Beelzebub

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  1. I gave four stars. I'm quite impressed with the implementation of such a such new dynamic into the game. The Statesman's TF sounds really impressive, but I haven't had time to try it yet.

    There are just two issues that held it back from 5 stars, IMO.

    1. The economic surge. My character was dead broke, but after the first day in the consignment house, I walked away with three million influence. One piece of salvage alone sold for 2 million influence. Partially, this due to a market surge for something new. This isn't really an expansion problem more than influence rich players over saturating the market. Hopefully the market will settle down after a month or so.

    2. No new (lower than level 50) adventures. Although I've not heard one bad review of the STF, I would've liked that a few new story arcs were added.

    Apart from those two (relatively minor) points, Cryptic did a great job. Take a bow devs! *applause*
  2. Reason #7:

    7) Damned if you do; damned if you don't

    HONESTLY!

    I've have years of experience at helpdesks for IBM, Apple and Epson. Even when you give a little nugget of helpful information, it can get all twisted and used against you. There nothing more frustrating than that.

    'Course that's just my #7, being the old curmudgeon I am.
  3. Coming soon:

    My Guide to the Issue 9 Guide to Player Created Guides

    Stay tuned!
  4. Kill Skuls.

    It's not just a mission, it's a way of life!
  5. Excellent work. Thanks for the compilation.
  6. [ QUOTE ]

    your team has finally assembled and the controller says, "Wait! First we dance!!"


    [/ QUOTE ]

    Yup, I've been in too many dance teams.