BellaStrega

Forum Cartel
  • Posts

    2397
  • Joined

  1. Quote:
    Originally Posted by Pebblebrook View Post
    NERD...Ack! Sorry, reflex....and also a joke
    Well, it's the truth. I am a nerd. And a geek. But at least I'm a snappier dresser than the stereotype.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Instead of armor, they could have more strongly leveraged stances. But then that would create potential issues for the crafting system, although I think those were resolvable also. If anything, the crafting system should be the place where the conceptual glitches occur, because everyone knows that the crafting system in most MMOs is metagaming anyway.

    To be honest, I think crafting in *this* game should have probably been made much simpler, and much more metagaming rather than trying so hard to make it "real." Its not like any of us thinks we're actually walking around with all that stuff crammed into our pockets.
    Yeah, the attempts to cram the invention system into the game's fiction were awkward and clumsy at best.

    Crafting is usually meant to be part of the economy, although in some games it can often become tedious and expensive relative to the benefits it provides.
  3. Quote:
    Originally Posted by Pebblebrook View Post
    I know, i know, i might be weird (i should put that as my sig) but although i probably won't mind them using the sword deflection/blocking animation happen more often as an ip means of illustrating prolonged battles instead of just a visual queue that your defense stat works, i don't mind as much the armor they wear.

    Probably need to explain that a bit.

    In a blue side class quest, it shows you assembling your glowsword which clearly shows me that it's technology based. And being several thousand years before the movie timeline where this is common tech, especially being weapon technology, it's not too far-fetch to reason that there would also be tech to counter it.
    "Cortosis weave."
  4. Quote:
    Originally Posted by Arcanaville View Post
    Well, J_B took credit for getting Invuln buffed, when actually the reverse was closer to the truth. In this case, though, while lots of people have made this sort of comment before, its likely that this time the devs happened to pick out J_B's comments from the thread. But there's no question the devs have been thinking about this sort of thing before, because unless Aeon suffered a serious brain injury recently, he should remember all of the discussion surrounding the design of interesting encounters in the AE, given that this is fearghas we're talking about.
    Fair enough.

    Johnny caused invuln to get nerfed or invuln caused Johnny to get buffed? WHICH REVERSE?
  5. Quote:
    Originally Posted by Scythus View Post
    I've soloed EBs with Purple Triangles on dominators, still didn't notice the triangles, so pardon me while I play you the world's smallest violin.
    I'm just saying, I like fighting elite bosses that don't have purple triangles. Your statement that you barely notice their presence shouldn't necessarily be the defining anecdotal experience for fighting them.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    You know, I take a lot of crap for speaking my mind on these forums, but consider how often something I say sparks an important discussion or dialogue with the devs.

    Just sayin'.
    Correlation ain't causation. Just because you post in a thread that gets dev attention doesn't mean you are responsible for sparking a dialogue with the devs.

    A lot of people posted in this thread, with concerns on both sides of the argument that are worth discussing. You're just one guy.
  7. Quote:
    Originally Posted by Scythus View Post
    Yeah, in future arcs, I would not mind at all if there were AVs that scale down to EBs. When I'm taking on EBs with or without Purple Triangles of Doom, I don't really notice that much of a difference. Not to mention that there is a definite demographic that likes soloing AVs. These people should be allowed to have their cake and eat it too.

    So yeah, if in a future arc where you're supposed to fight someone who is very large and in charge, having him as an AV that scales down to EB would feel just right. As I said, some of us barely notice the Purple Triangles.
    Being as I play characters that use and rely on control, I do notice it. Which is why I mentioned it. That you don't notice it doesn't make it irrelevant for anyone else.
  8. Quote:
    Originally Posted by Stargazer View Post
    Fortunately they wouldn't need to be. There are already AVs without PTODs and special AV debuff resistances.
    Name some, as I don't recall ever seeing any.
  9. BellaStrega

    So Uh...Spines?

    Quote:
    Originally Posted by Santorican View Post
    So we can all agree to speeding up the animation for Barb Swipe and Lunge?
    Throw impale in there.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    (The other issue over THERE, to me, is one that has to be there for gameplay. In the IP, lightsabers pretty much cut through anything but another lightsaber, at least in the movies - yes, the books mention resistant metals, but you don't see that unless it's a three foot thick door. In the game - even though it has to be this way, obviously - it's like you have to hack away for several minutes at a piece of paper to cut with one. Part of that lack of feeling of power at times, I suppose.)
    I don't really mind this, and characters seem to gain some reflection of their capabilities in cut scenes (like one character of mine telekinetically trashing a pair of blast doors) even if they're not workable in gameplay most of the time.
  11. High base accuracy (65%) plus a lot of defense debuffs.

    I use Destiny: Barrier all the time on my scrapper, but I haven't done anything with her defense via IOs, and I think it sits at 11%.
  12. Quote:
    Originally Posted by Mazey View Post
    The logical concept of "the Burden of Proof" is distinct from "what you have to do to make something happen in the real world".

    Very often, in the real world, things which have yet to be justified will happen anyway, and things which have been justified won't happen regardless.
    This has no relevance to what I said. CoH devs aren't going to change things without reason or justification.

    My point is that people who disagree with the requested change have nothing to prove. The game is fine, working as intended. It's people who want to fight AVs in DA who need to make their case. People in this thread will agree or disagree, but ultimately, none of us is going to make any decisions about the content except the one regarding whether or not we make use of it, and with which characters.
  13. Actually, the burden is on the people who want a change from the status quo. If you think things are not ideal as they exist, you have to make a case for it, and you should at least be aware of the consequences of the change you want.

    No one here has any need or reason to prove to anyone who wants a change why a change shouldn't happen, because it's not going to happen without a convincing campaign to change it in the first place. Y'all want the devs to change DA in that way? Then convince them. You don't have to convince us, and there's literally no reason to convince you of anything.
  14. Quote:
    Originally Posted by ImpactHound View Post
    An apt description. I don't know how you can be a fan of the sandbox MMO from 2003 and think TOR is progress without being a Lucas slave, and then there are the die-hard BioWare fans who are just... mmmph.
    It actually is progress, just uneven. Some things are retrograde (the way they do quest hubs) and others are actually new and innovative (implementing a single-player storyline for every class). There are also numerous quality of life improvements in various features that exist in other MMOs that do make getting around easier.

    I'm not a Lucas slave and I'm not a die-hard Bioware fan, but the laser sword MMO is actually fairly good. They need to improve it a lot in the near future, however.
  15. I actually agree with Arcana, who's apparently agreeing with Johnny to some extent. I think the reasons Johnny's giving to shoot this down are ridiculous, but I would prefer something that doesn't mechanically change how I run missions in DA.
  16. Quote:
    Originally Posted by Doc_Reverend View Post
    Far as I can tell, by including AVs as optional (key word: optional, as in not appearing unless we want them to), this strips the solobility of it. Somehow. Maybe it retroactively makes his XP less than my XP. I don't know.

    I'm really befuddled as to why anyone would have a problem with optional AVs.
    My problem would be if the EBs are then like other demoted EBs - that is, having AV resistances and purple triangles. I actually like the lack of such things in the DA arcs. Such a change could change things for everyone else.
  17. Quote:
    Originally Posted by Melancton View Post
    I remember that guy. And as I recall, he once saved Superboy by changing the color of some Kryptonite to a harmless color (white?).

    Personally, I would think that his power would be a LOT more useful in more situations than, oh, say, Bouncing Boy or Matter Eater Lad.
    Recruit him into the Green Lantern Corps. His job is to turn yellow things into not yellow things.

    At least for the era in which he existed.
  18. Quote:
    Originally Posted by Golden Girl View Post
    I've tried a few of the "expanded universe" efforts - they were ok, but forgettable - and certainly not Star Wars - the only difference between them and the stuff on fanfiction.net was that they were on paper, and not digital
    Like I said...

    I am not arguing that all of the EU fiction is good (although some of it is - it depends a lot on the writer and editor, and it is not uniquely bad compared to original fiction). What I am saying is that licensed fiction has to go through a lot of hoops and approvals to fit the timelines and expectations that are consistent with the property. Fan fiction does not have to fit an existing structure, nor are there expectations of particular professional standards. I have done licensed work, as have many people I know personally.

    Calling it licensed fan fiction is downright ignorant.

    Edit: Since I do not believe your involvement in this discussion is even within spitting distance of "good faith," my responses aren't for your benefit. I don't respect you enough to even try to care about changing your opinion. I just want to post factual information to counter your nonsense.
  19. Quote:
    Originally Posted by Golden Girl View Post
    "Low" is generally the default setting for opinions on licensed fanfiction
    You have no idea what you're talking about.
  20. The work on the expanded universe has been uneven, but one of the nice things about the "Old Republic" era is that it is fairly open-ended leaving room for all kinds of authentically "Star Wars" stories that wouldn't be possible if people stuck to the original trilogy.

    I do admit the gameplay doesn't quite match what I expect of Jedi from the movies and the books - but I don't see any way for the game to do that without simply making the laser sword types completely overpowered compared to everyone else. Works in fiction, sucks in a game.
  21. Quote:
    Originally Posted by Arcanaville View Post
    Which, as I said, is extreme. Departing from the source material won't kill a game. But it is true that the more you do it, the more people will notice flaws in the game. KOTOR was a good game, and being a good game even people unaware of the backstory were willing to *learn* the backstory for the game, or even *from* the game.
    Which is an interesting take, because KOTOR's only real departure from the backstory is having different characters and the in-game dates. Other than that, it's Star Wars. The other game is much the same - it fits the source IP in every way but the date (and much of the source IP is set within a similar time period).

    Quote:
    You'll find anecdotes both ways, but I think the more recent MMO is struggling a lot more with this issue that KOTOR did.
    I think that the backstory/setting is the least of the game's issues, and is likely one of the reasons it is doing as well as it is. Getting away from the purely inflammatory label of "licensed fan fiction"*

    Quote:
    Here, I think we tend, on average, to have the opposite problem. Here, people who want the superhero experience often tend to get it, while people expecting certain MMO conventions often fail to get them. I don't think that matches every single players experience, but I do believe it roughly matches the average experience.
    Huh, weird. I do get the MMO conventions in the other game, but I also do get the feel of the intended IP.

    CoH is not that far removed from many MMO conventions as it stands. It does tend to make characters far more powerful than other games, whereas the other game in question tends to fit into the "three minions = one hero" formula someone said this game was designed around. Which is something most people haven't really mentioned.

    The other game actually lacks a lot of MMO conventions as well, although different conventions, and it adheres to many very closely - more closely than CoH does. One being that in the other game, you can fight multiple mobs at once, even if not nearly as many as CoH.

    Quote:
    I don't think its a coincidence that many returning players don't necessarily say that every other MMO they've played since leaving was bad and now they realize this game is the best: rather the most common statement I've personally heard was that this game is a nice refuge from other MMOs. I don't hear people say that about other MMOs in general. And its an odd statement to make in general, although I think its actually saying something particularly interesting about City of Heroes.
    It's not really a refuge for me. I haven't touched any other MMOs in well over a year, nor really many single player games (I played DA2 in January and a lot of Space Pirates and Zombies before that). I decided to check out what CoH looked like now and I really enjoy it. But I am simultaneously enjoying that other game.

    * Something like this could only be said by someone who has never worked on a licensed IP before - I've worked with Buffy and Warcraft, among others, and had the acquaintance of someone who was writing a trilogy of Star Wars novels, and the process is generally fairly stringent and rigorous, and they won't hesitate to rough you up a bit (metaphorically) if your work doesn't fit their universe. In the case of Star Wars, the writer in question was told he couldn't use the word "toast," it had to be fried Alderaanian bread or some such thing. Which was weird, because "toasted" was used in the first movie, but whatever.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Its extreme, but there is a kernel of truth in it I can't ignore: I find that trying to play Jedi as my mind's eye thinks of Jedi is almost the worst possible thing I can do. My counselor plays far better almost never touching her lightsaber, and leveraging companions tends to be just as important as whatever you're doing. I find when I stop thinking of it as a genre game and start thinking about it as a generic MMO, my performance gets a lot better.
    This isn't really my experience at all - I love playing Jedi and using lightsabers. I love playing any class in that game, really. Except maybe gunslingers.

    The point I was making is that argument was made about KOTOR when it was announced: "Using an era from the comic books is a mistake. Departing from the movies will kill it." Hence its runaway popularity.

    The problem with this particular MMO isn't the time frame, I don't think, not on a global scale. It's that it borrows from design trends that are a few years old without doing much to streamline many of those trends.

    I usually forget I'm playing an MMO on that other game, for what it's worth. It's largely a single-player experience for me. With chat features.
  23. Quote:
    Originally Posted by Louis_Cipher View Post
    Not going to happen but keep holding your breath.

    SS is for brutes and tanker. Which happen to be the melees with the lowest base damaged for attacks and weakest damage scale in the game.

    When you dealing with the bottom two melee AT attack bases damage you have a lot more leeway. You are not going to set new damage records by give a buff like Rage or a good PBAE like FS to a tanker. It simple not that overpowering on other Tanks or even Brutes.

    When you talk about scrapper and Stalkers with such high base damage and then you think about increasing the Rage to 100% and giving these AT a 15 radius BPAE like FS, you going to reach new levels of damage which is why scrappers want SS so bad.

    You can see the Huge Damage potential just sitting screaming COME GET ME.

    SS was designed for Tankers because of the low damage base but still potent set. The only reason it work for brutes is that they also have such a low damage base as well. Below that of tankers actually.

    Honestly, it just not going to work scrappers or stakers because it was designed for lower based AT. It would just be too crazy awesome with the already crazy high damage base of scrappers and stalkers.

    It simply not going to work in its current.

    They could give Scrappers a watered down version, just to say you have it. Change Rage to build up and reduce FS to 8 Radius but that would not make you guys happy in the least.
    This is all nothing but rationalization and excuses. If the damage scale is too high for scrappers, it's definitely too high for ATs that have a lower base damage scale, especially since the point of a lower damage scale is that their attacks are not intended to hit as hard, or to balance damage around a mechanic like Fury. Speaking of which, Fury throws your entire explanation about brutes out of whack, since brutes are able to approach and rival scrapper damage due to having the ability to buff themselves and having a high damage cap when teaming.

    Also, throw spines does the same damage that foot stomp would do in a scrapper's hands.

    Also, titan weapons/whirling smash on scrappers is a 15' AoE.
  24. BellaStrega

    So Uh...Spines?

    Quote:
    Originally Posted by BrandX View Post
    I think part of it is, there are people under the impression that Spines is totally lackluster in ST (it's not...but it is late blooming) or know better and want it buffed for more, so say it's lackluster.

    I however wouldnt mind an animation change to Barb Swipe.
    All I ever wanted was an animation pass.