Avatea

Assistant Community Manager
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  1. Avatea

    Logon issues?

    This should now be resolved. Please let us know if you are still encountering login issues! Thank you for your patience!
  2. Avatea

    Logon issues?

    We are aware of the issue and are investigating. It seems to only be affecting logging into Justice. Players who are already on should not be impacted.

    We'll keep you posted as soon as we have an update! Thank you all!
  3. New items have made their way into the Paragon Market™ this week! Check them out now!

    Signature Story Arc

    One by one, members of the Freedom Phalanx are being targeted by an unknown enemy. Play the first episode of the seven-part, monthly story arc to find out who will live . . . and who will die!
    Available free to VIP players!

    Store Market Location: Content > Story Arcs
    400 Points


    Revival Temporary Power (5 charges)



    Each charge restores a character to full health and endurance, with five seconds of invulnerability. Also available in packs of 1 and 3 charges.

    Store Market Location: Buffs & Boosts > Temporary Powers
    113 Points - 50% off


    Unslotter (5-pack)



    Each use removes a single Enhancement assigned (slotted) to a power without destroying the Enhancement. Also available in packs of 1 and 3 charges.3-packs also available.

    Store Market Location: Enhancements > Enhancement Modifiers > Enhancement Unslotters
    225 Points - 50% off


    XP Booster Temporary Power (5 charges)



    Use of this power gives a character a 25% boost to XP for one hour.

    Store Market Location Buffs & Boosts > XP Boosts
    450 Points
  4. New items have made their way into the Paragon Market™ this week! Check them out now!

    Volcanic Aura



    The Volcanic aura causes flame, smoke and bits of molten lava to burst sporadically from your character. Once purchased, this is available for all characters on your account.

    Store Market Location: Costumes > Auras
    80 Points


    Signature Story Arc



    One by one, members of the Freedom Phalanx are being targeted by an unknown enemy. Play the first episode of the seven-part, monthly story arc to find out who will live . . . and who will die!
    Available free to VIP players!

    Store Market Location: Content > Story Arcs
    400 Points


    Revival Temporary Power (5 charges)



    Each charge restores a character to full health and endurance, with five seconds of invulnerability. Also available in packs of 1 and 3 charges.

    Store Market Location: Buffs & Boosts > Temporary Powers
    113 Points - 50% off


    Unslotter (5-pack)



    Each use removes a single Enhancement assigned (slotted) to a power without destroying the Enhancement. Also available in packs of 1 and 3 charges.3-packs also available.

    Store Market Location: Enhancements > Enhancement Modifiers > Enhancement Unslotters
    225 Points - 50% off


    XP Booster Temporary Power (5 charges)



    Use of this power gives a character a 25% boost to XP for one hour.

    Store Market Location Buffs & Boosts > XP Boosts
    450 Points

    Join in the Community discussion now!
  5. Positron was in PD 1, Noble Savage was in PD 2 and War Witch was originally in PD 3 and ended up goin to PD 1 and 2. We had all instances covered.

    It seems the red messaging announcing the teleportation of all quarter finalists didn't make it to all maps though, we apologise for that and will make sure we check that all instances can see it in the future so that you don't wait.

    And while I'm here, here are screenshots of the selected few who made it to the secret lair!

    Let's start with our Quarter Finalists:









    And our winning trio!

    Ranking 1st was Quiet Conqueror in all his peaceful splendour:



    Not far behind, Rommel, our desert fox, became our 2nd place winner:



    And winning 3rd prize was the spooky Great Caesar's Ghost:



    Thank you all for your attendance and for putting so much effort into reviving those famous and infamous figures of our past!
  6. Here are a few screenshots of our semi finalists and winners for the "Apocalyptical Survivor" Costume contest!

    Semi Finalists:







    And our top three winners!

    Our 1st Prize Winner - Captain Wasteland:



    Our 2nd Prize Winner - Wastelander-13:



    Our 3rd Prize Winner - Ruin:



    Well done to all our contest participants once again, we hope you had fun devising your costume, we certainly had a lot of fun seeing them!
  7. By popular request, this thread has been created to facilitate name requests on the Exalted VIP server!
  8. Please note, the downtime is scheduled to take 4 hours but may end earlier! We'll keep you posted!
  9. Please note that due to tomorrow's Live Server downtime, we will need to delay the Praetorian Invasion from by 2 hours. Here are the updated times:

    Start: 1:00 a.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)
    End: 3:00 p.m. PDT (6:00 p.m. EDT / 11:00 p.m. BST / 00:00 CEST)
  10. Please note that due to tomorrow's Live Server downtime, we will need to delay the Praetorian Invasion from by 2 hours. Here are the updated times:

    Start: 1:00 p.m. PDT (4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST)
    End: 3:00 p.m. PDT (6:00 p.m. EDT / 11:00 p.m. BST / 00:00 CEST)
  11. Update @ 11:29pm PDT : The live servers are now accessible to players. Thank you for your patience and support!

    ---

    The Live City of Heroes servers will be offline for a publish on Thursday, September 15, 2011.

    Start Time: 8:00 a.m. PDT / 11:00 a.m. EDT / 4:00 p.m. BST / 17:00 CEST
    Expected Duration: 4 hours
    Expected Finish Time:12:00 p.m. PDT / 3:00 p.m. EDT / 8:00 p.m. BST / 21:00 CEST


    While we expect the servers to be online sooner than scheduled, we will need time to test server stability after the publish. Patch notes will also be posted after the downtime.

    Please note that as a result, the regular Thursday maintenance will NOT be taking place.

    We apologise for the inconvenience and thank you for your patience!
  12. Signature Story Arc 2 Episode 1
    • Manticore fails to escort players when chosen as an ally in the final mission in the Hero version of this Episode.

    Team Up Teleporter / LFG
    • We're aware of an issue where the Team up Teleporter / LFG Tool is intermittently not working. We're working on resolving this issue as soon as possible.

    Signature Story Arc 1 Episode 1
    • The reward table is not appearing for Villains until the timer finishes.
      • Players can head to the door while the timer counts down. When the timer finishes, they should be able to get the reward window and safely leave without the Freedom Phalanx aggroing them.

    Signature Stories, Volume 2: Pandora's Box - Episode 1
    • This episode will not be available immediately upon release of Issue 23: Where Shadows Lie.

    Leather and Chainmail Costume Pieces
    • These Costume Pieces will not be available for purchase on the Paragon Market immediately upon release of Issue 23: Where Shadows Lie. However, they are available for VIP Players.

    User Interface
    • When switching builds while Panther Stealth Power is active, the UI will display that the power is still active even though it has been shut down. Toggling the power back on will resolve this issue.

    Team Up Teleporter / LFG
    • The Sister Psyche Task Force is still listed in the LFG menu even though it has been replaced by the Penelope Yin Task Force.
    • It is currently possible to queue for Clamour and Destruction [Sister Psyche] but the Task Force will not launch.

    Missions: Trilogy
    • Mercenary's maximum level is 44, when it should be 54.
  13. Enter into the new age of City of Heroes Freedom™ in style with a selection of brand new in game items available through the Paragon Market™!


    Barbarian Costume Pack



    Exact justice or loot liberally at the edge of your savage sword. Includes new costume parts and weapons for Male, Female, and Huge characters.
    Store Location Costumes: Costume Sets
    400 Points

    Rocket Board Power



    Fly faster than the Fly power on a sleek, high-tech rocket board. Usable at Level 4. For all characters in your account.
    Store Location: Powers > Permanent Powers > Travel
    600 Points

    Beam Rifle Power Set



    Harness the destructive power of advanced particle weaponry. For Blasters, Defenders, and Corrupters.
    Store Location: Powers > Power Sets > Ranged
    640 Points - 20% off

    Back to School Backpack



    Sport this backpack, and you'll be too cool for school! Cosmetic use only; does not store inventory. For all characters in your account.
    Store Location: Costumes > Back > Backpack
    80 Points

    Join in the Community discussion now!
  14. Enter into the new age of City of Heroes Freedom™ in style with a selection of brand new in game items available through the Paragon Market™!

    Barbarian Costume Pack


    Exact justice or loot liberally at the edge of your savage sword. Includes new costume parts and weapons for Male, Female, and Huge characters.
    Store Location Costumes: Costume Sets
    400 Points

    Rocket Board Power


    Fly faster than the Fly power on a sleek, high-tech rocket board. Usable at Level 4. For all characters in your account.
    Store Location: Powers > Permanent Powers > Travel
    600 Points

    Beam Rifle Power Set


    Harness the destructive power of advanced particle weaponry. For Blasters, Defenders, and Corrupters.
    Store Location: Powers > Power Sets > Ranged
    640 Points - 20% off

    Back to School Backpack


    Sport this backpack, and you'll be too cool for school! Cosmetic use only; does not store inventory. For all characters in your account.
    Store Location: Costumes > Back > Backpack
    80 Points
  15. Today is a important day in the history of City of Heroes as we ascend into the next evolution of your favorite super-powered MMO and let all our VIP players into the game for an early access to all the content that is being rolled out with City of Heroes Freedom and Issue 21: Convergence!

    Be sure to check out last week's announcement for a schedule of activities, not to forget our official patch notes for this release for a detailed list of all the new content!

    Thank you all for your continued support and thank you for breaking through this new milestone with us!

    Join in the Community Discussion now!
  16. Today is a important day in the history of City of Heroes as we ascend into the next evolution of your favorite super-powered MMO and let all our VIP players into the game for an early access to all the content that is being rolled out with City of Heroes Freedom and Issue 21: Convergence!

    Be sure to check out last week's announcement for a schedule of activities, not to forget our official patch notes for this release for a detailed list of all the new content!

    Thank you all for your continued support and thank you for breaking through this new milestone with us!
  17. Good News!

    We now estimate that all servers will be back online no later than 5:30 p.m. PDT / 8:30 p.m. EDT / 1:30 a.m. BST / 2:30 CEST. However, due to unforeseen technical circumstances, the Paragon Market and accumulated bonus Paragon Points players have been earning since July 1st, 2011 will not be available for the remainder of the evening. We will continue to work through the night to make the Paragon Market, and your bonus points, available as soon as is possible.

    What does this mean? All VIP Players will still have access to any in game bonus directly associated with their VIP subscription including, but not limited to, the Time Manipulation Power Set, the new IDF and Defense costume parts and all associated content. Players will not be able to purchase Paragon Market exclusive content such as the Beam Rifle Power Set or make any purchases from the Paragon Market. We do sincerely apologize for any disappointment this may cause and appreciate your patience and understanding. Please note, as a result of this delay, we will be extending the sale of 6 server transfers for $6.00 USD for 24 hours.

    So jump on and join your fellow City of Heroes Freedom players in exploring all of the new content in First Ward, experience the all new Death From Below Sewer Trial and fight your way through the Underground Incarnate Trial!

    We’ll see you online!

    Join in the Community discussion now!
  18. Good News!

    We now estimate that all servers will be back online no later than 5:30 p.m. PDT / 8:30 p.m. EDT / 1:30 a.m. BST / 2:30 CEST. However, due to unforeseen technical circumstances, the Paragon Market and accumulated bonus Paragon Points players have been earning since July 1st, 2011 will not be available for the remainder of the evening. We will continue to work through the night to make the Paragon Market, and your bonus points, available as soon as is possible.

    What does this mean? All VIP Players will still have access to any in game bonus directly associated with their VIP subscription including, but not limited to, the Time Manipulation Power Set, the new IDF and Defense costume parts and all associated content. Players will not be able to purchase Paragon Market exclusive content such as the Beam Rifle Power Set or make any purchases from the Paragon Market. We do sincerely apologize for any disappointment this may cause and appreciate your patience and understanding. Please note, as a result of this delay, we will be extending the sale of 6 server transfers for $6.00 USD for 24 hours.

    So jump on and join your fellow City of Heroes Freedom players in exploring all of the new content in First Ward, experience the all new Death From Below Sewer Trial and fight your way through the Underground Incarnate Trial!

    We’ll see you online!
  19. We're still rolling out the many updates needed to bring the servers back up and are hoping to have an update for you soon.

    Thank you all!
  20. UPDATED @ 08:24am PDT : We are still in the process of investigating the issues related to players being unable to log into the forums. We will keep you updated as we work to resolve these issues. Thank you for your patience and understanding.

    ---

    As a result of the server downtime, some of you may not be able to log back into the forums once you get disconnected.

    We will keep you posted once we've been able to resolve this issue.

    Thank you all for your patience in this matter!
  21. Rocketing in the Future
    By Colin Brown, Senior Animator


    The idea of putting Rocket Boards in our game started long before Going Rogue even came out, the basic idea was "could we give players a travel power Rocket Board that they could fight and fly on?" Unfortunately every attack, reaction, movement has to blend into ground and flight, adding a completely new travel power would require us to blend 7 years of animations into a new travel power, which could take up to a year's worth of animation time, so the idea lay dormant until we started planning for Freedom, when the idea came up again and we started brainstorming ways we could still give it to the players as a fun method of travel.


    So one day while in-between tasks, I decided to challenge myself and see if I could get a "proof of concept" Rocket Board into the game, just to see what people thought. I took the animations and movement from Prestige Power Slide, and moved the animations up in the air slightly, as well as modeling a basic rectangle Rocket Board to appear below the player. After a few hours of setting it up, texturing and animating, I had the player on a Rocket Board in the game flying around Atlas Park. After sending the video around, it went viral at the studio and interest peaked again "Could we give a Rocket Board to players?"

    Finally we decided that we could give the Rocket Board to players as a travel power but, again, because putting in a new travel power would mean re-animating every single animation in the game to blend into it properly, we decided to make it similar to "Walk" in that it turned off all powers but let the player fly around the world at Level 2 if they chose to and would be faster than running or flight.

    After we decided to put Rocket Board into the game, we had David Nakayama (Lead Concept Artist) create new concept art. Then Leo Braz da Cunha (VFX Artist) modeled, textured and created visual fx for the Rocket Board, while I made new animations and Adam Kay (Lead Sound Designer) created new sounds to make it even more awesome.


    The biggest challenge for Rocket Boards was having it interrupt various motions and powers in our game, since we have so many different things you can do while on the Rocket Board, we didn't want you to get knocked off the Rocket Board or switch to swimming when jumping in the water or switching to regular flight powers by accident, so that took a lot of testing to make sure you stay on your Rocket Board at all times when turned on. But now that we have this system, we'll be able to use it for other projects we've got coming soon.

    It was great to finally achieve the goal of a Rocket Board travel power and deliver it to the players in a fun and functional manner, we hope you love it! We hope to provide the same kind of "magic" that we did with Rocket Boards in the future.

    Colin Brown

    Join in the Community discussion now!
  22. Rocketing in the Future
    By Colin Brown, Senior Animator


    The idea of putting Rocket Boards in our game started long before Going Rogue even came out, the basic idea was "could we give players a travel power Rocket Board that they could fight and fly on?" Unfortunately every attack, reaction, movement has to blend into ground and flight, adding a completely new travel power would require us to blend 7 years of animations into a new travel power, which could take up to a year's worth of animation time, so the idea lay dormant until we started planning for Freedom, when the idea came up again and we started brainstorming ways we could still give it to the players as a fun method of travel.


    So one day while in-between tasks, I decided to challenge myself and see if I could get a "proof of concept" Rocket Board into the game, just to see what people thought. I took the animations and movement from Prestige Power Slide, and moved the animations up in the air slightly, as well as modeling a basic rectangle Rocket Board to appear below the player. After a few hours of setting it up, texturing and animating, I had the player on a Rocket Board in the game flying around Atlas Park. After sending the video around, it went viral at the studio and interest peaked again "Could we give a Rocket Board to players?"

    Finally we decided that we could give the Rocket Board to players as a travel power but, again, because putting in a new travel power would mean re-animating every single animation in the game to blend into it properly, we decided to make it similar to "Walk" in that it turned off all powers but let the player fly around the world at Level 2 if they chose to and would be faster than running or flight.

    After we decided to put Rocket Board into the game, we had David Nakayama (Lead Concept Artist) create new concept art. Then Leo Braz da Cunha (VFX Artist) modeled, textured and created visual fx for the Rocket Board, while I made new animations and Adam Kay (Lead Sound Designer) created new sounds to make it even more awesome.


    The biggest challenge for Rocket Boards was having it interrupt various motions and powers in our game, since we have so many different things you can do while on the Rocket Board, we didn't want you to get knocked off the Rocket Board or switch to swimming when jumping in the water or switching to regular flight powers by accident, so that took a lot of testing to make sure you stay on your Rocket Board at all times when turned on. But now that we have this system, we'll be able to use it for other projects we've got coming soon.

    It was great to finally achieve the goal of a Rocket Board travel power and deliver it to the players in a fun and functional manner, we hope you love it! We hope to provide the same kind of "magic" that we did with Rocket Boards in the future.

    Colin Brown
  23. In order to implement the changes needed for tomorrow's switch to a VIP-only set of forums, the City of Heroes official forums will be down between 10:00 a.m. PDT / 1:00 p.m. EDT / 6:00 pm. BST / 19:00 CEST and 12:00 p.m. PDT / 3:00 p.m. EDT / 8:00 pm. BST / 21:00 CEST.

    Be sure to check our UStream channel at http://www.ustream.tv/channel/paragon-studios where we'll be broadcasting from 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 pm. BST / 15:00 CEST tomorrow, until the servers are back up!

    Thank you all for your patience!
  24. Please note we've had to change the start of the publish to one hour earlier than previously stated.

    Thank you all!
  25. UPDATE @ 12:37pm PDT : Unfortunately, the publish is taking longer than expected, and will need to be extended. We do not currently have an ETA for when the maintenance will be complete, but we will keep you updated. Thank you for your patience and understanding.

    ---

    The Live European and North American City of Heroes servers will be offline for an extended publish on Tuesday, September 13, 2011.

    Start Time: 3:00 a.m. PDT / 6:00 a.m. EDT / 11:00 a.m. BST / 12:00 CEST
    Expected Duration: 10 hours
    Expected Finish Time:1:00 p.m. PDT / 4:00 p.m. EDT / 9:00 p.m. BST / 22:00 CEST

    This is for the implementation of Issue 21: convergence and patch notes will be posted after the downtime.

    We apologise for the inconvenience and thank you for your patience!

    Join the community discussion here!