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Posts
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I'm not sure any of the non-AE badges can be earned while in AE. I know that if you heal people in an AE mission, you don't earn anything towards your healing badge (or your supergroup's healing badge).
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Quote:I'm curious.... are the subscription numbers increasing? Broadcast chat in AP is increasing, but that's because more players are spending their time there. Does anyone have the subscription numbers that show any changes?...
I don't see anything wrong with broadcast in Atlas. It's actually proof that new people are joining the game. It's gotten more chatter, and that's actually a very very good thing (ie larger player base). This is an example of the game going in the right direction.
What exactly is wrong with this? With the amount of new players this game is receiving what is needed is patience from older players. If you can't deal with new players, go find a new MMO. They you'll be a new player.
You're right in that the devs ultimately make or break a game. Players do have an impact on it though too, but in the sense that games, under the control of the devs, will attract certain types of players because of their genre or mechanics and the type of players attracted can either attract other players or discourage other players. For example, a previous game I played was very hardcore PvP. The hardcore PvPer that was attracted tended to be a bit crude at times (to put it mildly). The effect was that the environment within the game was more hostile than what you'd normally find within an MMO. This atmosphere didn't attract a general audience, and the niche it did attract wasn't enough to keep the game in business. So yes, the devs ultimately were responsible in that they attracted certain types of players, but those players did further the impact. -
What you say is true, but not to the extent it is now. I don't know of anyone who would team up with someone who is level 50 that didn't know how to get to a door mission! Or how about a level 50 defender with only the starting power from their primary and all of their secondary attacks because "the blobs never fought back"? Did you see the infamous thread in the Blaster section where someone was asking why his blaster is so bad now that he's trying regular content? When asked to give us his build so we can help him, he posted a screen shot of all of his powers, and not a single one had an enhancement in it. "What are enhancements?" Or level 50s who don't know what the train is?
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We reminisce about the Hollows and how AE has stolen everyone from it. But I like to go back even further.
Remember when Perez Park was a great hunting grounds? People would get to level 8 or so, head to PP to form teams, and street sweep. When you look at it, it's a great zone to do that in. You can start from one of the entrances and just head down the street to the next one, wiping out huge spawns in between. There were always large numbers of heroes in PP, many teams, and lots of fun, exp, and levels to be had. -
Quote:I don't place much of an emphasis on purples. I have some toons that are specced out nicely enough now that I just don't want to be bothered with going through the work to purple them out. On my one blaster, he's being gradually purpled as the mood strikes me, but that's just mainly to see how far I can take him.I never want to purple that alt.
I don't really have loads of fun playing it for regular content... So since I went to the trouble of doing most of the badge contacts up to lvl 24 I decided to keep it... and just turn off the exp.
There are some alts I have that have absolutely nothing in their slots. I never play them. Ever. I see no point in wasting my time or Inf purpling people I never use.
LOL, The only thing most of them are doing is holding INF.
Some are holding recipes for rainy days. -
Yeah. I can't imagine keeping a toon at 24 just for DA when you can just visit Ouroboros and make him 24 at will, keeping any purple bonuses you have.
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To me, farming is any repetitious action that you perform solely for the reward. Want to keep clearing the war wall in Cimerora because you get purple drops? Farming. Have an AE Boss mission you run over and over again for tickets? Farming.
Keep in mind that I'm not making a statement for or against farming, I'm just answering the OP's question of what my own opinion of farming is. I've done the argument before with people who state that simply playing the game is farming because you engage in combat repeatedly for fun (meaning you have a repetitious action with fun being the reward). Whatever. I won't argue semantics. I farm on occasion, not very often, and usually when I get bored.
Of course, if I'm already bored and resort to farming, I usually just wind up increasing my boredom and log off shortly afterwards, but that's just me. -
Quote:I remember that incident. Marvel claimed "look, there's copyright and trademark infringement in that game! People can make our characters!", and the defense said "they have a strict policy against it, and you went against the policy, created those characters, and infringed on your own copyrights and trademarks!" hahahahai'd completely forgotten that, though now that you posted it it sounds really familiar. Marvel didn't help their position when they had employees create attempts at clones of Marvel characters in the game IIRC. (Which i probably don't recall correctly at all since i'd already forgotten the prior bit.)
Interestingly, the term "superhero" is trademarked by both Marvel and DC. -
Quote:Then it's not enough because the majority of task forces being run are done as speed runs. Anyone who plays the game knows this. The rewards (merits) at the end of the task forces overshadow the experience and drops you get throughout. If a mission could be stealthed, it is. All I want is to make the reward at the end not overshadow the content throughout, which it unfortunatley does right now.There already are rewards in place if you choose to fight through in the form of additional XP, Inf(luence/famy), Prestige and various and sundry drops. Which may include purple recipes.
Quote:So bottom line, you want to increase the number of purples for people who run task forces at high difficulty levels AND then lower the purple drop rate of people who can't run task forces and/or have builds in which they can't fight higher level mobs.
In essence, you want to make your toons more powerful while everyone else stays weaker.
Purples are rare and available for everyone right now. That doesn't need to change. I don't know for certain, but I'm will to bet that task forces are only run by a small percentage of the population.
Also, I never advocated removing drops from the rest of the game. I only advocated giving more incentive to combat so it isn't overshadowed by the reward at the final mission. If you don't want the drop rates fiddled with, then some other incentive may be just as nice. Maybe a boost to influence/infamy received from those instanced mobs. Maybe have a merit awarded to players after a certain amount of defeats. Maybe an increase in just uncommon IO drops instead of rare drops. Whatever. Something that will make people say "let's fight our way through" instead of "don't waste time with these mobs, we'll get merits faster if we stealth." -
I think that's one of the problems in the game. Once you attach a reward to the completion of an objective, you give incentive to get to that point as quickly as possible. If you can squeeze three task forces into an evening, you get three rewards, so get them done as fast as you can! Regardless of what the reward is, having it at the completion encourages you to do it quickly.
There should be incentive to just do it, not to "do it quickly." -
Quote:Actually, my recommendation was to alter the drop rates outside of the instanced missions so that the rarity of the drops doesn't change. I wasn't trying to make them less rare. I was just recommending a shift.And then we have spawn camping.
Personally, I think the current drop rate is fine as is.
These things are SUPPOSED to be rare.
Right now, with merits being rewarded at the completion of a task force or trail, the incentive is placed on getting to the end of the mission. If you can get to the end faster, you can get your reward faster and get more rewards in an evening. There's actually incentive to not fight inside the missions.
What I would like to see is an incentive to fight in the missions. An incentive to engage the mobs instead of stealthing past them as fast as you could. You could still choose to do that and get the merit rewards at the end, but if you chose to fight your way through a mission, you would be rewarded in some other way. That's something that I think should be a goal. Give us a reward if we choose to fight. -
I checked this out last night. When you summon the Gun Drone, you get an icon on your display that shows you have a summoned Gun Drone. It also says you get a 39% damage boost. It implies that the damage boost is there for as long as the icon is present, which is the life of the Gun Drone. What really happens though is that after about 13 seconds, you lose your damage boost.
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I'm not sure why either. Some people like the challenge maybe? I like playing blasters, so I like my enemy spawns to be a mixture of different mob types: bosses, lieutenants, and minions. I like seeing some enemies fall quickly under my assault. A boss four levels higher than me doesn't fall quickly. Even though I win, I don't necessarily feel powerful when I have to spend an inordinate amount of time on every single one of them.
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As for the OP..... I'd probably play a game like that for a little while. I like watching my character progress from 1 to 50. I like being level 12 and wet behind the ears and gradually getting stronger and stronger. To me, the progression is what defines my characters and gives me enjoyment. Starting out at one level and always staying there is fine for some genres and games, but it's not inherently better or worse, it's just different.
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Quote:I played Shadowbane for years. Shadowbane was a great game for very serious hardcore PvP action. It had some serious flaws and bugs and eventually closed down. The premise was that PvP was totally unrestrained for the entire game world with the exception of three safeholds. Players could form guilds, build their own cities, declare war on other guilds, and even burn enemy cities to the ground.And, will continue to play/subscribe forever. for the record: never heard of either of them. They MUST have been niche games
The devs decided very quickly that they would keep it up and running as a free game while they work on their next project, using experience from it to make their next one better. So it's currently available, free, and pretty intense. But it's very much a niche product appealing only to very hardcore PvPers. Since that's the only people it appeals to, it's unbelievably difficult for a new player to get started. The fact that it has the most customizable and intricate character creator of any game and allows you to make both incredibly powerful characters or incredibly gimp characters makes the learning curve even steeper.
Many of my experiences in Shadowbane have given me insight into other games' mechanics. For instance, whenever a nerf would get put into place here because something was too strong, players would come to the forums and say "you should never nerf, you should strengthen the other powers/items/characters". Well, I saw the result of that in Shadowbane as the devs would give boosts to many classes and professions because a few other ones were too powerful. Rather than nerf the one or two professions, they would boost the other ones. It still amounted to a nerf to those original professions and powers gradually creeped up to a point where already-fast combat became too fast and defenses had to be put into place, which effectively nerfed the buffs that everyone previously got. It became apparent that you're better off just nerfing the one or two things that are out of whack, rather than buffing everyone and making everything out of whack. -
Fire/Ice is absolutely wonderful for PvE. You get good damage and AoE from fire, and great mitigation and soft controls from /Ice. In PvP, I think there's better combinations.
Also, if you're new to this game and are looking forward to PvP, you may want to check out the PvP forums. PvP in this game is..... odd. There's a new mechanic in place greatly alters how powers work once you enter a PvP zone. What looks great on paper may not work well at all in PvP, and vice versa. -
Quote:Wait a minute! You're saying that if I put out a Gun Drone, I get a 39% defiance boost for the life of the drone? I'm definitely testing this out tonight as it doesn't sound right.Recently rolled an AR/DEV and over the last few months I don't really see alll the no Build up and trip mine hate. Get to the Mission and drop 4 or 5 tripmines while people arrive. The goal is to NOT get them blown up.
They provide a defiance bonus of 26.4% per mine dropped. Anyone know if the bonus is additive or multiplicative? Dropping 5 mines and 1 mine between each group gives you about 4 mines going the entire time. The Gun Drone is 39% during its entire life. The 11 seconds listed in the description is incorrect. The bonus last the length of the pets life. Devices "pets" gives you sustained damage increase purely through defiance bonuses over the entire life of the pet.
What the defiance bonus for 5 tripmines that last the entire length of the tripmines? The bonus will go away as soon as a mines blows or self destructs.
Snipe turned from a slightly upgraded slug into a Chuck Norris moment.
Accuracy bonuses from Targeting Drone already.
Also in a group with any controller, bar illusion, and you can FT>FA>Ignite>FT. That should only be useful on those AE boss farms though
Taser seems redundant and I never felt the need for M30. -
In the old forum, I'd click on a topic and be automatically brought to the first new post that I haven't read yet. I miss that VERY MUCH! Is there anything here that's equivalent?
Also, the old forum had a link to the main site at the top of the screen. From what I can see, once you enter the forums, there's nothing to take you out of them again. -
Quote:If the only reason you run a task force, or any content for that matter, is the reward attached to the end, then you can narrow all of the TFs down to the one single one that gives you the highest merit-to-time ratio. Only one task force will have the highest ratio, and any other one will be "not worth it" because that one single task force gives you the highest reward.i guess what im trying to say is that a tf that isnt worth a reward recipe roll isnt really a tf!
But I'll ask you this..... what good are the rewards? Every reward in this game serves a single purpose... to improve your character or gaming experience. The reward, by itself, has no value. It's when that reward is applied to a character making it stronger or faster or better, and you apply that character to content within the game, that the reward has value.
In other words, don't forget that simply playing the game has an intrinsic value of being fun. If you overlook the fun of actually doing a mission or arc or task force, and facing different enemies, and being challenged but still overcoming the odds to emerge victorious, and instead just focus on the merits or rolls at the end, then you're going to be dissatisfied like you are now. You'll be in an endless loop where you purposely don't have fun so you can get a reward, only to repeat it again and still not have fun because all you want is another reward.
Your experience with the KHTF was unusual in that it was abnormally long. Even when I don't need merits, I'll engage in a KHTF simply because it's fun. It's a few relatively short missions that are unique with their own unique challenges, so I'll engage in them anyway. Just like I'll engage in a PUG when someone's going up against an AV and needs help. I don't get merits then, but it's still fun. Your first goal should be to do the things that you think are fun. You'll get drops and recipes and experience and influence, and they can all be applied to your character so that you can keep improving him/her and have more fun.
Like others have said, you just had an unusual experience on that particular night. Either the combination of characters on the TF were bad or they were inexperienced... it was unusual. Normally, you'd breeze through the TF in about a half an hour. -
Quote:Did you read my post clearly? No. I stand by what I said. I never said AE didn't bring anything good, I said that it brought few good things. The ability to offer a greater challenge to the small percentage of people looking for it is one of the good things. The ability to be creative in storytelling is another good feature. There's several good things about MA.Quick, name all the canon missions that only contain bosses. No minions, no LTs, just bosses. G'head, I'll wait. Now, when you're done with that, name the canon missions with only AVs. No minions, no LTs, no bosses, no 'clearing to the boss', just AVs. I'll help you out here. There are none.
There's only one way for a fully (or even partially) IO'd out character to find real challenge. Guess what way that is?
REALLY? Okay, since you've been here since the beginning, riddle me this:
Why did folks fight +9s? Why was the purple patch necessary (from the devs point of view)?
I love how people latch on to one negative aspect of a feature and close their eyes (or gouge them out) to anything that could be a positive result of the feature's introduction.
I just feel the bad is still outweighing the good. You criticize me for saying that and for people latching on to a negative aspect and overlooking the good, but you latch onto the one of the few good things and overlook the bad. -
Quote:With that statement, I don't think you deserve to have players on your team. The defender in the OP was looking at a potential team wipe and did what a good defender does..... anything necessary to keep the rest of the team alive. You want the rest of the team to die because it's not as much fun for you for a few brief moments while he's saving lives?You're purposely making playing a melee AT not fun anymore by simply using force bubble and you're being a jerk when asked to stop using it. Yes I would have kicked you immediately for such an attitude.
I'll be so happy when they put the new mechanism in place so people can choose spawn sizes. Then all the scrappers and tanks who feel a team just gets in their way can go play by themselves. -
It sounds like the tank was a typical primadonna who feels the team should revolve around him. Him stating that nobody should "ever" use knockback on a team just proves that he's a total control freak and jerk. I would've waited outside the mission so I could attach a note to him so I would never team with him by accident again.
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Quote:Why limit yourself to those three things? You can always join any task force or trial. Why do you feel that once you hit 50 you can never again exemp down?Quote:
BlueRabbit, Londoner and I all with the same line of thought? Just doesn't seem normal to me
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Now; does my lack of badges etc and me repeating missions constantly make me a farmer or PL'er? As I see it it's pretty much the same as I do with my 50s: ITF, ITF, 5SF, ITF, ITF, RSF - and repeat.
Quote:Another thing would be to give us some incentive to try different arcs instead of grinding the same 5 repeatedly.