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Quote:This is false. Most AE farms involve the ENTIRE team FIGHTING.By "passive" I mean something along the lines of "with minimal effort", which AE farming certainly falls under. Sorry if my intention wasn't clear. That's what I get for trying to make it as a notable quotable.
If you want to talk about minimal effort, fire/kin running an entire map solo, while 7 other door sit---now THAT is minimal effort. If anything AE farming is anything BUT passive or minimal.
Not when compared to the PI farms/pls of old. -
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Quote:I'm actually fine with them making nonsense or unrelated-joke posts on twitter.Hates the Twitter, Hates the Myspace, Facebook, (insert some damn fad here) stuff of late.
So Yah, I hope they dont make a trend of this
JJ
As long as the more substantive, game-related (or for crying out loud at least GENRE related) stuff is here.
I don't need to know that a dev is making a certain type of sandwich at a certain time of the day (leers at War Witch's twitters). -
Quote:qft. I sometimes wonder what game some folks are playing.I think you're splitting a lot of hairs I didn't even begin to imply. SWG was a fairly successful MMORPG prior to the NGE change. IIRC, this change was announced within a week to a month of ED, and is ultimately behind a significant number of subscribers leaving SWG. You can argue specifics all you want, and even argue over whether or not the game was objectively worse after the changes, but I think that's largely irrelevant. People liked the game before, and the game it was after was no longer the game they wanted, they quit. You can find ex-SWG players all over the place who are more than happy to explain this. My current WoW guild is full of them. Don't pretend this is a theoretical discussion about a theoretical game with theoretical changes. There's a real documented history.
It may be that it was the last straw for people after the combat rebalance and other changes, I wouldn't be surprised. But it was such a huge straw, and people who say they were happy with the game until then left.
I believe that several tests have made it debatable whether scrappers deal significantly more damage than brutes, unless Castle or another dev has made a point of posting datamined figures. BillZBubba has two threads in the scrapper forum about this, and more than a handful of players (who play scrappers and brutes) feel their damage is too close relative to brute survivability vs. scrapper survivability. I would think at this point that there's really not a strong consensus on how scrappers and brutes compare to each other.
Tankers hit fairly hard and their punches do respectable damage, with some exceptions. Ice and War Mace have received needed buffs. Tanker powersets hit hard enough that a noticeable number of forum posters have talked themselves into the notion that giving those powersets to scrappers would make scrappers overpowered. Tankers can dish out a ton of damage - the problem isn't that they're weak, because they're not weak. The problem is, apparently, that scrappers can do more damage than tankers.
I've played tankers, and in my experience, they're not as ineffectual as you paint them. Seriously, they're not that bad, and they haven't been that bad ever. Not even before issue 3 and the damage buff they received then. Back then, everyone overslotted their already overpowered defenses and underslotted their attacks, leaving them with the impression of weak attacks. ED finally made it ridiculous to six-slot defenses at the expense of slotting attacks, but somehow, the impression that tanker attacks are incredibly weak has stubbornly remained. Tankers don't need to have ways to boost their damage output. They're already respectable damage dealers - some secondaries more than others, yes, but Castle's apparently been working on bringing those into line. Looking over the patch notes since the last time I played, I just don't see how people are saying exactly the same things about tanker damage now that they were saying five years ago. It does not make sense. There's a reason that while tankers were complaining about how they ran themselves out of endurance trying to take out a handful of minions in issue 1, I was running around with Confessor's Inv/Fire tanker and watching him burn down hazard zone-sized spawns without needing any help I had to offer.
Brutes pay for their damage parity with scrappers by needing to maintain fury, which promotes a higher-risk level of play.
I think this is a false dichotomy, esp. in a game like CoH where you can build a team out of most (if not all) combinations of ATs and powersets and manage to deal with 99% of the situations you'll encounter in the game. I also do not believe that designing characters around the MMO trinity makes them incomplete characters, unless all characters are supposed to be equally proficient in all situations, which doesn't make any sense - even the comic books aren't written that way.
I mean, no one's obligated to be happy with the state of the tanker AT, and it's fair to be dissatisfied with the state of affairs where they're not the #1 damage AT (where Johnny Butane seems to be coming from) or don't simply have the hardest hitting attacks in the game (where Goldbrick seems to be coming from), but I think it's pretty easy to confuse what one wants with what's best for the game as a whole, and I think it's pretty hard to demonstrate that tankers are actually incapable of dealing damage.
I guess if this were WoW, where every character is designed to perform a particular role (and every class is designed to potentially fill 1-3 roles), I'd be more inclined to agree with you, at least WoW the way it was before the expansions. But right now in CoH, it seems to me that the MMO trinity is more of a polite suggestion. -
Quote:both of these were posted on the boards. run a search.Issue 16 went into close beta; announced on Twitter by Positron.
Character creator blocked off to those not in closed beta; announced on Twitter by Babs.
Now my searchfu is severely lacking combined with defunct dev digest, I can't find this information anywhere on the forums that isn't linked back to Twittter. I'm probably jumping the gun here, but I'm not liking this trend. -
Quote:Yeah, cause that was very newsworthy to report. :-PI MENTIONED that I took 2 seconds to report an obvious farm, mainly out of spite.
Jeez people.
Actually the reason I say there's no point to mentioning it is cause threads like these spring up.
But that's my last comment on it.
I'll stick to my own advice and let the mods deal with it if they think such things are flamebait. -
Quote:Agreed. Actually starting this thread was an epic mistake. I'm surprised MOD 8 hasn't come around yet.Can you PLEASE come up with some term that doesn't cast you as a bunch of jolly criminals or adolescent delinquents.
I'm finding it very hard to see why you accuse other people of taking the moral high ground when it so often seems like you lot are deliberately taking the moral low ground and celebrating it.
It makes it very hard to be open-minded and even-handed, frankly.
To the OP: If you want to report farms do so, there is no need to let the entire forum community know. -
Quote:How's that working out for ya?I don't report farming missions to play hall monitor, I report farming missions because I hate them and believe they make the game worse.
*looks at all the farming missions that still exist*
Personally, I think it's an EPIC WASTE OF TIME, as for everyone that is locked 10 more spring up it's place.
I prefer to spend my time playing the game and letting the GMs do their job as Posi said they would be.
To each his own. -
Quote:Stop that! Don't you know logic and facts don't belong on the interwebz?
As much as I'd like a sneak peak also, I'm more than fine with them doing whatever it is they need to do to improve server stability and to make sure it comes out out with as less bugs as possible. (Notice I didn't say bug free, as that's impossible.) -
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Quote:Not to mention you'd have to have enough folks TRANSFER to this server or start over on it, to make it worthwhile.The best evidence you can find for this is in other games that already have worldwide PvP, which many of us have played. Even with conditions like PvP flagging, you still get smacktards following you around trying to goad you into turning on your PvP flag.
"Duel me"
"No."
"Duel meh nao nub!"
"No."
"You suck-go *perform obscenity*"
"Leave me alone. I just want to PvE right now"
"Hey (in broadcast)! This guy is a chickens*** loser who won't fight me!"
etc, etc, etc.
You'd be surprised. We have some very educated guess floating around, and none of them point to "easy" on the coding and resource scale.
It wouldn't stop griefing, but it would concentrate the bulk of it in one area. You'd need to hire people specifically to police the new server. You'd also (as mentioned earlier) have to maintain two different sets of code. Not easy or cheap, especially for something with as little interest (and as much to lose in the bargain) as worldwide PvP. -
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Quote:MA probably.I just got to know 1 thing. Did they change those Gawd awful assasin's strike animations for MA, DM and EM? If they did this then I am 100% satisfied with issue 16 unless there are some earth shattering nerfs.
I don't think I've seen anywhere where they said there were animation changes for DM and EM. Unless I missed something? -
Yup, he probably twittered about it, as a sneak peak for the rest of us.
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[quote=SingStar;2081714]He's explained a lot about his playstyle, how he like patrols, how he like fighting level one's, etc. Why do you chose to falsify and misinterpret anything and everything? Was it because I said pvp? Is that a bad word? Must anyone that use that word be exorcised or something?
Quote:Take some prozac or chocolate. Either would help calm you down.Full of yourself much? Disagreeing with you is NOT the same thing as "not wanting to improve the game".
Additionally, it's highly debatable whether the things you suggest would be seen as an "improvement" by a large number of the players in the game.[/qute]
Chosing to fantasize about what I've proposed or totaly misunderstand it in such a way it's not possible the antagonist ever really read my proposal (so far anyone that's been negative has fallen into this category), well... Yeah! I do get on my high horses when people chose to bash all they can, not even trying to pick any good stuff out of a suggestion, not even bothering to actually read or try to understand what is proposed. So far noone has actually disagreed with me, except Blue Rabbit, becuase you ppl haven't even tried to understand the proposal. You chose to glanse at it and the start bashing because you saw that horrible word: PvP!
IMHO if you can't be bothered to read and respect the OP's ideas don't expect any respect back, in fact - why bother posting since it's totally improductive! Some people just like to argue for the (whatever) of it, I prefer being productive and constructive.
I've already suggested we completely ditch the pvp suggestion. I'm no fan of pvp anyway, but since the devs seems commited to getting more people to pvp I made a suggestion that would NOT include forcing us all to pvp, to still make it a choise, a simple choise that would not interfere in any way with your game unless you so chose. NOT ONE of you bothered to even TRY to understand that possible mechanic and even though I suggested we forget about it ya'll still rant about it! Since noone bothered to actually read up, I still fail to see a single valid point, since you're all talking about something I've never ever suggested. I should choose to laugh at it, but it makes me rather depressed because if this is the way it's gonna be on these new forums, the devs better not listen at all to any of us.
If I could delete this thread or this complete section I would. Gollygoddarnit! I think I might stick to moaning in defiant events. At least Wabbit might offer me some carrot cake. ...and when I moan it's quality valid epic moans!
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BaBs also updated his twitter:
http://twitter.com/CoHBABs
Training room is down to get fix for only closed beta testers being able to log in to character creator working. -
Quote:Also thisFor crying out loud. All of you, go back and read my proposal and replies! I can't believe how hard it is for you to understand that concept. Do you only see one word: PVP? What's the point in answering, critizising a proposal if you can't even be bothered to read it? Get off your high anti-pvp horses and try to be constructive or at least use valid objections to what I actually proposed! This is totally rediculous!
"But I don't wanna PVP!" Well, don't then!!! Once a villain enters a mission, the zone alert could go out. While he/she loads into the zone you'd have plenty of time to get to safety, and most likely it would be more of a chicken race, villains rushing to get away from any danger.
from your original post is what set most of.
the idea fails from this alone. -
People disagreeing with you is perfectly fine. If you wanted a monologue with no criticism you should have just sent a PM to the devs.
The only suggestion I like is the outdoor missions. And only if it's done properly.
The other two, no, just no.
Especially HELL NO to the pvp one. -
Quote:Me thinks you don't understand the meaning of the word ''egregiously".I have managed to dig this up ::
http://boards.cityofheroes.com/showt...ing#post967505
If the DEVs aren't against farming in the AE, then why is this mentioned?
"...Players that have abused the reward system egregiously may lose benefits they have gained - leading up to and perhaps including losing access to the characters power-leveled in this fashion. ..."
"...Players are urged to avoid using common farming terms in their story title and/or descriptions. Even if it’s a joke, DO NOT run the risk of having an arc banned and requiring Customer Support to grant you your publishing slot back. ..."
They don't want farming in the AE.
There were older threads that said what I have said pretty much verbatim in regards to the fact that they do not want the AE to be used as a "farming or power-leveling tool".
People use the AE to farm everyday and haven't been banned.
Newsflash Genius: You can farm ANY mission in the AE. Doesn't have to be built as a farm to farm it. Want to know how? Simply reset it and do it again over and over.
It's blatant EXPLOITS like Comm Officers and Mitos (which by the way they deleted) that they are against.
EDIT: With that said didn't surprise me at all that AE had double xp.
The devs may not encourage farming, but they don't stick their heads in the sand and go "lalalallalala" not listening, unlike some people. -
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