Slotting Psy Drain


B_L_Angel

 

Posted

So how do you guys slot this power? Just asking so I can compare notes. This is for PvE of course

Seems like there many different ways to slot it, I see some folks slot it to ignore an end crash when they nuke, some others slot for +regen others are slotting for +recharge.

Which is the prefered method?



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Posted

Quote:
Originally Posted by Chrome_Family View Post
So how do you guys slot this power? Just asking so I can compare notes. This is for PvE of course

Seems like there many different ways to slot it, I see some folks slot it to ignore an end crash when they nuke, some others slot for +regen others are slotting for +recharge.

Which is the prefered method?
I assume you mean Drain Psyche?

I 4 slot it with: 2 recharges, Theft of Essense Healing/Recharge, Theft of Essense +endurance proc

I've got a lot of global accuracy and I tend to use aim before DP... otherwise I'd probably add accuracy in it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I assume you mean Drain Psyche?

I 4 slot it with: 2 recharges, Theft of Essense Healing/Recharge, Theft of Essense +endurance proc

I've got a lot of global accuracy and I tend to use aim before DP... otherwise I'd probably add accuracy in it.
Bah yeah sorry when I made this post I was just waking up yes Drain Psyche.

Thanks for the reply



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

On my Psi/MM I have it slotted in the following way:

Theft of Essence - Acc/Heal
Touch of Nictus - Acc/Heal
Doc Wounds - Hea/Rech
Harm Healing - Heal/Rech
Numina - Heal/Rech
Miracle - Heal/Rech

It gives the power 46%, 101% healing, and 93% recharge.

With the amount of recharge my build has I use DP similar to a Regen Scrapper using Instant Healing.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I assume you mean Drain Psyche?

I 4 slot it with: 2 recharges, Theft of Essense Healing/Recharge, Theft of Essense +endurance proc

I've got a lot of global accuracy and I tend to use aim before DP... otherwise I'd probably add accuracy in it.

Doesnt the theft proc give your TARGET the end boost?


 

Posted

Touch of the Nictus is alright, and the two Theft of Essence that include recharge are OK. I still prefer the older sets for Drain Psyche.

Drain Psyche Level 20 – PBAoE Attack (no damage) which debuffs foe regen and recovery while greatly increasing your own regen and recovery. This has a fast and sparkly animation and will help you fill up both your green and blue bars. You have to run into melee and center yourself in a nice big spawn to get maximum effect, but under most circumstances hitting even just 3 or 4 enemies will be fine. I highly recommend taking this power, it is useful for almost every playstyle. This power can replace Stamina and/or other endurance saving techniques or it can compliment Stamina so you have nigh on endless endurance. If you slot for End Mod, and use this just before a nuke in a large enough crowd of baddies, you can negate the –recovery and start recovering endurance right after your nuke, although I do not recommend bothering to go that route. The –regen is also useful against tougher targets, and the –recovery can be useful if you have Electric as your primary.
Mid-level slotting – 1 Acc, 2 or 3 recharge, 1 or 2 Heal – Franken-slotting the cheaper Heal sets (Heal/Recharge and Heal/End/Recharge) is a good idea, you can skip the Acc if you plan to generally use Aim or Concentration beforehand
Late Slotting – 1 Acc, 3 Rec, 2 Heal
Useful Sets – This power has a lot of set options between Heal and End Mod sets. You can mix and match for some very nice set bonuses, while maxing out your heal and recharge enhancing or you can mix and match to get really good values for many of the things you can enhance.

  • 2 Efficacy Adaptor (Acc/Rech, Acc/End Mod/Rech), 3 Numina’s (Heal/Rech, Heal/End/Rech, Heal), and a Harmonized Healing (Heal/Rech) yields good Acc, ED capped Rech and Heal and some minor End Red and End Mod enhancing. You also get +12% regen and +3% HPs.
  • 1 Acc, 5 Doctored Wounds yields great enhancement value and gets you the +5% recharge bonus.
  • 1 Efficacy Adaptor (Acc/End Mod/Rech), 1 Performance Shifter (Acc/End Mod/Rech), 3 Heal/End/Rech (any sets), 1 Heal (match one of the Heal/End/Rech sets or just a common IO) yields ED capped Rech and Heal, great End Red (while not a priority, IME, it can come in handy since this power costs 13 endurance base), and good Acc and End Mod enhancement. (this slotting yields about 10 SOs worth of enhancing)
  • 3 Numina’s (Heal/Rech, Heal/End/Rech, Heal) and 3 Miracle (Heal/Rech, Heal/End/Rech, End/Rech) yields ED capped Rech and Heal and great End Red, and +12% regen, +2.5% recovery, and +3.75% HPs


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Posted

Quote:
Originally Posted by Chrome_Family View Post
So how do you guys slot this power? Just asking so I can compare notes. This is for PvE of course

Seems like there many different ways to slot it, I see some folks slot it to ignore an end crash when they nuke, some others slot for +regen others are slotting for +recharge.

Which is the prefered method?

I go with 5 pieces of doctored wounds and maybe a level 50 accuracy enhancement. It all depends on how much global accuracy I have as I exemp down. Doctored wounds maxes out my heal and my recharge and it gives me a global 5% recharge bonus. Purely on paper it looks like if you want to get past the nuke crash, blues look much more reliable.


 

Posted

I have two Acc/Heal, a Heal/Rech, two EM/Rech and an Acc/EM/Rech in mine.
With level 50 IO's (Except for one Acc/Heal), Acc, Heal, EM, and Rech are all nicely into ED.