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Here is a copy of my build,
I am trying to go for a pretty powerful design, I want to be able to survive at 54x4 in PVE. I have a preliminary. As you can see I have focused on a completely Defense based build, but I was wondering if there are some other aspects i must look at too
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Slash- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (7) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Empty
- (A) Endurance Reduction IO
- (27) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (A) Run Speed IO
- (36) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Endurance
- (48) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (50) Red Fortune - Endurance/Recharge
- (A) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Recharge
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Gift of the Ancients - Defense
- (A) Celerity - +Stealth
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift- (A) Empty
- (A) Healing IO
- (40) Healing IO
- (40) Healing IO
- (40) Healing IO
- (A) Empty
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (39) Endurance Modification IO
- (39) Endurance Modification IO
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Hi Guys
Here is a working version of my build. I like to solo the Dark Astoria Content in solo mode at +3x4.
Here is a basic design of my build. I want to get the best DEF possible for all types of attacks.
http://www.cohplanner.com/mids/downl...33FC0543920C70
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I was wondering if there was a way to refine this to a much higher percentage ? -
Granite Agent,
The build you have is great but it is for a Scrapper, I have a Brute, Some of the Powers like Shadow Meld do not apply
http://www.cohplanner.com/mids/downl...AAFA0F8A24EA72
That is my edited build with your Design in mind -
Quote:I realized that assault will be useless since this build is a Brute, So i decided to go with TacticsIt would help to know what your goals are for the character.
Soloing missions? Grouping for TFs? Farming INF?
Right now you are really pushing recharge but only have one slot in Hasten which leaves it with a large chunk of downtime.
The only Defenses you are pushing up close to the SC are F/C which is really only good if the character is being designed for farming AE missions. If that is the case then you are on the right track but if not then you need some serious tweaking.
You have recharge reducers in Indomitable Will and Assault?
Also I want to run around with Perma-Hasten(Or Atleast Semi Perma), I want this build to be designed for Solo Content and iTrials.
Sorry about the Vague introduction, I should have been more clear on what i wanted from this build.
Can you recommend some tweaks for this build ? -
Quote:How does your build do against the incarnate trials ?My build is something like this (below). Goal was to soft-cap S/L/E/N def (45%), with Shadow Meld for itrial capping. And reasonable regen, attacks, etc. I ran it through all the DA content on +3 and it was fine. Shadow Meld is a lifesaver.
The open slots in Heavy Blow and Spinning Strike were each 3-slotted with Purple ATO (for 10% S/L def total) and some other frankenslotting. I will look when I get home to see the final build.
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Hey guys
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Heavy Blow -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(25), Mocking-Rchg(33)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(13), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx/Rchg(17)
Level 6: Sweeping Cross -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(25), Amaze-Acc/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Stun/Rchg(29)
Level 8: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36)
Level 10: Indomitable Will -- EndRdx-I(A), RechRdx-I(31)
Level 12: Rib Cracker -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx(42)
Level 26: Shin Breaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 30: Assault -- RechRdx-I(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A)
Level 35: Resurgence -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-Acc/Rchg(45), P'Shift-End%(46)
Level 38: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(50), GravAnch-Immob/EndRdx(50)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 47: Weave -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Vigor Core Paragon
Level 50: Ageless Core Epiphany
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(5), Heal-I(11), Heal-I(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(11), Empty(15)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
The above build is something i am working on. Can someone give me some input for this ? -
Hi I was trying to purchase a rename token for my character(on the freedom server) and when I enter the password for my NCsoft Master Account I get an error saying that my "Password cannot be Verified"
What do I do ? -
After the long hauled maintenance I wanted to get back into the game but when I tried to login to the Freedom Server the Game just Hangs and stays hung for 15 mins
I tried everything. Any suggestions ?
I have a Macbook pro 13" June 2010 2.66GHZ -
I have a Macbook pro 13" June 2010
and I have the exact same problem. I think I will try what you guys have done.
EDIT:
if you set Geometry Buffering to "off" then there is no problem with the game. RWZ to the SG bases are working fine without any lag.
Thank you for the advice. -
Here is a quick solution to get out of the game if the System Hangs up and you are unable to do anything
press
CMD+ALT+ESC
the above is the equivalent to Ctrl+alt+del. And everytime i press it the game quits no matter what.
Secondly have any of you had a small problem with the Graphics of the Game ? Like the game is very patchy and stuff ?
Mac OSX 10.6.7
Macbook pro 13" June 2010
Processor intel 2.66GHZ
RAM 4GB