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Anyone that thinks that there are no PvPers that behave with respect for each other has been hanging out in the zones for way too long.
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That is not what he said and you know it.
Bottom line is there ARE some idiots in the zones. I'm glad the arena allows you semi-exclude folks who act like that.
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The worst griefing I've ever experienced has been in the PVE game. PVP at least gives me the opportunity to fight back.
Griefing I've received in PVE:
-Lowbie TP-from-up-high fun before they gave us the TP team prompt
-TP'd into spots I couldn't get out of until someone came to rescue me
-Doing an influence exchange and the guy took my million then ran off
-Stuck to the bottom of a GM's foot as some smacktard ran nearby GM's over me.
-Overwhelmed by stampeding Nemesis that had been herded up by a Fire tanker on the docks of PI....repeatedly.
I could go on....but you get the point.
PVP zones are not the exclusive domain of idiots. Just idiots with better travel powers.
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Point is you can get away from all of that PVE greifing.
You can't get away from the idiot in a pvp zone if you wish to to pvp in the zone. The griefing in PVE is nothing compared to pvp as far as I'm concerned.
You can't really drive someone out of a pve zone as then you'd be driving them out of the game. Driving someone out of a pvp zone is only driving them out of pvp, which is what we all don't want. -
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real rewards for PvP are being worked on by the PvP event committee.
While PvP doesnt drive this game, it eventually will have to if the Devs do not put out enough content per issue to keep folks busy and entertained.
I think its lame that i pay 15 bucks a month for content that takes me 2 weeks to go through. If it wasn't for PvP, i wouldnt be here, and neither would a lot of other ppl. I dont know if you noticed it, but the lower end PvP is actually growing while the Higher end is filtering out. I think that is because a lot of ppl are looking for something else to do.
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Which is why I think pvp IN ITS CURRENT STATE cannot sustain this game on its own.
If the higher people are filtering out, they are also taking their low level alts with them.
ALOT needs to be done (which should have been being done all along--but I'm not going to whine about that) to pvp before I ever see it as being able to sustain this game on its own. -
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Guess what WOW had PVP from ground up day one DAOC which still has about the same subs as COX was built ground up with PVP
UO which is still going after like 10 years has PVP ground up.
None of them had it shoehorned in after the fact. COX PVP is going to do nothing for subs because it was shoehorn into a system that was not built for pvp.
Sorry since the empty arenas in I4 to what ever patch you want to talk about has had basically empty pvp zones
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yeah, that's why it would probably be a good thing if they came out with an expansion or maybe a new game with the CoH engine but specificly tuned around PvP
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qft. It's a hard pill to swallow guys, as I like pvp, but this playerbase will never be driven by pvp. The game would fundamentally have to be re-written from the ground up with balance in mind for that to happen.
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I disagree, i think the imbalances are just as much of a problem in PvE. People just get more frustrated at the nature of PvP, and that it is actually challenging.
Eventually people who level slow, or run through the content at a snails pace will catch up, and get bored like the rest of us. The PvP engine in this game is so superior to other games its such a shame it isnt utilized more. As far as balance goes, its not to bad in large teams. Sure, some powersets need some attention, however they can be made to work with a different set of rules for PvP.
Example, taking away blasters 30% unresisted dmg, but giving sets like AR /Fire/Ice/Devices, TA Etc a small boost of unresisted dmg to be on par with fire/ice, and /energy /electric.
Tankers and scrappers with underused melee can also get similiar bonus, so that their overall dmg is on par with EM. I wouldnt tone down EM because it really isnt overpowered in team PvP.
These are examples, and their are many more...basically all the devs have to do is give a reason to bring the underused powersets and at's into PvP. Its all in the numbers and CAN be done if they so took the time to do it.
There would be no re-writing or anything like that. The overall mechanics are good, fast paced, and just need some fine tuning.
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I disagree. It takes a lot more than fine tuning. Unless they plan to have an issue of nothing more than pvp-focused changes (which I don't see them EVER doing) then it would take some serious work. And I would tone down EM, as I do think for some it IS overpowered. (A dev has already stated that they believe it IS overpowered in pvp btw. I'll have to find the post.) That right there is part of the problem. No two pvpers will ever agree totally on what needs to be balanced. I assume its that way in a dev team as diverse as we have. Hell if you read the pvp forums there is disagreement as to wether inspirations are overpowered. BTW, they aren't as far as I'm concerned.
Also I fear any tweaking that this dev team does. Until recently they have been known for OVER tweaking. It would have to be done very carefully.
And the imablance isn't as big a deal in a part of the game where you are fighting mindless AI. Whatever changes are made to pvp I think they should keep them as separate from pve as possible.
And challenging is open to interpretation. If I can build a fotm and start to pwn, that's not really challenge, that's just picking the right build.
In general I agree, there does need to be balancing all around. But as to what exactly needs to be balanced is where many would disagree.
Also the reason why i don't think pvp will ever drive this game is mainly because there are no real tangilbe rewards for it. It doesn't open up new powers, doesn't make you better at anything anyone else does. At the end of the day its just pride in your ability to play the game that's it. For a lot of people that's just not enough.
I would be open to REAL rewards for pvp. What that would be is where I'm stuck on. (And no I don't see shivans and nukes as serious rewards.) -
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What blows my mind is that Co* is a game about Superheroes and Supervillains pitted against each other, and there seems to be some contention that it should be only Player superheroes vs. Non-Player villains and vice versa.
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This is a very well stated, but its a complete and total misrepresentation of the most common complaint about PvP, and you very well know it.
PvE players have nothing against PvP per se. What they have is the urge to avoid unpleasant dinks who exist only to cause other people as much aggravation as they can for their own amusement.
That's not PvP, that's sadism. And its also commonly defended here in the PvP zones. As you also well know.
So don't pretend that PvE'ers are a bunch of wusses who are over-sensitive. On the contrary, its us... the PvPers... who need to clean up our collective acts and start acting like human beings instead of a pack of rabid chimpanzees.
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I think you mean well Jack, but please allow me to point something out. Please read through the last 15 months of posts on these forums from this eye, which is that of someone who likes to pvp.
From that perspective, please watch the vast numbers of anti pvpers who troll and post here endlessly. Specifically, look for those whose goal is to remove pvp from this game.
You'll notice the metaphor that the number of posts is like grains of sand on a beach is no exaggeration. Notice that an equal number of trolling isn't going on and isn't being tolerated by the mods in a section of players such as Roleplayers. Then, literally go there and count the number of anti roleplayer activity that's been going over there in the past 15 months, literally as a mathematical comparsion.
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"PvE players have nothing against PvP per se. What they have is the urge to avoid unpleasant dinks who exist only to cause other people as much aggravation as they can for their own amusement.
That's not PvP, that's sadism. And its also commonly defended here in the PvP zones. As you also well know.
So don't pretend that PvE'ers are a bunch of wusses who are over-sensitive. On the contrary, its us... the PvPers... who need to clean up our collective acts and start acting like human beings instead of a pack of rabid chimpanzees.
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Just once, please switch the words PVP and PVE, in your own point of view. Rather than perpetuating something that went completely irrational long ago, I'll humbly ask you not to feed the trolls.
This is becoming some form of endless generational conflict, in part because mods aren't smacking these forums enough and in part because no matter how tolerate or moderate someone is, they have a limit to how much irrational hate will be thrown at them.
That's true of both sides. However, the forums here are specifically designed for the PVP community. If you were to compare posts, what occurs here is as fair as the Roleplaying community being swamped by a number of posts being from people who hate Roleplaying. Then do it to any other community section, from the different servers, to discussions, to badges to anything else that the same people who come here, on the PVP forums, daily and throw venom. How would any other section feel if they were subjected to the same exact behavior, for 15 long months, with their own favorite sub section?
Psychology tells us everyone is crazy and 25% are cerifiable. There are dinks in every subsection of any group in the game or in real life. No large group has exceptions, not one.
There are plenty of PVPers that spend a large amount of time trying to community build. What you said is completely unfair to them, especially as they are already forced to endure a tremedous amount of crap from people whose behavior wouldn't be tolerated in such numbers on any other boards in this game. In real life, the same behavior in most industrial societies is normally defined as an -ism and normally is only tolerated so long before the law or something worse than the law corrects the malfunction. People subjected to such behavior become bitter and angry.
Keep in mind, before anyone says anything, this is the pvp forums. Once again, keep in mind, the anti-whatever behavior here that has been tolerated here for 15 months would not have been tolerated anywhere else. It literally breeds worse behavior on everybody's part.
This is becoming a chicken and the egg thing. It will only grow as long as people massively continue keep up the false perspective that they are the only victims here, even when they are obviously equally to blame.
There is nothing that forces anyone in this game to pvp. There is no real consequence to pvp in this game. If you compare this to something like Eve Online, where in a single moment from a single navigational error, a non pvper could lose 7 years of skills and everything on his ship in a split second from pvp, any of the complaints here comparititively are an absolute joke.
Should the anti pvp community ever win, you could expect the same thing here to happen that does with most pve games. The majority will leave, either because of pvp or because the majority of their friends left. The pve zones will be ghosttowns. High numbers pve content will be unplayable in 1-2 years. It's a killing the goose that laid the golden egg thing.
I doubt destroying the game is your goal Jack. Please stop feeding the trolls.
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Agreed with everything you said. The MAJORITY of pvpers, again I say MAJORITY are good people and play fair. Unfortunatly the reality is it just takes one idiot to drive a potential pvper away.
Also, I don't necessarily agree that pvp drives this game or pve. When xp is gainable from pvp then I you can say pvp firmly drives this game.
Currently there are no real tangible rewards for pvp. And no shivans and nukes do not count as far as I'm concerned. When there is a REAL tangible reward then I can agree that the pvp will drive this game. Fact of the matter is the pvp in this game needs to be improved before I can see it really driving this game.
If pve were removed today I don't think the pvp could sustain it on its own.
Both are a symbiotic relationship that exist together.
Thankfully it looks like the devs are taking the pvp game seriously (or at least starting to). What I think they need to do is make changes in the pvp game for balance while leaving the pve game as is, WHEN IT IS POSSIBLE. Sometimes a change might need to be made that affects pve for pvp's sake, I'm fine with that. Also sometimes a change might need to be made pve side that affects pvp. I'm fine with that.
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Anyone that thinks that there are no PvPers that behave with respect for each other has been hanging out in the zones for way too long.
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That is not what he said and you know it.
Bottom line is there ARE some idiots in the zones. I'm glad the arena allows you semi-exclude folks who act like that. -
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Guess what WOW had PVP from ground up day one DAOC which still has about the same subs as COX was built ground up with PVP
UO which is still going after like 10 years has PVP ground up.
None of them had it shoehorned in after the fact. COX PVP is going to do nothing for subs because it was shoehorn into a system that was not built for pvp.
Sorry since the empty arenas in I4 to what ever patch you want to talk about has had basically empty pvp zones
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yeah, that's why it would probably be a good thing if they came out with an expansion or maybe a new game with the CoH engine but specificly tuned around PvP
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qft. It's a hard pill to swallow guys, as I like pvp, but this playerbase will never be driven by pvp. The game would fundamentally have to be re-written from the ground up with balance in mind for that to happen. -
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*trudge trudge trudge*
Oh, look, there's my objective on the other side of that small hill! I'll just cruise right over. Right over. Hmm. Can't get over the hill. Oh, come on, the hill isn't even waist high, I could hop over. If I can't go over the hill, I'd have to take the loooong way around on the path.
Sigh.
*trudge trudge trudge* *fight fight fight* *trudge trudge trudge*
20 minutes later...
Time to go back to CoH!
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Oh, look here's my objective, "Kill All." Funny, I thought I did that already. Well, I don't see anybody, but I better double check. Hmm, I've checked every room in the building twice...Oh wait there's a guy stuck in the wall that I can't seem to hit.
20 minutes later...
Time to go back to that semi-mmo where you're an assassin/whatever.
Just had to chime in because the topic was looking a little one sided. I agree on most of the things said here, but CoH is not without its faults, some of which are shared by these other games.
On the subject of travel powers, I can see how the OP can prefer them to mounts, but I think it's a problem that either are regarded as such a necessity. It's as if what's going on around the player isn't important or dynamic enough to him, and so the journey to the mission needs to be skipped.
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It isn't as if that's the whole point, in any game. I'm yet to meet any MMO where what's going on around you is dynamic enough to stop and say "ooh" "ahh". You do it the first time then every time after that its ho hum.
Also I'd rather have the travel powers in this game then mounts any day. The mounts in those other games do not travel anywhere near as fast as the powers in this game.
The ability to move quickly and precisely in combat is something I love in this game.
Don't know if you pvp, but it comes across as a true battle with speed when travel powers are involved--you know . .. the way a game of super-powered beings is supposed to be. None of this crap where a troll can move faster than my elf and catch me dead by running up to me. -
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Wow, DDO got hammered.
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Is anyone surprised by this?
DDO was about the biggest dissapointment I've ever had in gaming, particularily online gaming.
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/QFT. That piece of <insert your toilet-related adjective here> had about as much replayability as Superman 64, and that's saying something. -
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Plus, I have faith in the elite group of testers they have on Beta now
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This made me LOL.
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Yeah. heh.
You know what I'm going to stop arguing/whining about this.
Clearly when I9 comes out we'll see who is proven right/wrong.
For me, I'll just stand back, stick to trading with my friends, and watch the fun.
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Well, the fact that Posi posted as recently as yesterday about an obviously flawed "consignment house" system tells me the group on Test right now (however they were picked) either isn't doing a fabulous testing job (and I don't think anyone would be surprised by that) or maybe they're just not focusing on the mechanics of the selling system yet.
Eh, there'll be plenty of time for the real playerbase to see i9 on Test and cause all sorts of havoc with this system, so maybe we can change it before it goes live.
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Seriously. Makes me wonder who the hell the got testing this stuff. Chimps?
EDIT: Either that or their focus is elsewhere. Which is equally bad. -
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Plus, I have faith in the elite group of testers they have on Beta now
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This made me LOL.
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Yeah. heh.
You know what I'm going to stop arguing/whining about this.
Clearly when I9 comes out we'll see who is proven right/wrong.
For me, I'll just stand back, stick to trading with my friends, and watch the fun. -
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Blocking sales based on global ID will not do anything: people with friends or multiple accounts could get around that.
I like the system as it seems to be.
If you don't care how often Wents is used for it's own sake, it works perfectly fine. Trades between friends are still okay, and going to happen anyway. Went's will not bleed money out of the system, or be a safe and convenient way to twink, but it looks set to work perfectly fine to buy and sell at low prices.
High level toons are perfectly safe in using the system for it's intended purpose: unloading items they don't need at a reasonable price.
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More likely you will see them trading it to lower level members in their own sg. I will certainly buy there. I just wont' sell there. -
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Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?
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Not so bad. I'm fine if people only want to get an HO for 50K. Let the suckers put there's up and get screwed. Mines get traded with my friends. -
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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since my original post violated forum rules, and was removed, I will post again, in a nicer way.
You sir, are a fool.
This was one of the dumbest ideas Cryptic or NCSoft has ever come up with.
I hope it backfires upon you and I also hope you sleep well at night knowing you screwed the playerbase.
0.02c
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Get lost idiot. I'm tired of all these people who want to make themselves yet another easy button. Hey, when I start up a new character, I don't go dumping all my extra funds from one character to another character. Guess what? I still have fun playing the game. It adds an extra layer of challenge having to manage funds and decide what to buy first. I can play in supergroup mode all the way to 50 and make all my funds by selling to the right stores.
Now what is with this attitude where everyone thinks they are entitled to just cruise on through the game because they are too lazy to play through a second time. Just becuase you earned extra funds on one character doesn't mean that they belong on any of your other characters. We're all part of the human race, but that doesn't mean that because one person earns something that everyone else is entitled to it if they never worked for it.
I think the system is fine as is and don't go painting the developers as stupid just because you are too caught up in the rush to nothing that you'd rather make big numbers than actually enjoy the ride. Ever stop to smell the roses? Or are you too glued to your couch to go outside and enjoy the fresh air?
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Or the devs could just block inf trades by blocking toons on the same global id from doing it. Thus not frakking up wentworths.
Again, the way it is now, there is no incentive for my high level toons to use it. Too easy to get screwed by some griefer. -
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This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.
deja vu
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But I'm perfectly happy with the system. I would perfer to see the prices stay low.
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That's the intent, but that's not what's going to happen. What's going to happen is that the high end stuff, the stuff that's hard to get and people really want will be traded via barter or direct sales. Or it just won't get sold at all.
Furthermore, this is going to help validate what a lot of people's concerns about influence. Rich characters won't go through the trouble unless they can get a decent return on investment.
FFXI's system might work if we always had it. But we didn't. It's being inserted into a game flush with cash. You want prices high in such an environment so that the real value of influence can stabilize and to bleed it out of the economy via astronomical commissions and listing fees.
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/QFT. This is NOT going to creat an economy in this game. -
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This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.
deja vu
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But I'm perfectly happy with the system. I would perfer to see the prices stay low.
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Yes, if you don't want to see the system used as much.
Leave the inf transfer issues out. think of it this way:
Again, what is the incentive for me to use wentworth's as opposed to just doing direct item for item (HO for IO, recepie for salvage, recpiece for HO) with my sg buddies and friends, if I can't make any money at wenthworths.
In other words if prices are kept perpetually low, why the hell would I want to unload what I can't use at wenthwroths if it gives me nothing of value in return? Since you can't do direct item for item trades at wenthworth's the only valuable commodity would have been inf. So why should I use wenthworth's again? Because I'm a nice guy/gal?
Makes more sense just to trade with friends.
If the devs are looking to block inf transfering using wenthworths all that needs to be done is block toons on the same global ID. problem solved. -
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
WOW does that suck. All this is going to do is keep prices artificially low. You won't be able to sell anything for anywhere near what it's worth (which, contrary to popular opinion, can be objectively estimated in this game). Even if people are willing to pay that much no one will dare list an item for anything even close to fair asking price, because the sale will almost certainly go to someone asking less. Once players sass the dynamic (which was, like, yesterday) they'll bid up from practically nothing every time.
Since the consignment houses are cross-server (another monumentally retarded idea), all it takes is one joker out of 170,000 players willing to give away what you're trying to sell to keep prices depressed. Under this system, if I had invention items I couldn't use or keep, I'd try to barter them for items I could use, inefficient as that might be. If I couldn't, I'd destroy them before putting them up for consignment under these rules. Why should I sell things for a fraction of what they're worth?
As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.
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QFT. FF 11's auction system was the worst of all the possible ones they could have picked. And what's crazy is that it's not even a consignment. It's a blind auction. It's going to ensure that really valuable stuff is sold directly or bartered.
Cripes why must we always do things the hard way in this game....
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This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase.
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As for using the system for inf transfer: why is this even possible? Every buy/sell order should be tagged with the player's global ID. Orders from matching IDs get blocked. Easy.
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Why? Because as usual the devs don't see obvious exploits. The most obvious way to block this would be using globlal IDs. But then again a lot of things are not obvious to some people. -
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What makes you think that isn't what is happening right now?
How do you know the closed beta isnt mostly for that reason? eh? eh?
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The "grabbing the n00bz transfer inf" was so obvious it should have been figured out before the closed beta. Of course, a lot of the schemes were based on speculations on the working of the consignment system, so maybe it wouldn't be that easy... but still, if they made the change I think it would have at least been possible, which means they didn't do their homework.
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Seriously. In the past there have been some glarily obvious exploits that amazed me that the devs didn't see coming. It's one of this dev teams major achilie's heels. -
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It could also just be a change in animations for a claws or spines power.
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Or it could be the Nemesis Staff seen from a strange angle.
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Okay, fine. It's not the Nemesis Staff.
It is *not* a new powerset or a re-do of spines or any other powerset. Sorry to disappoint.
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So, what is it then? Temp Power? Retouched screen shots? Using a mod on the internal server to disable the body spines?
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LOL. He's probably going nyah, nyah at the screen right now. -
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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?
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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.
Have a nice day!
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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.
Thank you, I will.
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My own problem, as I stated earlier was that inventions has been touted as something for shelved 50's to do. It doesn't make sense to me that the system that's for 50's automatically lock them out of something just because they happened to hit the level cap prior to I9.
That concern has been addressed.
That's all. If something is supposed to for a specific group of players, limiting that group sounds... not good. No, I can't think of a word that doesn't sound really snarky so, I'll leave it at that. But, they're looking at that. Yay!
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Exactly, the fact that some people didn't get that. . . well I'm going to be nice today. -
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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?
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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.
Have a nice day!
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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.
Thank you, I will.
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And no one ever said anything about it being the end of hte world that you won't be able to get em right off the bat. And if you don't like anyone is dicussing you don't have to read the thread.
I'm glad you will.
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no u
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hahhahahah. clever, very clever.
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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?
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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.
Have a nice day!
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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.
Thank you, I will.
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And no one ever said anything about it being the end of hte world that you won't be able to get em right off the bat. And if you don't like anyone is dicussing you don't have to read the thread.
I'm glad you will. -
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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?
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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.
Have a nice day! -
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I think we are both saying the same thing. We hear you and ze good Doctor understands your feedback. Positron is twiddling at the workbench now. Have faith! Thanks!
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And THIS is why it pays to shout DOOOOOOOM if you think there is a chance that something will work in an adverse way that the devs may not have thought about. Had everyone remained silent when the naysayers were saying telling us not to worry about it until it was on test, they wouldn't be looking into doing something different.
It shows that if the player base makes good, logical, sound arguments that the Devs will listen and consider making changes.
Big Thanks and Kudos to the Dev Team
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/QFT.
Feedback always works better than "shut up and don't sing." -
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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.
Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.
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Sounds good.