-
Posts
33 -
Joined
-
No doubt Local Man will pop up with a suggestion that I take a look at his Guide to Ill/Rad. But I was just wondering if anyone just could critique my build for an Illusion Control/Radiation, rather than referring me there.
Swapping out the Uniques (swapping the ones in Blind for a set of 4 Basilisk's Gaze and taking the Gladiator's Armor off, and perhaps moving them to Accelerated Metabolism to complete the set) is something I definitely plan to do until I can be bothered to afford them.
Anyway, thanks for taking a look if you do!
http://www.cohplanner.com/mids/downl...A4FF07B7B9F03C -
This does sound kind of cool, you know. I was looking for something a little bit different like this for a bit of fun. Might try it when I get home.
Maybe slot Lift with 3 Thunderstrikes (Acc/Dam, Dam/Rech, Acc/Dam/Rech) and the 3 Explosive Strikes if you want to use seriously? Just Hover above the Tanker and pull up the occasional enemy and swat them back down. Electricity Assault would probably be best. I'm tempted by Power Push from Energy though! -
I totally agree with Lymebt. The 20 hour cool down and rewards for just right for the Lambda and BAF, and having a full time job as well, getting up at 6:00am and getting in at after 7:00pm, my time is very precious at the moment. A quick Lambda or BAF was a nice way to play my characters without taking too much time away from other RL commitments.
It's just typical. We, your loyal players base, become too good at your content. And so you've thrown the gameboard up in the air, as it were, and changed the rules. Not fair, guys. You should have made the rewards for the HARDER Incarnate Trials BETTER, as opposed to lowering the others!
Also, on a more important note. Endgame content is all well and good, but what about the way up to the Endgame? It's almost as if you expect us to be level 50 right away. The Sewer Trial was nice edition, and I like running that in my down time on my currently level 42 Blaster, it's good for about 2 bars and is quick. We need more content like that at every level range! And it's about time all the other TF's got a revamp. I'm talking about Citadel, Synapse, Sister Psyche, Manticore (make Hopkins harder. He's a massive anticlimax), and Numina (How long before you Nerf that so we can't all be in different zones to make it easier?), Moonfire (Basically a bunch of farm maps anyway). And I'm sure you're in the process of redoing all the enemy groups and zones? Focus on making the core stuff better. Quality of life improvements, not new additions! Endgame content is fine for now. Let it lie for a bit! -
-
*Also, I don't tend to share my builds too often. So feel privileged
Although that is now the "Old" build. Being that I've made my build that I'll be using more interesting. There's more passion in it. It's more of a wildcard.
-
I was looking for a Thread so I could get advice on my Energy/Elec Blaster build and came across this. Thought I'd show you mine and see how you feel. About yours I'd say you're not 100% sure on how a Blaster should be played? Some of your "Bread and Butter" attacks have been underslotted, like Energy Torrent and Power Bolt. And not getting Aim is an odd choice as well. Most good Blasters tend not to get Sniping powers or things like Power Push.
Anyway, have a look at my build if you're still looking for something to help. I picked this set because most powers come with a Knockback element in both Energy and Elec. This allows me to use the Force Feedback Proc, which has a chance for a huge amount of recharge on the power it's slotted into. It's a very expensive build, and I'm sure people can find flaws in it. But I'm pretty sure it's a gooden;
http://www.cohplanner.com/mids/downl...79FF079F7ADC8F -
Okay, now it appears to be updating. Getting the message "Trickle Downloading". Should be all fine soon enough!
-
I'm getting the same Message. Really irritating since I was running a Synapse Task Force when we got cut off