Avatea

Assistant Community Manager
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  1. On Tuesday, 24th August 2010 we will be bringing all NA and EU servers down for a global maintenance/publish. The downtime is from 4:00 AM Pacific / 7:00 AM Eastern / 12:00 PM British / 13:00 Central European to 6:00 AM Pacific / 9:00 AM Eastern / 2:00 PM British / 15:00 Central European.


    Thank you for your patience with this matter!
  2. The Hero files have been updated with maximized compatibility. Please let me know if there is any further issue with them.
  3. I'll ask about the maximized compatibility. Will update asap.

    As for Puerto Rico, it is a similar issue from what I understand, sorry :S
  4. Quote:
    Originally Posted by Coin View Post
    Well, all the hero frames don't work for me and I'm using Elements 7.

    Mind you, it's not like I can figure out what the hell I'm doing with Photoshop.....excatly how do I put my screenshot in the layer??
    Anybody else having problems with the Hero frames?

    As for where to put your screenshot, the layers are explicitly named to help you see where everything goes, let me know if there is an issue with that.


    Quote:
    Originally Posted by Orion_Star_EU View Post
    1. I have everything in all the prize packs (aside from the gametime, I guess), if I win, could I forfeit some/all of it for a Praetorian PD code? :P
    We'll cross that bridge when we get there but we are very accommodating

    Quote:
    Originally Posted by Soul Storm View Post
    3) Is there anything that would stop me entering this contest if I have previously won a contest?
    Feel free to be awesome and send us your entry/ entries. There is no reason for you not to participate.

    Quote:
    Originally Posted by Ozmosis View Post
    Again.... another cool contest, another chance to have my stuff in the game, and I'm looked over because of where I live...
    Believe me when I say I understand your frustration. A couple of years ago, I spent weeks trying to speak with various offices in order to pinpoint what I could do to get our Quebec based players to be eligible for our contests. The Régie des alcools, des courses et des jeux makes it very difficult for anybody outside of Quebec to include their residents in prize winning contests or games, which is a shame. Sorry about that!
  5. ****************This contest is now closed. We will be reviewing entries and announcing the contest winners in due time.**********************


    Please note: You must be 13 years of age or older to participate and a legal resident of the United States (excluding the State of Rhode Island, and excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), or Canada (excluding Quebec) or the European Union, as of Friday, August 20th, 2010 to participate in this contest.

    Submissions open from 11:00 p.m. CST (5:00 p.m. British Time / 6:00 Central European Time) Friday, August 20th, 2010 until 11:59 p.m. CST (5:59 a.m. British Time / 6:59 Central European Time) Monday, September 20th, 2010.



    2010 has certainly been a creative year as far as our City of Heroes contests go. We asked you to design a Valentine's card for War Witch and you sent us tons of romantic and pink-laden cards. We asked you to collage EMPulse's and TheOcho's face in various environments and we got the most humorous situations we could have expected. We asked you to design billboards or graffiti that determined your allegiance to the Loyalist or Resistance factions and you showed us how resourceful you would be in Praetoria. We asked you to write haikus to show us how excited you are to get started with City of Heroes Going Rogue and you've proven to us that excitement could be contained in a mere 17 syllables.

    Well guess what? It is only going to get better...starting now!

    This time around, not only are we asking you to be creative, we may also reward some of you with a spot into the game, meaning that if your loading screen design is selected as a winning entry, you may well end up seeing it in the game...along with thousands and thousands of other players!

    Isn't that the optimal creative reward?

    Now, how do you go about designing a loading screen for City of Heroes? This is where things get even more interesting so bear with us!

    For starters, download the following loading screen frames: 1, 2, 3, 4, 5, 6, 7 (please note with some browsers, you may need to right-click and select Save as). There are three layouts each for Hero-side zones (in blue) and Villain-side zone (in red), plus a modified Hero frame for use with Hazard zones. You’ll see that each frame file is composed of several different layers including:
    • a map background layer;
    • 3 masked photo layers (with a masked-out image area, making it easy for players to simply drop their photos into place);
    • a text layer (which can be edited with the name of the zone you’re working on).

    Now for the fun part! Roam around your favorite Paragon City and Rogue Isles zones as a photographer, taking artistically composed shots of the zones’ coolest landmarks and vistas. In particular, focus on the signature areas that make the zone unique. As you set up your shots, look for interesting camera angles (perhaps a very low or high angle or maybe a shot with your subject in the middleground and some other object in the immediate foreground)—in other words, get creative! When you’re done, take your best three shots and plug them into the provided frames, and voila. Here are a few requirements you will need to follow for your entries to be valid:
    • You must submit your entries in .PSD format ONLY (there is a free Photoshop Elements trial available here if needed);
    • The resolution for each entry is set at 1024 x 768 exactly and entries should remain that size;
    • Use Sendspace.com or https://www.yousendit.com/ to send us your unflattened image in .PSD format.
    • Items placed on the photo layer must be your own creation. While we do expect you to ONLY use in game screenshots, it still has to be your own original work;
    • Please use the highest Ultra Mode settings that your computer allows in order to take screenshots for the photo layer(e.g.: shadows, water, ambient occlusion, texture quality, anti-aliasing have to be turned up; environment reflections must be turned up where applicable);
    • NO character should appear on the screenshots. The focus should be on the zones themselves;
    • If you submit more than 1 entry from a given side (i.e. 2 or more Hero-side screens), use a different frame on each. Yes you are allowed to submit several entries but you may only place once as a Contest Winner.
    • Last but not last, make sure you familiarize yourselves with the list of zones eligible for this contest. Some of them are excluded from this contest!


    Your submission will be judged on originality, creativity, and visual appearance. Feel free to create loading screens for whichever zones you want, but please note that we’ll probably receive many entries for commonly used hub zones and fewer entries for outlying areas. You may increase your changes of winning by focusing some attention on the more obscure zones. We reserved the right to make alterations to the winning entries.

    Do NOT post your submission publicly! Enter only through email. We will share the winning entries with you when the contest concludes.

    Here's how to enter:

    1) Between 11:00pm (CST) Friday, August 20th, 2010 and 11:59 PM (CST) Monday, September 20th, 2010 send an email to cohcontests@ncsoft.com with the subject heading "City of Heroes Design a Loading Screen Contest." Include the following information in the body of the email:

    A. Your first and last name
    B. Your age
    C. Your location -- city, state/province, country
    D. A contact phone number (this will only be used as an additional method of contacting you regarding this Contest if we need to reach you)
    E. Your full mailing address (Important: This is where your prize will be mailed to)
    F. The sentences: "I permit NC Interactive, Inc. et NCsoft Europe Limited to use my name, likeness, photograph, hometown and any comments which I may make about myself, this competition I provide for advertising and promotional activities. By submitting an entry to this competition, I accept and agree to be bound by the Official Terms and Conditions"

    2) Include your Loading Screen file as an attachment.

    There will be three (3) Winners and their prizes are:

    One (1) First Place Winner Will Receive:
    • One (1) 6 Months Subscription to City of Heroes® (Estimated retail value $90.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Mini Booster: Temporary 30 Day Jetpack (Estimated retail value $4.99)
    • Wedding Pack (Estimated retail value $9.99)
    • Mac Special Edition In-Game Item Pack (Estimated retail value $9.99)
    • Good Versus Evil In-Game Item Pack (Estimated retail value $9.99)
    • Ghoul Costume Power (Estimated retail value $0.00)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • Praetorian Clockwork Costume Power (Estimated retail value $0.00)
    • Knives of Artemis Costume Power (Estimated retail value $0.00)
    • Carnival of Shadows Ring Mistress Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $174.91

    One (1) Second Place Winner Will Receive:
    • One (1) 3 Months Subscription to City of Heroes® (Estimated retail value: $45.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • Praetorian Clockwork Costume Power (Estimated retail value $0.00)
    • Knives of Artemis Costume Power (Estimated retail value $0.00)
    • Carnival of Shadows Ring Mistress Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $94.95

    One (1) Third Place Winner Will Receive:
    • One (1) 1 Month Subscription to City of Heroes® (Estimated retail value: $15.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $64.95

    We reserve the right to award prizes to further Winners (Runner-ups) if their submission is selected to be used as a loading screen in the game but don't place in the top 3 Winners, in which case their prize would be:
    • One (1) 1 Month Subscription to City of Heroes® (Estimated retail value: $15.00)
    • two (2) of the following packs:
      • Super Booster V: Mutant (Estimated retail value $9.99)
      • Super Booster IV: Martial Arts (Estimated retail value $9.99)
      • Super Booster III: Superscience (Estimated retail value $9.99)
      • Super Booster II: Magic (Estimated retail value $9.99)
      • Super Booster I: Cyborg (Estimated retail value $9.99)
      • Wedding Pack (Estimated retail value $9.99)
      • Mac Special Edition In-Game Item Pack (Estimated retail value $9.99)
      • Good Versus Evil In-Game Item Pack (Estimated retail value $9.99)
      • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $34.98


    And last but certainly not least, make sure you read the official City of Heroes Design a Loading Screen Contest Rules and Conditions before entering the contest!

    Don't dawdle and start now, 6 weeks are sure to fly by! Happy designing all!

    Join in the Community discussion here!
  6. This thread is to discuss this announcement!

    UPDATED! Please note we now allow the use of Sendspace.com or https://www.yousendit.com/ for files bigger than 5MB.

    Also viewing the entries we have received so far, we have decided that it was necessary for us to get UNFLATTENED files. Apologies for this change in the rules.

    Thank you for patience, we look forward to seeing what you come up with!
  7. Hero/ Hero Trial zones included in this contest (21):
    • Atlas Park
    • Brickstown
    • Croatoa
    • Eden
    • Faultline
    • Founder’s Falls
    • Galaxy City
    • The Hive
    • The Hollows
    • Independence Port
    • Kings Row
    • Ouroboros (hero)
    • Outbreak
    • Peregrine Island
    • Rikti War Zone
    • Sewer Network
    • Skyway City
    • Steel Canyon
    • Striga Isle
    • Talos Island
    • Terra Volta


    Hazard zones included in this contest (4):
    • Boomtown
    • Crey’s Folly
    • Dark Astoria
    • Perez Park


    Villain/ Villain Trial/ PVP zones included in this contest (15):
    • The Abyss
    • Bloody Bay
    • Breakout
    • Cap au Diable
    • Grandville
    • Mercy Island
    • Monster Island
    • Nerva Archipelago
    • Ouroboros (villain)
    • Port Oakes
    • Recluse’s Victory
    • Siren’s Call
    • Sharkhead Isle
    • St. Martial
    • Warburg


    Zones NOT included in this contest:
    • Cimerora
    • Pocket D
    • Midnighter Club
    • Shadow Shard
    • Abandoned Sewer Network
  8. This contest is organized by NC Interactive, Inc. and NCsoft Europe Limited, who are identified in more detail in Section 9 of this document (the "Sponsors").

    1. ENTRY
    NO PURCHASE NECESSARY. IF YOU ARE ENTERING THIS CONTEST AS A RESIDENT OF THE UNITED STATES OF AMERICA THIS CONTEST SHALL BE VOID WHERE PROHIBITED BY UNITED STATES LAW.


    This is a skill based contest (the "Contest") based on creativity, originality and visual appearance.

    To enter, send an email to cohcontests@ncsoft.com with the subject heading "Design a Loading Screen Contest". Use Sendspace.com or https://www.yousendit.com/ to send us your unflattened image in .PSD format. Make sure that your entry is 1024 x 768 pixels in size.

    Include the following information in English in the body of the email:

    A. Your first and last name
    B. Your age
    C. Your location -- city, state/province, country
    D. A contact phone number (this will only be used if we cannot contact you by email regarding this Contest)
    E. Your full mailing address
    F. The sentences: "I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown and any comments which I may make about myself, and/or this Contest I provide for advertising and promotional activities. By submitting an entry to this Contest, I accept and agree to be bound by the Official Terms and Conditions"

    By submitting an entry to the Contest, you accept and agree to be bound by these Official Rules and Conditions.

    The use of copyrighted material or trademarks NOT owned by the Sponsors or yourself is STRICTLY PROHIBITED. Your submission must not infringe any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.

    Any personal information given to the Sponsors when you enter this Contest will only be used to contact you in relation to this Contest. All information concerning non-winning entries will be deleted after the end of the Contest. The personal information concerning the winning entries will be only used in the context of this Contest and use of your entry as agreed between you and the Sponsor. This information will not be disclosed to any third party or used for any other purpose. You may exercise your rights of access and rectification of this information by writing to: cohcontests@ncsoft.com.

    If you are a winner you hereby give Sponsors and their respective divisions, subsidiaries, affiliates, and agencies full permission, right and authority to use your likeness, photograph, name, hometown, and any comments that you may make/answer to questions Sponsors may provide, or any other information that you provide about yourself, the prize, the Contest, or City of Heroes®, for the purposes of advertising and promotion (in any media, including but not limited to in print media, television, film, video, radio, internet or otherwise) related to the Contest, City of Heroes® or each of the Sponsors, without any further notification or compensation to you other than that set out herein. Winner waives all rights of inspection and approval in relation to the foregoing.

    All entries must be received via email prior to 11:59 PM CST (5:59 AM British Summer Time; 6:59 Central European Summer Time), Monday, September 20th, 2010 (Tuesday, September 21st 2010 in Europe) (the "Contest Conclusion") and must be in English. Entries which do not conform to these Official Rules and Conditions will not be accepted. The Contest is limited to one entry per person.

    The Sponsor is not responsible for lost, late, incomplete, incorrect, unintelligible or misdirected entries, which will be void. Use of a false name, mailing address, or email account will disqualify an entry and the individual who submitted the entry. Use of obscenities, racist, sexist, hateful or other material or depictions that, in Sponsor's judgment, are inappropriate or offensive, will disqualify an entry. Sponsor is not responsible for hardware or software malfunctions, lost or unavailable network connections, server unavailability due to technical, capacity constraints or other issues, or failed, incorrect, inaccurate, incomplete, garbled or delayed electronic or other communications. Sponsor, in its sole discretion, can disqualify, from this Contest and/or any other contest conducted by Sponsor, any person who, in Sponsor's reasonable suspicion, tampers with the entry process or the operation of the web site. Sponsor has the right to terminate, suspend or modify this Contest, in whole or in part, at any time and without prior notice, if, in Sponsor's judgment, the Contest is altered, corrupted or cannot be completed as planned due to computer virus, bugs, tampering, unauthorized intervention, technical failures, or other conditions beyond Sponsor's control, or at Sponsor's reasonable discretion. Incomplete entries are invalid, and entrants with incomplete entries will be disqualified.

    2. ELIGIBILITY

    To enter the contest, as of Friday, August 20th, 2010 (a) you must be 13 years of age or older, (b) if you are a minor in your country of residence, you must provide the entry as set forth under 1.1 with your legal guardian's approval and you must provide written approval of your entry to the Contest, and consent to these Official Rules and Conditions by your legal guardian (this written approval shall be provided within 14 days after the receipt of request by the Sponsor), (c) you must have Internet access, an email account and access to a personal computer, and (d) you must be a resident of the United States (excluding the State of Rhode Island, and excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) (Canadian residents will be required to answer an additional mathematical question in order to claim their prizes), or the European Union.

    Employees of Sponsor, and Sponsor's respective parent companies, affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies and members of the immediate families (defined as parents, children, siblings and spouse, regardless of where they reside) or households of such employees are not eligible to enter the Contest.

    3. DURATION

    The contest period begins at 11:00 PM CST (5:00 PM BST; 6:00 CEST) on Friday, August 20th, 2010 (Saturday, August 21st, 2010 in Europe) and ends at 11:59 PM CST (5:59 AM BST; 6:59 CEST) on Monday, September 20th, 2010 (Tuesday, September 21st, 2010).

    4. SELECTION OF WINNING ENTRIES

    The winning entries will be determined by representatives of each Sponsor and will be judged equally on the following criteria: creativity, originality and visual appearance and their ranking may be determined based on the number of entries that will make it . Winners will be notified via e-mail and announced on the City of Heroes® web site (www.cityofheroes.com; http://eu.cityofheroes.com/en/; http://eu.cityofheroes.com/fr/; http://eu.cityofheroes.com/de/) on or about Friday, October 22nd, 2010. Any and all decisions of the judges shall be final and binding in all respects.

    5. PRIZES

    1) Prizes description

    The prize breakdown is as follows:

    One (1) First Place Winner Will Receive:
    • One (1) 6 Months Subscription to City of Heroes® (Estimated retail value $90.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Mini Booster: Temporary 30 Day Jetpack (Estimated retail value $4.99)
    • Wedding Pack (Estimated retail value $9.99)
    • Mac Special Edition In-Game Item Pack (Estimated retail value $9.99)
    • Good Versus Evil In-Game Item Pack (Estimated retail value $9.99)
    • Ghoul Costume Power (Estimated retail value $0.00)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • Praetorian Clockwork Costume Power (Estimated retail value $0.00)
    • Knives of Artemis Costume Power (Estimated retail value $0.00)
    • Carnival of Shadows Ring Mistress Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $174.91

    One (1) Second Place Winner Will Receive:
    • One (1) 3 Months Subscription to City of Heroes® (Estimated retail value: $45.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • Praetorian Clockwork Costume Power (Estimated retail value $0.00)
    • Knives of Artemis Costume Power (Estimated retail value $0.00)
    • Carnival of Shadows Ring Mistress Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $94.95

    One (1) Third Place Winner Will Receive:
    • One (1) 1 Month Subscription to City of Heroes® (Estimated retail value: $15.00)
    • Super Booster V: Mutant (Estimated retail value $9.99)
    • Super Booster IV: Martial Arts (Estimated retail value $9.99)
    • Super Booster III: Superscience (Estimated retail value $9.99)
    • Super Booster II: Magic (Estimated retail value $9.99)
    • Super Booster I: Cyborg (Estimated retail value $9.99)
    • Freakshow Boss Costume Power (Estimated retail value $0.00)
    • Carnival of Shadow Harlequin Costume Power (Estimated retail value $0.00)
    • PPD Hardsuit Costume Power (Estimated retail value $0.00)
    • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $64.95

    *Please note that NCsoft Inc. and Paragon Studios reserve the right to consider including any entry submitted for this contest in the City of Heroes® game (not just the winning entries). Likewise, NCsoft Inc. and Paragon Studios reserve the right to not include any entry in the game. All submissions and the intellectual property embodied therein shall be owned by NCsoft and you agree to assign all of your rights in such submission to NCsoft. Upon NCsoft's request, you agree to assist NCsoft in memorializing such assignment. In addition, you agree to waive any moral rights that you may have in such submission.

    All Runner-ups Would Receive:
    • One (1) 1 Month Subscription to City of Heroes® (Estimated retail value: $15.00)
    • two (2) of the following packs:
      • Super Booster V: Mutant (Estimated retail value $9.99)
      • Super Booster IV: Martial Arts (Estimated retail value $9.99)
      • Super Booster III: Superscience (Estimated retail value $9.99)
      • Super Booster II: Magic (Estimated retail value $9.99)
      • Super Booster I: Cyborg (Estimated retail value $9.99)
      • Wedding Pack (Estimated retail value $9.99)
      • Mac Special Edition In-Game Item Pack (Estimated retail value $9.99)
      • Good Versus Evil In-Game Item Pack (Estimated retail value $9.99)
      • *Possible entry inclusion in the City of Heroes® game (No retail value)

    Estimated Total Prize package value: $34.98


    2) Prizes awarding process

    If a winner cannot be contacted via the email address he/she submitted with their entry to the Contest, or is successfully contacted by Sponsor and:

    (i) does not sign and return to Sponsors within the time indicated, a Contract of Assignment in the form reproduced in Section 10 (or, in Canada, a Declaration of Compliance with Contest Rules); or

    (ii) refuses or is ineligible to accept the prize, then Sponsor reserves the right to award the prize to the next highest ranking entrant (a "Substitute Winner").

    The Substitute Winner will be contacted as mentioned above and required to comply with the prizes awarding process described in this Section 5(2).
    In the event the Substitute Winner cannot be contacted as mentioned above or does not comply with the prizes awarding process described in this Section 5(2) for a given prize, any such prize will not be awarded. Prizes are not transferable. No substitution of the prize for cash or other goods and services is permitted, except Sponsor reserves the right to provide a substitute prize of approximately equal value. Taxes on prizes (including, without limitation, income taxes), if any, are the sole responsibility of the individual winners. If a winner is under 18 or a minor in his or her state/province/country of residence, his or her parent or guardian must also sign any applicable releases and documentation.

    Winners and runner-ups will have their entries and forum nickname (or real name in the absence of a subscription to the forum) and city/state or province/country of residence posted on the Official City of Heroes® Web Site (www.cityofheroes.com; http://eu.cityofheroes.com/en/; http://eu.cityofheroes.com/fr/; http://eu.cityofheroes.com/de/) To showcase the competition winners, those who have reached the age of 18 may be asked to answer some questions, provide certain personal information or to send Sponsor a personal headshot photo but such winners will also be given an opportunity to decline to give such information without affecting his/her eligibility of the prize.

    6. GENERAL CONDITIONS

    By entering into the Contest, you:

    (a) warrant that your entry is your own original work and that it does not violate any rights of any third party (including, without limitation, any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or is libelous, obscene or otherwise contrary to law);

    (b) agree to assign to Sponsor all rights, title and interest, including, without limitation, copyright, if transferable, in or to your entry in the case that your entry is one of the winning entries.

    (c) agree to be contacted by Sponsor or its agents by telephone, mail or e-mail; and

    (d) agree to sign the documentation set forth in Section 5 above (and have your parent or guardian sign such documentation where applicable or requested by Sponsor), in the case that your entry is one of the winning entries.

    Entries will not be returned. If your entry is a winning entry, you agree that Sponsor may post your submission on the Official City of Heroes® Web Site (www.cityofheroes.com; http://eu.cityofheroes.com/en/; http://eu.cityofheroes.com/fr/; http://eu.cityofheroes.com/de/) at anytime during or after the Contest along with your user or forum name (or real name) and city/state or province/country of residence if you are 18 years of age or older or if your legal guardians have confirmed your participation.

    Sponsor, in its sole discretion, may edit and modify any submission before posting.

    You waive the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages. Except where prohibited, you agree that any and all disputes, claims and causes of action arising out of or connected with this contest or any prize awarded shall be resolved under the laws of the State of Washington. You assume sole liability for injuries, including personal injuries and/or damage to property or prize, caused or claimed to be caused by participating in this contest or the acceptance, loss, shipment, or use of any prize awarded. Sponsor is not responsible for any failure to contact entrants, whether due to technical or human error. All of Sponsor's decisions regarding the application and interpretation of the Rules are final.

    In the event that you are resident in the European Union, nothing in these Official Rules and Conditions shall limit or exclude Sponsor's liability for death or personal injury from Sponsor's negligence or fraud or fraudulent misrepresentation. Subject to the foregoing, the Sponsors shall not be responsible for any liability, loss, damage, cost or expense sustained by you arising out of, or in connection, with your entry into this Contest or use of the prize unless caused by the Sponsors due to gross negligence or intent.

    7. WINNERS LIST
    The winners of this Contest will be posted on the Official City of Heroes® Web Site (www.cityofheroes.com; http://eu.cityofheroes.com/en/; http://eu.cityofheroes.com/fr/; http://eu.cityofheroes.com/de/) on or about Friday, October 22nd, 2010. A list of winners can also be obtained by sending a self addressed stamped envelope to City of Heroes® Contest, NC Interactive, Inc., 1501 4th Ave. Floor 20. Seattle, WA 98101, USA for U.S. and Canadian residents and City of Heroes® Contest, NCsoft Europe Limited, Mocatta House, Trafalgar Place, Brighton, BN1 4DU, England for European Residents. Residents of Canada and Europe may omit return postage.

    8. SEVERABILITY

    Should any condition contained in this Contract prove unenforceable, void or incomplete, the validity of the other conditions will remain unaffected.

    9. SPONSOR

    This contest is sponsored by NC Interactive, Inc., 1501 4th Ave. Floor 20. Seattle, WA 98101, USA 1501 4th Avenue, Suite 2050, Seattle, WA 98101 and NCsoft Europe Limited, Mocatta House, Trafalgar Place, Brighton, BN1 4DU, England (Company No: 05165702)

    © 2010 NC Interactive, Inc. All rights reserved. NCSOFT, the Interlocking NC Logo, City of Heroes, City of Villains, Paragon Studios and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other company and product names are trademarks or registered trademarks of the respective owners with which they are associated.

    10. ANNEXES

    CONTEST WINNER ASSIGNMENT AND RELEASE


    This Contest Winner Assignment and Release is made and entered into on __________ 20__, by and between NC Interactive, Inc. or NCsoft Europe Ltd., as applicable ("NCsoft") and _______________________, an individual residing at________________________________________________ __________ ("Winner").

    W I T N E S S E T H:

    WHEREAS, NCsoft conducted a contest titled the "City of Heroes® Design a Loading Screen Contest" (the "Contest") in which entrants create a loading screen image.

    WHEREAS, NCsoft has selected Winner as a winner of the Contest.

    WHEREAS, Subject to NCsoft’s ownership of its intellectual property rights, Winner owns all right, title and interest in and to the submission provided to NCsoft as part of Winner's Contest entry, as set forth on Exhibit A attached hereto (collectively, the "Submission").

    WHEREAS, Winner agreed as part of the Contest Rules to assign all of the right, title, and interest in and to the Submission to NCsoft.

    NOW THEREFORE, in consideration of the mutual promises contained herein and for other good and valuable consideration the receipt and sufficiency of each which is hereby acknowledged, NCsoft and Winner do hereby agree as follows:

    1. Publicity and Liability Release. Winner hereby gives NCsoft and its divisions, subsidiaries, affiliates, and agencies full permission, right and authority to use Winner's likeness, photograph, name, hometown, and any comments Winner may make/answer to questions NCsoft may provide, or any other information that Winner provides about himself/herself, the prize, the Contest, or City of Heroes®, for the purposes of advertising and promotion (in any media, including but not limited to in print media, television, film, video, radio, internet or otherwise) related to the Contest, City of Heroes® or NCsoft itself, without any further notification or compensation to Winner other than that set out herein. Winner waives all rights of inspection and approval in relation to the foregoing. Winner hereby further releases NCsoft from any and all liability arising out of the exercise of the rights granted in this release, unless NCsoft itself caused the liability by gross negligence or intent. Winner warrants that he/she is fully authorized to grant the rights granted in this section. Winner understands that NCsoft will rely on the contents of this section. You may exercise your rights of access and rectification to your personal information by writing to cohcontests@ncsoft.com.

    2. Eligibility. To be eligible to win designated prize, Winner understands that he/she (a) must be 13 years of age or older, (b) if he/she is a minor in his/her country of residence, he/she must provide the entry as set forth under 1.1 with his/her legal guardian's approval and he/she must provide written approval of his/her entry to the Contest, and consent to these Official Rules and Conditions by his/her legal guardian (this written approval shall be provided within 14 days after the receipt of request by the Sponsor), (c) Winner must have Internet access, an email account and access to a personal computer, and (d) he/she must be a resident of the United States (excluding the State of Rhode Island, and excluding Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) (Canadian residents will be required to answer an additional mathematical question in order to claim their prizes), or the European Union. Winner hereby agrees to complete the form set forth as Exhibit B attached hereto.

    3. Release. NCsoft and its parent companies, affiliates, subsidiaries, advertising, promotion and publicity agencies and all of their respective directors, officers, employees, agents, representatives, successors and assigns are not in any way responsible or liable for damages, loss or injury resulting from Winner's participation in the Contest or acceptance, loss or use of any prizes awarded as a result of Winner's participation in the Contest. Winner further agrees that in any cause of action, NCsoft's liability will be limited to the cost of entering and participating in the Contest, and in no event shall NCsoft be liable for attorney's fees. I waive the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages. Nothing in this Assignment shall limit or exclude NCsoft's liability for death or personal injury caused by its negligence, or for fraud or fraudulent misrepresentation or any other liability which cannot be excluded or limited by applicable law. If you are resident in Germany, nothing of the aforementioned shall limit NCsoft’s or any other parties’ liability for personal damages or such damages caused by gross negligence or intent.

    4. Assignment. Subject to Section 6, Winner hereby assigns, transfer and convey unto NCsoft its entire right, title and interest in and to the Submission and all Intellectual Property Rights related thereto to the fullest extent permitted by law. For the purposes of this Assignment, "Intellectual Property Rights" shall mean (i) patents, rights to inventions, copyright and related rights, trade marks, trade names and domain names, rights in get-up, rights in goodwill or to sue for passing off, rights in designs, rights in computer software, database rights and any other intellectual property rights, in each case whether registered or unregistered and including all applications (or rights to apply) for, and renewals or extensions of, such rights and all similar or equivalent rights or forms of protection which may now or in the future subsist in any part of the world; (ii) the right to display the Submission on any of NCsoft's websites, make it available for download and to modify the Submission; (iii) the Submission's language, its environment, its media storage or installation, comprising all economical rights of the Submission including, the reproduction right and its divisions, such as the right to use, adapt and transpose the Submission, the right of public performance and use of the Submission, the distribution, interfacing and integration of the Submission into NCsoft's own range of products or third parties' products, for any platform whatsoever, to produce and to market the Submission through various channels on any medium, including licensing or resale, including commercial use, distribution by downloading, or any distribution process that allows the Submission or its adaptations, in whatever form, to be delivered to the public, e.g. in any printed form (including magazines, newspapers, T-shirts or any other textiles, documentation, mugs), on any tangible storage (including diskette, hard disk, optical disc, Blu-Ray, DVD, CD-ROM, Flash memory cards, any electronic media).

    5. Waiver of Moral Rights. Subject to Section 6, Winner hereby irrevocably waives all of his/her moral rights and rights of a similar nature whether now existing or hereafter conferred under the laws of any jurisdiction in the Submission, to the fullest extent permissible by law, and shall not institute, support or maintain any action on the ground that any use by NCsoft constitutes an infringement of any moral rights or similar rights.

    6. To the extent any applicable legal system including but not limited to Germany, does not accept the concept of "work-made-for-hire", the transfer of the copyright itself and/or moral rights themselves, Winner hereby transfers, conveys and assigns to NCsoft any and all Intellectual Property Rights, aside from the copyright itself and the moral rights themselves, in and to the Submission, including but not limited to any and all derivative works, and the rights for the worldwide exploitation and utilization in all known and unknown types of media and for all known or unknown kinds of use. Insofar as the aforesaid transfer may not be feasible by law, Winner hereby grants to NCsoft at least an exclusive worldwide perpetual right and license in and to the aforesaid rights for any and all types of use whether known or yet to be determined for an overall exploitation and utilization in any modality, through any sales channel and in any technical specification. As far as the moral rights are concerned NCsoft may not make use of the moral rights of Winner in any way that is considered unreasonable.

    7. Further Acts. Winner hereby undertakes to execute all documents and give all assistance and do all acts and things, at the expense of NCsoft as may, in the opinion of NCsoft, be necessary or desirable to vest the Intellectual Property Rights in and otherwise to protect and maintain the Intellectual Property Rights in and to the Submission. Such cooperation by the Winner shall include prompt production of pertinent facts and documents, giving of testimony, execution of petitions, oaths, specifications, declarations or other papers, and other assistance all to the extent deemed necessary or desirable by the parties for perfecting in NCsoft the right, title and interest herein conveyed.

    8. Warranty. Winner represents and warrants to NCsoft that Winner (i) is the sole owner of all rights, title and interest in the Submission and the Intellectual Property Rights embodied therein, (ii) has not assigned, transferred, licensed, pledged or otherwise encumbered the Submission or any Intellectual Property Rights embodied therein or agreed to do so, (iii) has full power and authority to enter into this Agreement and to make the assignment as provided in Section 3, (iv) is not aware of any violation, infringement or misappropriation of any third party's rights (or any claim thereof) by the Submission or the expected use by NCsoft thereof, and (v) was not acting within the scope of employment by any third party when conceiving, creating or otherwise performing any activity with respect to anything purportedly assigned in Section 3.

    9. No Amendment. This Assignment may not be varied, altered, amended or supplemented, nor may any of its provisions be waived, except by a writing duly executed by Winner and NCsoft.

    10. Assignment. The terms and covenants of this Assignment shall inure to the benefit of NCsoft, its successors, assigns and other legal representatives, and shall be binding upon the Winner, its successors, assigns and other legal representatives.

    11. Governing Law. This Assignment is entered into under, and shall be governed for all purposes by, the internal laws of the State of Washington as if made and entered into between two residents of that state. In any action or proceeding to enforce rights under this Assignment, the prevailing party shall be entitled to recover costs and attorneys' fees.

    12. Acknowledgment. The parties hereby acknowledge that they have read this Assignment and knowingly and willingly agree to be bound by its terms and conditions.

    13. Counterparts. This Assignment may be executed simultaneously in several counterparts, each of which will be deemed an original, but all of which together will constitute one and the same instrument. Facsimile signatures shall be valid and binding upon the signing party.

    IN WITNESS WHEREOF, The NCsoft and Winner have executed this Assignment as of the date set forth above.


    WINNER
    _________________________________________
    By: _________________________________________

    NC Interactive, NCSOFT Inc./NCsoft Europe Limited
    By:_________________________________________
    Its:_________________________________________

    Exhibit A

    Contest Submission

    Exhibit B

    1. My real name is:

    I am _____ years of age.

    My street address is:

    City:

    State:

    Zip:

    Phone (for UPS shipping purposes only):

    CANADIAN RESIDENTS NOT FROM QUEBEC! To claim your prize, you must be able to answer the following question correctly:
    12 x 10 + 4 = (please provide answer)

    Please send my City of Heroes® prizes to the address below: (Can be the same as your residence; no international alternative addresses or P.O. Boxes are allowed).

    Name:

    Street address:

    City:

    State:

    Zip:

    Phone (for UPS shipping purposes only):

    2. Neither I, nor any member of my immediate family or household, is an employee of NCsoft or any of its subsidiaries, affiliates, or promotional or publicity agencies.

    3. I certify that the above information is true, and I accept the prize subject to all terms of the Contest Rules, which I have read in full. I represent that I have complied with all the rules and that I have perpetrated no fraud or deception in entering the Contest or in claiming the prize.

    4. I grant NCsoft the worldwide right to use, publish and display my name on the Official City of Heroes® Web Site(www.cityofheroes.com; http://eu.cityofheroes.com/en/; http://eu.cityofheroes.com/fr/; http://eu.cityofheroes.com/de/) in connection with this contest without any further notification or compensation of any kind.

    5. [ ] MARK THIS BOX WITH AN "X" to show you have read and agree to #'s 2, 3 4, above.
  9. Patch notes for build 1850.201007290124.19T2.

    COMBINED

    Alignment System
    • Fixed a bug that sometimes prevented Alignment powers and badges from being granted properly after the 7 day wait.


    CITY OF HEROES
    • None.

    CITY OF VILLAINS
    • None.


    PRAETORIA
    • Precinct 5 tutorial: Removed the self-rez power from the Target Dummy Clockworks. They will now respawn when destroyed. They were taking a step each time they self-repaired, eventually wandering far from where they were supposed to be.
    • Precinct 5 tutorial: Fixed a bug that would sometimes grant Kalinda as a contact to new Praetorians.
    • Precinct 5 tutorial: If you somehow manage to die in the tutorial and select ‘go to hospital’, you will resurrect next to Officer Flint.
  10. Patch notes updated. The Syndicate has unfortunately declined to share their costume pieces for the time being. We apologize on their behalf.
  11. Patch notes for build 1850.201007290124.19T2.

    COMBINED

    Alignment System
    • Fixed a bug that sometimes prevented Alignment powers and badges from being granted properly after the 7 day wait.


    CITY OF HEROES
    • None.

    CITY OF VILLAINS
    • None.


    PRAETORIA
    • Precinct 5 tutorial: Removed the self-rez power from the Target Dummy Clockworks. They will now respawn when destroyed. They were taking a step each time they self-repaired, eventually wandering far from where they were supposed to be.
    • Precinct 5 tutorial: Fixed a bug that would sometimes grant Kalinda as a contact to new Praetorians.
    • Precinct 5 tutorial: If you somehow manage to die in the tutorial and select ‘go to hospital’, you will resurrect next to Officer Flint.
  12. Les serveurs vont être désactivés dans 20 minutes pour l'application d'un patch correctif qui résoudra les problèmes affectant la récupération d'emplacements de personnage et les transferts de personnages.
  13. C'est un véritable branle-bas de combat ici depuis que ce problème a été découvert mais le patch correctif devrait être mis en place d'ici une à deux heures. Nous vous l'annoncerons dans les forums d'annonces officielles dès que possible.
  14. Un patch correctif de la base de données liée à la Boutique NCsoft est en cours de test. Dès qu'il sera implémenté, la boutique pourra de nouveau être disponible et vos emplacements de personnages également. Plus d'infos dès que possible.
  15. Issue 18 and Going Rogue are upon us and unsurprisingly, we have huuuge patch notes ready for your reading pleasure!

    Some of the main changes/improvements that will be available on the live servers will make your life much easier, such as the Market merge, the Pop help system and the Team Search revamping. Other additions will provide you with an infinitely more exciting game experience such as the Cathedral of Pain, and the Tip system for instance. If you've purchased Going Rogue, you’ll get brand new zones to explore, new enemy factions to subjugate, new storylines to follow, and of course the possibility to redeem your villains or go rogue with your heroes.

    Due to the sheer number of changes and new features being introduced with this update, we really recommend you familiarize yourselves with the Issue 18 as well as the Going Rogue patch notes, even if you haven't acquired Going Rogue yet. Some features implemented in Going Rogue will affect heroes and villains in Paragon city and the Rogue Isles regardless of whether you have the expansion or not.

    Please note, we cannot be held responsible for casualties due to the awesomeness contained therein. Get plenty of water and enough food rations to keep your energy up and last you while you read through the abundance of patch notes below!

    Be safe Going Rogue!



    COMBINED


    Merging Hero and Villain Economies
    • Influence, Infamy and Information are being combined into a unified currency called ‘INF’. All characters will be able to trade ‘inf.’, salvage, recipes and enhancements between each other.
    • Wentworth’s Consignment House and the Black Market now share inventories. Capitalism at its best.
      • All outstanding Buy and Sell orders will be cancelled as part of the market merge. All items and bids will be refunded and stored in the auction inventory. Listing fees for unsold items will be refunded.

    Auction House
    • You can now tab forward and back (shift-tab) through stored items. The price text gets reset when you move to a new item.
    • You can tab forward and back through the search field, min level, max level, bid price and bid quantity fields. Their text auto-selects so you can type to replace it. Similarly the bid price and quantity auto-select when you click on them (the others already did).

    Global Email
    • Any player can claim enhancements, inf, inspiration, recipes, and salvage regardless of alignment.
    • Global attachments can no longer be claimed while in an Arena match.

    Chat
    • If you send a tell to a player with a Trial account, an auto-reply will be sent explaining that players with Trial accounts cannot send tells.
    • You should no longer see the message "You can now receive global emails from any player not on your ignore list” spamming your chat. It’s still true, though.
    • The channel admin command /chan_timeout [channel name> [duration>” is working correctly now. The minimum time that can be set for timeout has been increased from 7 days to 30 days. Channels that have already been set to a timeout period of less than 30 days will be unchanged.
    • Players can now right-click another player, and if that other player is in a group, the player can select to send a “Tell” to the team leader

    Pop Help
    • Pop help adds exclamation point icons to the side of your screen as you play, providing useful help and information.
    • Left clicking on the icons will display a window with the information.
      • The icon will disappear after the information has been displayed.
    • You may have more than 5 pop help items available at any one time, but only 5 will display on the side of your screen at any one time.

    Team Search Improvements
    • This color scheme came about along with other behind-the-scenes work to make searching more useful in Going Rogue. It used to be that heroes could see heroes and villains could see villains and that was that. With Vigilantes going to Rogue Isles and so on, we needed a more sophisticated approach. Now the people you see are people you could team with, and who are in the same part of the game world as you (eg. people in the Rogue Isles can't see people in Paragon City and vice versa, regardless of their alignment).
    • The new color scheme works like this:
      • [font color="green"]Jade green[/font>: Same team as you
      • [font color="red">Red[/font]: They have 'not looking for group' set
      • [font color="yellow"]Yellow[/font>: They can't be invited to team with you because they're on a mission map or in an arena match
      • [font color="orange"]Orange[/font>: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
      • [font color="purple"]Violet[/font>: They're the leader of a team with less than 8 people on it
      • [font color="aqua"]Pale blue[/font>: They're not on a team and you can invite them
      • [font color="grey"]Green/grey[/font>: They're on a team but not the leader, so you can't invite them and they can't invite you

    Costume Sets
    • The following costume sets are available as part of the Going Rogue expansion:
      • Sports
      • Overguard
      • Clockwork
      • Resistance
      • Praetorian Police
    • These additional sets are available through purchase of the City of Heroes Going Rogue(TM) Complete Collection.
      • Alpha
      • Omega

    Combat Auras
    • All in-game Auras can now be set to only activate while in combat.

    GOING ROGUE

    Alignment System
    • The Going Rogue Alignment System is a new feature that allows you to change your faction from Hero to Villain and from Villain to Hero. The Going Rogue Alignment System allows you to experience all sides of the game content with a single character. It introduces two additional alignments, Vigilantes and Rogues. These new factions represent the moral gray line between Hero and Villain, and will benefit from unique rewards.
    • Upon reaching Level 20, defeated enemies that are Level 20 or higher will now have the chance to “drop” a Contact Tip. These Contact Tips are similar to existing contacts except they have a dialog tree attached to the front of it. You can investigate Tips by clicking the “Investigate” button. This opens a description of the Tip and then leads into a dialog tree where you can choose how you want to act upon this information. All Tips will have two flavors to them, either Vigilante and Heroes for characters based in Paragon City or Rogue and Villains for characters based in the Rogue Isles. Depending on the choice you make with the information you're given, you will receive a specific alignment mission of that flavor. Once the mission is complete, you're another notch closer towards reaching that alignment and the Tip is cleared out of the contact window.
      • A Tip will be written as if it was information picked up off of a defeated enemy. For Example: "You found a small torn piece of paper that appears to have some interesting information on it."
    • You can work on multiple different alignment missions at any given time. After completing 10 Tip missions towards a chosen alignment, a Morality mission is unlocked. This mission is also tied to the “Contact Tip Drop” system. Once you've done enough Alignment Tip Missions to qualify for a Morality mission, the Morality mission drop will be an alignment drop of that type. The Morality missions make the actual hard switch from one alignment to the next.
    • Characters that change their alignment from Hero to Vigilante or Villain to Rogue may choose to switch back to their original alignment (i.e. Vigilante to Hero / Rogue to Villain), however once a character makes the final switch to the polar opposite alignment, characters must move forward to redeem their Villain to become a Hero, or fall from grace as a Hero to a Villain.
      • For example, a Hero can become a Vigilante, and return back to a Hero. If the Vigilante falls from grace to become a Villain, that Villain character must go on the path of redemption to a Rogue alignment before becoming a Hero again.
    • Players can defeat enemies and collect Tips that they can act upon, making adjustments to the character's alignment.
      • Change sides from Hero to Vigilante to Villain or Villain to Rogue to Hero.
    • After 10 Alignment Points are earned in an Alignment Pool, a Morality mission drop becomes possible.
    • Vigilantes and Rogues that visit the other cities will con “friendly” to native Heroes and Villains in all PvE areas.
    • Tourists: Vigilantes can travel to the Rogue Isles, and Villains turning Rogues can travel to Paragon City. While there, the Vigilante or Rogue is considered a moral ‘Tourist’.
    • Vigilantes and Rogues must become ‘Tourists’ to earn the alignment points needed to complete their switch to Villains or Heroes.
    • Players can earn a limited amount of fame for their alignment-related deeds. To earn more fame, the public has to first lose interest in your old deeds. The public will hold interest in no more than five deeds, and their interest will last for 20 hours after the deed occurred.
    • The player also has the option to reinforce their standing as their current alignment. Continuing to complete Tips tied to the player’s current alignment will give them the chance to complete the Moral mission once again, thereby reinforcing their existing moral beliefs. This cycle of reinforcement can be completed as many times as the player likes.
      • This can earn them Hero Award Merits or Villain Award Merits.
      • Heroes will earn Hero Award Merits for reinforcing their alignment, redeemable at the vendor found within Fort Trident.
      • Villains will earn Villain Award Merits for reinforcing their alignment, redeemable at the vendor found within The Crucible.
    • Players can earn alignment powers after they have spent a certain amount of time as a Vigilante or Rogue.
    • Players who make the switch from Villain all the way to Hero or Hero all the way to Villain will no longer be able to lead their previous alignment’s Super Group.
    • In PvP zones or Arena matches, Vigilantes are considered “Heroes” and Rogues are considered “Villains”.
    • Stores, Tailors, and Respec contacts will interact with tourists.
      • Some exceptions to this are Store NPCs in Brickstown, Founders Falls, and Peregrine Island.
      • These NPCs require a mission completion to unlock their stores but NPCs do not grant missions to tourists.
      • Tourists in Paragon City can travel to the Midnighter Club, Rikti War Zone or back to Rogue Isles to purchase Single Origin Enhancements.
    • Tourists may run radio or newspaper missions. They can complete Safeguard or Mayhem missions and gain new contacts, but they cannot interact with those new contacts until they complete the switch to Hero in Paragon City or Villain in Rogue Isles.
    • Alignment Merits:
      • Hero and Villain reinforcing Morality Missions will now award 50 Reward Merits on the first reinforcement and 1 Hero or Villain Merit on the second and subsequent reinforcements.
      • The Conversion cost for Hero and Villain Merits is 50 Reward Merits and 20 Million Inf.
    • Tips do not transfer from Villain side to Hero side and vice versa.
      • They will go into Escrow when a character moves from the Rogue Isles to Paragon City and back.
    • Players cannot read Tips in Hazard, Trial, or PVP zones.
    • Tips will not drop while in missions from Architect Entertainment.
    • Tips will continue to drop in Co-Op zones, but cannot be investigated unless the player is within a standard Hero/Villain area.
    • When in Task Force mode (Task Forces, Strike Forces, Flashback missions), Tips will drop for players, but they will not show up in the Tips tab until they leave Task Force mode.
    • The Pocket D Teleporter will prompt you to verify your wish to teleport if you would switch from Hero to Villain content in doing so.
    • Team members assisting on a Morality Mission who are not eligible for an alignment switch or reinforcement will receive an alignment point towards the alignment of the Morality Mission instead, as long as they have an available alignment slot.
    • Tourists may use either Consignment House (Paragon City) or Black Market (Rogue Isles) Transporters, providing they are in the appropriate city at the time.
    • All alignment switch opportunities present a choice table which includes additional warnings of consequences for alignment switching.
    • You should not immediately receive the same Alignment tip after just recently completing or discarding it.
    • Characters may join and remain in leveling pacts regardless of alignment.
    • When a Supergroup leader tries to switch sides, a popup appears telling them the consequences of the alignment shift, which is that they will be removed from their leader rank if they switch their alignment to the opposing side.
      • If they do switch alignment all the way to polar opposite of the SG, leadership will pass to the next highest ranking/senior member of the SG.
    • Vigilantes and Rogues should now see progress meters for side-restricted Day Job badges. However, side-restricted Day Jobs do require a full switch to Hero or Villain to actually earn the badge and/or accolade. Vigilantes cannot become full fledged Arachnos Agents, etc. though they can start making headway.
    • Alignment Guides: When a player receives their first tips, a new contact will show up on the Tips menu who can be contacted via cell phone. They do not give missions, but will explain Tips, Morality Missions, and how to change alignments.
      • These guides can be reached in person from inside Pocket D

    Zones
    • Fort Trident and The Crucible
      • Players who maintain either a Hero or Villain alignment through reinforcement will now find they are welcome to enter Fort Trident (Hero) or The Crucible (Villain). Located in Atlas Park and Cap au Diable, these zones allow the Hero or Villain to relax, meet well known signature characters, teleport to their Task Force/Strike Forces, and also purchase purple recipes and PVP recipes from special vendors with earned Hero or Villain Merits.

    Badges
    • When you open the Badge menu after changing alignment, a popup will appear to explain the changes to your badge names.
      • No badges or accolade powers are lost.
    • Players who possess Hero or Villain specific accolade powers will now automatically be granted the other side's corresponding badge and accolade power when they switch sides. Only one side's accolade powers are enabled at any one time.
    • Many Badges which were previously side-specific (and now accessible to both sides after Going Rogue) have had the previously inaccessible titles and/or texts updated to reflect the effects of side-switching and provide a new side's take on your past actions and experiences.
    • Removed Hero/Villain Requirements from the following Badges:
      • Firebug
      • Hero Slayer
      • Impounder
      • Outlaw
      • Safecracker
      • Vandal
      • Swashbuckler
      • Arachnos Rising
      • Villain Disruptor
    • Corrected an issue where the icons for Clothes Horse, Fashionable, and Ostentatious were not showing up properly.
    • The Hero title of The Justicar badge for defeating a Rogues Gallery boss has been renamed to Judge & Jury.
    • Mother Mayhem has been added to the requirements for Dimensional Warder.

    Super Groups
    • Players remain in their Super Group if they change alignments to the opposing side.
      • Hero and Vigilante are considered blue-side, and Villain and Rogue are considered red-side for this purpose, no matter where they happen to be.
    • Players that are in a Super Group of the opposing side are considered to have “gone dark”.
      • Dark members aren’t allowed to access their Super Group base.
      • Dark members aren’t given most Super Group permissions.
        • Dark members are allowed to pay base rent and to talk in Coalition chat.
    • If the Super Group leader goes dark, the leader will then be demoted from their rank.
      • A different non-dark member will be automatically promoted to the leadership position.
      • The Super Group leader will be notified with a pop-up if they attempt to complete a Morality mission that would change their alignment such that they would go dark. The leader must confirm that they are fine with going dark and getting demoted before being allowed to switch to the new alignment.
      • If they do switch alignment all the way to polar opposite of the SG, leadership will pass to the next highest ranking/senior member of the SG.

    POWERS

    Ancillary/Patron Powers
    • Ancillary Power Pools are now available to all characters that reach Level 41, regardless of Hero or Villain status.
    • Once a Patron Pool has been unlocked as a Villain, it remains unlocked even if you later switch sides.
    • Patron and Ancillary equivalencies are as follows:
      • Scrappers get Stalker Patron Powers, and vice versa.
      • Tankers get Brute Patron Powers, and vice versa
      • Blasters get Mastermind Patron Powers, and vice versa
      • Defenders get Corruptor Patron Powers, and vice versa
      • Controllers get Dominator Patron Powers, and vice versa
    • Specific power instances were altered to eliminate duplication of powers.

    New Power Sets

    The following four Power Sets are available as part of the Going Rogue Expansion.

    Kinetic Melee
    • Kinetic Melee is a melee attack set based upon siphoning your opponent's energy and using it to power your own attacks. Each individual attack adds a damage debuff to the target (strength and duration dependent upon the tier of the power used) and Tankers inflict even stronger debuffs than the other ATs. Additionally, if Power Siphon is active, the caster gains a damage buff.
    • The following Kinetic Melee powers are intended for Scrappers, Tankers and Brutes:
      • Quick Strike
      • Body Blow
      • Smashing Blow
      • Taunt
      • Repulsing Torrent
      • Power Siphon
      • Burst
      • Focused Burst
      • Concentrated Strike
    • The following Kinetic Melee powers are intended for Stalkers:
      • Quick Strike
      • Body Blow
      • Smashing Blow
      • Assassins Strike
      • Build Up
      • Placate
      • Burst
      • Focused Burst
      • Concentrated Strike

    Electric Control
    • Electric Control is a power set that can be used by Dominators and Controllers.
    • Electric control offers a mastery of using electricity to negate enemy attacks and keep them off balance. Many effects will arc from one nearby enemy to another, creating dazzling chains of electrical energy. It offers a wide variety of short duration soft controls in the form of stuns, confuses, and knockback.
    • Arcing controls tend to be short duration, but can hit multiple foes and recharge quickly.
    • All arcing controls will be able to use enhancements, allowing players to enhance the Damage, Stun, Immobilize or other effects of the power.
    • The Electric Control Power Set is comprised of the following powers:
      • Electric Fence
      • Tesla Cage
      • Chain Fences
      • Jolting Chain
      • Conductive Aura
      • Static Field
      • Paralyzing Blast
      • Synaptic Overload
      • Generate Gremlins

    Dual Pistols
    • This set is a primary power choice for Blasters and Corruptors and a secondary choice for Defenders. Dual Pistols is also the power set of choice for the Going Rogue signature character Maelstrom.
    • What differentiates Dual Pistols from the Assault Rifle power set is the ability to modify every attack's secondary damage and the effect that has on your target. 70% of damage dealt by most attacks is lethal, the other 30% is modifiable from pure damage to cold, toxic, or fire. This versatility comes at the cost of slightly weaker secondary effects when compared to other power sets. In short, Dual Pistols is a set that can adapt to most situations by bringing a wide variety of debuffs and damage types.
    • The Dual Pistols Power Set is comprised of the following powers:
      • Pistols
      • Dual Wield
      • Empty Clips
      • Swap Ammo
      • Bullet Rain
      • Suppressive Fire
      • Executioner's Shot
      • Piercing Rounds
      • Hail of Bullets

    Demon Summoning
    • Demon Summoning is a primary power choice for the Mastermind archetype and is also the power set used by the Going Rogue signature character Desdemona.
    • This power set allows the player to summon elemental demons that can manipulate flame, cold and hellfire. However, what truly sets this power set apart from other Mastermind primary power sets are the summoner's Hellfire Whip attacks that deal both fire and toxic damage and reduce the target's damage resistance.
    • The Demon Summoning Power Set is comprised of the following powers:
      • Corruption
      • Summon Demonlings
      • Lash
      • Enchant Demon
      • Crack Whip
      • Summon Demons
      • Hell of Earth
      • Summon Demon Prince
      • Abyssal Empowerment

    Fiery Embrace Change
    • Fiery Embrace power now adds bonus fire damage for all Melee Power Set attacks instead of being a normal damage Buff. All Melee Power Set attacks made for 20 seconds after activating Fiery Embrace will do bonus damage based on that attack’s damage. This bonus damage IS affected by enhancements and outside buff/debuff effects. At low levels, this means Fiery Embrace will have lower impact than the old implementation, while at high levels or on teams with lots of +Damage effects, you will see increased damage output.
    • Critical damage is not affected by the new Fiery Embrace
    • Spines Toxic Damage Over Time effect is not affected by the new Fiery Embrace
    • In PvP, Fiery Embrace uses the previous Damage Buff version.
    • Fixed Thunder Strike Fiery Embrace bonus – it was not properly applying the split radius effect.

    Electric Melee
    • Corrected combat spam for Lightning Rod

    Shield Charge Changes
    • Made several changes to correct balance problems introduced a few months back:
    • Brute Version: Damage broken into 2 stages -- stage one has a 5' radius and does scale 1.8 Stage 2 has a 20' radius and does scale 1.275
    • Tanker Version: Damage broken into 2 stages -- stage one has a 5' radius and does scale 2.04 Stage 2 has a 20' radius and does scale 1.445
    • Scrapper Version: Damage broken into 2 stages -- stage one has a 5' radius and does scale 2.7 Stage 2 has a 20' radius and does scale 1.9125

    Fiery Aura
    • Burn – changed power substantially:
      • Added initial hit damage
      • Removed Fear effect
      • Decreased tick rate by 4 (now ticks every 0.8 seconds, instead of 0.2 seconds)
    • Consume: Added Recovery boost per target hit and flat Endurance Drain Resistance value.

    Martial Arts
    • Cobra Strike:
      • Decreased Recharge Time from 20 seconds to 10 seconds
      • Increased Endurance Cost from 10.14 to 10.19
      • Increased damage scale from 0.25 to 1.96
      • Reduced Stun chance from 100% to 75%
    • Stalkers Eagle Claw: Increased Recharge time from 12 seconds to 16 seconds, increased damage from 2.28 to 2.92, increased End Cost from 11.86 to 15.18
    • Scrappers Eagle Claw: Eagles Claw now increases the Critical Chance of Martial Arts attacks by 33% for 2 seconds after it has been activated.
    • Crippling Axe Kick – increased recharge to 11 seconds, and increased damage and endurance cost appropriately. Added 10 second scale 1 Defense Debuff.

    Brutes
    • Fiery Aura/Fiery Embrace – The Brute version of this power had a 30 second duration on the Fire Damage buff. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 20 seconds. Note with the changes above, this only applies in PVP.
    • Dark Armor/Aura of Fear – The Brute version of this power has a magnitude was set to 3. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 2.
    • Decreased Brute Damage Cap from 850% to 775%.
    • Modified the Brute Fury Formula so that there is a more gradual degradation of Fury Build Up while attacking/being attacked instead of a sharp fall off at 80%. The fall off begins at 30%.
    • Reduced Fury Decay Rate from 2 points per second to 0.75 points per second.
    • The overall result of these two changes to Fury Generation is that it will be easier to maintain low levels of Fury, while gaining very high levels of Fury will be more difficult.
    • Fixed a bug which prevented bonus Fury generation when attacking other players or very difficult targets such as Archvillains. The bonus is a flat 5 points per qualifying target hit by the attack, up to 70% Fury. Note that unlike standard Fury generation, this bonus only applies if the attack hits the target.

    Controllers
    • Fixed an issue with Controller Kinetics Siphon Power which caused it to spam the Combat Log. It now matches other versions of the power and will only report the initial hit.

    Defenders
    • Added continuing FX to Defender version of Hail of Bullets while using Toxic ammunition to match other versions of the power

    Dominators
    • Corrected an issue which prevented Dominators with the Primal Forces APP from taking the final 3 powers.
    • Changed display name of Fiery Embrace for Dominators to Embrace of Fire

    Scrappers
    • Scrappers will no longer "Drift" more than other AT's when coming to a stop while Flying or Hovering.

    Stalkers
    • Stalkers will no longer "Drift" more than other AT's when coming to a stop while Flying or Hovering.
      Stalker Offensive Toggle powers will now affect no targets while the Stalker is Hidden. As soon as the Stalker becomes unhidden, the toggle will begin to affect targets as normal. This means these toggles can be run while in Hide and they will not break the Hide state, because they will not hit anything until Hide is broken by some other event.
      • Includes Dark Armor/Cloak of Fear, Dark Armor/Oppressive Gloom, and Energy Aura/Repulse.
    • Broadsword/Head Splitter now correctly accepts Melee AoE IO Sets instead of Melee Damage IO Sets.

    Tankers
    • Added Bruising effect to Tanker Secondary Tier 1 powers. Bruising is a 20% resistible damage resistance debuff which lasts for 10 seconds. Note: only one application of this effect on a given target is possible at a time.
    • Increased Tanker Maximum Health multiplier from 2 to 2.2. At level 50, this means a Tanker's maximum health when buffed increases from 3213 to 3534.

    General
    • Archery/Trick Arrow (All) - Cast Time and Animation Changes
      • Explosive Arrow cast time reduced from 1.83s to 1.00s
      • Stunning Shot cast time reduced from 1.83s to 1.00s
      • Flash Arrow cast time reduced from 1.83s to 1.00s
      • Ice Arrow cast time reduced from 1.83s to 1.67s
    • Archery/Trick Arrow (All) - Improved the lighting reliability of Oil Slick Arrow.
    • Traps (All) - Corrected an error with the animations for Triage Beacon, Poison Trap and Acid Mortar. The result of this is the reported animation time has been increased from 2.17 seconds to 2.77 seconds. The *actual* animation time has been reduced from 2.83 seconds to 2.77 seconds.
    • Power Pools/Fitness/Health – Fixed a bug that made this power selectable at level 12 instead of level 14.
    • Purchasable Raptor Packs are no longer usable on 'Master of' attempts
    • To reduce the travel times involved in larger zones, we've made a couple QOL changes to some movement powers:
      • Increased base Flight Speeds by 50%
      • Sprint now improves Runspeed by an additional unenhancable portion equal to its previous value (0.5 scale enhancable + 0.5 scale unenhanceable buff)
    • Changed Cast Time for Enforced Morale and Clear Mind to 1.00 seconds to match the new animation

    PVP
    • Corruptor Trick Arrows, Entangling Arrow, and Freezing Arrow PVP durations set to the correct value.
    • Widow Indomitable Will immobilize protection will no longer suppress in PVP.
    • Ancillary version of Telekinesis now behaves the same in PVP as non-ancillary versions.
    • Tanker and Scrapper versions of Fiery Embrace were set to cause Travel Suppression in PVP, while Brute and Dominator versions were not. The Tanker and Scrapper versions have had the Travel Suppression flag removed.
    • Teleportation Resistance is no longer subject to Diminishing Returns in PVP.

    Mission Architect

    Introducing: the Designated Helper
    • We are removing the reduction to rewards based on the number of allied NPCs in a mission, since that had undesirable side effects and limited legitimate story telling options.
    • Instead, a team can only get assistance in the form of buffs and debuffs (and Autopowers) from a single ally in the amission. That ally becomes “The Designated Helper”.
    • There can only be one Designated Helper in a map.
    • If there are multiple candidates for Helper, the FIRST eligible ally the team encounters that uses its powers will become the Designated Helper.
    • In order for an entity to be a candidate for Designated Helper, the following rules need to be true:
      • The candidate must Follow the player:
        • Added via choosing an Advanced Mission Goal of:
          • Add an Ally
          • Add An Escort
          • NOTE: If the Author chooses “Release a Captive,” the Captive will not follow players and is not a candidate for Designated Helper.
        • The candidate must have the “Follow “ behavior set in the goal Settings
          • Ally: “Ally Behavior” is “Follow”
          • Escort: “Arrival Behavior” is “Follow”
      • The candidate must have its combat abilities set to either:
        • Aggressive
        • Fight Defensive
      • The ally becomes the Designated Helper once it USES its powers, and Defensive allies only use powers defensively, so if the team meets an Aggressive ally before the Defensive ally uses its powers, the Defensive entity will NOT become the Designated Helper.
      • It is possible for the team to end up with a Designated Helper with no buff/debuff powers if the first candidate the player meets does not have Buff/Debuff powers but is set to Aggressive or Fight Defensive.
      • NOTE: Allies with combat abilities set to “Non Combat” or “Pacifist” will not be the Designated Helper
      • No other allies in the map will use their buff/debuff abilities. They also won’t use any Autopowers, summon any pets or use location-based attacks (like Rain of Fire) or chaining attacks (like Chain Induction).
        • Including any friendly bosses, patrols, ambushes, etc.
        • Including any Designated Helper candidates after the first
    • If the author adds more than one buffing ally to the map, and sets those allies to follow the team, after the first ally they will not use their buffing powers. They will still follow the team so goals can be completed and will use offensive powers to attack enemies, but only one ally will use their non-offensive abilities. If the non-DH allies do not have offensive capabilities, they will not do anything other than follow, much like a non-combat escort/ally.

    General
    • Players can now fight Doppelganger versions of themselves. This can be found in the Boss Enemy Group "Doppelganger". Players can mix and match to create different types of doppelgangers. The following choices are available:
      • Shadow
      • Demon
      • Reverse
      • Random Powers
      • Ghost
      • Inverse
      • Angel
      • Black and White
    • Custom Critters - fixed several small errors in the amount of XP weight certain powers were awarding in the custom XP calculations.
    • Alignment Tips will not drop in missions from Architect Entertainment.

    Invention
    • Smoothed the INF cost to create Set IOs across various levels. Previous instances where a recipe cost more to create than a recipe of the same enhancement at higher level have been corrected by reducing the outlying costs. All Set IO creation costs should only now increase with level.

    Arena
    • Fixed a bug where rated Gladiator matches could not be started.
    • Fixed a bug that caused the Swiss Draw Arena option to be unselectable.
    • Fixed the bug where the Arena scoreboard didn't update while open during an Arena match.

    Tailor
    • Characters will no longer be granted additional costume slots if they already have 5 or more.
      • You can no longer switch to any costume beyond the first 5.
      • Soldiers of Arachnos and widows are still able to unlock a 6th slot.

    Combat Mode Auras
    • Players now have the ability to set all Auras to “Combat Mode”.
      • Combat Mode Only versions of all auras have been added to the Tailor and Facemaker. These auras will only turn on when your character engages in combat. They are selectable from Aura -> Effect menu. (Note: The option for persistent Auras (always on) is still available.)
    • Pocket D – The Tiki Room - Trina the Body Sculptress has looked into a mirror and didn't like what she saw. She's undergone a fabulous makeover.

    TASKS

    Cathedral of Pain
    • Issue 18: Shades of Gray reintroduces the long-awaited Cathedral of Pain Trial. The Cathedral of Pain is the name of one of the strongholds of Rularuu the Ravager, a cosmic entity with unimaginable powers. Inside the heavily defended Cathedral of Pain, Rularuu is attempting to pierce the barrier between his realm and our reality. If he succeeds, Rularuu gains ultimate power, and our dimension will be obliterated.
    • Only you and your allies can stop Rularuu.
    • The Cathedral of Pain is one of the most challenging trials in City of Heroes. Up to 24 Level 35 to 50 characters can work together to take down the Soldiers of Rularuu, Psionic Resonators, and ultimately an aspect of Rularuu himself. You have only one hour to complete your mission.
    • If your group manages to stop Rularuu's insane scheme, your courage will be rewarded! You can earn Merit Rewards, or even earn a rare badge to celebrate this epic victory. But be on guard--Rularuu will return.
      • The Cathedral of Pain is available to Supergroups equipped with a Mission Computer or an Oracle and a Raid Telepad or Raid Portal for play.
      • This Trial is balanced for 3 teams of level 50 players, though players as low as level 35 can participate.
      • Each Team Leader must be in the hosting Supergroup, but the remaining team members may be visitors, so long as your base is set to allow them.
      • Rewards for completing the Cathedral successfully include Temporary Powers and badges.

    General
    • Police Band missions and Newspaper missions are available to players regardless of alignment. So Rogues can pick up Police Band missions and Vigilantes can pick up Newspaper missions.
      • Mayhem/Safeguard missions will grant new contacts to Tourists, even though they cannot talk to those contacts yet.
    • Rogues can participate in Task Forces
    • Vigilantes can participate in Strike Forces.

    OPTIONS

    Alienware Lighting Support
    • There is a new AlienFX section under Menu -> Options -> Graphics and Audio.
    • AlienFX support is defaulted to “on” so any player with the AlienFX Command Center and appropriate hardware will instantly see color changes.
      • In City of Heroes / City of Villains, the lights will change as a player’s character changes their alignment from Hero to Vigilante to Villain to Rogue.
      • In Praetoria the lights will change as players make moral choices between Resistance or Loyalist.

    Razer Naga Mouse Tray
    • An extra custom power tray can be enabled under Menu -> Options -> Controls -> Mouse
    • This tray is set up to match the layout of the Razer Naga(TM) Expert MMO Gaming Mouse with 11 and 12 used to toggle between trays.
      • When this power tray is active, it becomes the default, #, followed by the lowest tray for alt+#

    CITY OF HEROES

    Tasks
    • Steel Canyon – Montague Castanella: During the “Craft Lost cure” mission, the temp power ‘The Lost Cure’ will continue to work if temp powers are disabled in the mission, making it able to be completed..
    • Tina Macintyre's missions that involve Praetorians have been updated, story-wise, to make more sense to characters with more knowledge of Praetoria and its politics. The old Story Arc (The Praetorian War) is accessible through Ouroboros.
    • Maria Jenkin’s missions have received the same treatment. The old Story Arc (A Hero’s Hero) is accessible through Ouroboros.

    PRAETORIA

    Welcome to Praetoria, the dark mirror version of Primal Earth. Its reflection is one of a utopia where there is little to no crime and to look down upon the city from on high, you would believe it to be a peaceful, happy place. Marcus Cole, the Emperor of Praetorian Earth is looked upon as a savior, but others know there's more to the story that isn't written in the history books. Most citizens of Praetorian Earth respect him or even love him. Some who know the truth fear him, and fewer still dare to stand against the lies. No matter what he is called in the halls of power or history books, no one can stop the hushed whispers in the streets and back alleys of his empire where he is called by another name...Tyrant.

    ZONES

    Nova Praetoria
    • Level Range 1 to 10
    • Access to Nova Praetoria:
      • Players arrive in Nova Praetoria following the tutorial. They will also start here when the tutorial is bypassed.
    • Significant Buildings:
      • Cole Transport Authority (CTA)
        • Players travel between zones at the CTA subway system.
      • Imperial Bank of Praetoria
        • Players are able to store salvage at the Imperial Bank
      • Loyalist Lounge
        • This is the lounge for those most dear to Emperor Cole and his senators. Only the most trusted of his citizenry may venture here.
    • Significant Contacts
      • Trainer
        • Praetor Duncan – Located in the Magisterium courtyard.
      • Vendors
        • Vendor 56-925 and Merit Vendors are located in the Magesterium.
        • Vendors may also be found in the north and south ends of the island.
    • Mission Contacts
      • Praetor White – Located in the Magesterium, this is the first contact for all members of the Powers Division (Resistance and Loyalist)
      • Provost Marchand and Calvin Scott are your handlers as members of the Loyalists or Resistance.
      • At level 5, Calvin Scott will lead you to Robert Flores; or Santiago, who directs you to meet Ricochet in the Underground. At this point you may choose the path of a Warden or Crusader.
      • At level 5, Provost Marchand will offer you a choice between the Deputy Assistant of Information and Chief Interrogator Washington. This will start you down the paths of Power or Responsibility.

    Underground – Nova Praetoria
    • Significant Locations
      • Resistance Hub
    • Significant Contacts – All located in the Resistance Hub.
      • Trainer
        • Vanessa DeVore
      • Mission Contacts
        • Ricochet
        • Jack Hammer
      • Splice

    Imperial City
    • Level Range 9 to 15
    • Access to Imperial City:
      • Players can reach this zone via the CTA subway system, the Underground, or by simply travelling towards the city seen in the distance from Nova Praetoria.
      • In Pocket D, Praetorians can return to Imperial City’s Studio 55 where they can continue their party in their own dimension.
    • Significant Buildings:
      • Cole Transport Authority (CTA)
        • Players travel between zones at the CTA subway system.
      • Cultural Direction and Education Center (CDEC)
        • The CDEC is where all of Emperor Cole’s “propaganda” is created and distributed and where Praetorian citizens gather for higher learning and cultural wisdom. The CDEC is also where they are able to access invention tables to create all things for the glory of Cole.
      • Imperial Bank of Praetoria
        • Players are able to store salvage at the Imperial Bank
      • Studio 55
        • Studio 55 is the place to see and be seen.
      • Trading House
        • The Trading House allows players to buy and sell in Praetoria..
    • Significant Contacts:
      • Trainer
        • Nightstar – Located in front of the CTA Building (near People’s Park)
      • Respec Trainer
        • John Snow – Located in Studio 55
      • Tailor
        • Rita Mayfair – Located outside of the Tailor shop in Aureas
      • Inventions
        • Relations Expert Verna Arcola - Invention Tutorial starting contact at Level 10.

    Vista Zoning Tech
    • Your character can reach Imperial City by flying, running, teleporting, jumping, swimming or walking to it from any point along the border of the two zones.
      • Expected behavior: Your character should appear at a similar location on the “opposite” side of the zone border. (For example, if your character crosses a bridge to Imperial City, the character should not appear in the water on the other side.).

    Underground – Imperial City
    • Significant Locations
      • Resistance Hub
    • Significant Contacts (Resistance Hub)
      • Storage Assistant – you can store your salvage
      • Marcus / Cerys – Resistance who have secretly tapped into the Trading House pipeline.
      • Tailor – Tailor 4-5264

    Neutropolis
    • Level Range 16 to 20
    • Access to Neutropolis:
      • Players can reach this zone via the CTA subway system or by simply travelling towards the city seen in the distance to the west of Imperial City.
    • Significant Buildings:
      • Cole Transport Authority (CTA)
        • Players travel between zones at the CTA subway system.
      • Neuron Technologies Unlimited
        • The headquarters of Neuron is quite something to behold. He has money and lots of it and it has not gone to waste here. His building is the second tallest in Praetoria, the shiniest, and is the center of technological innovation in Praetoria.
      • Keyes Reactor
        • The source of the city's power, this island is devoted solely to supporting the reactor and everyone who works there.
        • The most notable feature of the anti-matter reactor are the cooling towers. Nearly ten stories in height, these high-tech marvels bear the singular design aesthetic common to all of Anti-Matter's structures. At the base of the towers are the industrial installations essential to the reactor's functioning: platforms sandwiched atop each other, threaded with pipes and conduits, while catwalks connect to other ancillary structures.
      • Imperial Bank of Praetoria
        • Players are able to store salvage at the Imperial Bank
    • Significant Contacts can be found beneath Neuron’s Tower
      • Trainer
        • Battle Maiden
      • Vendors:
        • Vendors 36-287
        • Merit Vendors

    New Villain Groups
    • Ghouls
    • Praetorian Police Department
    • Praetorian Clockwork
    • Resistance
    • Seers
    • Syndicate
    • Destroyers

    Critter Leashing
    • All spawns in Nova Praetoria, Imperial City and Neutropolis will now ‘leash’ to their spawn locations after 210ft, when engaged in combat.
      • Enemies which leash to their location will cease attacking players, will return to full health and endurance, and will become untargetable and unselectable while returning to the vicinity of their spawn location.
      • Leashed spawns cannot be re-engaged until they have reached their spawn area, at which point they will become targetable and selectable again.
      • Leashing is used in these three zones only and in no other zones.

    Invention
    • The Backup Radio Invention Temporary Power summons a Resistance Veteran for Resistance Members and a Praetorian PD Sergeant for Loyalists.
  16. Digital copies indeed and I've updated the announcement to clarify the matter.
  17. All live North American & European City of Heroes servers will be taken down for an extended maintenance on Monday, August 16th, 2010 between 7:00 a.m. and 12:00 p.m. Pacific Time (9:00 a.m. and 2:00 p.m. Central Time / 10:00 a.m. and 3:00 p.m. Eastern Time / 3:00 p.m. and 8:00 p.m. British Time / 16:00 and 21:00 Central European Time).

    We apologize for the inconvenience this will cause some of you and are appreciative of your understanding and patience during this necessary downtime.
  18. Next week will see the release of City of Heroes Going Rogue™! On Tuesday, 17th August, you will be able to cross the line between good and evil with our biggest expansion since City of Villains™. To celebrate the launch, select media partners across Europe will be holding exclusive code giveaways. Lucky players will win digital editions of the Going Rogue Complete Collection and there will be a variety of booster and costume packs up for grabs. For a chance to enter visit our partners at the following addresses:

    UK

    Rock, Paper, Shotgun - http://www.rockpapershotgun.com/

    Benelux

    OnRPG - http://www.onrpg.com/

    Germany

    Onlinewelten - http://www.onlinewelten.com/

    France

    Gamekult - http://www.gamekult.com/

    Join in the Community discussion here!
  19. Next week will see the release of City of Heroes Going Rogue™! On Tuesday, 17th August, you will be able to cross the line between good and evil with our biggest expansion since City of Villains™. To celebrate the launch, select media partners across Europe will be holding exclusive code giveaways. Lucky players will win digital editions of the Going Rogue Complete Collection and there will be a variety of booster and costume packs up for grabs. For a chance to enter visit our partners at the following addresses:

    UK

    Rock, Paper, Shotgun - http://www.rockpapershotgun.com/

    Benelux

    OnRPG - http://www.onrpg.com/

    Germany

    Onlinewelten - http://www.onlinewelten.com/

    France

    Gamekult - http://www.gamekult.com/
  20. The City of Heroes® Dev Team is back once again to share with you even more about the alternate world of Praetoria, soon to be available with the upcoming release of Going Rogue. From the amazing graphics that re-invent the game to the intricately designed new City Zones, Going Rogue introduces a "Brave New World" for new and veteran players alike to explore. But don't take our word for it - hear about it straight from those who created it! Watch ViDoc #4 Brave New World now!

    Join in the Community discussion here!
  21. The City of Heroes® Dev Team is back once again to share with you even more about the alternate world of Praetoria, soon to be available with the upcoming release of Going Rogue. From the amazing graphics that re-invent the game to the intricately designed new City Zones, Going Rogue introduces a "Brave New World" for new and veteran players alike to explore. But don't take our word for it - hear about it straight from those who created it! Watch ViDoc #4 Brave New World now!
  22. The excitement for City of Heroes: Going Rogue keeps on building, and now the ZAM network is getting in on the action!

    Head over to ZAM to read the interview with Matt "Positron" Miller which explores the history and future of Praetoria and also shares more information about side switching. As an added bonus, ZAM is giving away some free jetpack codes to readers who write in the “comments section” (below the article) what part of Going Rogue they are looking forward to most! Read the article to learn more and good luck!

    Join in the Community discussion here!
  23. The excitement for City of Heroes: Going Rogue keeps on building, and now the ZAM network is getting in on the action!

    Head over to ZAM to read the interview with Matt "Positron" Miller which explores the history and future of Praetoria and also shares more information about side switching. As an added bonus, ZAM is giving away some free jetpack codes to readers who write in the “comments section” (below the article) what part of Going Rogue they are looking forward to most! Read the article to learn more and good luck!
  24. It won't be a surprise for most of you. There is always something afoot in Paragon City and the Rogue Isles, but this time around, we have strong reasons to suspect that Malta is preparing something big!

    Our undercover agent tells us we should get a contingent of super-powered people ready on Thursday, August 12th, at 3:00 p.m. Pacific Time (5:00 p.m. Central / 6:00 p.m. Eastern) but that's all the info they have manage to glean.

    Stay focused people and be on the look-out for a transmission in Paragon city and the Rogue Isles to let you know where your help will be needed!

    ---End of transmission---
  25. With an exciting Issue launch upon us, we have even more thrilling news for you, so make sure you read on! You wouldn't want to miss out on all the fun!

    Issue 18: Shades of Gray is Coming!

    The Issue 18: Shades of Gray content is now available for download prior to being released on the live servers. The download will begin after you exit your play session rather than prior to entering the game, and is purely optional - you can cancel at anytime. It's important to note that you will not be able to experience the Issue 18: Shades of Gray content until it has been officially released on the live servers. However, receiving it ahead of time will allow you to play right away once the content is available, instead of waiting for a large patch to download.

    Please note that the current pre-download window does not contain any text but it will appear after you've exited the game.

    Free Character Transfers for a limited time only!

    To take advantage of this new issue launch, character transfers within one set of servers (North American OR European) will be free from Tuesday, August 17 to Monday, August 23. This is the perfect opportunity for you to hop between servers depending on your mood or interests and meet other heroes and villains to enjoy brand new game features with!

    Free Respec, Tailor token and Global Chat handle token

    All players with an active account as of Monday, August 16 will receive one free Character Respec token per character, as well as one Tailor token per unlocked costume, and the ability to change their global chat handle.

    Please note: if you still have a free Respec token on Monday, August 16, you will NOT be able to accumulate an additional token as the limit is one per existing character. We recommend you use it beforehand so you can obtain a brand new one.

    Join in the Community discussion here!