Aura_Familia

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  1. Armageddon: Damage/Recharge/Accuracy for sale!

    Up on the market for 700,000,000. Get it while it's hot!
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    The only effect PvPers having multiple accounts has is it artificially inflates the numbers and makes it appear that there are more people doing it than there really are.

    Oh, and if you look at what I said 5% of 120,000 is 6,000 people. If you add the other 5% that occasionally engaged in PvP you have about 12,000.

    Personally, I think assuming there were ever 12,000 PvPers at any point in this game's history is an incredibly generous number. It was probably much less than that in actuality.
    Agreed. If there were that many there would have been tournaments and the typical pvp activity every week.

    There wasn't.
  3. And to add to what claws stated them having multiple accounts meant diddly squat.

    If it did there would have been a rush to an about face in reverting the terribad system that is I13 pvp.

    Funny how it's not been reverted.

    Hopefully there will be some changes to pvp such as getting rid of TS and HD in zones.

    I'd say they need to do that before they add another map that spreads out the minuscule pvp population that visits only RV (and occasionally arenas) even more.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    Don't forget to mention that if you pay for the game in large blocks that give you a discount per month, THEY are paying YOU to play, essentially.

    If you pay for a year in advance your subscription costs about $11 a month or so, and you still get $15 worth of free stuff each month.

    Plus you'll still be getting powersets for free that others will have to pay for (Time Manipulation). And everyone who has been subscribed for the past 2 months should have 800 points to spend right off the bat, so if you want Beam Rifle right away, you can have it, right away.

    I don't understand the "I'm getting less now!" argument at all.
    Pretty much sums up the thread.

    Also the competition's free powersets are nothing more than a mix of existing powers. It would be as if the devs took parts of different melee powersets, put them into one powerset and called a "new set". So that comparison to the competition needs to stop as it's a non-starter.
  5. Quote:
    Originally Posted by je_saist View Post
    You are correct. Using the scroll wheel to move the menu's has been enabled for several years now.

    It just... doesn't always scroll at a noticeable speed.
    You can increase the speed at which you scroll in the options menu. Have been able to for years now.
  6. Quote:
    Originally Posted by Spectral_Ent View Post
    It might be issue 21.

    It could happen.
    *points and laughs*
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    See announcements, Immediate Emergency maintenance.

    It happens. I'm still kind of amazed people think things never go wrong.
    ^

    This.
  8. Quote:
    Originally Posted by EU_Damz View Post
    All i heard was that just freedom was down . . . . surely not a need to bring ALL servers down?

    thought you upgraded those servers today during that 6 hour downtime!
    what ever problem slapped Freedom like a red headed step child they might have just found on other servers.

    That or the hamsters need a rest.
  9. Quote:
    Originally Posted by Agahnim View Post
    Good points. Hopefully the additional EMP merit will be enough to tempt some folks to give it a shot again.

    What gets me though is when there is teamwork, it is amazingly fun. Last night I had the best Keyes run in my experience. It always comes down to the final fight with AM and whether people are buying green insps or if they are waiting for someone to heal them.

    My last failed run was the most frustrating thing I've done in game. I'm almost certain at least 20% of people don't run with league chat on.
    See my other post. The more I think about this, the more I think they need to add UNIQUE rewards to each. Give the U trial 2 EMPS, but Keyes gets the ability to drop a 2nd reward table at the end, or some sort.

    2EMPs would have been fine on it's own . . . if there wasn't another more fun trial that also gives 2EMPs and potentially more astrals coming live at the same time.
  10. Quote:
    Originally Posted by TamakiRevolution View Post
    I found the Underground trial to be a bit boring (dungeon crawl), but I haven't tried it since i19's beta. I'm sure it'll be run a lot when it's the new shiny, which I'll admit Keyes wasn't when it first came out, but I don't think it'll be run *that* much more.

    I'm one of those people who would much rather run a Cuda over a Kahn, even before they had their merits flipped back. I enjoy Keyes, it's just not a 5 times a day trial.
    It'll be run more than Keyes. That's the issue.

    something like that really shouldn't be as it's a dungeon crawl as you say, however time has shown folks prefer killing mass quantities of mobs (mothership raid, ITF) than they do the mechanics of something like Keyes.

    But I could be wrong. Time will tell.

    I'm sure there are folks who prefer Keyes, the issue is finding 15 others consistently when you want to do it. Hence the point of this thread.

    They can either:
    1. Change some of the mechanics. Arcanaville pointed out the most reasonable changes without turning it into an easy mode keyboard faceroll fest

    2. Significantly up the rewards. 2 EMPs won't do it since there will already be an altrernative to get 2EMPS (and at the same time get more astrals--nearly 6-7 in one run through of the UTrial).

    But if folks are fine with barely ever getting to actually run Keyes and continuting to see nothing but "BAF forming" "LAM forming" and soon "U trial forming" for a majority of the time, that's fine too.

    /shrug.
  11. Quote:
    Originally Posted by rian_frostdrake View Post
    it is fun, what would get it run more is for baf to be les zerg-able, until people cant get the rewards by doing the path of least resistance, a vocal portion wont do it because they want the easiest way.
    Then you up the rewards for the later trials.

    2 EMPS isn't going to do it when the U trial, which is simply more fun will also have 2 EMPS.
  12. Quote:
    Originally Posted by TamakiRevolution View Post
    I think time/length is a big factor.
    And I'll bet you'll see MORE folks running the U trial (which IS LONGER than any of the other three by a large factor) than Keyes come issue 21.
  13. Quote:
    Originally Posted by Agahnim View Post
    I've had the same problem with LAM runs. Maybe I just need to be more selective on who I invite.
    You do. I was speaking specifically to how many of these trials are run each day. None of them are hard once you get down to learning the mechanics. But you need a certain aspect of them being actually FUN to run for folks to want to learn those mechanics.

    For the BAF and LAM, wanting to get your unlocks and slot something in them was a viable push to get people to want to learn the mechanics of them. There is NO SUCH thing for Keyes. By the time Keyes finally arrived most folks had gotten what they needed. Same thing by the time the U trial arrives. The only two things that will push folks to want to learn the U or Keyes are:

    1. Is it fun.
    2. Is there no other way to get my alts slotted up?

    The answer to 2 is easy. So it falls on 1. to get more folks to run Keyes.

    And yes getting more folks to run Keyes is important. You need participants in the Incarnate System for it to actually function as a viable system. Having a third trial that folks can form for reduces potential burnout and keeps participants in the system. Hence the creation of this thread.

    Saying "folks suck" is all good and well, but it's not good when you are up at 11pm and want a 3rd EMP and the only 15 other folks refuse to run Keyes.

    Just saying.
  14. Quote:
    Originally Posted by Agahnim View Post
    It's a case of going into it with a BAF mindset. Keyes runs require teamwork and an active audience. Unlike BAF if you want to be successful you can't just shut off your brain and coast.

    It's fine the way it is. It's the people that join in expecting they can AFK that need to be tweaked.
    I notice you keep not mentining the other elephant in the room: LAM.

    the fact that LAM is ALSO run (which most certainly is not "shut off your brain and coast") MORE than Keyes tells me you are absolutely INCORRECT.

    Difficulty is not the key issue here. Nor is it lazy players. If folks aren't active on LAM they aren't going to succeed.
  15. I'll say again that I'd put money on it that the Underground Trial will become the third most run trial behind BAF and LAM, with Keyes being a distant 4th come Issue 21.

    The U trial is not easy, but it's actually you know . . . fun.
  16. Quote:
    Originally Posted by Agahnim View Post
    After being on several Keyes trials that have managed to snatch defeat from the jaws of victory, I will loudly proclaim that many people cannot play and yes, it is their fault.
    more accurately many folks CAN play if they take the time to LEARN it. However the encounter in question is so unfun they don't want to bother.

    Especially since there are things that are MORE fun that they can do to get the same or better rewards.

    funny that.

    AKA Keyes is not hard if you take the time to learn it. But for a majority of the player base that dreck isn't worth learning. Having spent an entire day (literally from 12am to 12 am of the next day, with a few hours in between for lunch/dinner and other things on Pocket D on freedom) and having seen Keyes run a grand total of Twice, compared to the literally dozens of time the other two have been run, I think the player base has spoken.

    AKA anyone who thinks most folks are saying Keyes is hard, hasn't been reading the thread or has a reading comprehension issue.
  17. Quote:
    Originally Posted by SinisterDirge View Post
    Until you lead a successful league, that avoids all the issues you present, you don't have much of a platform to ***** from.
    Agree to a point. But point 1 has nothing to do with being a leader before. If someone advertising they are forming for one thing that should be the thing they run. Deciding to be cute and change your mind at the last second is wasting everyone's time and is an idiotic jerk move. If you want to run Keyes SAY SO ahead of time so for folks can decide for themselves.

    Quitting a team where the leader suddenly changes the activity isn't bad, as you may not have time for the new activity.
  18. Quote:
    Originally Posted by Bad_Influence View Post
    The fact that no one is interested should tell you volumes, just in and of itself.

    At this point, I think the only way the developers will increase activity on Keyes would be to actually remove BAF and Lambda from the game. That would in essence FORCE people to run the newer trials. [Not saying the developers will actually do that, just as a for-instance]. I am very hopeful that the new trials will not be as horrible as Keyes, really really hoping a LOT.

    If they are as bad, look for lots of continued BAF/Lam teams and the shunning of the newer content. People like new, but if the new is not any fun they'll stick with the quick way, and you can take that basic fact of human nature to the bank. Being Held and/or killed in the hospital is one of the least-fun game mechanics I have yet to run across.
    I honestly don't know what they were thinking when they added that part. One just needs to know the history of pvp in this game (when there was no teleport out protection around hospitals, and there were large holes in the Siren's call hospital that enemies could get into) to know how much folks don't enjoy being GANKED in the hospital.
  19. Quote:
    Originally Posted by Judgement_Dave View Post
    I can understand the size of the pulse upsetting some players but it's an incarnate trial and as such it's not really unreasonable to design it so that most characters would find rebirth worth slotting for the trial. Between rebirth, green insps and aid self there are enough ways that incarnates can give themselves more survivability against the pulse if they choose to. Multiple builds means aid self could be taken just for a trial build if neccessary.



    This. It's frustrating as hell to have a healing power ready to save them but not be able to spot the character (for targetting) in a full league.

    EDIT: Forgot to say that in the main I find Keyes reasonably fun - it's a challenge that can be nigh on impossible with people running about like headless chickens but can be made a whole lot easier by players paying attention. At this level of game the trials shouldn't be easy run-with-my-eyes-closed-whilst-asleep affairs. The worst part of Keyes isn't any of the trials design - it's finding enough other players who do/will pay attention.
    The worst part of Keyes is that design is NOT that good compared to the other three, and makes it unpopular and thus not many people run it. Full stop.

    If you make something non-frustrating and with mechanics that aren't nearly impossible to see based on this game's age-showing UI, folks will play it.

    The first two proved that and I suspect third one will prove that again.
  20. Quote:
    Originally Posted by Mallerick View Post
    I'm still hoping that, when the rewards are upped, I can find someone that wants to run it. I had one nibble here on the boards, but it evaporated.

    I have yet to run *one* Keyes. Tons of BAFs and Lambdas, but not a single Keyes. No one is interested.
    I would prepare yourself to be disappointed. Simply because when Keyes becomes 2 EMPS, there will be ANOTHER trial that is 2 EMPS AND gives more astrals and simply more fun: The Underground Trial.

    I don't see usage of Keyes increasing at all due to that other trial arriving at the same time. That trial is 100 times more relaxing to play (NOT EASIER) than Keyes.
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    Um, Snow asked "What would you do to make Keyes fun?" By the time I posted some already said, "it's fine as is", hence my, "as others have said".

    And uh, I'm on Liberty not on Freedom or Virtue...and no Keyes isn't run much on Liberty (except by a few leaders besides me) which I find sad because, as I think, Keyes is already fun.
    Yeah it's so much fun you don't get to run it often . . .

  22. Quote:
    Originally Posted by Nyx View Post
    Well our own AT names sort of break down the general concepts of the basic villain types found in comics, and it does it well even for thematic purposes, but to delve a little deeper into the concept of villainy being grouped into Desgusting or Glam, is interesting.

    I think it depends purely on the story behind that character. Currently I am running a corrupter who is both glamerous and yet disgusting. She is looks great, and some woould say attractive. However she is a feeder of life essense. A soul sucking fiend who was driven crazy after being vanished to the nether realm.

    Most of the time she is controlable unless she depeletes her energy by using many of her attacks...eventually she starts rotting, and her costume slots allow her to putrify to get that effect.

    So I would say she is a combination of both. Young and beautiful, glamorous and calm and then driven to extremes whe she cannot control her hunger. Then she becomes depraved and vicious.

    On another note, I have one villain who just became corrupted because of her power and back story. Villainy just came naturally, and sibling rivaly pushed her overboard. Now she works for hire, does bad things, and really does not care what gets in her way. But I would not considder her depraved or sick, nor disgusting. I would not say that her moral compas is facing south to the extreme, but perhaps east or west.

    She is driven by power, secret arcane magic, and a lust for material gain. But I would not say she would be disgusting.

    Depending on your concept of moral, disgusting can be anything really. Mugging an old blind woman in a wheel chair could be considdered disgusting, as could more depraved acts. It just depends.

    I have met many heroes who use their charms, body and authority to do things that I would just deem as perfectly disgusting.
    That is an interesting point.

    Dominator--Their goal is to control society because they think their way is better, and can do a better job running things.

    Mastermind--They may or may not want to control things, but have elaborate plans and henchmen to get their goals done, whatever they are.

    Brute--The one who love to fight, it fuels them. They get enraged very easily, but it's all for the the fight and as much pain and suffering they can cause.

    Corrupter--The love to turn things dark. If they find someone or something that is moral or holy they love to whisper in it's ear till it turns to their way of thinking. There is also the other type of corrupter, who is diseased and wants every else to be like them--abominations, embalmed, the diseased prisoners in the original COH tutorial who's name I forget, etc.

    Stalker--Quite literally what it means if you want to go very dark (pervy?) with it. A more nuanced approach--an assassin. Doesn't matter if it takes a week or a year, they will get their target. They will hunt him/her down no matter how long it takes. either by poison or a well placed knife blade, or hit to a vital organ (assassin strike!)

    As an aside what did everyone think of the portrayal of the Joker in Dark Knight? Some could say that his bat-shite (heh) crazy wasn't the traditional crazy. The Joker of DK was trying to prove a point about society, while doing some insane things. I don't think that's the same type of Joker as in the comics. I could be wrong though.

    And to answer Sam's question, as you can see form what I wrote about the villain ATs above, I think there can be many types of villains, not just the two extremes you wrote.

    Also, I find it interesting that Soldiers of Arachnos are the one villain AT that don't fit their name. As per their story line (as short and weak as it is) they are trying to become "the" Destined One (if I understand/remember it correctly), but at the same time prove their independence. If it were up to me I wouldn't have called them Soldiers of Arachnos. I would have given them the title of Infiltrators or Spies or something similar.

    They really are not Soldiers of Arachnos in spirit, only in powers. However, if I understand/remember their story correctly, they want to be ANYTHING BUT Soldiers of Arachnos . . . the irony, it burrrrrrrns.
  23. If it's optional sure.

    /signed

    Making it mandatory on every map, hell no.
  24. DC is pretty much done with me.

    Maybe in a year or two I'll check back.

    I'm actually considering changing my avatar pic.