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Posts
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Quote:I do not even know what "loneliness" feels like because I have very little need for social interaction and acceptance. And yet, rejection still hurts. Why is this? I have come across research that explains the neurological basis of how people react to rejection. It's a matter of neurology, not choice. None of us choose how our brains work, we deal with what we have.If you do not desperately need social acceptance, social rejection is not so traumatic an experience.
Quote:I won't quibble over the semantics, but I basically agree that however it is accomplished, they need to be able to cope better.
Quote:Whether I understand the concept of mental illness has little impact on my ability to sympathize. Sympathy requires a certain amount of relatability. Ergo, I sympathize with the situation, but not her actions/reactions in said situation - those are completely alien to me.
For example, you seem to view her self injury as something she chose to do in a rational state of mind. Self injury is not something people do because they consciously weigh their options and decide to try. It's something that happens in a fairly distressed state of mind, whatever caused the distress in the first place.
Quote:In her video she makes the statement that she chose not to press charges against any of the kids involved with the just-short-of-a-lynch mob. That is what I was referring to.
Quote:Unless people were doing all that because they *did* like her, you're just arguing semantics.
Quote:Yes, people can be horrible and cruel. I have personal experience with that. As I said, I sympathize with the situation. And I find the loss of life tragic and stupid. -
Quote:I find this interesting, because Amanda wasn't self-mutilating or attempting (and ultimately committing) suicide because "other people didn't like her," but rather to people harassing her, blackmailing her, physically attacking her, lying to her, tricking her into sex, and so on.I see what's happening in the world, and it generally reinforces my stoicism (which is not actually apathy). And I have never claimed to be perfect.
And your pity is noted, but can you make a case for self-mutilation and suicide being a sensible response to other people not liking you? Because it doesn't make sense to me. It's a ridiculous notion - crazy, even - and thus I cannot sympathize with it any more than I can sympathize with the act of shooting a bunch of random people because you don't get asked to join their reindeer games.
I explained this in greater detail upthread. I hoped it would have an impact, but perhaps I am too optimistic. -
Quote:You have my attention.its all good, neither did I really.
completely off topic, but given your seeming affection for computer rpgs, have you been following project eternity? Obsidian going for a more classic styled iso rpg, with some venerable names a the helm, might be up your alley. It has monks as a class, so i'm in already
I did not know about it, but now I must have it. -
Quote:That's not what causes suicide. Suicidal ideation, obsession, and actual suicide is typically a consequence of severe mental illness. Mental illness is a perfectly normal and natural consequence of traumatic experiences.Absolutely. As someone who was ostracized, made fun of, pushed around, and occasionally physically attacked throughout his school years I am 100% against bullying. But given human nature and our driving need to make everything into an Us vs. Them situation, I expect it will always occur to some degree despite our best efforts to curb the behaviour. That being the case, curbing the behaviours (such as craving the acceptance of others and seeking self-affirmation through them) that lead to suicide or lethal violence as a reaction is also a necessity.
Also, social rejection causes the part of the brain that processes physical pain to light up in the same way it lights up when you experience physical pain. Which is to say that being rejected or ostracized is a fairly excruciating experience, at least psychologically and neurologically. Even if one does not crave the acceptance of others or seek self affirmation through them, one can still be impacted by outright rejection like this.
I would not view this as curbing perfectly normal behaviors, though, but rather helping children and teens develop coping mechanisms for dealing with these situations with the understanding that humans are social animals and that for many this is not a switch that can be turned on and off at will.
Quote:I cannot sympathize with getting worked up over threats to expose something embarrassing I voluntarily did in a fit of stupidity, or the subsequent exposure. It's the sort of thing I would shrug off.
And I cannot sympathize with taking up self mutilation because people say bad things about me.
And I also cannot sympathize with not taking appropriate legal action for clearly misplaced sentiment.
And probably a few other actions and reactions on her part.
Having been in similar situations to varying degrees, I can sympathize with the situation itself, but just not the actions and reactions to it.
You seem to communicate this idea that she chose to take up these behaviors and attitudes in response to the situation, but that is not the way this sort of thing works. What happened to her was that her sense of personal safety was severely damaged by her stalker's actions. It took away her personal security, and probably to some extent harmed her sense of self. It completely redefined her life for the worse. It is very difficult to not have a strong reaction to this, even if one does not develop mental illness in response.
Also, some people are more prone to particular mental illnesses (such as depression, PTSD, anxiety, etc.) than others, and this could easily have been the case for her. The illnesses she had are extremely common, as far as mental illness goes.
Also, they did try to take legal action:
Quote:The police have been unable to track her stalker down. The police investigated and investigated, it got traced to somebody in the United States, said Carol. But they never found him. Those people are very good at hiding their tracks. The suspected pedophile threatened that if she didnt do a show for him, he would circulate her pictures again. Amanda wouldnt bow to the pressure and he carried out his threat.
From her own words, she tried hard to fight all of this. She was getting better before her suicide, and something caused everything to fall apart. Since it was apparent that her world was increasingly fragile with each iteration of this harassment, it would not have taken much. -
Quote:Why not? Nothing she did earned that kind of treatment. The treatment is still wrong regardless of anything she did.It's ultimately a sad situation, but I can't sympathize with the girl's actions and reactions to much of it.
And she was 12 years old when she flashed someone on video. I mean, at 12 years old, children are impulsive and make mistakes easily. No one should be haunted, stalked, harassed, blackmailed, and bullied for two years across multiple schools for making a stupid mistake at 12 years old. -
Quote:Yes, but allowing bullying to occur is not the way to teach this lesson. It is also one that is taught in rather asymmetrical ways.I dunno: On the one hand, bullying is something that shouldn't go on and can certainly be a "big deal", but on the other hand people *do* need to learn that not everyone will like them and they thus shouldn't base their self-worth on what other people think of them.
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I have no real point there, I just like linking that page.
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This reminds me of the people who say that bullying isn't a bad thing and that people need to learn that not everyone will like them.
It also makes me very angry. -
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Quote:But Plato was a dick.well, I cant read the mind of the op, but in defense of apologetics, its a word that has kind of drifted in meaning. an apologist is someone in the greek legal system who defends any position. as opposed to the katagoria, who takes the offensive position. so if you like co, then technically you, and i, are an apologist, because you are in some way defending the game. if nothing else, you are keeping company with Plato.
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Quote:The only reason TSW might appear to have poor customization is if it's being compared to CoH.I have to wonder how much experience some people from this game have with MMOGs in general. In the majority of them that I've played all you get to select is gender, *maybe* race, and then choose from a small handful of heads and/or hairstyles. Your clothes are whatever equipment you find. Games that move beyond that have been the exception, and it just so happens that CoH is very exceptional in that regard.
When I try this game I won't be expecting a great deal of customisation. Its draw, for me, is largely the story and setting with a small amount of curiosity towards the gameplay. It's not a surrogate CoH, but it looks like an interesting diversion.
Given that the only gear that affects appearance is weapons, and now you can customize that, this is one of the most customization-friendly MMOs in existence.
(not arguing with you, btw, just agreeing). -
Yeah, I tried to give it a fair go - actually tried three or four times by now, but it never looks good. It ruins the look.
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Well, I also agree with that. I don't think CO is really cel shaded in any way. That's the technique they employ to make the graphics look more "illustrated", however, and the rest of it is not so much.
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I did. Cel shading is a kind of shading used to make graphics look illustrated. The only graphics that support that in CO are the outlines. The rest of it looks more like the not cel shading plastic shader in the picture on the wiki page here, which I referenced before I posted my response, and certainly before Mercykilling linked it.
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Quote:The cel shading is the outline. That's it. It doesn't make anything look plastic, that's a different element altogether.cel-shading =/= outlines
Celshading is well......the shading. Hence the name. It's the blocky shading that makes everything look even more plastic than it already is. Admittedly, it's not as much of a problem on the highest graphic setting, but if you're stuck on a machine that can't run the highest it doesn't really matter.
Speaking of outlines, I don't even think the developers like it. I've never seen an advertisement with the outlines on, or any piece of ingame footage with it on. So I'm not really sure why its default mode is on.[/QUOTE] -
Quote:You can turn the outlines off.Tried it several times and with an open mind each time. The graphics are awful. I can't get past that cell shading look they used.
Quote:I could not make it past the tutorial everytime I tried the game. It does not compare to CoH or even come close as a replacement. I have played many mmo's and CoH has been the best by far. I doubt I will ever play another mmo again unless we get another superhero one and even then they will probably mess it up and make it unenjoyable and not very super like. Long live City of Heroes ! ! ! ! ! ! -
One of the planners has been abandoned for over a year and is out of date. The other is a webpage and not actually all that bad. It does lack Mids level real numbers (or many numbers at all), unfortunately.
http://powerhouse.nullware.com/powerhouse.html -
Quote:It does have increasing stakes - the stakes are higher than they were in the two previous games, and they start off about as high as they can get in ME3. Following the storyline missions they do increase, however, and things are clearly getting worse. The delivery missions are not a central part of the game and don't need to be completed. No one has to find medigel for Hanar or help clone the extinct kakliosaur to finish the game.I've listed some of the main reasons why ME3 sucks earlier in this thread so I won't rehash them, but the extended cut does nothing for the game at all.
Here's how the story arc should go in ME3, with ever-increasing stakes:
Code:/\ ___/ \ ___/ \ / \__ _____/
Code:__ \ \ \ /\ \____/\___/\___/\__/ \ \___
As I said, the ending is weak, but the extended cut provides more information and more resolution, which is an improvement. I don't have a problem with how things end for Shepard, though, and you apparently do.
I'm not trying to convince you to like the game, I just know I had a lot of fun playing it right up to the end. -
Quote:My current melee character uses Ebon Void with Voracious Darkness. Most of the time, stacking it to ten isn't necessary, but it does help. It also damages attackers.Well there you go then. Still, Energy Shield seems to be the premiere Block for melee since it has balanced high resists and the advantage of working while attacking.
Also, telekinetic shield has an advantage for lingering effect. -
Quote:Which makes it very impractical for its own themed set, Power Armor, which is largely ranged attacks. Bizarre.
Anyway, it's good - but not great - and Laser Knight or Phalanx Defense System cost three points each, whereas Force Sheath costs one point. The latter provides lingering end gain you'd get from blocking and can easily be sustained by tapping block every so often.
Also, Laser Knight causes a damage debuff and Phalanx Defense System is weaker than Laser Knight.
Also, looking at the straight numbers for blocks is misleading. Electricity has low numbers but also does damage while blocking. Also, any block will prevent a large portion of incoming damage.
If survivability is difficult, getting a passive is probably a fairly high priority - offensive, defensive, or support. Defensive are the easiest to deal with because they straightforwardly increase survivability. Offensive combined with active defenses (healing + click powers that temporarily boost defense) is also fairly powerful and kills stuff very fast. Support tends to help a lot - The Grimoire has one that boosts stats, for example - but is not a direct buff to damage and defense like the other passives. -
Quote:I remember the clone mission being bugged in beta. I think I annoyed someone when I commented it was broken that way in beta. Broken missions frustrate me more than anything in CO.That darned Canada clone problem has been happening off and on since around launch.
And there was an underwater event mission thing, centered around the wreck of a giant submarine IIRC, that often bugged out and couldn't be completed.
Mind you, I've never played an MMO that wasn't plagued with some manner of bugs, but when they happen in ChO they *do* seem to be rather glaring. -
Apologist is such a pejorative term. How about "people who enjoy CO?"
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Quote:I've done several timed missions, but I didn't find them particularly annoying. I always check the objectives and see the timers.HI,
if you think the "Sprint" thing is hard to notice just wait till you get your first "Timed mission".
No prior warning in mission description and a miniscule timer countdown clock that usually appears in an obscure corner of the GUI usually under one of the other sub GUI's you need whilst playing.
I could not work out why my missions kill total was resetting to zero till I worked out that little gem!
Now if only we could move the Alt Character GUI around instead of it being fixed dead centre of the screen. Looks at Dev's for next patch
Well, there was one in BM, where I had to hunt supernatural monsters. The first part - to go to the graveyard and kill zombies - was timed. I forget where the clock started, but I had fewer than 10 seconds left when I killed the last zombie.
Also, if you're getting into Scorched Desert, that's the first zone (I think) where they'll send you into a particularly hard area. The Last Legion is a mission that you might have to rebuild or gear up before doing.
In the next zone, the hard (as in nightmare mobs) mission is The Eye of Horus. The next zone after that (first Transylvania) there are at least two - one is The Girl Who Kicked the Vampire's Nest, and the other you get at a windmill. These missions are harder than other stuff in the zone, and they can be frustrating. -
When I played a few weeks ago (before TSW ate my time) I encountered major bugs in the Vibora Bay Apocalypse (Valerian Scarlet would despawn, preventing players from properly defeating her to advance the story...three or four missions in a row). Another was a mission you get from a Hunter Patriot in Canada, to defend a clone named Lee Telos or some such thing - that one was bugged as well.