Il m'a l'air bien prolixe le petit Chris Chung , donc j'en remets une couche, une nouvelle c'est pas le même article ! Ou c'est peut-être qu'il est tout nouveau et tout le monde se jette dessus !
Alors je sais que ça fait plutôt partie des "News Corporate" comme on dit, mais un changement de direction là où on s'occupe du développement de notre jeu, c'est au moins aussi important que le rachat de la Propriété Intellectuelle des droits de City non ? Alors une petite info officielle n'aurait peut-être pas été superflue, enfin ce que j'en dis moi ...
Bref, et toujours un copié/collé dont au passage il faut refaire la mise en page car les "gras" et les couleurs par exemple ne suivent pas ! Désolé, toujours pas de trad, mon insomnie a des limites , pardon aux anglophobes...
Pour le "pov' clic", c'est en bas ...
Pour le délai, ça fait plus de 2 jours, et ouvrés en plus, ça ira ?
[/color]<blockquote><font class="small">En réponse à:[/color]<hr /> NCSoft President Speaks on Publisher's Future Chris Chung talks 2008, CoH, PvP, and much more.
By Philip Kollar, 01/16/2008
.
.
For a publisher so focused on what many still consider to be a niche genre, NCSoft had a huge year in 2007. They announced a sequel to one of their most popular games, purchased the rights to another, revealed surprise console development plans, and released the first game developed by luminary Richard Garriott in five years. To top it all off NCSoft North America president Robert Garriott (Richard's brother) left his position to work with NCSoft globally.
.
Chris Chung is the lucky man taking Garriott's place as president of NCSoft North America. Chung entered the gaming industry as a business manager for ArenaNet while they developed Guild Wars. He graduated to a vice president of game publishing, and now has really stepped up to the big leagues. Chung joined 1UP for an interview covering all that NCSoft has gone through in 2007 and where he hopes to lead them in 2008.
. 1UP: Chris, you've just recently taken over as the president of NCSoft's North American branch. This position was previously held for over five years by Robert Garriott.
.
Chris Chung: Six years, to be exact.
. 1UP: How does it feel stepping into that spot?
.
Chung: I think it's an enormous challenge. I'm pretty excited at the same time, but how do you replace someone like Robert Garriott, who is a founding father of the gaming industry? So it's a challenge and some big shoes to fill. I'm still asking Robert a lot of questions. He's been a great mentior during this transition. We really couldn't have asked for a smoother transition. I'm actually in a great spot. I feel like there's been a lot of help. We had a lot of discussions together to make this as smooth as possible.
. 1UP: Since Robert's still involved with NCSoft, you can probably call him up and ask him for advice when you need to.
.
Chung: Yep, I can actually walk down the hall and ask him to help me with any problems. It definitely helps.
. 1UP: Do you see any major differences between Garriott's vision for NCSoft North America and your's? Anything that you want to do differently than he did?
.
Chung: There isn't a whole lot. I think we see eye to eye on a lot of things. That's why we formed this relationship. I really like that Robert started creating a portfolio of games for the company. He's done a tremendous job of expanding the offerings that we have. I want to continue to do that and make sure we're not afraid of innovation not only in game design but also business models.
.
On top of that, I'm focusing a little bit more on customer experience this year. I think Robert had that in mind, but he didn't really have time to drive that. This year I'm going to focus more energy on making sure our online customer experience is better than where we are. We're going to introduce a lot of new services that will make it easier for people to start playing games right away and make them have easier connections to the people and friends that they play with.
. 1UP: It was clear at last year's E3 that NCSoft has some big plans for 2008, including the announcement that you'll be bringing games to the PlayStation 3. Can you drop any hints on what we should expect in terms of PS3 announcements or even when we can expect to hear something?
.
Chung: I don't have any specific details, but I think we'll have something to announce by the second half of this year. Keep your fingers crossed. We are working hard internally to have something to not only announce but to show off.
. 1UP: There haven't been many attempts at MMOs on consoles so far, yet that's obviously the genre NCSoft is focused on. Are you going to expand out of MMOs in order to do games on the PS3 or are you planning to try making MMOs successful on a console?
.
Chung: We are going for the latter. We're taking some of our IPs and reviewing whether they would work on console. We want to make sure that we don't just bring these IPs over to PS3, but also make the experience optimized for console gamers. That's where things will be pretty exciting. I hope that players who haven't really tried console MMOs get exposure through our efforts.
. 1UP: We've heard that NCSoft's newest studio in California is dedicated both to maintaining the City of Heroes franchise and to working on PS3 development. So would it be a great leap to expect City of Heroes-related content on the PS3?
.
Chung: [laughs] I can't tell you specifically, but yes, we are reviewing all our titles. In my opinion, there are a number of titles in our portfolio that are really suitable for consoles, and City of Heroes is one of them. But we're looking at all of our products.
. 1UP: Speaking of the City of Heroes franchise, it came as surprise to a lot of fans this year when Cryptic announced that they had sold the franchise to NCSoft. Was the "break-up" on positive terms?
.
Chung: [laughs] I wouldn't really call it a break up. We talked about what was the best thing for this IP going forward and worked closely together on where we want to take CoH. I think we came to an agreement that it was best that NCSoft take the property and do some heavy reinvestment in the IP, take it where we want to go. Cryptic agreed, and they worked to make this happen. We're really thankful for them in providing this opportunity to take CoH to the next level.
. 1UP: We know that Cryptic is currently working on Marvel Universe Online for Microsoft, but do you think there's a possibility that you guys will work together again in the future?
.
Chung: Yeah, we are still talking to them. There's no reason we wouldn't work with them if the right project or opportunity pops up.
. 1UP: In 2007 you experimented with free-to-play downloadable games with Dungeon Runners, and you'll be continuing this year with Exteel. Has that formula proven successful?
.
Chung: If you look at our titles and properties across the board, we've introduced some bold new business models. For example, Guild Wars is a free-to-play retail package. We're going to continually introduce different business models into the mix, so that any gamer who's interested in this space can approach us in a variety of different ways.
. 1UP: Do you see free-to-play downloadable titles becoming as popular in North America as they are in other regions?
.
Chung: Do I see this market growing as big as it is in Asia? Probably not for a while. I think it is going to be a growing segment of our business, though.
. 1UP: Certainly your biggest release of 2007 was Tabula Rasa, which received mostly positive critical reception. You probably can't give exact numbers, but how has the game been performing on the retail side?
.
Chung: Like you said, I can't give you exact numbers, and I think we're still compiling numbers for 2007. In many ways, it's progressing pretty well. The numbers are growing, and the team is working on a nice big update coming out in the second half of this month. We're also focused on launching in Japan. A lot of people might not know, but Richard Garriott's titles have always been big in Japan. We're excited about releasing our game and sharing it with our fans over there.
. 1UP: In 1UP's review for Tabula Rasa, editor Scott Sharkey said his greatest concern for the game is its longevity. How is NCSoft planning to keep the game fresh for players in 2008?
.
Chung: There are some development plans there to address those concerns. There's PvP refinement coming and other content types. The development team is working hard to deliver that, and they will deliver, as you'll see with the release that's coming up very shortly.
. 1UP: Your big release for 2008 looks to be Aion: Tower of Eternity, which appears to be a fairly traditional fantasy MMO, sort of what people would expect when they think of an MMORPG. It's kind of a cliche question in these kinds of interviews, but are there any problems you have with releasing a regular fantasy MMO in light of the overwhelming success of World of Warcraft, which is still dominating the market.
.
Chung: There are some gameplay twists that are going to make Aion unique. I think there's room for high quality titles in this space, no matter who the players are. If you look at FPS, you could say that there are too many World War II first-person shooters in the market, but there's always room for more. If you deliver on the quality and deliver on the gameplay that customers like, there's always room for more.
. 1UP: Is there anything you'd like gamers to know about NCSoft going into 2008 and the future?
.
Chung: I'm excited at the prospect of heading this company for the next few years. We have a lot of innovative titles in the works. Across the board, we have eight titles currently in development that are large-scale titles. We want to make sure that gamers have the opportunity to enjoy the type of innovation and gameplay and quality and business models that we're known for delivering. We're going to continue that for the next few years.
Il m'a l'air bien prolixe le petit Chris Chung
, donc j'en remets une couche, une nouvelle c'est pas le même article
! Ou c'est peut-être qu'il est tout nouveau et tout le monde se jette dessus
!
...
! Désolé, toujours pas de trad, mon insomnie a des limites
, pardon aux anglophobes...
...
?
Alors je sais que ça fait plutôt partie des "News Corporate" comme on dit, mais un changement de direction là où on s'occupe du développement de notre jeu, c'est au moins aussi important que le rachat de la Propriété Intellectuelle des droits de City non ? Alors une petite info officielle n'aurait peut-être pas été superflue, enfin ce que j'en dis moi
Bref, et toujours un copié/collé dont au passage il faut refaire la mise en page car les "gras" et les couleurs par exemple ne suivent pas
Pour le "pov' clic", c'est en bas
Pour le délai, ça fait plus de 2 jours, et ouvrés en plus, ça ira
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
NCSoft President Speaks on Publisher's Future
Chris Chung talks 2008, CoH, PvP, and much more.
By Philip Kollar, 01/16/2008
.
.
For a publisher so focused on what many still consider to be a niche genre, NCSoft had a huge year in 2007. They announced a sequel to one of their most popular games, purchased the rights to another, revealed surprise console development plans, and released the first game developed by luminary Richard Garriott in five years. To top it all off NCSoft North America president Robert Garriott (Richard's brother) left his position to work with NCSoft globally.
.
Chris Chung is the lucky man taking Garriott's place as president of NCSoft North America. Chung entered the gaming industry as a business manager for ArenaNet while they developed Guild Wars. He graduated to a vice president of game publishing, and now has really stepped up to the big leagues. Chung joined 1UP for an interview covering all that NCSoft has gone through in 2007 and where he hopes to lead them in 2008.
.
1UP: Chris, you've just recently taken over as the president of NCSoft's North American branch. This position was previously held for over five years by Robert Garriott.
.
Chris Chung: Six years, to be exact.
.
1UP: How does it feel stepping into that spot?
.
Chung: I think it's an enormous challenge. I'm pretty excited at the same time, but how do you replace someone like Robert Garriott, who is a founding father of the gaming industry? So it's a challenge and some big shoes to fill. I'm still asking Robert a lot of questions. He's been a great mentior during this transition. We really couldn't have asked for a smoother transition. I'm actually in a great spot. I feel like there's been a lot of help. We had a lot of discussions together to make this as smooth as possible.
.
1UP: Since Robert's still involved with NCSoft, you can probably call him up and ask him for advice when you need to.
.
Chung: Yep, I can actually walk down the hall and ask him to help me with any problems. It definitely helps.
.
1UP: Do you see any major differences between Garriott's vision for NCSoft North America and your's? Anything that you want to do differently than he did?
.
Chung: There isn't a whole lot. I think we see eye to eye on a lot of things. That's why we formed this relationship. I really like that Robert started creating a portfolio of games for the company. He's done a tremendous job of expanding the offerings that we have. I want to continue to do that and make sure we're not afraid of innovation not only in game design but also business models.
.
On top of that, I'm focusing a little bit more on customer experience this year. I think Robert had that in mind, but he didn't really have time to drive that. This year I'm going to focus more energy on making sure our online customer experience is better than where we are. We're going to introduce a lot of new services that will make it easier for people to start playing games right away and make them have easier connections to the people and friends that they play with.
.
1UP: It was clear at last year's E3 that NCSoft has some big plans for 2008, including the announcement that you'll be bringing games to the PlayStation 3. Can you drop any hints on what we should expect in terms of PS3 announcements or even when we can expect to hear something?
.
Chung: I don't have any specific details, but I think we'll have something to announce by the second half of this year. Keep your fingers crossed. We are working hard internally to have something to not only announce but to show off.
.
1UP: There haven't been many attempts at MMOs on consoles so far, yet that's obviously the genre NCSoft is focused on. Are you going to expand out of MMOs in order to do games on the PS3 or are you planning to try making MMOs successful on a console?
.
Chung: We are going for the latter. We're taking some of our IPs and reviewing whether they would work on console. We want to make sure that we don't just bring these IPs over to PS3, but also make the experience optimized for console gamers. That's where things will be pretty exciting. I hope that players who haven't really tried console MMOs get exposure through our efforts.
.
1UP: We've heard that NCSoft's newest studio in California is dedicated both to maintaining the City of Heroes franchise and to working on PS3 development. So would it be a great leap to expect City of Heroes-related content on the PS3?
.
Chung: [laughs] I can't tell you specifically, but yes, we are reviewing all our titles. In my opinion, there are a number of titles in our portfolio that are really suitable for consoles, and City of Heroes is one of them. But we're looking at all of our products.
.
1UP: Speaking of the City of Heroes franchise, it came as surprise to a lot of fans this year when Cryptic announced that they had sold the franchise to NCSoft. Was the "break-up" on positive terms?
.
Chung: [laughs] I wouldn't really call it a break up. We talked about what was the best thing for this IP going forward and worked closely together on where we want to take CoH. I think we came to an agreement that it was best that NCSoft take the property and do some heavy reinvestment in the IP, take it where we want to go. Cryptic agreed, and they worked to make this happen. We're really thankful for them in providing this opportunity to take CoH to the next level.
.
1UP: We know that Cryptic is currently working on Marvel Universe Online for Microsoft, but do you think there's a possibility that you guys will work together again in the future?
.
Chung: Yeah, we are still talking to them. There's no reason we wouldn't work with them if the right project or opportunity pops up.
.
1UP: In 2007 you experimented with free-to-play downloadable games with Dungeon Runners, and you'll be continuing this year with Exteel. Has that formula proven successful?
.
Chung: If you look at our titles and properties across the board, we've introduced some bold new business models. For example, Guild Wars is a free-to-play retail package. We're going to continually introduce different business models into the mix, so that any gamer who's interested in this space can approach us in a variety of different ways.
.
1UP: Do you see free-to-play downloadable titles becoming as popular in North America as they are in other regions?
.
Chung: Do I see this market growing as big as it is in Asia? Probably not for a while. I think it is going to be a growing segment of our business, though.
.
1UP: Certainly your biggest release of 2007 was Tabula Rasa, which received mostly positive critical reception. You probably can't give exact numbers, but how has the game been performing on the retail side?
.
Chung: Like you said, I can't give you exact numbers, and I think we're still compiling numbers for 2007. In many ways, it's progressing pretty well. The numbers are growing, and the team is working on a nice big update coming out in the second half of this month. We're also focused on launching in Japan. A lot of people might not know, but Richard Garriott's titles have always been big in Japan. We're excited about releasing our game and sharing it with our fans over there.
.
1UP: In 1UP's review for Tabula Rasa, editor Scott Sharkey said his greatest concern for the game is its longevity. How is NCSoft planning to keep the game fresh for players in 2008?
.
Chung: There are some development plans there to address those concerns. There's PvP refinement coming and other content types. The development team is working hard to deliver that, and they will deliver, as you'll see with the release that's coming up very shortly.
.
1UP: Your big release for 2008 looks to be Aion: Tower of Eternity, which appears to be a fairly traditional fantasy MMO, sort of what people would expect when they think of an MMORPG. It's kind of a cliche question in these kinds of interviews, but are there any problems you have with releasing a regular fantasy MMO in light of the overwhelming success of World of Warcraft, which is still dominating the market.
.
Chung: There are some gameplay twists that are going to make Aion unique. I think there's room for high quality titles in this space, no matter who the players are. If you look at FPS, you could say that there are too many World War II first-person shooters in the market, but there's always room for more. If you deliver on the quality and deliver on the gameplay that customers like, there's always room for more.
.
1UP: Is there anything you'd like gamers to know about NCSoft going into 2008 and the future?
.
Chung: I'm excited at the prospect of heading this company for the next few years. We have a lot of innovative titles in the works. Across the board, we have eight titles currently in development that are large-scale titles. We want to make sure that gamers have the opportunity to enjoy the type of innovation and gameplay and quality and business models that we're known for delivering. We're going to continue that for the next few years.
[/ QUOTE ](Source)