Beef_Cake

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  1. Quote:
    Originally Posted by Snow Globe View Post
    Just thinking out loud, but is there any way for Badge Hunter and CIT to "share" data? Even on a temporary basis?

    I know the ideal would have been the City Vault, but that seems doomed for the present.
    Well the problem with that is, we would have to share information between both sites and work out the differences before that would work. It would most likely be too much work, and by the time we did do all the work, people would have already had their characters verified

    Quote:
    Originally Posted by Cende View Post
    Instead of screenshots of the ID badge window, just submit screenshots of the badge menu window. That gives all the names, and in a known order.
    Probem with this is, you will be posting a lot of screenshots to show all the badges this way. It can be done, but a lot of work.

    To be honest, most people can run HS, and auto verify themselves, its usually just a user error why they can't get it working. I've spoken with loads of people in game and in emails and PMs on settign this up and working out their problems getting it set up and afterwards they are good to go. I have come across a handful of people that just wasn;t puter savy at all. All they knew how to do was load the game and play

    But its all good, I will figure something out.
  2. Quote:
    Originally Posted by Mystic_Fortune View Post
    That's a good idea, but how would that work with explorations badges (as they all look identical), and gladiators for that matter.

    Good point. I don't know honestly, I will think of something

    I'm just trying to avoid meeting in game, mainly for the GR part hen it goes live, to sit there and look at over 1000 badge and check on the site is going to be real time consuming.
  3. Ah, see I would've never guessed that at all....lol

    Well once I get everything tweaked out and working properly, I will venture into that verification area. Not sure what I plan to do with that yet.

    I may do away with meeting in game due to the fact that there are so many badges now a days. I may just change it up a bit and have people post screenshots of their badge window that was it can be done whenever versus trying to have everyone's schedule available to have it done.
  4. Quote:
    Originally Posted by Kheldarn View Post
    And while we wait for that, we also wait for the new HeroStats.

    Also, Beefers, my offer still stands...
    Please remind me what the offer was, I don't remember yesterday right now....lol
  5. Just to let everyone know, the badge-w hore.com domain is now up and running, so you can access the site through that domain until the badge-hunter and vidiotmaps domains resolve and points to the new server.

    Thanks for your patience,
    Beef
  6. Steiner, I appreciate that post, thank you!

    And to add to that, you can access the site now through the badge-w hore.com domain

    So if you wish to visit the site you can still use the alternate domain name we original had, this domain has been settled, the badge-hunter and vidiotmaps is still underway. Unfortunately, I do not have an exact date or time when this will resolve.

    I do apologize for this and hope it is resolved soon.


    Thanks for your patience,
    Beef
  7. Quote:
    Originally Posted by Master-Blade View Post
    Doh! lol

    Thanks for letting us know. I guess I'll just hang out and wait for the new site and Herostats to be updated.
    It's not that big a deal, I can always dump the database to the live site, so no worries if you already signed up
  8. Quote:
    Originally Posted by Master-Blade View Post
    What method are we using to verify/auto-update badges to the new layout?
    Is there a new version of HeroStats or another program?

    Yes, we will still be using Hero Stats as before, I'm currentloy waiting for Hero Stats to be updated as I had to have the webservice completely re-written as the old script wouldn't work with the new site.

    But yes, it will remain the same, just need to wait for the unstable version to be created.

    **NOTE**

    I asked A C to remove the link as this is my testing site, I didn't want people creating accounts on the testing site since this won't be used publicly. The real site will be accessable as soon as the domain settles with the new hosting company
  9. Yes, I changed the Character Detail page so it doesn;t have to load 700+ badges for that page. You can still view the character details, and you can still see what badge they have vs what they don;t have, you just need to click the link vs seeing them all load on a single page.
  10. Quote:
    Originally Posted by Nitra View Post
    Beef, does this mean we have to RE varify all our toons again for the new site?

    Yes, The old badge-hunter tracking site was seriously out-dated and could not be merged with the new software, so that old user accounts and characters had to be left behind in the redesign.

    Now, to track characters, all you have to do is sign up to the site, and recreate your characters and start verifying again. I know this may come to be a pain, but thre was seriously nothing I could do to salvage the old database.

    More details on everything will be posted soon, once the domain settles and is working again.


    Beef
  11. I made an announcement on the badge-hunter forums but unfortunately the site wasn't there long enough for many people to read it.

    If you don't already know, I was redesigning the site and bringing everything under one roof. So to make a long story short, I closed the domain from the old hosting company and pushed it to the new hosting company, unfortunatley, the domain has not yet settled with the new hosting company, so until that happens the domains badge-hunter.com and vidiotmaps.com won't work.

    Give it a day or so and everything will be back to normal with the new redesigned site
  12. Quote:
    Originally Posted by Turgenev View Post
    *ding*

    Got the badge last night. 1h41s. Badgewh#*@ team of 7 controllers and one tank (except for one player, these were all our badge toons...). Two runs because the first one had a single death after the green mito phase, and we all were juiced on how easy it otherwise went with our particular makeup.

    This ain't an endorsement for the current green mito difficulty, but yeah, it can be done. IMO, I'd rather wait 'til the green mito nerf for my next run.

    GL to everyone! See my thread on Freedom for details!

    Congrats to you and your team!
  13. Quote:
    Originally Posted by Kheldarn View Post
    All the Mo Drama makes me LOL.

    Edit
    Ha!! Some loser negative rep'd me for this:


    ^_^

    Yeah, tell me about it. I figured I'd let everyone know and I get neg rep... I'm not the one who added it to the game, don't chop my head off....lol
  14. Quote:
    Originally Posted by Abraxxus View Post
    ya, the power in tray #1
    That is my icon for the Mystic Fortune Buff Power.

    And to the smarta$$ who left me negative feedback about me letting everyone know the MoLGTF badge is active. You left a comment of:

    "how many people had to help so you could cheese this?"

    To answer this question since you can hide behind a wall and not be known, apparently 7 other peoplke had to join me so I could cheese it. Whatever the hell that means.
  15. Quote:
    Originally Posted by Nericus View Post
    This. Even with EoE's right now I wouldn't want to try this. Beefcake proves that it can currently be done, but I wonder how long it took them in mission 4?
    Well, I wasn't trying to prove anything, I wasn't even sure the badge was even active, but since all the talk I decided to give it a try. The entire TF took us just under 2 hours, I think the screenshot I posted has the exact time.

    It can be done much faster, but we were just taking our time and playing safe. Hami isn't hard providing you have holds on your team, the greens dropped pretty easily. But again, you will need to make sure you have holds. My team had more than enough hold to do what we had to do.

    And for the record, I used 3 EoE's 2 for the mitos and 1 for hami.
  16. Beef_Cake

    Email Limitation

    Well, in theory you could store inf in emails then. If thats the case, thats what I was looking to do as all my characters on my main server are capped and have no place to store inf. So if I email inf to myself I can store inf for a little bit until I make new character and then I can offload it to them.
  17. Beef_Cake

    Email Limitation

    Ok, with the new email system, I have a few questions for those who may already know.

    1. How many emails can you send to yourself with attachments?
    2. Does influence/infamy count as an attachment?
    3. How long will that email with either an attachment or influence/infamy stay good, meaning will it ever explire if I forget to claim it.



    Thanks,
    Beef
  18. Just to let you all know...

    Master Of Lady Grey Task Force

    It was completed today at 12:30am - 05-17-10

    So it can be done, best wishes to all who attmept it.
  19. Quote:
    Originally Posted by Blondeshell View Post
    Beef Cake will have more details on this, but I believe the .texture files are universal between PC and Mac, and the only issues would be with making the installer Macpatible (tm). There was a Mac version a while back, but it was outdated and neither of us have a Mac to work on a new version. If someone on the Mac forum has experience with making an installer, the best thing for them to do would be to get in touch with Beef so he can work with them on it.
    Correct, if anyone has the know how and has a Mac, please get in touch with me and I will work out the details with you. I would really like to get a Mac installer back on the site for everyone.
  20. Well I just completed the LGTF with a PUG and we had 4 controllers and it was really hard to take one down, but we managed it. We didn't complete the MoLGTF requirements, but we did complete it.

    Yeah, I hope a fix is in the near future, because normal pug teams will have a helluva a time completing the normal TF let alone a Master of.
  21. Well, I had a team give it a shot today and we had 2 controllers on the team, and we still couldn't do it. I even had my tanks KO Blow, so that was a little bit more of a hold, blaster had char and another blaster had freeze ray. We couldn;t hold the green mito.

    So yeah, I think this needs to be taken down a few nothces.

    From the looks of it, you will need a team of Controllers or Doms. I like a challenge don;t get me wrong, but when you need to drop other ATs to load up on other ATs, its not a good design.
  22. Quote:
    Originally Posted by Johnny_Johnny View Post
    I would like to thank Funk_X for this! It sincerely gave me a lot to think about.

    Since my whole point in starting these groups was to form a group of players who like to play, I have decided to completely remove the Prestige requirement. It was never my intent to simply milk people for Prestige...but simply to form a group here on Pinnacle that was fun to play with.

    All are welcome to join either group regardless of experience. If anyone is interested, please look me up in-game (@Johnny-Johnny)

    All ya can do is ask, 95% of the time if they care about the group they will play in SG/VG mode to help the group out so you can buy what you need for the base.

    You really don;t need to make it a requirement. People don't like demands when it comes to group activities such as playing in Sg Mode. So just ask them. Post a SG Message asking all players to contribute to the SG by playing in Sg Mode, you will get better feedback that way instead of telling them



    Quote:
    Originally Posted by JKwervo View Post
    ^----- LOL


    OMG!!!!!

    I think I peed a little bit!
  23. Quote:
    Originally Posted by Snow Globe View Post
    I guess that just because a Master of badge isn't listed in a patch note, that means the badge doesn't exist?

    It is good to know that the following are figments of our collective imaginations:

    Snow, the cheese boy is right, if it's not in the patch notes, it doesn't exist. Just like when I found Heroes can obtain the badge for defeating 1000 Longbows that wasn't in the patch notes.

    I guess people got use to the fact the devs let us know what badges are in the game now and took away our ability to find them for ourselves. So he must be right, if the devs didn't mention it, it doesn't exist.

    [/sarcasm]
  24. Quote:
    Originally Posted by Robo_Knight View Post
    You know, that badge wasn't even listed in Closed Beta and it wasn't even mentioned, there is no chance of it actually being active.
    There ya have it, saves me a lot of time now!

  25. Here is a tip for you Masterminds out there.

    If you have a Patron Paower such as Mu Mastery like I have. Here is what I did to make the fight easy.

    I popped Demonic, (if you don't have Demonic, pop a few purples) then gathered all the Clones and their Pets at a corner, I used my Electric Fences and immobilized more than half of them. After that I ran to another corner and the remaining Pets and Clones ran to me even though their pets were immobilized, this allowed me to take only half of them at once, and it was pretty easy doing it that way.

    I found immobilizing the Mastermind Clone's Pets and pull only the Mastermind Clones to a different part of the map, left them out of bodyguard mode and allowed me to kill them quite easily

    Hope this helps!