BackFire

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  1. I'm the best there is at what I do, and what I do ain't Trolling.
  2. We've traced the posts...they're coming from inside the thread! INSIDE THE THREAD!!
  3. Monday, in celebration of Memorial Day, we'll be running Zamuels BBQ arc!

    Grab a lawnchair and an ice cooler full of beverages and be at the RWZ AE building on Triumph @ 9am Pacific (noon Eastern, 11am Central) to roast some missions and enjoy a day off.

    If we have time, I'd like to run a patriotic arc as well. I'm open to suggestions on this one. If nobody has one, I'll probably load up WN's Golden Age Secret of the Paragon Society. I can't recall if it's patriotic, but I remember it was good

    See ya'll there!
  4. Oh wow, been a while since we updated the thread, huh?

    Last week was a fun run. We played thru The Little Clockwork Who Could - Arc ID #408169 and Wrong Number's updated version of Old Dog, New Trick -Arc ID: 402429.

    The Little Clockwork Who Could was more of a "Ghost in the Gears" story than the children's story I thought it would be, but was still a solid arc. And WN's upgraded Old Dog had some nice new tricks added to make an already enjoyable arc that much better!

    This week I logged in to find out that MrCaptainMan is turning the big 4-0! So, before he logged out, I asked him for an arc number to play in celebration

    Most of us have already played MCM's "Storming Citadel" arc from the Aeon challenge so I was glad he gave me:
    The Audition -Arc ID #221240 to try out.

    Note: this is part 1 of a 2 part storyline that runs 6 total missions between the 2 arcs. We ran both parts.

    My feelings on them were: the story's solid and there's some great humor, but the mechanics seemed to get in the way at times.
    • Mission 1's outdoor map is no fun to do an object hunt on.
    • Mission 3 had an unfortunate spawn point for a destructible object that was in front of a door. The only way to get past and complete the mission was with teleport (luckily, Bubba had it).
    • Mission 5's chained objectives had us running from back to front over and over on the striga boat map (ugh.)

    Still, despite the mechanics it was a fun run. I really liked the custom groups in the final mission! Brawler was my fav Hope you had a great 40th, MCM!
  5. I love the extra long shots and jump cuts. Plus the voice over read is perfect.

    A great period piece. *salute*
  6. Something I've always found lacking: Gothic Buildings.

    Y'know, buildings with:
    • Arches
    • Spires
    • Stained glass windows
    • Gargoyles
    • Water spouts
    • Billowing smoke stacks

    Just be sure to leave plenty of flat corner perches for heroes to watch down over their city from.

    Oh! and put me down as a +1 on the Chinatown suggestion
  7. I'll be there Saturday. Was going to suggest we try the updated Old Dog New Trick and that new Little Clockwork that Could arc.
  8. I love the title of it, but the AV makes me wary to even give it a try. If I can muster up a team I'll give her a go.


  9. Oh, this outfit? It's just something I scrapped together.




    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  10. I think you're reading too much into it Zam. The PLAYERS clammoured for a revamp of Posi. There is no big conspiracy to make blueside better and ignore red.

    And, as for new content, see: Going Rogue, which caters to both sides. Which is likely the direction future development is heading.
  11. Thanks ZM, I don't know what I'd do without your Stylish Skin.
  12. Quote:
    Originally Posted by Sapphic_Neko View Post
    Longest i've gone without logging in a char is 800.ish days, but i have logged her in now O.o She was my first 50, had gotten bored with her.
    Wha..?!? Have you not heard of Day Jobs? Even my 'retired' characters log in every 21 days if for nothing else, to earn credit towards a new Day Job and use their current Drop Mission for some free prestige.


  13. Poor Ocho...he always gets picked last for Giant Monster Dodgeball.

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  14. Do you have a villain in range for the contact (20-29) or will we need to Ouro them?

    If we don't have someone that can run them from the contact, then everyone will need to be at least lvl 20 to run them thru Ouro.

    I'll be there, but my only Triumph villain has outlevelled the contact.
  15. Glad I could help I never would have guessed you've only been playing since March! That's impressive!

    Anyway, to combine multiple objectives go to the Captive Text & Dialog section of the objective. It's one of the optional tabs, just below Settings.

    Fill in the field for Navigation Text (Plural) with the exact same text for each captive ie. "teens to rescue."

    Fill in the field for Navigation Text (Singular) with what you'd like it to say when there's only 1 left ie. "Rescue the last teen."

    The MA automatically adds a number for each of the Plurals that are the same to the front of whatever you put in the Plural field. So, with 4 captives that all have the same Plural text the Nav bar would show: "4 teens to rescue." And when it got down to the last one it would say "Rescue the last teen."

    ta-da!

    Good luck and happy MArcing!
  16. Well, having read all the Twilight books (note I did not say they were good) and being a fan of parodies I just had to give this arc a play!

    The good:
    Costumes, bios, dialogue, & snark. There's a lot of good humor and fun-poking at the expense of insecure teenagers and the Twilight books. The first mission is especially good at providing not only humor, but a biting comentary on the derivitive work, as well.

    The bad:
    Mission Objective overload, tedious & repetitive missions, lack of player motivation, lack of real plot, unexplained story elements, inconsistent enemy difficulty, final mission is a defeat all on an outdoor map.

    Suggestions:
    • Combine mission objectives. Instead of listing each person to rescue, have the multiple objective names be "teens to rescue." So it will list in the nav bar as "4 teens to rescue." Also, shorten the other objectives to prevent the nav bar from getting so big.
    • Reduce the number of movie references. Almost all of mission 2 is the same gag about abs in the movie. Not only does it get old fast, but the movie hasn't been introduced to the player via the contact yet. Add to that, it conflicts with what the contact says in the Busy text in mission 4, where the contact mentions that they're planning to make movies.
    • Mix up the maps. Outdoor maps are already a pain and 3 of the 4 are outdoors. Then you use the same one twice...and 1's a defeat all. UGH. If you HAVE to use an outdoor map on M4, is there a Dark Astoria one you could use? It would at least make more sense for the Count, as the map you have now turns to daylight.
    • Give the player an heroic motivation. As it is, I'm sent on a mission to destroy shipments of legit books and manuscripts. It's a criminal act. The author and publisher of these books have done nothing wrong. The motivation of teaching these girls better taste in literature is too flimsy to make me commit a crime. Now, if these books were somehow tied to some evil magic that's been brainwashing kids, that's different. As it is, I'm doing this because I have a different opinion on the book and that's not a heroic thing to do.
    • Explain why these girls are in the warehouse. The player is originally sent to destroy the manuscript, but, upon entering, has to also save the girls. Huh?!? How did they get there? How do they keep getting back? I like their dialogue, backgrounds and my attempts to wean them off the book, but they need to have a reason to be there aside from "they're missing."
    • Flesh out the books' power. It's never explained how these characters come to life. How am I not surprised that character from a book have come to life and investigate their origins further? And what's the book/author/publisher's motivation for brainwashing these teens? There's a good opportunity to tie it into canon by making it all a mystic plot for souls or lonely mystics looking for cute chicks (which would give you a good excuse to swap an outdoor map for Oranbega) or introduce your own evil mastermind/group. Without some overarching plot it's just too tedious.
    • Less shipments of books to destroy. It just gets too tedious mission after mission. There were what, 9 shipments in the final mish?!? Ugh.
    • Remove Build Up or Aim from bosses. I soloed the whole arc on my lvl 50 blaster and noticed the minions & lts were a breeze, but the Bosses could pretty much 2 shot me. There needs to be a happier balance.
    • Where's the middle-aged housewife? Believe it or not, there's probably more rabid middle-aged Twihard moms out there than tweens. They really should show up somewhere.
    • Change the Souvenir to an object. Usually the souvenir gives a short summary of the arc and is an object kept to remember it by. A ripped out page of the original manuscript would be a good reminder of the awful story that should never see print again. Or a bracelet with wolf & diamond heart, or a Team Jack shirt, or anything that relates to the story.
    • Remove the defeat all. Seriously.

    All in all I felt it was a great start and a fun concept, I'd have given 3-4 stars but since it was currently unrated I didn't want to doom it to 4 star hell right off the bat. I'll try to play it again later if you make any changes and rate it then.
  17. I don't know, I didn't see a badge on him in that shot...
  18. <-- Is not square and will be there...or at least hollering in global.
  19. Awww shucks! Knew I shoulda gone with my 'no eye deer' joke...


  20. Finally, nightlife entertainment fit for a Prussian Prince!! RIDE THE AUTOMATON!! Every Tuesday night, exclusively at Pocket D, where the only plot we're hatching is FUN!!

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  21. So glad you put this back up, it's a great story and a fun arc. Can't wait to fire it up and see the update.
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    Awesome video!

    Side note: I feel bad for the current guy that does trailers. Seems like eveytime Sammy makes a post people feel the need to diss the poor guy, directly or indirectly.
    Yeah, there's nothing wrong with the official trailer, it's actually pretty good!

    People gotta remember the NC Soft guy is making his trailer for a different audience. Bob & Betty six-pack don't get excited about all the same things we do. And they don't have as intimate an understanding of the game as us.

    That's why Samuraiko's vids seem better to us, because she understands the way we think and adds in little details that we appreciate. Well, that, and she has mad skillz ;P
  23. Does this mean I get .05% more coal at X-Mas?
  24. Quote:
    Originally Posted by David Nakayama View Post
    Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

    So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

    Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.
    You could always just add bewbs as a chest piece option and a couple female-ish looking faces to the already existing Huge body type.

    Done.

    Of course, the only 'skirt' they'd get is the kilt, but it's a start.
  25. Heads up! I'll be missing saturday's normal team-up so I can do some spring cleaning with a yard sale. Punch a Nazi in the face for me!