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Il m'a l'air bien prolixe le petit Chris Chung
, donc j'en remets une couche, une nouvelle c'est pas le même article
! Ou c'est peut-être qu'il est tout nouveau et tout le monde se jette dessus
!
Alors je sais que ça fait plutôt partie des "News Corporate" comme on dit, mais un changement de direction là où on s'occupe du développement de notre jeu, c'est au moins aussi important que le rachat de la Propriété Intellectuelle des droits de City non ? Alors une petite info officielle n'aurait peut-être pas été superflue, enfin ce que j'en dis moi...
Bref, et toujours un copié/collé dont au passage il faut refaire la mise en page car les "gras" et les couleurs par exemple ne suivent pas! Désolé, toujours pas de trad, mon insomnie a des limites
, pardon aux anglophobes...
Pour le "pov' clic", c'est en bas...
Pour le délai, ça fait plus de 2 jours, et ouvrés en plus, ça ira?
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
NCSoft President Speaks on Publisher's Future
Chris Chung talks 2008, CoH, PvP, and much more.
By Philip Kollar, 01/16/2008
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For a publisher so focused on what many still consider to be a niche genre, NCSoft had a huge year in 2007. They announced a sequel to one of their most popular games, purchased the rights to another, revealed surprise console development plans, and released the first game developed by luminary Richard Garriott in five years. To top it all off NCSoft North America president Robert Garriott (Richard's brother) left his position to work with NCSoft globally.
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Chris Chung is the lucky man taking Garriott's place as president of NCSoft North America. Chung entered the gaming industry as a business manager for ArenaNet while they developed Guild Wars. He graduated to a vice president of game publishing, and now has really stepped up to the big leagues. Chung joined 1UP for an interview covering all that NCSoft has gone through in 2007 and where he hopes to lead them in 2008.
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1UP: Chris, you've just recently taken over as the president of NCSoft's North American branch. This position was previously held for over five years by Robert Garriott.
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Chris Chung: Six years, to be exact.
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1UP: How does it feel stepping into that spot?
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Chung: I think it's an enormous challenge. I'm pretty excited at the same time, but how do you replace someone like Robert Garriott, who is a founding father of the gaming industry? So it's a challenge and some big shoes to fill. I'm still asking Robert a lot of questions. He's been a great mentior during this transition. We really couldn't have asked for a smoother transition. I'm actually in a great spot. I feel like there's been a lot of help. We had a lot of discussions together to make this as smooth as possible.
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1UP: Since Robert's still involved with NCSoft, you can probably call him up and ask him for advice when you need to.
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Chung: Yep, I can actually walk down the hall and ask him to help me with any problems. It definitely helps.
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1UP: Do you see any major differences between Garriott's vision for NCSoft North America and your's? Anything that you want to do differently than he did?
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Chung: There isn't a whole lot. I think we see eye to eye on a lot of things. That's why we formed this relationship. I really like that Robert started creating a portfolio of games for the company. He's done a tremendous job of expanding the offerings that we have. I want to continue to do that and make sure we're not afraid of innovation not only in game design but also business models.
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On top of that, I'm focusing a little bit more on customer experience this year. I think Robert had that in mind, but he didn't really have time to drive that. This year I'm going to focus more energy on making sure our online customer experience is better than where we are. We're going to introduce a lot of new services that will make it easier for people to start playing games right away and make them have easier connections to the people and friends that they play with.
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1UP: It was clear at last year's E3 that NCSoft has some big plans for 2008, including the announcement that you'll be bringing games to the PlayStation 3. Can you drop any hints on what we should expect in terms of PS3 announcements or even when we can expect to hear something?
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Chung: I don't have any specific details, but I think we'll have something to announce by the second half of this year. Keep your fingers crossed. We are working hard internally to have something to not only announce but to show off.
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1UP: There haven't been many attempts at MMOs on consoles so far, yet that's obviously the genre NCSoft is focused on. Are you going to expand out of MMOs in order to do games on the PS3 or are you planning to try making MMOs successful on a console?
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Chung: We are going for the latter. We're taking some of our IPs and reviewing whether they would work on console. We want to make sure that we don't just bring these IPs over to PS3, but also make the experience optimized for console gamers. That's where things will be pretty exciting. I hope that players who haven't really tried console MMOs get exposure through our efforts.
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1UP: We've heard that NCSoft's newest studio in California is dedicated both to maintaining the City of Heroes franchise and to working on PS3 development. So would it be a great leap to expect City of Heroes-related content on the PS3?
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Chung: [laughs] I can't tell you specifically, but yes, we are reviewing all our titles. In my opinion, there are a number of titles in our portfolio that are really suitable for consoles, and City of Heroes is one of them. But we're looking at all of our products.
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1UP: Speaking of the City of Heroes franchise, it came as surprise to a lot of fans this year when Cryptic announced that they had sold the franchise to NCSoft. Was the "break-up" on positive terms?
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Chung: [laughs] I wouldn't really call it a break up. We talked about what was the best thing for this IP going forward and worked closely together on where we want to take CoH. I think we came to an agreement that it was best that NCSoft take the property and do some heavy reinvestment in the IP, take it where we want to go. Cryptic agreed, and they worked to make this happen. We're really thankful for them in providing this opportunity to take CoH to the next level.
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1UP: We know that Cryptic is currently working on Marvel Universe Online for Microsoft, but do you think there's a possibility that you guys will work together again in the future?
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Chung: Yeah, we are still talking to them. There's no reason we wouldn't work with them if the right project or opportunity pops up.
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1UP: In 2007 you experimented with free-to-play downloadable games with Dungeon Runners, and you'll be continuing this year with Exteel. Has that formula proven successful?
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Chung: If you look at our titles and properties across the board, we've introduced some bold new business models. For example, Guild Wars is a free-to-play retail package. We're going to continually introduce different business models into the mix, so that any gamer who's interested in this space can approach us in a variety of different ways.
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1UP: Do you see free-to-play downloadable titles becoming as popular in North America as they are in other regions?
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Chung: Do I see this market growing as big as it is in Asia? Probably not for a while. I think it is going to be a growing segment of our business, though.
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1UP: Certainly your biggest release of 2007 was Tabula Rasa, which received mostly positive critical reception. You probably can't give exact numbers, but how has the game been performing on the retail side?
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Chung: Like you said, I can't give you exact numbers, and I think we're still compiling numbers for 2007. In many ways, it's progressing pretty well. The numbers are growing, and the team is working on a nice big update coming out in the second half of this month. We're also focused on launching in Japan. A lot of people might not know, but Richard Garriott's titles have always been big in Japan. We're excited about releasing our game and sharing it with our fans over there.
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1UP: In 1UP's review for Tabula Rasa, editor Scott Sharkey said his greatest concern for the game is its longevity. How is NCSoft planning to keep the game fresh for players in 2008?
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Chung: There are some development plans there to address those concerns. There's PvP refinement coming and other content types. The development team is working hard to deliver that, and they will deliver, as you'll see with the release that's coming up very shortly.
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1UP: Your big release for 2008 looks to be Aion: Tower of Eternity, which appears to be a fairly traditional fantasy MMO, sort of what people would expect when they think of an MMORPG. It's kind of a cliche question in these kinds of interviews, but are there any problems you have with releasing a regular fantasy MMO in light of the overwhelming success of World of Warcraft, which is still dominating the market.
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Chung: There are some gameplay twists that are going to make Aion unique. I think there's room for high quality titles in this space, no matter who the players are. If you look at FPS, you could say that there are too many World War II first-person shooters in the market, but there's always room for more. If you deliver on the quality and deliver on the gameplay that customers like, there's always room for more.
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1UP: Is there anything you'd like gamers to know about NCSoft going into 2008 and the future?
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Chung: I'm excited at the prospect of heading this company for the next few years. We have a lot of innovative titles in the works. Across the board, we have eight titles currently in development that are large-scale titles. We want to make sure that gamers have the opportunity to enjoy the type of innovation and gameplay and quality and business models that we're known for delivering. We're going to continue that for the next few years.
[/ QUOTE ](Source) -
Petit copié/collé d'une interview sur MMORPG.COM que j'aurais bien aimé voir tomber sur le Forum Officiel par les voies hiérarchiques de Brighton, je dis ça, je dis rien
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Interview with NCosft's New President, Chris Chung
Community Manager Laura Genender recently had the opportunity to speak with Chris Chung, the new President of NCsoft. He fills us in on the future, both near and far, of NCsoft's wide range of products.
__________________________________________________ __________________________________________________ ___
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Yesterday afternoon I had the pleasure of speaking with Chris Chung, newly appointed President of NCSoft North America. Assuming the position previously held by Robert Garriott, Chung is more than qualified with plenty of NCSoft and other experience in the tech industry.
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Chung entered the industry in 2003 as the business manager for ArenaNet, the company behind GuildWars. Chung did a brief stint as Vice President of NCSofts Publishing Unit in South Korea, then came back to the North America team. Since 2004, Chris has served as Vice President of game publishing for NCSoft North America.
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During our talk I was able to get the scoop on the NCSoft game line up: how the last year went, and whats planned for the future!
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Tabula Rasa
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After 6 years in development and a total scrap of the original game, Tabula Rasas launch was a big excitement for NCSoft this year. I asked Chung how the game was doing, and he said that it was progression well he is looking forward to the upcoming game update and the Japan launch in the first half of 2008. Half of UOs subscribers were from Japan, and he anticipates much success there with the Garriott followers!
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Tabula Rasa will continue to see more free content updates; further down the road we might see a retail presence with larger expansions, but nothing there is concrete.
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Dungeon Runners
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The other NCSoft release this year was Dungeon Runners, their first free to play MMO (with a subscription option). Chung referred to DR as The little engine that could while the game is backed by a very small design team, theyve introduced a great sense of humor to the industry.
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The most recent news for the DR team was the introduction of advertisements for free players while somewhat annoying, this allowed them to open up more content to the non-subscribers.
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Aion
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Of the upcoming NCSoft games, Aion absolutely has my attention its absolutely gorgeous and reminds me of my days in Lineage II! The good news is were looking at a late (second half) 2008 release the bad news is, Chung couldnt tell me much more.
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Exteel
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The other upcoming NCSoft title is Exteel, a third person shooter game where you play as a mech. Like Dungeon Runners, this game is free to play for the majority of content. But instead of a small subscription fee for extra content, Exteel supports a micro transaction system. We should see Exteel releasing in the US in the first half of 2008.
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Lineage III?!
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No, not yet but soon! Chung told me that NCSofts main concern was assembling the right team to tackle this project. Said Chung, This is the year that we are assembling that team. On the Lineage II front, the recently release Kamael expansion has done very well, bringing many players back to L2 to try out the new race.
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City of Heroes and Villains
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The big City of Heroes/Villains news in 2007 was the NCSoft buyout of the CoH/V game and IP from Cryptic. For any City of fans, dont worry about a radical change in development mindset; the entire COH team came on board when NCSoft opened up a new COH studio in December. In fact, the team will be expanding soon!
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COH will continue on the same development cycle, said Chung, but they want to take the size and quality of expansions up a notch. [We are] continuing to grow this fantastic franchise!
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Guild Wars
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The Guild Wars model, so far, has been a series of individual games that interact in the endgame PVP. The latest Guild Wars creation, though, was an expansion: Eye of the North.
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I asked Chung whether this was the new future of Guild Wars, making expansions instead of separate game worlds. While he didnt have much news on the form of future content, he was excited that the ArenaNet team is working hard on Guild Wars II! Content updates will continue, of course, for the original Guild Wars during/past GWII development/launch.
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NCPass?
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For the past year (or longer) Ive been asking NCSoft when theyll let us pay one monthly fee (obviously higher than 14.99$) for access to their suite of games. The answer is always soon and sadly it is again! [We] should have something to announce this year, said Chung. There isnt anything really holding it back, but timing, making sure our infostructure supports it, and we want to make sure its the right thing for our customers.
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Spacetime Studios
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It wasnt the most comfortable topic, but I felt it worth mentioning just last week NCSoft dropped their publishing deal with Spacetime Studios, working on an undisclosed MMO since March of 06. Unfortunately, we do not have a pot of gold that is generating money every day, said Chung. We decided that we needed to have a little more focus in our portfolio.
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This doesnt mean the NC lineup will be shrinking; there are 8 other titles in development, in-house and with other studios. We should receive some information on them in the second half of this year or early next year.
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Play Station 3
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NCSoft has partnered up with Sony and is beginning to develop some titles for the PS3! I asked Chung if wed be seeing City of Heroes, Tabula Rasa, or one of the other NC titles on the console soon. Chung answered, The game needs to feel right on a console. While some of the current NCSoft IPs might be present on the PS3, straight port is likely not the answer. Keep on the look out, too, for some entirely new NCSoft IPs.
[/ QUOTE ]
Mis à part de bonnes nouvelles de croissance pour l'équipe de Devs de City, c'est surtout l'histoire du NCPass qui me fait saliver moi!
PS : Désole pour la trad, mais là je suis claqué, j'ai pas le courage!
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Bah Robert prend une commande à la table 4, Jojo redresse la table 3 et Ginette est derrière le bar...
Je suis bien entendu déjà dehors et loin, très loin!
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Ah que oui, on veut des slots !
+ très beaucoup énormément !
Je ferais quand même juste remarquer que PAS UN SEUL CC, JAMAIS, n'a donné la moindre info sur cette demande, ô combien répétée de notre part !
Alors, M'sieur Palladium, c'est plutôt quoi la tendance :<ul type="square">[*]1°) On sait pas trop encore, on se tâte...[*]2°) Tu peux te brosser Martine ![*]3°) Tout vient à point à qui sait attendre...[/list]Une réponse?
[Edit] Merci!
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
14/01/2008
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Classement 172
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Population : ____1047 (On la fait grimper ici)_____ En ajoutant des habitants...
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Revenus ..:[/color] 246 050 (On les fait grimper par ici)_ En augmentant les commerces...
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Chômage .:____ 100% (On le baisse par ici)______ En augmentant l'industrie...
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Transport .:____100% (On l'augmente par ici) ____En améliorant le réseau...
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Criminalité :____ 101% (On la réduit par ici)______ En augmentant la sécurité...
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Pollution _.:____ 100% (On la diminue par ici)_____ En améliorant l'environnement...
[/ QUOTE ]
Il doit y avoir des villes nettement plus actives que la nôtre puisque nos stats ne font que grimper mais on continue de chuter au classement!
Donc continuez à cliquer, où vous voulez, mais cliquez!
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
wéééééééé!! Que le Husky coule à flot!!!
[/ QUOTE ]
Il ne faudrait pas avoir mal à (la mou)moutte avec Husky les Bons Tuyaux!
BON ANNIVERSAIRE LE GLACON ! Et pas dans le sky si j'ai bien compris!
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Oui et surtout c'est quoi l'adresse de cette fameuse page internet ?
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Matorel, je sais pas d'où tu tiens ça mais tes infos sont pas bonnes, c'est le 12/01, t'es un peu en avance
!
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
04/01/2008
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Classement 169
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Population : ____1006 (On la fait grimper ici)_____ En ajoutant des habitants...
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Revenus ..:[/color] 231 150 (On les fait grimper par ici)_ En augmentant les commerces...
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Chômage .:____ 101% (On le baisse par ici)______ En augmentant l'industrie...
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Transport .:____ 199% (On l'augmente par ici) ____En améliorant le réseau...
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Criminalité :____ 101% (On la réduit par ici)______ En augmentant la sécurité...
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Pollution _.:____ 102% (On la diminue par ici)_____ En améliorant l'environnement...
[/ QUOTE ]
Merci Jyru, encore une fois, j'avais un peu zappé...
Bon bah voila la version "reloaded" avec les commerces! Je pense que ce sont eux qui boostent les revenus.
Cliquez où vous voulez, mais cliquez!
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Farpaitement! Machin a raison ! ©
Surtout lorsque tu utilise ton établi portatif PERSONNEL que tu as déjà eu assez de mal à obtenir!
Ceci dit, il faut quand même relativiser, nous ne sommes justement pas dans le monde réel, et la "vente à perte" n'a pas trop de fondements puisque de toutes façons TOUT est virtuel. Et je ne crois pas que vendre à 10 influs fera "disparaitre" qui que ce soit!
Je dois avouer que le fait de vendre à 10 influs m'aide beaucoup pour les fameux badges de Ventes, mais je peux t'assurer qu'à la base, ma motivation première est bien de faire chuter les prix exorbitants et surréalistes de certains matériaux communs. Ils n'ont cette valeur que du fait que la Faction qui les droppe est pénible à affronter et pas du tout parce qu'ils sont plus rares à dropper.
Et c'est là où les margoulins entrent en jeu et spéculent sur cette "pénibilité" d'accès pour faire grimper les prix ! Et c'est donc aussi pour ça que je vends à 10 influs TOUT ce que je propose aux WW!
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Bah les 20 OOO points de prestige accordés PAR membre de SG
!
Voire même les 40 000, puisque grâce à un bug aux US, la prime est tombée 2 fois(Source) !
Donc pour un SG full (150 membres), c'est quand même 6 millions de Prestige à rien föutre !
[HS] Bon Anniversaire Juju! [/HS]
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Bah en même temps, c'est un peu fait exprès aussi...
C'est calqué sur la vraie vie, quand t'es Artisan, ton siège social ça commence dans ton garage!
Par contre quand tu deviens une S.A avec 5000 employés qui bossent pour toi et qui ramènent des Brouzoufs , là tu fais construire ton siège social dans une Zone Industrielle qui va bien et tu embauches Natacha Boisvert comme secrétaire!
Mais tu passes pas de l'un à l'autre en 3 jours non plus...
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Je veux rien dire mais chez le même fournisseur pour le même prix tu avais > ça <, légèrement plus performant !
Il faut savoir que chez nVidia le plus important c'est les 3 derniers chiffres, plus ils sont hauts mieux c'est ! A la limite il vaut mieux avoir une 7950 qu'une 8600...
Mais tu peux quand même remercier Petit Papa Noël!
Et aussi ton frère qui t'a un peu forcé la main pour renouveler ton matos, mais je ne voudrais pas parler de sujets qui fâchent!
Et pour ce que dit Dr_Ross, c'est qu'un ordinateur qui supporte Vista supporte OBLIGATOIREMENT Windows XP, qui peut le plus peut le moins, en gros tu t'es un peu fait enflé par le vendeur sur ce coup là!
Ah dernier petit détail, les actuelles cartes dites compatible DirectX 10 ne vont pas rester compatibles longtemps, car la prochaine version de DirectX10, la version 10.1, rendra obsolète le matériel existant, on dit un grand merci à Micro$oft, à moins que les petits gars de la firme de Redmond ne revoient leur copie !
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Entièrement d'accord, mais au moins qu'il reste à sa place : DANS LES MOBILES, POINT !
PS : oO(On dit "que nenni")
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Tu peux utiliser la fonction de parrainage de ton compte, il suffit de fournir l'adresse e-mail de ton neveu, il recevra une clé d'essai, et si l'essai est transformé
, tu devrais bénéficier en prime d'un mois d'abonnement gracieusement offert
!
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
même a grandville avec ma brute full feu et tout a fond j'ai aucun lague
[/ QUOTE ]
Donc c'était pas du lag, mais que ça ramait, CQFD! Ou alors, mais c'est peu probable, t'as du bol et c'est une coïncidence
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Mais en tout état de cause, on ne le répètera jamais assez :
Quand ça rame : c'est le PC "tout seul" qui a du mal, ça ramera avec tout jeu un peu lourd même sans être en ligne, au hasard Supreme Commander ou Bioshock !
Quand ça lag : c'est la connexion qui a du mal, et là même avec un PC de compétition ça changera rien ! La ligne est peut-être surchargée (Pensez à virer la mule des fois, vérifiez qu'aucun programme ne fasse de mise à jour, etc, etc) ou les serveurs de l'autre côté sont un peu à la traine (ou surchargés comme dans le cadre d'un Raid Hamidon Old School pré I8) ou plus fréquemment, surtout avec certains FAI, des bridages de lignes à certaines heures pour favoriser les clients en dégroupage total...
Et pour les poissards : l'un n'empêche pas l'autre!
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Je ne sais même pas si ton "fournisseur", quel qu'il soit (Revendeur, Grande Surface, etc, etc...), n'a pas obligation légale de répondre favorablement à un changement de système d'exploitation si tu en fais la demande !
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Aaaaah, ça doit être en package avec la Cathédrale de Souffrance alors qui elle-même est linkée à Duke Nukem Forever
!
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Mouhahahahahahahahah, hmpff, aaaahhhh
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Pardon c'est nerveux!
Non que ce ne soit pas une bonne idée, mais quand on voit tous les bugs et problèmes non résolus rien qu'avec une seule version, PC donc, je ne crois pas probable un portage rapide... -
D'après ce qui se dit > par là <, pas vraiment corrigé, non
...
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Aaaaaahhhhh, mais j'avais pas compris ça comme ça moi
!
Sans vouloir remettre un seul instant en question la véracité absolue et infaillible habituelle de tes infos : t'es sûr ?
Au cas, si Palladium pouvais nous confirmer ou infirmer la chose... -
Poster à 4H du mat la nuit de Noël : GG
! Belle performance
!
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Outre le fait de pouvoir jouer un Villain, CoV n'est utile que pour avoir accès aux bases de super groupe et ce aussi bien pour CoH que CoV, sachant qu'un seul abonnement suffit pour les deux jeux.
[/ QUOTE ]
Et en plus ça n'est même plus vrai je crois, maintenant tu as accès à tout (depuis la reprise des droits par NCSoft ?) ! Il n'y a donc plus qu'un seul et même jeu : CoX avec toutes les fonctionnalités dès le départ, base et faction adverse comprises, ah et aussi 12 slots au lieu de 8, mais c'est définitivement toujours pas assez: DONNEZ-NOUS DES SLOTS
!