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Quote:Just out of curiosity, how high have you played?For all of CO much lauded open customation, the heros you end up with IMO feel pretty generic...
I mean... you can make and us any combanation powers, but you end up really only useing 2 or 3 accual attacks. One good AoE, one good Singletarget... maybe a gimic attack... a heal.. a passive... your travel.. and that's it. The rest of your powers are just for show. -
Quote:What will you do when corruptors are playing blueside?I never said I didn't want to continue the discussion. I merely stated that my opinion won't change. I'd rather see new power sets and ATs introduced instead of proliferation. I'd also love to see graphical changes to reduce redraw before anything else is ever proliferated.
In a way I also think proliferation is a lazy way of giving players "new" powersets instead of devoting the time and resources to create new ones from scratch.
In my first post I made a HUGE mistake because I based my opinion on heroside ATs. I totally forgot about villains as I really can't get into them and they are always left out of my reasoning; totally my fault (lash away).
Speaking purely from a heroic standpoint I can't agree with Dark Miasma going over to Controllers. The Defender AT was an afterthought, a combination of Blaster primaries and Controller secondaries. While it would make sense to give Controllers Dark Miasma because it is a Defender primary (where as Defender primaries=Controller secondaries). I would really like to see that stay unique heroside to Defenders.
I think every AT should have one or two sets that are unique to them. But that's just my opinion. -
Quote:I didn't say EMP does a stun. I said it was comparable to howling twilight as a long cooldown hard control. When you get them is pretty irrelevant, because if you level your character up, you'll be using them primarily in your 40s and at 50. It's not as if HT is some kind of awesome leveling tool. Ooh, a controller could use it once every three minutes pre-SOs to trigger containment, because that's so hard to pull off otherwise.Actually I believe Dark MMs show exactly why giving Controllers Dark Miasma would be a bad idea. Dark is easily the most powerful secondary MM set for normal PvE play. A Dark Servant + Fire Imps in the middle of a spawn would be insane. As would the amount of AOE Fear and -ToHit a Illusion/Dark could stack (somewhere up to 48%, before Fluffy and Darkest Night are even used).
EMP does a hold, not a stun. Yes it is more powerful. Which probably explains why you've to wait until level 38 to get it, compared to level 10 for Howling Twilight. And 180 seconds is 60% of the recharge of EMP. Plus EMP & EMP Arrow have a -Recovery built into them.
I love Dark Miasma, it's my favourite debuff set in the game. So much so that I really think it should stay unique to Defenders Blueside, it's that good.
Also, all these arguments that "This powerset should be unique to one AT blueside" will be irrelevant when Going Rogue comes and corruptors and masterminds can swap sides (or in the case of scrappers, brutes and stalkers). -
Quote:Yeah, I'm trying to figure out what here is actually more powerful than a controller with storm or rad and I'm just not seeing it.Dark Fluffies would stack more control on top of what Controllers already have, something MMs don't have.
Fearsome Stare may be a soft control, but you can extend the fear duration. Also, by the time you drop Tar patch and Darkest Night; attacking enemies don't pose much of a threat. And those that do Twilight Grasp can take care of the damage they inflicted.
Howling Twilight has a 3 minute cooldown (Nukes have 6 minute I beleive), Dark Consumption also has a 3 minute cooldown, which I have down to 56 seconds.
Also, while you can not expect your fluffie to apply it's Petrifying Gaze to the target that it would do the most good for; you can certainly control who you cast your PG on. Stack that with the other holds in the Controller primary, who the fluffie cast PG on is a moot point IMO. -
Quote:Fear's a soft control, hence mobs attacking when subjected to it.Erm, no. Dark Miasma is far better at hard control than Storm. A Cone Mez which affects Lieuts (and can also affect bosses), an auto-hit aoe stun and a hold. Plus a pet with a built-in hold and an aoe immob.
Storm has an AOE stun (which only affects minions) and an erratic stunning pseudopet (whioch often doesn't go down well on teams). Other than that it's just soft control via knockback, which doesn't work nearly as well.
Mind you Trick Arrow has tonnes of Control. But it's not quite the debuff monster that Dark is.
Fearsome Stare & Howling Twilight would be sick on Controllers. As would another pet who heals.
I suspect either a cut-down version of Dark Miasma might be replicated across or Traps will be instead.
Howling Twilight is on such a long cooldown it's equivalent to a nuke. What else has a long cooldown? EM Pulse. EM Pulse has a longer cooldown, but has a higher magnitude hold that lasts 50% longer than HT's stun. What exactly would HT do that EM pulse doesn't already?
And what exactly would dark fluffies do for controllers that they don't already do for masterminds?
Edit: Immobilizes are soft too, plus the fluffy is not controllable. You can't expect it to apply its petrifying gaze to the target that would do the most good. -
The problem I'm having with your assertion that particular powersets should be unique to one AT is...none of them are unique to one AT. Two of them (EM, Dark Miasma) are available to three of four ATs that use that particular kind of powerset. The other one (Super Strength) is available to two of four ATs.
Additionally, Dark Miasma is not control heavy, certainly not moreso than Storm Summoning, which controllers already have.
(most of this post is just for the thread, since you don't want to continue to discussion) -
Quote:To the anonymous eejit who neg-repped me with a stupid comment about "Do you know how long a heterosexuals only SG would last?" Angle your oversensitive eyes upward and take a look at the bolded words.I'm not attacking you, really. One of the common arguments whenever someone brings up LGBT-friendly supergroups is that sexual orientation has no business in CoH. My point is that this is only applied to lesbian, gay, and bisexual people (transgender isn't an orientation), and only to keep them invisible. These same people don't haunt threads like this, or the Redheads thread, or other similar discussions and complain about the straight people flaunting their heterosexuality because, honestly, they don't actually give a damn.
Edit: Holy ninja avatar change, Batman!
You saw that? Great. Now tell me, where the hell did I say "LGBT-only supergroups?"
Anyway, I'm not having this conversation here, but I wanted that to be absolutely clear. Now go work on your reading comprehension so you don't fail so hard in the future, 'kay? -
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Quote:Why should it end?Which is all fine and good, I also understand Kali's point. But where and when does it end? And will the lines become so blurred that the entire AT system will be outdated?
I'd rather see development time be spent on entirely new sets rather than rehashing existing ones. There are no real shortage of ideas out there.
Giving energy melee to scrappers won't make them more tankish or brutish or stalkerish than they are now. It'll just give you more options when making a scrapper. It won't destroy AT distinctiveness.
And again: It's not an either/or situation. They're making new powersets when they can, and they're proliferating existing powersets. One does not preclude the other, and pretending that proliferation takes up so much work that it prevents the creation of new powersets is highly misleading. The fact is that making new powersets is a lot of work by itself - designing the powers, the animations, the pets, etc. Proliferating powers across ATs hardly involves animations or graphics. -
Quote:Dark Miasma already exists across three of the four ATs that can use it. Energy Melee already exists across three of the four ATs that can use it. If you're interested in AT purity you picked some really poor examples to reinforce it.That's my opinion. I'd like to see AT purity in sets, like I stated; Dark Miasma staying with Defenders. The difference between defenders and controllers are already just about negligible post 38.
Every AT except scrappers may have access to SOME individual energy melee powers, but not every AT has the energy melee set. If both tankers and scrappers each had the same power sets, the only reason I could think to chose a tanker over a scrapper is individual play style.
Quote:You port everything over then what's the reason for having ATs besides inherent power and caps?
Like I said before, I'd rather see proliferation stop altogether and a focus be turned to the other things I mentioned.
Anyone that knows me knows how bad I wanted SS and Energy for scrappers, but now that scrappers have been given Elec and Fire, I'd like to see some things stay with the original ATs. You have your opinion, I have mines. If they port them over I'll be one of the first to play energy melee, but I'd rather not have it at this point in the game. I'd much rather have something new.
It's not as if proliferating one set steals the work that would go into making one new set. It's not strictly an either/or situation, given that we've been getting new powersets and proliferated sets. You're presenting a false dilemma. -
Quote:I'm not attacking you, really. One of the common arguments whenever someone brings up LGBT-friendly supergroups is that sexual orientation has no business in CoH. My point is that this is only applied to lesbian, gay, and bisexual people (transgender isn't an orientation), and only to keep them invisible. These same people don't haunt threads like this, or the Redheads thread, or other similar discussions and complain about the straight people flaunting their heterosexuality because, honestly, they don't actually give a damn.Ironically enough, on my way home I was contemplating creating a "hawt dudez" thread to go along with the Redheads thread. Because I'm about 90% hetero, but 10% not... anyone that tries to say they are 100% one way or the other are either lying to you or to themselves or both.
Edit: Holy ninja avatar change, Batman! -
I'm bookmarking this thread for the next time someone says "Straight people don't make a big deal about their orientation."
But carry on! -
Quote:AT purity? Every AT that can use melee attacks has access to energy melee except scrappers. How is this AT purity? How is it not scrappish to punch things with or without energy?I honestly think some sets should not be ported over, for example Dark Miasma should stay with defenders but I know I'm in the minority on that. I've always wanted Super Strength and Energy Melee for Scrappers but in the interests of AT "purity" I'm rethinking my selfishness and starting to think they shouldn't be ported over. In fact I really think Power Set proliferation should stop altogether and a focus should be set on:
Give SS and EM to scrappers.
Also, every AT that has buff/debuff powersets has access to Dark Miasma has it, except controllers. -
Quote:I was privy to a good chunk of the Exalted design process. It was designed around mini-maxing your character first for survival, then combat, then whatever role you want your character to fill. Hence the sidebar in first edition suggesting you start with Ox-Body Technique and a reliable defense.I wouldn't say Exalted is designed around min-maxing, but I also wouldn't even attempt to claim that min-maxing is impossible, or even difficult. For example, Dexterity is squarely in the "god stat" realm. Dex is used for hitting things, dodging things, running fast, climbing, manipulating devices, catching, and more. A character with low Dex is frequently left behind (figuratively or literally)
Also, please understand that I am not criticizing Exalted here - it's one of my favorite games ever. I'm just saying that mini-maxing is not by itself a bad thing.
Quote:Fortunately, in my opinion, there are only two truly "broken" Charms in the published sourcebooks. One of them (Void Avatar Prana, last Charm in Dark Messiah Style supernatural martial arts) should be considered a giant typo (it was added by the editor, not the author of the style), and it is extremely easy to claim that it simply doesn't exist. The other (Zeal) should be considered "lost", since it's in the Dreams of the First Age book. If you want to play a First Age campaign (in which case, all of the players are rulers of the world and they're brokenly overpowered regardless of what Charms they take), fine, allow Zeal. If you want to craft an entire story about learning the existence of Zeal and then rediscovering it, fine, it's an epic story for an epic Charm. In all other cases, I say, "Nope, everyone forgot".
There are a few other scarily strong Charms, but they also tend to require obscenely high Essence ratings (not that Zeal doesn't...), such as Fantasy, which essentially turns a character (not player) into storyteller for a scene. -
Quote:This is probably the gospel truth.EDIT: Just to throw this out there, I was an ATI fanboy for a long time. I went from 3DFX to ATI and didn't touch nvidia until I bought a 8800gts-512mb. I agree that nvidia has recently taken a nose dive, but when it boils down to it, I've decided that both companies suck.
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Quote:Heh, I've had similar experiences in Champions, Shadowrun, Mutants & Masterminds...hell, Exalted is designed around being a seething hotbed of mini-maxing.My pen and paper Champions campaign was a seething hotbed of min-maxing and shameless Disadvantage abuse. The storyline was also mostly driven by very high quality role playing from my players.
The Stormwind Fallacy is the fallacy that mini-maxing precludes roleplay. -
Quote:This presumes that mini-maxers are bad gamers, which I don't think follows.How about we just round up all the min-maxers and put them on an island somewhere with all the gaming books they could ever want? I think it would make the world a better place for all!
I guess we could explore the ever popular Stormwind Fallacy, and talk about how mini-maxing means you can't roleplay or build around a concept. -
There are viable builds beyond those built around broken powers. It's not hard to stay within a concept and build a viable character (except maybe pure force. I hate you, PFF, I hate you forever).
I've been doing fine with darkness, electric, power armor, might, fire, and munitions so far, with relatively little crossover.
It's not nearly balanced yet, though. -
If you want elemental melee attacks, you need power replacers, and the majority of those are for single- and double-blade. They take up your primary offense slot, which can be a fairly large opportunity cost in other ways (say, stats).
And they have low chances to proc the elemental damage. -
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To be fair, I recall some dev referencing shader use in CoV back in 2005 or so.
I'm pretty sure some of the metallic/shiny things are done by shaders, but I couldn't swear to it. -