Avatea

Assistant Community Manager
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  1. Avatea

    Bulles Fopiennes

    Vos bulles vont me manquer ! Merci de nous en avoir régalé pendant si longtemps !
  2. Quote:
    Originally Posted by Thrillseeker View Post
    And I am wondering who will be in this new band....
    Well done for figuring out that I hadn't made a typo and that it was actually to announce the grand debut of the Paragon Studios Band!

    Well, as soon as we've figured out what music we're playing. Somehow nobody seems to be in favour of doing K-Pop as I had suggested...
  3. As the launch of City of Heroes Freedom™ draws nearer, we wanted to thank all of you who started your super powered adventures in our universe through our free Trial program. Some of you were drawn to City of Heroes®' amazing character customization options and flashy spandex costumes, others followed friends and relatives or simply wanted something different, and the Trial program was the perfect first step!

    With City of Heroes becoming available for free by the end of the year, free trials are however no longer necessary and we are planning to retire the Trial program on August 17, 2011.

    What does this mean?
    • No new free trials will be able to be created starting August 17, 2011 BUT all free trials started prior to that date will run through completion, even if the end of the trial falls after August 17, 2011.
    • This also means that the current "Refer a Friend" program that utilizes trials will be discontinued. We will be introducing a brand new program in the coming weeks so stay tuned for more information on this!
    The City of Heroes Trial program may be coming to an end, it is a new beginning with City of Heroes Freedom and the choices it will give you!


    Join in the Community discussion now!
  4. As the launch of City of Heroes Freedom™ draws nearer, we wanted to thank all of you who started your super powered adventures in our universe through our free Trial program. Some of you were drawn to City of Heroes®' amazing character customization options and flashy spandex costumes, others followed friends and relatives or simply wanted something different, and the Trial program was the perfect first step!

    With City of Heroes becoming available for free by the end of the year, free trials are however no longer necessary and we are planning to retire the Trial program on August 17, 2011.

    What does this mean?
    • No new free trials will be able to be created starting August 17, 2011 BUT all free trials started prior to that date will run through completion, even if the end of the trial falls after August 17, 2011.
    • This also means that the current "Refer a Friend" program that utilizes trials will be discontinued. We will be introducing a brand new program in the coming weeks so stay tuned for more information on this!
    The City of Heroes Trial program may be coming to an end, it is a new beginning with City of Heroes Freedom and the choices it will give you!
  5. The Live European and North America City of Heroes servers will be offline for a short maintenance on Friday, August 12, 2011.

    Start Time: 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 p.m. BST / 15:00 CEST
    Expected Duration: 1 hour
    Expected Finish Time: 7:00 a.m. PDT / 10:00 a.m. EDT / 3:00 p.m. BST / 16:00 CEST


    This is just a short but necessary maintenance and as such no patch note will be available.

    We apologise for the inconvenience and thank you for your patience!
  6. We like mixing things up a little when it comes to the Intrepid Informer. One week we'll be telling you about missions, the next we'll offer you an insight into new features, and sometimes we'll enjoy giving you a sneak peek into new earth shattering powers.

    This week is definitely a case of shattering powers although not of the earth sort. It is time to let our ingenious Powers specialist Phil "Synapse" Zeleski share with you an insight and a few tips and tricks about the Time Manipulation Power Set!


    Introduction to Time Manipulation
    by Phil "Synapse" Zeleski


    Hello. Phil "Synapse" Zeleski here to talk to you all about the new support set Time Manipulation and go into detail on each individual power within the set. This power set is a primary power set choice for Defenders and a secondary power set choice for Controllers, Corruptors and Masterminds. This power set is a sort of jack of all trades. It can heal, buff, debuff and even control foes. Time Manipulation brings a new mechanic to the table with the Accelerated and Delayed effects. Accelerated is placed on an ally when Temporal Selection is used. Allies benefitting from Accelerated will receive additional healing from Temporal Mending and Chrono Shift. Delayed is placed on foes when they are struck by Time Crawl. While Delayed all offensive powers within the Time Manipulation set are more powerful than normal.

    Powers

    Below is a list of powers found within the Time Manipulation power set as well as their short description, long description and some designer notes. Keep in mind that these powers and their descriptions are subject to change through our beta process.

    Time Manipulation

    By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection.

    Time Crawl
    Ranged Foe, -Speed, -Recharge, -Regen, Special

    You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed. Recharge: Long

    Designer's Comments: Time Crawl is pretty critical to the set. It places the "Delayed" status on your target causing other Time Manipulation offensive powers to be more effective than normal. That aside, it provides an excellent debuff to the target's regeneration, movement and attack rate.

    Temporal Mending
    PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)




    You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Temporal Mending will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone. Recharge: Long

    Designer's Comments: Temporal Mending is a fantastic heal. It has a decent upfront heal that happens instantly and then a moderate healing over time effect to all nearby allies. Not only that, but it also grants the user a small amount of resistance to slows and regeneration debuffs. The catch is that it has a much longer recharge time than similar team heals. This power will have a 50% bonus when affecting targets that have the Accelerated effect.

    Time's Juncture
    Toggle: PBAoE Foe (-Damage, -Speed, -To Hit)

    You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these affects increased. Recharge: Slow

    Designer's Comments: When it comes to boosting survivability, Time's Juncture takes the cake for the set. It significantly weakens incoming damage from nearby foes by both reducing the enemies' damage and their chance to hit. This allows the player to get into the thick of combat more easily than some other power sets. This power is 20% more effective when used on targets suffering from the Delayed effect.

    Temporal Selection
    Ally, +Damage, +Recharge, +Regeneration

    You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Accelerated effect on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased. Recharge: Very Long

    Designer's Comments: Temporal Selection is another pivotal power. Not only does it significantly boost the target's damage, attack rate and regeneration, but it also applies the Accelerated effect. This special effect will cause affected allies to receive a 50% bonus from Temporal Mending and Chrono Shift.

    Distortion Field
    Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold



    You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased. Recharge: Very Long

    Designer's Comments: Distortion Field is an example of a control power available to the set. What's great about it is that it can hold lesser foes briefly and to make sure there's a greater chance of this hold happening, their movement speed is reduced keeping them in the Distortion Field longer. To top it off, it also reduces their attack speed. That means less damage coming at the caster and their allies. This power's chance to hold is increased by 50% on targets that are Delayed.

    Time Stop
    Ranged Hold, Foe -Regen, -Heal

    You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold; however its benefits are brief. Recharge: Long

    Designer's Comments: Time Stop is a unique hold power in that it can even lock down bosses, who normally require two applications of holds powers. This will only occur if the boss is also Delayed. Targets affected by this power, regardless if they're actually held or not will have their regeneration rate significantly reduced as well as have any incoming healing diminished as well.

    Farsight
    PBAoE Team, +To-Hit, +Defense(All), +Perception



    You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time. Recharge: Very Long

    Designer's Comments: Farsight is the quintessential buff power for the set. It provides a good sized boost to defense to all nearby allies as well as a moderate increase to chance to hit, what's not to like about that?

    Slowed Response
    Ranged (Targeted AoE), Foe -Defense, -Resistance



    You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense and damage resistance. A target affected by Time Crawl will suffer from a more powerful effect. Recharge: Very Long

    Designer's Comments:
    Slowed Response is a great for weakening enemies' defenses. This is useful when your party needs to deal additional damage to a group or to soften up some foes with tough defenses. Slowed Response's potency is increased by 20% if used on Delayed targets.

    Chrono Shift
    PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery



    You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance. Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone. Recharge: Very Long

    Designer's Comments: Chrono Shift is a tremendously useful buff for all nearby allies. It can help you recover from a nasty situation where massive damage has been dealt or your team's endurance has been sapped. Alternatively it can be used preemptively so your allies have a heal over time effect when they enter combat. Regardless of how you use it Accelerated targets will gain a +50% bonus to the healing they receive and all targets will receive a hefty bonus to their recharge. This includes the caster. This can really take the sting out of the long cooldown on this and other powers within the Time Manipulation set. However, this power has a very long cooldown time.

    Tips and Tricks

    Below are some tips and tricks that may suit your play style. This is by no way the definitive method to playing this power set. These are merely designer observations from both designing the set and playing it extensively.
    • Defensively, Time Manipulation is best suited for proactive use. So, pop your heal over time powers in between fights, that heal over time can spill over into the beginning of the next combat, which means additional damage mitigation. That said, both Temporal Mending and Chrono Shift can help keep a Team or League on their feet, although their long recharge times make this a bit trickier than with other sets with team heals.
    • Use Time Crawl often and early on targets that pose the greatest threats to your party. So, Bosses, Elite Bosses and Arch Villains make great victims of this power. This means that they're not only attacking less (thus dealing less damage), but also regenerating less health over time in combat. Getting as many targets that can suffer from Delayed as possible, thus empowering your debuffs, is key!
    • Use Temporal Selection on allies that you need to keep alive and/or those you want to deal more damage. It will place Accelerated on your allies causing Temporal Mending and Chrono Shift to heal for significantly more health.
    • If you've got Time's Juncture slotted for To Hit Debuffs and you have Farsight running on yourself you can likely charge into the thick of combat and survive better than other support sets. This is due to Time's Juncture -To Hit and -Damage debuffs and Farsight's synergistic Defense buffs.
    • You can lock down bosses with Time Crawl and Time Stop. As Time Crawl will apply Delayed on the foe which causes Time Stop's hold effect to be strong enough to stop most bosses. Be mindful of the hold's duration as it is brief when used on tougher targets.
    • Don't underestimate the effectiveness of a well placed Distortion Field. Using it at a choke point can devastate a group of enemies as they'll be forced to slog slowly through a field that reduces their movement, attack rate and even has a chance to hold them briefly.
    • Lastly, you can benefit from other Time Manipulation character's Accelerated and Delayed effects! This means that your heals will be more effective on allies that are affected by other characters' Accelerated effects and your debuffs will be more effective on foes that are affected by other characters' Delayed effects.

    Themes

    When determining the visual themes for the power set we decided to stick with more abstract shapes like swirls, portals and motion lines instead of going with very specific themes like clocks. The reason for this is that we really want our power sets to fit a greater number of character themes than simply "Time Guy". Maybe your character traverses time and space through use of artifacts or mere force of will, perhaps they are an alien who would not use clocks, maybe they're a hero from the distant future sent back in time to accomplish a task. One great thing about this power set is that it can easily fit into most origins and due to its visual themes can fit into a greater number of character concepts. Whether you're a time traveling wizard, a steam-punk master of highly advanced clockwork, an alien who can fold time and space, or just about anything else you can dream up this power set will accommodate your time traveling needs!

    Phil "Synapse" Zeleski

    Join in the Community discussion now!
  7. We like mixing things up a little when it comes to the Intrepid Informer. One week we'll be telling you about missions, the next we'll offer you an insight into new features, and sometimes we'll enjoy giving you a sneak peek into new earth shattering powers.

    This week is definitely a case of shattering powers although not of the earth sort. It is time to let our ingenious Powers specialist Phil "Synapse" Zeleski share with you an insight and a few tips and tricks about the Time Manipulation Power Set!


    Introduction to Time Manipulation
    by Phil "Synapse" Zeleski


    Hello. Phil "Synapse" Zeleski here to talk to you all about the new support set Time Manipulation and go into detail on each individual power within the set. This power set is a primary power set choice for Defenders and a secondary power set choice for Controllers, Corruptors and Masterminds. This power set is a sort of jack of all trades. It can heal, buff, debuff and even control foes. Time Manipulation brings a new mechanic to the table with the Accelerated and Delayed effects. Accelerated is placed on an ally when Temporal Selection is used. Allies benefitting from Accelerated will receive additional healing from Temporal Mending and Chrono Shift. Delayed is placed on foes when they are struck by Time Crawl. While Delayed all offensive powers within the Time Manipulation set are more powerful than normal.

    Powers

    Below is a list of powers found within the Time Manipulation power set as well as their short description, long description and some designer notes. Keep in mind that these powers and their descriptions are subject to change through our beta process.

    Time Manipulation

    By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection.

    Time Crawl
    Ranged Foe, -Speed, -Recharge, -Regen, Special

    You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed. Recharge: Long

    Designer's Comments: Time Crawl is pretty critical to the set. It places the "Delayed" status on your target causing other Time Manipulation offensive powers to be more effective than normal. That aside, it provides an excellent debuff to the target's regeneration, movement and attack rate.

    Temporal Mending
    PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)




    You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Temporal Mending will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone. Recharge: Long

    Designer's Comments: Temporal Mending is a fantastic heal. It has a decent upfront heal that happens instantly and then a moderate healing over time effect to all nearby allies. Not only that, but it also grants the user a small amount of resistance to slows and regeneration debuffs. The catch is that it has a much longer recharge time than similar team heals. This power will have a 50% bonus when affecting targets that have the Accelerated effect.

    Time's Juncture
    Toggle: PBAoE Foe (-Damage, -Speed, -To Hit)

    You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these affects increased. Recharge: Slow

    Designer's Comments: When it comes to boosting survivability, Time's Juncture takes the cake for the set. It significantly weakens incoming damage from nearby foes by both reducing the enemies' damage and their chance to hit. This allows the player to get into the thick of combat more easily than some other power sets. This power is 20% more effective when used on targets suffering from the Delayed effect.

    Temporal Selection
    Ally, +Damage, +Recharge, +Regeneration

    You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Accelerated effect on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased. Recharge: Very Long

    Designer's Comments: Temporal Selection is another pivotal power. Not only does it significantly boost the target's damage, attack rate and regeneration, but it also applies the Accelerated effect. This special effect will cause affected allies to receive a 50% bonus from Temporal Mending and Chrono Shift.

    Distortion Field
    Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold



    You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased. Recharge: Very Long

    Designer's Comments: Distortion Field is an example of a control power available to the set. What's great about it is that it can hold lesser foes briefly and to make sure there's a greater chance of this hold happening, their movement speed is reduced keeping them in the Distortion Field longer. To top it off, it also reduces their attack speed. That means less damage coming at the caster and their allies. This power's chance to hold is increased by 50% on targets that are Delayed.

    Time Stop
    Ranged Hold, Foe -Regen, -Heal

    You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold; however its benefits are brief. Recharge: Long

    Designer's Comments: Time Stop is a unique hold power in that it can even lock down bosses, who normally require two applications of holds powers. This will only occur if the boss is also Delayed. Targets affected by this power, regardless if they're actually held or not will have their regeneration rate significantly reduced as well as have any incoming healing diminished as well.

    Farsight
    PBAoE Team, +To-Hit, +Defense(All), +Perception



    You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time. Recharge: Very Long

    Designer's Comments: Farsight is the quintessential buff power for the set. It provides a good sized boost to defense to all nearby allies as well as a moderate increase to chance to hit, what's not to like about that?

    Slowed Response
    Ranged (Targeted AoE), Foe -Defense, -Resistance



    You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense and damage resistance. A target affected by Time Crawl will suffer from a more powerful effect. Recharge: Very Long

    Designer's Comments:
    Slowed Response is a great for weakening enemies' defenses. This is useful when your party needs to deal additional damage to a group or to soften up some foes with tough defenses. Slowed Response's potency is increased by 20% if used on Delayed targets.

    Chrono Shift
    PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery



    You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. When Chrono Shift is activated, you and nearby allies will immediately recover a portion of your health and endurance. Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health and recover endurance. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone. Recharge: Very Long

    Designer's Comments: Chrono Shift is a tremendously useful buff for all nearby allies. It can help you recover from a nasty situation where massive damage has been dealt or your team's endurance has been sapped. Alternatively it can be used preemptively so your allies have a heal over time effect when they enter combat. Regardless of how you use it Accelerated targets will gain a +50% bonus to the healing they receive and all targets will receive a hefty bonus to their recharge. This includes the caster. This can really take the sting out of the long cooldown on this and other powers within the Time Manipulation set. However, this power has a very long cooldown time.

    Tips and Tricks

    Below are some tips and tricks that may suit your play style. This is by no way the definitive method to playing this power set. These are merely designer observations from both designing the set and playing it extensively.
    • Defensively, Time Manipulation is best suited for proactive use. So, pop your heal over time powers in between fights, that heal over time can spill over into the beginning of the next combat, which means additional damage mitigation. That said, both Temporal Mending and Chrono Shift can help keep a Team or League on their feet, although their long recharge times make this a bit trickier than with other sets with team heals.
    • Use Time Crawl often and early on targets that pose the greatest threats to your party. So, Bosses, Elite Bosses and Arch Villains make great victims of this power. This means that they're not only attacking less (thus dealing less damage), but also regenerating less health over time in combat. Getting as many targets that can suffer from Delayed as possible, thus empowering your debuffs, is key!
    • Use Temporal Selection on allies that you need to keep alive and/or those you want to deal more damage. It will place Accelerated on your allies causing Temporal Mending and Chrono Shift to heal for significantly more health.
    • If you've got Time's Juncture slotted for To Hit Debuffs and you have Farsight running on yourself you can likely charge into the thick of combat and survive better than other support sets. This is due to Time's Juncture -To Hit and -Damage debuffs and Farsight's synergistic Defense buffs.
    • You can lock down bosses with Time Crawl and Time Stop. As Time Crawl will apply Delayed on the foe which causes Time Stop's hold effect to be strong enough to stop most bosses. Be mindful of the hold's duration as it is brief when used on tougher targets.
    • Don't underestimate the effectiveness of a well placed Distortion Field. Using it at a choke point can devastate a group of enemies as they'll be forced to slog slowly through a field that reduces their movement, attack rate and even has a chance to hold them briefly.
    • Lastly, you can benefit from other Time Manipulation character's Accelerated and Delayed effects! This means that your heals will be more effective on allies that are affected by other characters' Accelerated effects and your debuffs will be more effective on foes that are affected by other characters' Delayed effects.

    Themes

    When determining the visual themes for the power set we decided to stick with more abstract shapes like swirls, portals and motion lines instead of going with very specific themes like clocks. The reason for this is that we really want our power sets to fit a greater number of character themes than simply "Time Guy". Maybe your character traverses time and space through use of artifacts or mere force of will, perhaps they are an alien who would not use clocks, maybe they're a hero from the distant future sent back in time to accomplish a task. One great thing about this power set is that it can easily fit into most origins and due to its visual themes can fit into a greater number of character concepts. Whether you're a time traveling wizard, a steam-punk master of highly advanced clockwork, an alien who can fold time and space, or just about anything else you can dream up this power set will accommodate your time traveling needs!

    Phil "Synapse" Zeleski

    Join in the Community discussion now!
  8. Since the announcement of City of Heroes Freedom™ and Issue 21, we've been getting a lot of questions about features and functionalities that will make it into the game. Well, it is now time for you to experience all those changes first hand, for the VIP Beta for City of Heroes Freedom and Issue 21 is starting at 4:00 p.m. PDT ( 7:00 p.m. EDT / 12:00 a.m. BST / 1:00 CEST) on August 9 (August 10 in Europe)!

    If you've never accessed our Beta server before or need a refresher, get the latest set of instructions to install it here.

    Once that's done, delve into the next evolution of City of Heroes starting from the new Character creator and its myriad of improvements and additions, straight into the brand new combined tutorial and the updated Atlas Park and Mercy Island!

    And while you're at it, browse through the Paragon Market™ as well as the brand new Paragon Rewards system that supersedes the Veteran Program!

    City of Heroes Freedom and Issue 21: Convergence have so much to offer, you will want to make sure you check our Issue 21 Overview page as well as our City of Heroes Freedom mini-site before embarking on the Beta adventure.

    We're looking forward to seeing you on the Beta server!

    Join in the Community Discussion now!
  9. Since the announcement of City of Heroes Freedom™ and Issue 21, we've been getting a lot of questions about features and functionalities that will make it into the game. Well, it is now time for you to experience all those changes first hand, for the VIP Beta for City of Heroes Freedom and Issue 21 is starting at 4:00 p.m. PDT ( 7:00 p.m. EDT / 12:00 a.m. BST / 1:00 CEST) on August 9 (August 10 in Europe)!

    If you've never accessed our Beta server before or need a refresher, get the latest set of instructions to install it here.

    Once that's done, delve into the next evolution of City of Heroes starting from the new Character creator and its myriad of improvements and additions, straight into the brand new combined tutorial and the updated Atlas Park and Mercy Island!

    And while you're at it, browse through the Paragon Market™ as well as the brand new Paragon Rewards system that supersedes the Veteran Program!

    City of Heroes Freedom and Issue 21: Convergence have so much to offer, you will want to make sure you check our Issue 21 Overview page as well as our City of Heroes Freedom mini-site before embarking on the Beta adventure.

    We're looking forward to seeing you on the Beta server!
  10. The Live European and North America City of Heroes servers will be offline for a publish on Tuesday, August 9, 2011.

    Start Time: 4:00 a.m. PDT / 7:00 a.m. EDT / 12:00 p.m. BST / 13:00 CEST
    Expected Duration: 2 hours
    Expected Finish Time: 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 p.m. BST / 15:00 CEST

    Patch notes will be available in the Patch Notes section of the City of Heroes website as soon as possible after this downtime.

    We apologise for the inconvenience and thank you for your patience!
  11. Oh the choice of today's arc was certainly more random than previously but we will be testing one of her arcs soon
  12. Any Dev Choice worthy arc will obviously not be discarded, fret not! Dr. Aeon may not post them all at once though

    As for today's AE run, Freitag and I visited Infinity and gathered a very colourful team to run "The Time Bandits" by IantheM1. The arc was fun to run and the story itself was well thought out. There were a lot of the same NPCs visually speaking, but the variety of maps used throughout the story did offset that and the clues were really a great read!

    Now he's a great screenshot of our team!



    P.S.: Who said I should adjust my graphics settings?
  13. Some of us are already on the Training Room! The stress test is going ahead as planned See you on the Training Room!
  14. We will be performing a maintenance on the City of Heroes websites between 1:00 p.m. PDT (4:00 p.m. EDt / 9:00 p.m. BST / 22:00 CEST) and 5:00 p.m. PDT (8:00 p.m. EDt / 1:00 a.m. BST / 2:00 CEST) on Thursday, August 4.

    As a result, you may be experiencing intermittent outages and may be unable to access our North American and European City of Heroes websites.

    Please note that our Going Rogue websites and Official Forums will remain unaffected by the maintenance, and you be able to access them normally.

    We will keep posted on our forums if anything were to change during the maintenance.

    Thank you all for your understanding and patience!
  15. We were running into internal issues and had to cancel the test event this morning but if all goes well, we will be on the Training Room this afternoon. Thank you all for your patience!
  16. COMBINED

    Server Stability
    • Additional code changes have been implemented to optimize map performance.

    CITY OF HEROES
    • None.


    CITY OF VILLAINS
    • None.


    PRAETORIA
    • None.
  17. The Wisp aura will no longer be granted to those who use the NCsoft Launcher for the first time. This is so we can make sure it works correctly when the Wisp aura is disabled on the live servers on August 4th.
  18. COMBINED

    Server Stability
    • Additional code changes have been implemented to optimize map performance.

    Power Customization
    • Code changes have been implemented to optimize power customization so that customized powers may run more smoothly.

    Auras
    • The Wisp aura is no longer granted to those who use the NCsoft Launcher for the first time.

    Character Creator
    • Fixed zoom in for head and upper body in character creator


    CITY OF HEROES
    • None.


    CITY OF VILLAINS
    • None.


    PRAETORIA
    • None.
  19. Guardians of the Dawn Spotlight #28

    On the hunt for the elusive Shodden Freud!

    MidKnight X finally manages to locate the legendary investigator Shodden Freud. The man with all of the answers, and who knows the secret behind the Bilderburg Alliance and Shadowborn. What is the connection between them, and why are they interested in the Guardians of the Dawn?

    Secrets are revealed in this issue, and you will not want to miss the shocking ending!

    Also, take part in the ongoing poll to help choose the next District Attorney for Paragon City! You can find out more by going to the official website for the Guardians of the Dawn: GuardiansOfTheDawn.wordpress.com
  20. Victory saw a beefed up Freitag and wee me invade their Rikti War Zone AE building yesterday to try out Drakule vs. the Werewolf Bikers from Hell #340316 by @LaserJesus.

    Thank you to the heroes and villains who took the time to run it with us. Our team was quite a wild one with feathers and claws a-plenty (who said a bird-man and a cat-woman can't fight alongside!).

    The arc itself was very entertaining. The theme was maybe not the most original one (vampires vs. werewolves) but it was nicely executed with interesting custom characters and a great use of the AE maps.

    If you haven't done that arc yet, please give it a go! Don't forget to bring plenty of garlic and silver bullets though!
  21. At this point, our Support team should be able to resolve issues related to the NCsoft Launcher. Please get in touch with them if you haven't already! You'll find the links to our Support pages in my signature below.

    It may require you to run several tools to generate specific reports but we have a great Tech Support team

    Thank you all!
  22. TALES FROM PARAGON CITY #02

    A mysterious new hero has appeared in Praetoria, and he brings with him something that hasn't been seen in years!

    Find out the secret behind Midnight Paladin and take a look at the world of "Going Rogue" in an all-new way!

    For more about the comic series, visit the website here: http://battlerockx.blogspot.com/sear...Paragon%20City
  23. Patch notes for build 2060.201107262317.0.

    COMBINED

    Server stability
    • Several code changes have been implemented to optimize map performance.

    CITY OF HEROES
    • None
    CITY OF VILLAINS
    • None
    PRAETORIA
    • None
  24. And yes, we do have a confirmed list of WSTs to be posted today