Bakta_hero

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  1. Add me to the disappointed list.

    - As said above, once the first week is past, it's very hard to find someone willing to team from villains side. Suggestion, allows something to work one temporarily to respec as the closest AT opposite side, out of love if you want some justification. So even two heroes can manage to finish the first part if needed.

    -Snappy!!!. Boy, he's being tiresome. Not only we saw him before, but I'm still scratching my head as to what connexion does he have with all this. Makes us fight Tibald or Mercutio, at least those should be funnier.
  2. heheheheh *quite silly evil cackle in the background*.

    There are some missions one cannot solo, there are some mobs one cannot solo. But I've yet to meet a boss I did not defeat solo. As for my best, it was a orange crey and red malta bosses (*) together (first malta mission I think), I had to use few insp (for healing) if I remember right. AV I do not touch alone, Im not the only one who cannot .

    ...

    <-- Mind/St controller

    (*) neither of whom were confused for the duration except for opening, again if I recall right.

    To me def have a harder time.

    Point is : never believe it's impossible. Hard or long yes, impossible.. naaaah. The problem lies mostly in the fact that some AT are a cut above the rest. Players who choose them, mostly go for the path of least resistance and start to complain for more difficult encounters when they perceive there is little challenge in the current ones. Sounds like wanting both the cake and eating it to me.

    Cheers,
    B
  3. Bakta_hero

    More answers....

    [ QUOTE ]

    17. Mind Control - outside of Fear - there are not any more changes planned in the immediate future.


    [/ QUOTE ]

    [sarcasm]
    I must wholeheartedly thank you for not nerfing the already most powerful controller of them all.
    [/sarcasm]

    Now what prompted the above comment is not that, per se, MC needs any less (or more) love. But the fact remains that the others changes will have a serious impact on controllers. And that those most affected by these changes are MC given their power set.

    It was -your- statement early on that fear changes were only meant for MCs. When other issues were raised by other AT with their own problems these changes will now, and it's a good thing, apply to each and every fear power (according to current info).

    Specifically it'll apply to Ill too. While I would not, in any way, call for the nerf of -any- class, I must question the balance of these changes.

    If the change is significant enough, it'll make the already powerful Ill/* more powerful compared to each and every other controller AT. Thus creating more perceived (or real) in-balance within one AT. Gravs, amongst other, will have some ground to complain.

    Now if the change is not significant enough, something I doubt, it'll not hinder the Ill at all but will not solve the issues raised by MC in the three threads you started as it was our main request then, if you remember.

    All in all I get the feeling we're shafted either way, sorry can't express it otherwise.

    Your comment seems to indicate that the issue is still raised internally, there might be some sound reason as to that. Maybe it's worth to take another look into it once the changes are implemented live.

    Cheers,
    B