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Lighthouse, my own personal opinion is this:
If we can't go back and do our story arcs, and there's no way we can sway you from granting reciepes off them, then why can't we just award a reciepes to the whole team, when a story arc is completed? Sure this would cause a lot more reciepes to be accessed, but the chance would still be unlikely that you would get an ultra-rare drop out of it.
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I think we are both saying the same thing. We hear you and ze good Doctor understands your feedback. Positron is twiddling at the workbench now. Have faith! Thanks!
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YAY!!!! -
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Yea, I think we have hit a big contradiction with the story arc issue. I may be wrong, but I thought these changes were going to give the 50s something to do......I suppose that's true if I wanted to delete and reroll my 50s so I can get the arcs again.
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You mean as soon as you hit 50 you're immediately blocked access to every other aspect of inventions that aren't story arc recipe related?!
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No. But you shouldn't be blocked out of that aspect just cause you dinged 50 before it came.
Already there are calls of people not completing thier arcs or not teaming till I9 hits live. That's not a good thing. -
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"You said, 'Give us Flashback give us Debt'
Now you got both -- what do you want next?
Here comes the Drop"
No, I dont expect anyone to get this musical reference, but felt the need to post it anyways.
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How about
"Drops II: Revenge of the Devs"???
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I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well.
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Let us go back and redo the arcs!!
Forget Jack and his stupid ideas about whether or not all the content should be experienced by one lone character and let us go back with our level 50 Characters and redo the arcs that we missed as well as do the arcs over again.
Give us the damn content!
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I have to agree with this, why is allowing people access to all of your content bad? If I have a level 50 I I want to be autoed sidekick to level 10 to do the Hollows storyarc, am I not still paying a monthly fee? If in Issue 10 they add a new level 35+ zone and I want to do it and I only have a level 45 character, why force me to level up to 35 with an alt to enjoy the new content? People who play alts will play alts no matter what. Stop punishing people for their past actions.
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I wouldn't even mind if they released Issue 9 as is, and then put this feature in later, say by Issue 10. -
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Doc, can we get a little clarification on "what parts" you are referring to that are only dropped by Story Arcs, Trials and Task Forces?
Are the "Parts of a set" each a different, exclusive part in the story arcs, trials and task/strike forces?
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From what I understood, if a set is a 5 piece set, you can get something like enough recipes for 4 of those sets by beating stuff up, but the recipe fo the fifth piece might be harder.
This would allow people to collect pieces of the set rather easily (thus getting some of the bonuses), but completing the set much trickier.
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Well that is the case for *some* of the sets.
* The majority of sets are available exclusively through defeating enemies. This means that all the pieces of the set are attainable by beating up things.
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And I would argue that NONE of the sets should be this way. As it unfairly punishes 50s, for whom Inventions was mentioned as a way to improve without raising the lvl cap.
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Can you or can you not improve your 50 without the storyarc IOs?
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Not the way that the devs explained the Inventions system wotuld work.
The idea was that you could basically keep improving your 50 as being equal to them keeping increasing the lvl cap.
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So you're saying that your 50 won't be able to use any IOs just because you're out of storyarcs?
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You misunderstand me. If I'm reading DOC right, there are certain IO sets you won't be able to get (and thus the overall character bonuses) if you are out of arcs. Some 50s have NO ARCS LEFT, thus are locked out of those SET BONUSES. For 50s the individula IOs are basically nothing, however the TOTAL SET BONUSES are the real way of advancement.
There is a picture of Manticore on TEST that shows what is possible with Set Bonuses. I will have to find it and post it.
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So you're missing out on 4 out of 300 sets. omg, dooooooooooooom.
I still don't see the problem.
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Heh. assuming its 4 out 300 sets.
And I and everyone else except you happens to see the problem.
I guess we wait till TEST to see who is right. -
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Doc, can we get a little clarification on "what parts" you are referring to that are only dropped by Story Arcs, Trials and Task Forces?
Are the "Parts of a set" each a different, exclusive part in the story arcs, trials and task/strike forces?
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From what I understood, if a set is a 5 piece set, you can get something like enough recipes for 4 of those sets by beating stuff up, but the recipe fo the fifth piece might be harder.
This would allow people to collect pieces of the set rather easily (thus getting some of the bonuses), but completing the set much trickier.
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Well that is the case for *some* of the sets.
* The majority of sets are available exclusively through defeating enemies. This means that all the pieces of the set are attainable by beating up things.
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And I would argue that NONE of the sets should be this way. As it unfairly punishes 50s, for whom Inventions was mentioned as a way to improve without raising the lvl cap.
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Can you or can you not improve your 50 without the storyarc IOs?
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Not the way that the devs explained the Inventions system wotuld work.
The idea was that you could basically keep improving your 50 as being equal to them keeping increasing the lvl cap.
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So you're saying that your 50 won't be able to use any IOs just because you're out of storyarcs?
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You misunderstand me. If I'm reading DOC right, there are certain IO sets you won't be able to get (and thus the overall character bonuses) if you are out of arcs. Some 50s have NO ARCS LEFT, thus are locked out of those SET BONUSES. For 50s the individula IOs are basically nothing, however the TOTAL SET BONUSES are the real way of advancement.
There is a picture of Manticore on TEST that shows what is possible with Set Bonuses. I will have to find it and post it. -
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Ack no EG I don't do TFs or Trials, but I do as many story arcs as I can before out leveling them. Your saying I can't get any of the rarer recipes?
grrrr.
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I don't do trials either. The time commiment just isn't something I can give. The last TF I was in was Positron... right after TF's were turned on... 8 or 9 hours and a numb butt later I swore never again. And yeah, I know not all trials are 8 or 9 hours long, great. Anyone wanna babysit two toddlers for me?
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No they are not all 8 or 9 hours.
Some are 15 hours long. Shard tf anyone? -
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Doc, can we get a little clarification on "what parts" you are referring to that are only dropped by Story Arcs, Trials and Task Forces?
Are the "Parts of a set" each a different, exclusive part in the story arcs, trials and task/strike forces?
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From what I understood, if a set is a 5 piece set, you can get something like enough recipes for 4 of those sets by beating stuff up, but the recipe fo the fifth piece might be harder.
This would allow people to collect pieces of the set rather easily (thus getting some of the bonuses), but completing the set much trickier.
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Well that is the case for *some* of the sets.
* The majority of sets are available exclusively through defeating enemies. This means that all the pieces of the set are attainable by beating up things.
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And I would argue that NONE of the sets should be this way. As it unfairly punishes 50s, for whom Inventions was mentioned as a way to improve without raising the lvl cap.
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Can you or can you not improve your 50 without the storyarc IOs?
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Not the way that the devs explained the Inventions system wotuld work.
The idea was that you could basically keep improving your 50 as being equal to them keeping increasing the lvl cap. -
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Much better system but think there should be a very small chance for to get stuff from other pools. Something like
Doing Pool A stuff 97% of the time you get Pool A; 1% from Pool B; 1% from Pool C; 1% from Pool D
Doing Pool B stuff 97% of the time you get Pool B; 1% from Pool A; 1% from Pool C; 1% from Pool D
Doing Pool C stuff 97% of the time you get Pool C; 1% from Pool A; 1% from Pool B; 1% from Pool D
Doing Pool D stuff 97% of the time you get Pool D; 1% from Pool A; 1% from Pool B; 1% from Pool C
This way you could always have a small chance to get something without having you "Must do X to get Y'.
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Now if this is what the Doc is actually saying I'm all for that.
EDIT: As I re-read what he posted, it sounds like that is what he is saying. -
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Doc, can we get a little clarification on "what parts" you are referring to that are only dropped by Story Arcs, Trials and Task Forces?
Are the "Parts of a set" each a different, exclusive part in the story arcs, trials and task/strike forces?
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From what I understood, if a set is a 5 piece set, you can get something like enough recipes for 4 of those sets by beating stuff up, but the recipe fo the fifth piece might be harder.
This would allow people to collect pieces of the set rather easily (thus getting some of the bonuses), but completing the set much trickier.
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Well that is the case for *some* of the sets.
* The majority of sets are available exclusively through defeating enemies. This means that all the pieces of the set are attainable by beating up things.
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And I would argue that NONE of the sets should be this way. As it unfairly punishes 50s, for whom Inventions was mentioned as a way to improve without raising the lvl cap. -
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As for reasons to fight Giant Monsters... well the Hive and the Abyss now contain very good reasons to defeat these guys.
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o.O
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Yeah, I was shocked at that too.
From a rp standpoint that makes sense.
For a risk/reward one .. . it does not. -
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Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well. Takes longer to do a Task Force? Here's a nice bonus you can't get anywhere else. Finish the Respec trial, but already have all your Respecs? Here's a nice reward that carries with it some good inherent value.
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WHY STORY ARC EXCLUSIVES ARE BROKEN:
Because they are the ONLY thing you can't repeat. The only. Think about everything else on your list:
TF - Any character 12+ can do Positron's TF (if a hero, obviously) ANY TIME THEY WANT.
Trials - Any one 24+ can do a respec trial ANY TIME THEY WANT.
Killing mobs of all levels - With exemplar you can do this ANY TIME YOU WANT.
You might need a team, that's OK. But story arcs can only be done once. Fix that or get the recipes off story arcs.
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Or give us an infinitly reapeatable system in which anyone can go back and do an arc. Granted you'd only get prestige and/or inf for doing the missions in the arc, but you'd at least have a shot at the recepie for being part of the arc MC.
this is the only fair way I can see doing this.
As coding retroactive recepie reward granting might be too time consuming, and everyone (who wants it) and their mama has been asking for a flashback system for a while. -
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Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well. Takes longer to do a Task Force? Here's a nice bonus you can't get anywhere else. Finish the Respec trial, but already have all your Respecs? Here's a nice reward that carries with it some good inherent value.
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Ack now I'm all paranoid because I primarily do story arcs and not TFs or Trials. And it sounds like I won't have a chance to get the rarer recipes that you where originally going to offer me. Ack...
DOOOM! ok got that out of my system.
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Yeah I'm starting to see there just is no way they can make it so that the system pleases everyone. Some do only tfs. Some do only story arcs. Some do neither and just run newspapers and other people missions (/e raises hand). -
Brillant. Glad to know the devs hear us and are going to be actively paying attention to how the system works.
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There were some bosses, but no where near as many as we usually see. The Sky Raider base was still a fun final map with the constant fighting. I think the hero team would have had a tough time recovering as well since when the AV attacked we were being attacked from 3-4 sides.
The temp powers from the mayhem missions have proven to be extremely useful, and I think we are going to really miss the group teleport power when that expires. I also got a lot of use with the jet pack from the AP Mayhem if I fell off the top of the skyraider base.
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Cool Read! This sure sounds like fun guys.
Can I suggest after running this, if you guys might try doing an all kheld team on invincible? (any mix of dual, tri, and all humna khelds). On invnice I can guarantee ya you will be challenged. -
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Since this is a debate, I'll jump in here with my rather unscientific opinion. I had a regen scrapper pre-ED (thus, also pre- defense scaling) and, despite what everyone said, I took MoG and slotted it out. I loved it. It wasn't that power that I'd hit in preparation of the huge mass of reds and purples I was about to jump into. It was that power that allowed me to survive that huge mass of reds and purples -after- I jumped into them and realized I was in over my head. It's the only super-defense power that is truely useful at less than 10% of your hp. It's the only power I've seen that lets you keep fighting -after- you've already fought yourself to your last breath.
It really does fit the name. You're a regen. You jump into a group and start tearing them apart. Unfortunately, they're tearing you apart just as much and your team is falling left and right. You're in the red. Hit MoG. You're still in the red, but you'll probably have more hp than before you hit it. If you were invuln and hit Unstoppable at 10% hp, you're probably still going down. If you were SR and hit Elude at 10%, you're banking on that one lucky shot never landing. No, as a regen, you've already fought and are gasping at your last breath... that last breath invokes MoG and you're back at (functional, except vs. psi & toxic) full glory.
It provides a higher defense than any other tier 9 and, with just one resist enhancement (barring any large resist debuffs), you are taking only one quarter the damage you would have taken, but it's hitting one quarter the hp you normally have. That's a wash.
It's also the only tier 9 I've seen that doesn't crash your endurance - or worse, crash your endurance and your hp at the end. If you've survived the full duration (and you were going to die if you didn't hit it, anyways), then you hit Dull Pain and Reconstruction and, voila, you're once again at full efficiency.
As a disclaimer to my own experiences with MoG, I will note that I did not have an optimized build. MoG saved my rear end and, pulling agro with shockwave, allowed my team to retreat and regroup on more than a couple occasions.
I guess the main point I would make in this rambling, scattered post is that, to me, MoG does make thematic sense. The regen already has all the tools it needs to survive his everyday fight well before MoG. This Moment of Glory is truely a "I'm dead" moment that gloriously becomes a very resilient second wind.
It's like Wolverine pushing back against Jean Grey/Phoenix in the third movie... he's dieing, his flesh is peeling back and he's losing his footing. He calls upon a Moment of Glory right there. (Please note, my knowledge of Wolverine and the comics is limited almost entirely to this set of movies, so I use this scene as only an analogy of what MoG is like to me - not as any comment or comparison of what Wolverine should or shouldn't be able to do.)
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Just one thing: MoG is not a good comparison to make to Wolverine. In that scene basically Wolverine's health was always regening. Think of it of maximum IH all the time. There never is a need for wolverine to MoG. Regen scrappers ain't got nothing on Wolverine. -
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Unfortunately rules are rules. They have to be enforced.
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All of them? Even questionable ones, or questionable interpretations of them?
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Since NCSoft owns the space, yeah.
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Right but then that enforcement should be consistent. I've seen numerous threads denegrate into jokes when a serious and VERY game related topic is being disucssed, due to thread jacking. I'd like to think that needs to be dealt with also.
EDIT: Ofcourse I realize its not always easy to do this. As every mod's style is probably different. Also someone's interpretation about what is and isn't related to any topic of a discussion might vary. -
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In the meantime, we've had massive staff cutbacks. A shame, that coincidence.
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Source?
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here .
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That's NCSoft, they don't make the game. Cryptic makes the game.
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Amazing how after all this time this still isn't clear to people. -
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The delays are mainly because there is alot more being jammed into each issue, not because of anything you have listed.
Looking at the number of issues isn't really fair especially when you consider that issues like 'Colosseum' had almost nothing in the way of content added and 'A Council of War' simply added the Kheldians and their story arcs. Issue 8 is adding safeguard missions, veteran rewards, the new costume options, new powers, a whole new zone and its giving powers an overhaul.
In terms of raw bulletpoint features the issues might have more of a gap between them but they contain a great deal more additions.
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And this is the annoying thing for me. By jamming all this stuff in each issue, they're holding up stuff that's ready to go. Wouldn't it be much better to release the stuff as it's ready? For example, if Faultline is ready to go, but Vet Rewards isn't, release Faultline now, and then take the time to fix Vet Rewards. Every issue, they jam stuff in that holds up the stuff that's ready to go.
Smaller updates more often please.
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/Agreed. I'd rather have smaller mini-updates closer together. Though from a programming point of view I can see how having larger one time updates would make it easier to find bugs and such. -
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That would be kinda cool. Form an SG/VG sorta like the Taxibots and sit around in Pocket D answering questions about the Arenas. Make the SG outfit look like a referee's uniform. That'll give the PvP community a good rep with the rest of the Co* community if we keep it civil and friendly.
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that's an even better idea than mine! hmmm, I smell a themed instuctional PVP sg idea forming. -
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The pocket D arena terminals aren't going to do jack for this, and I don't know why the devs think they would help at all. If super joe schmoe goes to one of them to use it, he's still going to encounter the same thing we get at the arenas. He's going to see about 25 broken matches, no player set up matches, join one, and let the time on it keep resetting because it's broken.
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Which is why I suggested some of us vets go there and tell those who express their frustration in pocket D broadcast, to please petition any bugs they find. It would be the best way to help push it further into DEV attention. And now we know at LEAST Lighthouse will read them.
Better than just throwing up our hands and giving up. -
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for those of you interested in Arena PvP, i got this yesterday from Lighthouse regarding the subject.
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Thank you for taking the time to write me. The Arenas have been a topic of some conversation here, given the additional spotlight they will be getting under Issue 8 with the new terminals to access them from Pocket D. Hopefully that will lead to some more action on what I know has been a long standing issue.
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I think the arena is one of those things if they got working properly will turn more players on to PvP in general. Im rooting for them hopefully take some of that action.. i mean the bugs have been around since i4 so im glad its atleast a topic of conversation. Thanks again LH for the response~!
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Damn good to hear. I would suggest going to pocket d when the arenas terminals go live there and telling people to "please /bug any bugs you find while using the arena." At least for the first 2 weeks that the terminals are live they will get optimal use. If people are encouraged to /bug any bugs this will probably be when the DEVs get the most bug reports to look at. -
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No, but there are games were you don't need to PvE grind to compete competitively in PvP
ur so wit ur lawl lvl 1 pvp lawl
jesus looks down you...
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anywho: forcing PvP isn't right, and PvE isn't that bad that I think most people care about the grind, the thread isn't about that either so stuf
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Yeah. Keep. PVP. Optional.
The one thing you don't want is it to be forced on peeps. Heh, you think you hear anti-pvpers rant now, imagine if they were forced to pvp. -
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I'd like to see them fix stuff and add new stuff, in equal parts. And I when I mean stuff, I mean the stuff they advertised -- ignoring the PvP and PvE party lines. Arenas, PPPs, Mayhem/Safeguard, etc.
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The thing is there is just so much developer time to go around. I would like them to add stuff while also fixing stuff all the time, but as I7 and I8 clearly this dev team is not big enough to be improving ALL aspects of the game all the time. Therefore I would rather attend to the most negelected thing first.
In this case IMHO, it would be the bug fixes to Arena and Base raids/Iops/Iop trial.