT too. and the dart animation and range, i dont think i even know the animation for it atm. Smoke wouldnt hurt to debuff a bit more again, but a blaster shouldnt have a "ha, u cant see me power" to the extent they did back in i3
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bombs and mines - did somebody say DPS very slowly? and by slwoly I mean ******* slowly
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If you think that Trip Mine and Time Bomb are about dps then you've sorely misunderstood their use. AoE Alpha Strike.
Set up enough and you can vaporize a +2 boss before he deals any damage to you (requires a pull method that doesn't let him shoot at you immedately).
Used wisely they're nearly enough to call /Devices overpowered for solo play. Almost zero risk (especially when combined with CD and Super Speed) and plenty of reward. The only balancing factor is the speed.
[/ QUOTE ]I misunderstood nothing...
Damage Per Second, read way back to some of my old posts about 5 months ago and you see me comment on m blaster duoing with Dreamer's 49 AR/dev, i was slicing through the mobs, bosses and all in the time it took her to kill 1 or 2 mobs, and she knows how to play the build, she'd telemine 1 and start anther in the time i hacked a few lts and mins down without blinking. its rubbish, honest to god.
Also, fought Trix's new respec tonight, laughed at it, lots, he can play it too, well imo, but i just wacked him and wacked him some more, no contest, i even stopped to type while he shot at me.
lollerskates would be a better device for the set than most of whats there atm tbh
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Good points Bind.
Tbh, the only way i could see them having a "quick fix" is to throw Buildup in there somewhere, but also keep TD.
That'd definately make me look twice.
[/ QUOTE ]You don't need time bomb, does anyone here who is /dev use timebomb? The devs said that any changes, made to the blaster sets would mean that older players could keep the original pwoers and newer players would have to take the newer versions.
out with TM, in with BU
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Hey Mrs Laust, Plight here
Elec/fire is probably the highest PBAoE damager AND controller, I'd recommend aim, build up, SC, FSC, BP for panicing and consume for your end. This will, oddly, prolly be the most fun once you learn to handle it. If you are staying range then defo go for Zapp. Infact use the search thing, take off dates, search "Zapp" and my username and u can see the VS vs Zapp debate, its all down to PvE vs PvP and solo vs group play tbh (although Zapp in groups ftl tbh). The pet is uber in certain environments, don't listen to the naysayers, be subjective and look at your own scenario.
other than that, agree with MaXhead on the tesla cage, get it and 6 slot 2 acc 2 dur 2 recred ASAP, at 45 wack as many HOs in as possible. get FS, it rawks etc
carry on, have fun, wack things and ask more questions.
oh and aid self ftw!!!!! (seriously)
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Drop the 'Heal' in Hibernate MaX.
Why bother with speed when it makes you Invunerable anyway?
[/ QUOTE ]I said this in the other ice ice thread :/
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Almost everyone was overpowered before ED, even AR/Dev blasters. AR/Dev happened to be much less overpowered than everyone else :/
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I wouldn't say that - the last room in the Eden trial was an AR/Dev wonderland, with a decent herd and Full Auto (6-slotted for damage, naturally) available almost on demand; when you got bored of that, Trip Mines could be randomly dispensed for comic effect. Enough nostalgia.
I haven't had Auto Turret in Syn's build for a long time; when I did have it, TPing the AT was one of the main uses I found for it. It'll be interesting to see where they go with the Devices set now - if it goes anywhere at all.
[/ QUOTE ]This pretty much has to be yet another devastating blow for /dev(I don't play it, although I don't think any set should be this lame tbh), I REALLY REALY REALLY think the devs should look at the /dev and say "hey, what can /dev do better than any other set?" I think they will find the answer to be somewhere between 'nothing' and 'die more'. The stealth nerf (to external mobs and adds too!?) ruined CD, TD was killed by ED, AT is now being messed with for a critter issue!?(whiskey tango foxtrot?), caltrops? hmm, it's not bad i guess, but in PvP is overshadowed by trollers in teams and laugh at in duels, bombs and mines - did somebody say DPS very slowly? and by slwoly I mean ******* slowly
The dev secondary is a TOTALLY CONCEPT SET NOWADAYS, it cannot outperform any secondary at anything that would give it a functional edge (did somebody say "zomg the pools are better?")
Fair enough people still play it for fun and it's looks, but who decided that we had to add fun into the balancing formulae? Surely 'cos something looks great and different in the CoH environment it shouldnt be made to pay for its originality with playability? Sort it out and nerf energy and elec while you're at it eh?
Scuse the rant, just dont see the point in not buffing a set which obviously lacks
Ok last comment, i truely believe with my vast lack of knowledge about games and balancing, that if you doubled the damage of every power in the /dev set OR halved the recharge of all powers whilst doubling the buff bonuses (-speed, stealth, +tohit), /dev would still not out perform the other secondaries in any great way. That, to me my friends, is a bit serious.
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OK I meant to hack this post up a while back but got distracted, will do it today though
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Ice Manipulation
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01) --> Ice Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(13)
01) --> Chilblain==> Acc(1)
02) --> Ice Blast==> Acc(2)Dmg(3)Dmg(7)Dmg(13)EndRdx(42)Rechg(43)
04) --> Ice Sword==> Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(17)EndRdx(27)
06) --> Aim==> Rechg(6)Rechg(15)Rechg(17)
08) --> Freeze Ray==> Acc(8)Hold(9)Hold(9)Hold(11)Rechg(15)Rechg(40)
10) --> Swift==> Empty(10)Empty(46)add enhs plix, run for blapping fly for perma hover defence style
12) --> Hover==> Fly(12)useless without 3 fly SOs imo, 10% base boost coming in i8
14) --> Fly==> Fly(14)Fly(43)Fly(46)slot hover 1st
16) --> Health==> Heal(16)why? this does nothing for a blaster other than sleep res, take hurdle/swift for better movement on the ground
18) --> Bitter Ice Blast==> Acc(18)Dmg(19)Dmg(19)Dmg(25)Rechg(25)EndRdx(27)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Ice Patch==> Rechg(22)Rechg(23)EndRdx(23)does this make it perma?
24) --> Build Up==> Rechg(24)Rechg(31)Rechg(34)
26) --> Ice Storm==> Dmg(26)Dmg(29)Dmg(29)Rechg(40)Rechg(43)Slow(46)
28) --> Aid Other==> Heal(28)may be better to get stimulant, probably more helpful in PvE than unslotted AO, AO is great 4 slotted though (intred 3heal)
30) --> Aid Self==> Heal(30)Heal(31)Heal(31)Rechg(37)IntRdx(37)Rechg(39)
32) --> Blizzard==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Freezing Touch==> Acc(35)Hold(36)Hold(36)Hold(36)Rechg(37)Rechg(40)
38) --> Hasten==> Rechg(38)Rechg(39)Rechg(39)
41) --> Snow Storm==> EndRdx(41)EndRdx(42)Slow(42)EndRdx(50)
44) --> Frozen Armor==> DefBuf(44)DefBuf(45)DefBuf(45)wouldnt add more than 1 endred, if that, butyou have a few more end heavy toggles and less recovery than IEndRdx(45)EndRdx(50)
47) --> Hibernate==> Rechg(47)Heal(48)Rechg(48)Heal(48)Why put heals in something that makes you intangible and has super high regen already? Without testing, I would slot this 3 recred
49) --> Chilling Embrace==> EndRdx(49)EndRdx(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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[/ QUOTE ]TBH I would skip fly and take SS and hover for travel and get in with the melee attacks as much as poss-ib-le. I would also go with frost breath acc 3 dmg 2 range if you are wanting to be a ranged blaster, in teams much of your role will be control, slow, the 2 AoEs you can take and wack bosses. An ice blaster isnt there to churn out the massive DPS over large mobs apart from when nuking imxp.
One thing I will say, for a long time people were like ZOMG ice storm sucks, well it doesnt really, watching it combined with blizzard and snow storm is mental to say the least, not gonna let you take 16 man mobs down solo due to the alpha you receive, but is great in teams
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*echo* Clear WB lawl, of what? Spiderlings? Seriously though, adef and blaster will clear no 8 man teams, there are just no 8 man teams :/. My blaster can kill every spawn in WB solo, nothing to shout about.
Anyways, what was I gonna say, ah yes, the FF troller, I could always just respec into an FF killer? but then would I be the killer of so many builds that I am at the mo'? Prolly not, I can deal with not being able to kill good trollers with force fields, I can still beat plenty of FF players and plenty of trollers. I'll still have that duel tho
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True Shock, i also find that in the movement centric PvP environment the large amount of time need for a snipe allows people, especially regenners and empaths, to run and heal up, this is compounded by the melee focus of my own and many other blasters. Hence my comments on Zapp dont only consider DPS and DPE but also positional advantage and tactics.
Thanks for the kind words, and your blaster is a fun 1 to fight, blasters are some of the most fun ATs to duel against the same AT due to balance and high scores on both sides, fast paced is what its about for spectator sports
oooh, and I'd go as far as saying that HOs work harder for your money in VS too than Zapp
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If you think double controller is good you you're just plane bad. I could fight double controller without a singel bf on my scrapper. And i wouldn't need to many bfs on my blaster either. Plight im up for a one on one on test whenever you like, just dont blame it on lag like you did last time when i beat you. Jum i'd like to fight you again as well if you dont mind.
[/ QUOTE ]When the lag stops I'll stop blaming it. My onion has no thunder strike (amongst other things that actually do something in duels), I'm reasonably confident that will be the edge, so I'll get it copied over when I can
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EDIT: Didn't see thise had been turned into an EU vs US thread. Nvm eh.
I won't be moving 'til EU are dead I hope
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cool and when i fought you're hero on union it was my first time fighting an elec/elec anyways i'll neeed to get test up as i've lost it probebly will have it up for the weekend.
[/ QUOTE ]This weekend consists of a 13 hour work day on saturday and an SSTF followed by a raid on Sunday, so I doubt I will be about on test. But soon. And first time is no excuse
be ready for anything, always. (please take 20 blues, honest, it's the best way to beat me)
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If you think double controller is good you you're just plane bad. I could fight double controller without a singel bf on my scrapper. And i wouldn't need to many bfs on my blaster either. Plight im up for a one on one on test whenever you like, just dont blame it on lag like you did last time when i beat you. Jum i'd like to fight you again as well if you dont mind.
[/ QUOTE ]When the lag stops I'll stop blaming it. My onion has no thunder strike (amongst other things that actually do something in duels), I'm reasonably confident that will be the edge, so I'll get it copied over when I can
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Plight
EDIT: Didn't see thise had been turned into an EU vs US thread. Nvm eh.
I won't be moving 'til EU are dead I hope