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Posts
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Quote:A niche is just buying and selling the same thing in bulk.
Let's assume it's "not enough recipes drop". If you're buying at 1,000,023 and they're buying at 1,000,022 you get your 10 and they only get 20. They start buying at 1,000,024 and the next day you get zero and they get 30. Then you see the 1,000,024 in the history and you start buying at 1,010,024 - that will show THEM. Then they go to 1,500,000 and start selling at 3,800,000. You don't get yours, AND you don't sell the ones you have. That'll show YOU.
If you both have more pride than greed, you end up buying for 2 million, spending almost 1 million on fees, and selling for 3 million. Eventually someone backs off and the other one proudly surveys the ruins of a good business.
This may be happening to me in one of my niches. I took a break from the game for about a month and started up marketing when I came back. There is someone obviously buying the recipes and trying to undercut me on the sales.
They are in for a big surprise though. I was doing this pre I16 and buying up entire stocks of the recipe. So I have hundreds of the recipes stored and dozens of the enhancements crafted with what was much lower cost salvage. -
Quote:LostHalo has nailed it. The real problem with defenders lies in a crappy inherent, slow soloing speed (specifically for those sets with single target ally buff powers), and the AT's concept in the day and age of IOs and loot.
Many roles that defenders are designed (ie: supposed) to fill on teams are now done as well (or better) by IOs and set bonuses.
This.
The defenders inherent rewards them for playing badly or having a perma dead second account that they recall friend on. Even with a full suite of debuffs their damage output is so anemic you are most likely to be killed by real life interruption -
Quote:So how do you guys slot this power? Just asking so I can compare notes. This is for PvE of course
Seems like there many different ways to slot it, I see some folks slot it to ignore an end crash when they nuke, some others slot for +regen others are slotting for +recharge.
Which is the prefered method?
I go with 5 pieces of doctored wounds and maybe a level 50 accuracy enhancement. It all depends on how much global accuracy I have as I exemp down. Doctored wounds maxes out my heal and my recharge and it gives me a global 5% recharge bonus. Purely on paper it looks like if you want to get past the nuke crash, blues look much more reliable. -
Quote:This. ^^Given that they are played by a decent player who knows the AT and uses all the tools at their disposal? I think it should be fairly close, yes. I don't think that certain AT's should be able to completely ignore mez, while it cripples another.
The question is still just how bad is it. Some are saying its crippling others are saying you can ignore it. -
Quote:You're absolutely right. Defiance is all the status protection a blaster needs solo on basic difficulty. I ran repeated AE arcs against downgraded Malta Gunslingers using my Fire/EM blaster, and used no tactics whatsoever, and never even came close to being defeated. I charged up to every group and just spammed attacks. It required zero thought. Just Blaze, Flares, Fire Blast, repeat.
Just how did you manage that ? Tried that street sweeping in pi today (antimatter arc) and they repeatedly handed me my head -
Quote:Thats very impressive. Without being there you have managed to diagnose what went wrong and have it support your position despite all the evidence being contrary to that.
That's ,right Up there with the guy who in 2 years has never needed insps isn't aware that he is carrying them but tells people to use them to solve their problems even although he has no experience doing so.
Or the people on this thread that shout here about tools, then turn around and say use insps.
Just get past it the game has some tough spots they are there you get to live with them. If you don't want to deal with mez take a melee AT, or something with a Bubble. If you want some challenge but not more take a blaster. If you want something that has to work to deal with it and will suffer from it considerably more often take a controller defender and just be done.
Would It be nice to have a new class of IOs that provide mez protection for people that wanted it ? Sure but it would be mostly to laugh at people that wrecked their builds giving up things that were really useful to get something they didn't need at all.
Oh, and to the woman doing all the testing you are wasting your time honey. So I hope its fun for you.
Edit: Are to about
and a P.S. The market threads where someone gets up and proclaims how they have a lot of inf because they have basic values that no one else has and anyone who isnt happy about it are just leeching rabble have nothing on this thread. Thank you for the fine entertainment.
There is no evidence that Blue Morning was being self serving in his analysis. We all know what happens when you assume, here you can leave off the me part.
Panzerwaffen plays the game very well and you could certainly do worse than take any advice he was gracious enough to give you. While I disagree with him on this issue, its probably because he IOs out his toons very early while I don't even bother to enhance mine till they are in their teens.
I wouldn't do the testing if I wasn't happy doing it and found it enjoyable as a project on its own. -
Quote:I just have to say, this thread continues to be an apparently never-ending well of amusingly vapid -neg rep comments... I have gotten several lately on posts made weeks ago.
LOL I'll trade you the vapid comments you got for the threatening PM's people sent me. -
Quote:I think you are missing a bit of the ideas behind the testing procedure. The goal with each at is to have builds that have little to no overlap in how they deal with mez effects. In the case of the blaster its high recharge vs high defense. The point of "cherry picking" the maps is once again to isolate the factors affecting performance and to have as little overlap as possible.The reason I'm asking this isn't because I like starting fights. The reason I'm asking is because I find an upper bounds test on any AT that's probably IO'd out (no matter what) is probably not helpful to this discussion, unless you also define what all AT's shoudl be able to handle and what should be a really really hard test for AT's. The devs didn't think people would want to necessarily be able to solo at +5 non trivially for instance. I don't think you're interested in that, but finding out where you do think the cap where challenge should become non-trivial would help.
For instance, do you feel that an AT that's designed for team play should solo just as easily as one not designed for team play or team support?
What would be much much more helpful is some kind of actual demonstration that at what you deem as a trivial level of challenge AT's without passive mez protection suffer above and beyond what should be considered a trivial problem. Otherwise your test just demonstrates what you're capable of with your IO'd build on a map that you cherry picked against enemies that you've chosen. Which isn't helpful to the discussion of "Do Squishies need Mez protection to function in a solo situation that is supposed to be a trivial challenge for all AT's. -
That build explains much I suspect there are people unhappy with you for posting it.
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Quote:I am not sure I properly understand what you are asking.Is this what you consider a solo test for a character in CoH? Because it is certainly not what i might, at least not on a consistent character by character basis.
The point was to take toons of the various archetypes and run them through the same four maps at increasing levels of difficulty and see where they break down.
The maps I chose for this were Cimerora the wall, Unai Freaks (The sunken city one), Save warrior clan village, Levantera rescue the longbow soldiers.
I also wanted use more than one of each type of build for the AT for the blaster I had a high recharge build and a High defense type of build. The idea is that these maps break down into mezzing and non mezzing the different builds would have different ways of dealing with mez. By seeing how they perform it should be possible to tease out just how much effect mez is having on them.
After the tests were done I would be able to say, This is what the effect of having mez protection means for this AT using these tactics. The choice of freaks and rikti divides it up nicely between ranged and non ranged mez effects.
I really wanted a more objective answer than "Wahhh I am always dieing this needs to be fixed" or the counters "Lrn2play noob" and "I have been playing forever and never had a problem". I really don't care for seeing any of the above they have no place in any sensible discussion anywhere. -
Quote:1) no deaths and I don't recall being mezzed but could for sure that I wasn't
2) mainly recharge so rain is up asap, but has some ranged defence
Tactics are simple, target an Lt near the center of the group. aim+BU+Rain kills the minions, then single target to whittle down the Lts.
Thank You I just got done doing some checking on that map and why results might be so different.
I considered the following possibilities
1. The tactics you were using were much better suited than the ones I was using.
2. I might be executing my tactics badly.
3. Something else that I wasn't noticing because I wasn't looking for it
When I logged on to test I decided to detail out the spawns and the spawn composition.
What I found is this time around on +0x4 I got a bunch of spawns that consisted of 2x LTs and nothing else
When I was running the map prior to this there were no spawns that small all the spawns were in the 5-6 maybe with some 4s but I want counting the first time through.
Today there was one map without any of the spawns of 2 lts unfortunately it was the first point where I dropped and I hadn't thought to start counting the spawns till after
I did some counts on maps with spawns of 2 lts to see if the method needed to be changes
Run 1
17 spawns of 5
14 spawns of 6
7 spawns of 2
Run 2
16 Spawns of 5
18 Spawns of 2
10 spawns of 6
Run 3
22 spawns of 5
12 spawns of 6
13 spawns of 2
Spawn of 5 typically 3 Swiper minions 1 Smasher LT 1 Smasher LT
Spawn of 6 typically 1 Swiper LT 1 Smasher LT 2 Smasher Minions 1 Juicer Minion 1 Smasher minion
Spawn of 2 uniformly 2 smasher LTs no variance observed
So for this one it looks like its time to look for a map with more consistent spawns. -
Quote:First what are minimal issues ? I don't want to be nit picky here but this thread has gotten to the point where its revolving around exactly what is being said and what people's personal thresholds are.You mean the map I can happily routinely run with my blaster set for 3-4 with minimal issues ?
Admittedly he is an archer, so rain of arrows is a big part of this, but defeating foes is the #1 way to avoid mez.
What is your archer built for ?
A blaster built for defense should have no trouble running that map at least up to 5 if not 6 or 7. I know my fire/ment is more than capable of that.
My Archer which is built for recharge not defense starts to have significant issues at about 4. By significant issues I mean the overall kill rate drops significantly and she is getting mezzed very often.
Note both the above tests were run without using inspirations. The purpose being to determine what was happening. In the archers case two tactics were employed to deal with the mezzer and they were alternated.
1. For spawns with only 1 mezzer the mezzer was targed a rain of arrows launched at the spawn, a shocking bolt fired at the mezzer followed by either a psychic scream or a fistful of arrows.
2. With spawns of more than 1 mezzer Rain of arrows followed by alternatingly psy scream, fistfull of arrows or explosive arrow.
By way of significant issues
1. Mezzers that would revive, aggro and stun while the next spawn had been engaged but before they had been killed.
2. Spawns with a high percentage of mezzers that that would get in and start mezzing before they could be killed. -
Quote:Actually there is a very large section of time you do run on baseline, If you think about it I am sure it will come to you. And btw seeing as I have to keep repeating this, neither did I ask for an inherent status protection. Please look up to my post in response to clouded to see exactly how much my position is formed. It pretty much boils down to the idea that mezz is not handled consistently in the game and it may be possible to do better.
Yep. And I don't run on base difficulty either. Nor did I come here and post a thread asking for inherent status effect protection. -
Quote:Obviously a perception issue what may bother me may not bother you. I have seen you hit situations where you have taken a defeat from excessive mez.
I don't even know how to respond to this. Apparently much of this must simply come down to a matter of perception. All I can say is that in over 18 months of playing, with my original & namesake toon being a blaster, I have NEVER ONCE encountered a status effect situation solo on base difficulty that cannot be overcome without resorting to excessive inspiration usage.
Quote:OK, you're the one making the claim. Give me one specific example of a spawn that has "too many mezzers to deal with".
Quote:Because anyone claiming that part of the game (status effects) is too hard to deal with, while simultaneously wishing to run on increased difficulty settings is being hypocritical. More to the point, several people in this thread advocating status protection for squishies have claimed or implied that it was difficult to impossible to solo even on Heroic (or 0/x1/no bosses under the new system).
Quote:Clockwork have sleep effects, Vahz have immobs & stuns, CoT have all of the above plus holds. And the primary reason most of those are fairly trivial on those speed runs that we both have done plenty of times, is due to running on base difficulty. Which applies equally to the rest of the game. On base difficulty, opponents with status effects are trivially easy to deal with in 95% of situations.
Immobs are not an issue, sleeps are not either as the moment you take damage they are gone and neither of our toons run those with offensive toggles. The only issue is the cot holds and Cortex's confuse. Which oddly enough has killed me even though I had a breakfree by you fireballing me. -
Quote:Actually, in my tests where I'm running with a scrapper and blaster, both without mez protection on high mez groups my blaster spends a lot less time mezzed than my scrapper. Further more, solo, I've found that few spawns have more than 1 mezzer with a garrunteed stun. Even Malta really weren't that bad, because there were tools the blaster had that the scrapper did not to ensure that problem mobs could be taken care of rather fast. Scrappers simply don't. Adding mez protection on top of that is not only not necessary, but also not helpful to ask for. At this point in the balance game there's not much that needs to be changed drastically, and maybe that might change with some of the difficult content in Going Rogue, but right now the game simply isn't hard enough to warrant such a huge change in the way the AT system works.
I haven't gotten around to running the scrapper portion of my tests. Mostly because the question is so damn complex I am still working through the blaster portion. Then I have to do the defender and the controller, I probably wont bother with villains in depth, though I may run a few through the wall to get measurements for a baseline.
The big problem with this thread is that it started with a really really bad question. Mezz protection for all ? in terms of the game its almost completely meaningless. Dominators have mez protection /traps anything have mez protection. If you take Leaping power pool you get mez protection. This makes everyone who shouts out and says "NO NO NO Its an I win button" Look a bit like an idiot. It makes everyone who that its vital and game breaking not to have it look stupid as well.
For my tests what I have are 4 maps 2 with mezzing enemies 2 with non mezzing enemies and I have been running two different types of blaster My arch/ment which has a high recharge build, and stepping up the difficulty settings by steps of 2 in the number of opponents faced and and 1 on the plus level. I have also been looking for possible ouroboro arcs to see if I can establish baselines at levels lower than 50. If it sounds like much effort it is. The problem is if you don't do it and you dont have any numbers just what your impression is, its not much to talk about.
The only things I can say so far about mez in the game is its handled very inconsistently that there are circumstances where its a no win situation that for me was very unpleasant to deal with and there are circumstances where you can deal with it tactically. Also if you have a high defense build you can pretty much ignore the bulk of Mez that comes your way because it just doesn't connect.
In any case its very dependent on the numbers and type of enemy you are facing. It would be nice if you could say solo and lowest level is what things should be balanced around but that just ignores the realities. It ignores the fact that people play in teams and some team mates are better than expected and others are worse than expected. It ignores the fact people view not being able to up the difficulty to similar extents on different characters as a flaw
So far the only thing I am certain of is that the people taking dogmatic positions on either side are just not thinking things through. -
Quote:No, it's actually not. What Futurias portrays is pure exaggeration. I know you know better than that. I'm actually quite surprised you are taking the positions you are in this thread.
Quote:Any debate in this thread must be based around what a solo player would encounter on base difficulty settings.
I'd say the mere fact that you are proud of your blaster that can speed run Positron TF's solo while also claiming that squishies have difficulty dealing with status effects, pretty much invalidates your whole position. Not to mention coming across as a bit hypocritical.
Actually what futurias presents is relatively accurate. I was a little surprised to find that it was so but I actually took the trouble to check with a high level freak map, the one from Unai and one of the RWZ missions. You can have spawns where there are just too many mezzers to deal with they can and do occur often enough that breakfrees are not a viable option. Whats more it dealing with them is not an issue of skill its purely a matter of do you have the insps. I personally feel this game has enough zero skill elements in it already.
Second
Quote:Any debate in this thread must be based around what a solo player would encounter on base difficulty settings.
Third
Quote:I'd say the mere fact that you are proud of your blaster that can speed run Positron TF's solo while also claiming that squishies have difficulty dealing with status effects, pretty much invalidates your whole position. Not to mention coming across as a bit hypocritical.
Finally
Quote:I know you know better than that. I'm actually quite surprised you are taking the positions you are in this thread.
If you find yourself agreeing with people only because they are agreeing with you despite the fact they are using nonsense arguments you might want to double check your position. -
Quote:Taking your advice I did.Why don't you look back and read before posting. I was replying to the fact that someone used an immobilize on a mezzer rather than their big attacks. And that some people are so concerned on "missing".
So yes, those players aren't showing an understanding on how to play a blaster when they know immobilize will NOT take out mezzer and the mezzer is still free to attack and that they themselves are free to attack the lowly mins via DEFv2.0 since the mezzer is immobilized. Understand now?
Oh it is okay for them to say what is unpleasant instead? I see, so you are on the high horse now. It isn't. I "asked around" like you said, so I got the experience.
I will be simple for you then. Look at my fire/rad corr with OFFENSIVE toggles. When they are up, I clean the floor with mobs around me. A single mezz to drop those toggles, and I am in trouble. Now with status protection, I never have to worry about my toggle dropping while I am in mid-animation. I am completely safe. Or my thugs/PD MM. If my pets get in trouble and I can't heal them because I am mezzed, then my pets die and then me shortly afterwards. Now with status protection, I can keep on healing away in complete safety in BG mode. All in all, an I win button.
So status protection on top of the tools these so-called squishies without mezz protection have (debuffs, heals, buffs, and so forth) would be an I win button because almost nothing would hurt them once they get the powers in place (like the rad example above) - understand now?
What I found was you contradicting yourself and misstating your positions.
Quote:Quote:
Originally Posted by hedgehog_NA View Post
According to penny, mez protection IS an i win button. She said so.
Penny PA reply:"Trying reading and understanding again and not:"
Followed by
Quote:Notice how I mention curbstomping and minion in my posts? Giving ATs mezz protection eliminates mezzers from the game. My fire/rad corruptor (an AT without mezz protection) would be unstoppable if I never had to worry about her toggles dropping because I have mezz protection now, hence an I win button.
Or this gem
Quote:
Quote:Well, this shows me you never played a blaster. Please don't say you have otherwise you would know you can still attack with DEFv2.0. Yes, even mezzed, I am still on top of my game and use the other tools in the game to win. If I, on the rare occassion, run into bad luck and die, then what? NOTHING. It's a game remember.
Quote:So yes, those players aren't showing an understanding on how to play a blaster when they know immobilize will NOT take out mezzer and the mezzer is still free to attack and that they themselves are free to attack the lowly mins via DEFv2.0 since the mezzer is immobilized. Understand now?
Yes I do get to say what is unpleasant for me. -
Quote:See above. But good to see that arguing with people and positions that don't exist remains a popular past time on these boards.I agree. Stamina is not nearly as "mandatory" to play the game as most people seem to think it is. I have many characters that are in the upper 30s and 40s that do not have Stamina and do not have problems with Endurance during fights.
Conversely, when you ignore the numerous methods of dealing mezzing mobs and insist that mezzers are an insurmountable problem, you are also showing yourself to be rude and ignorant of what has been posted in the thread.
I suppose I could have made that the TL;DR version and just say Pot meet Kettle. -
Quote:incase you haven't read any of the thread, which i believe you haven't, i have been one of the ones who has given many a solution to dealing with mezzers. you are one of the ones who is insisting that mezzes are imsurmountable. you choose to disregard any of the solutoins that have been given to you and keep whining. if you have been around for as long as you say you have, then you should already know what can be done to deal with the mezzers. as for the saying something long enough line of bs, maybe you are the one who should be asking yourself if that is what you believe.
Must be nice to have a group you feel the need to fight on the boards. For the sake of clarity and accuracy I have said mezzes pose a difficulty for some squishies not all and having an optional means of gaining passive protection for them would not be game breaking.
I have also run tests that are still incomplete on the effect that mezzes have on the speed of squishies performance and those of ATS running similar content.
You have both misstated my position and accused me of whining so please understand why I consider you to be rude. -
Quote:When you resort to describing someone that disagrees with you as a whiner you have stepped over the line into the land of RUDE thank you very much. The rest of your post is little more than learn to play. Which is a complete failure to listen to what has been said in this thread in terms of what is available and what might be done. Its as if you believe that if you say something often enough and loud enough anyone that disagrees with it must be wrong.actually it's not rude or ignorant. it is telling people who whine that they want an easier game to actually use the tools they have been given for dealing with a situation. in fact the only ones that are being rude and ignorant are the ones who fail to listen to the advice and keep insisting that mez is a problem or advocating that melee should have their mez protection removed or dropped down. with so many of us saying that there is no problem and so little of you saying there is, then maybe it is really time to look at how you approach spawns on your squishies.
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Quote:I have seen you tell people what is and isn't unpleasant. Your single response is learn the joys of defiance 2.0 and whenever someone disagrees with you you tell them they need to play the at.As are your replies being just as rude, hence my replies. You jumped on for no reason. It is not obvious I don't need play a blaster, have mine from July 2004 TYVM, plus a large number of so-called squishies w/o mezz protection. So yes, learn to play is very appropriate.
What this thread has shown is that Mezz protection is not an I win/I lose button. We have had examples of squishies with melee protection in various forms (Dominators/ Masterminds/ Blasters) it is obviously not an I win button for them. We have had examples of Melees without mezz protection (/Fire) and for them it hasn't been an I lose button.
So yes when you jump on your High Horse and tell people learn to play or that they want an i win button its rude and just plain ignorant of what has been posted in the thread. -
Quote:But the role of tankers, etc. is the ACTIVELY draw that aggro. My emp standing in back may get mezzed, but I am not drawing it to me. Understand now?
Odd, all the blasters I have seen and even the all blaster TFs that I have been on with my blaster are more closer to reality (like the all blaster LGTF we have completed - any mezzers in that TF by any chance?)
So I am ahead of you there and "asked around" before I posted.
And again, it isn't unpleasent to die from mezzing like you are making it sound. Maybe if you played a blaster, you would know about DEFv2.0 - you can still attack and defeat mobs. That is reality.
You keep saying this over and over to people that apparently do play blasters. I know I certainly do play blasters and have done some interesting things with them.
Let me just look over my blasters
Black Leather Angel PSI/Ment/Munitions 50 Protector
Megaera Fey Arch/Ment/Elec 50 Protector
Psi Phyre Fire/Ment/Force 50 Protector 1:18 Positron run solo no deaths I14,Pylon solo in 7 minutes
Modesty Saint AR/Ment/Elec 50 Protector
Icy Tone Ice/Ice/Cold 50 Protector
Tammy Gunn' Ar/Em/Munitions 50 Protector
Artemis Fey Arch/Dev 34 Protector
Energy Gail Sonic/Energy/Cold 50 Protector
Icy Meme Ice/Ment/Elec 50 Freedom
Now all I can say is so far your argument consists of being rude and telling people learn to play when its pretty obvious that you need to play a blaster a little more yourself. -
Quote:If you get a spawn of 1 mezzing lt and 2 non mezzing minions its the exception not the rule.If I were fighting a spawn of 1 mezzer, and 2 minions, on a psi/psi blaster, I would open with Aim+Buildup Will Domination on the mezzer, followed with TK blast, those (on a defender, I believe it's the same on a blaster) register their damage one after the other in this fashion and will domination's sleep still takes effect. That should either kill the lieutanant, or take him down enough so that if he mezzes you he's out of hte fight with the sleep, you can then take down the 2 minions with the first two attakcs until the mez is done, at which point, you can mop up the floor witht he rest. Both are better openers solo than Psi nado and Psi Scream.
In the situation you describe it would have to be tk blast then will dom as any damage will break the sleep. -
Quote:Ok in his case, which is a case I know well because its my first, my namesake, and one that I leveled up well before everything got much easier, his choices for high damage alpha are psy scream and psy tornado and they just don't cut it even with aim and build up. The only technique i have found that is close to effective with dangerous spawns while soloing is pulling off individuals and defeating the spawn in detail.Bad decisions like opening with a comparatively low damage immoblize on a mezzer instead of an APP hold, or a high damage alpha followed up by the second heaviest hitter which you should be able to queue and get off before the mezzer lands the first mez.
I don't really know why you would do it any other way.
Edit: He could use psychic shockwave and tornado but that would be very silly. -
Quote:What bad decisions would that be ? I ask because I prefer to know just what I am replying to before I do so. Its so much nicer to have specific points to respond to rather than trying to hit vague clouds of allegations with pillows of generalities.Actually, I found the situation Futurias presented to be indicative only of someone who made bad decisions while playing a blaster. Hell, soon I'm going to do Rularru without mez protection, because so far I've had no problem with 3 minion or 1 lieutenant 1 minion spaws at +2.
When you do the Rularu please post your death rate, also please post your time. What you consider fine may not be what other people consider fine.