Aura_Familia

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  1. Quote:
    Originally Posted by Iannis View Post
    I17 is probably going to be retcons to CoH story arcs about Praetorian Earth to clean up the in-game continuity from being Evil Goatee Paragon (where all the major superheroes are evil) to Emperor Cole, Beloved Tyrant of Paragon (hey Mother Mayhem isn't slicing people's brains up and turning them psychotic for laughs anymore. And Dominatrix just...yeah, isn't doing that anymore either)

    And probably also getting some Praetorian story content in CoV. Maybe Malaise could show up to be the Rogue Hero--he bounces between being Psyche's brainwashed pet hero project and the sociopath villain he is depending on the flip of a coin, after all. He could be trying to sell some paintings to liven up Grandville Tower.

    And an Empire vs Rebellion pvp zone you can go to without buying GR.

    That would be enough to be a typical issue.
    The devs have pretty much said no pvp work will be done till AFTER GR. So I doubt you'll see anything related to pvp at all in GR.


  2. I think Mac had an excellent response to the dude up there who thinks running equals fear. That's the stupidest thing I've ever seen posted.

    It's that idea, that got us I13 pvp.

    EDIT: Also known as "stand and fite, this is fite klub, nub. no running or evading!"

  3. Quote:
    Originally Posted by InfamousBrad View Post
    Actually, no, that isn't my original argument, by any stretch of the imagination. In no sense whatsoever did I either say or even imply that you have to fight back (case #1) or that you have to attack a target you could two-shot or maybe three-shot kill from outside their attack range (case #2). What I asked, precisely and in as many words, was, "why wouldn't you?" And more precisely, what do you gain from running away to the base and exiting the zone that you wouldn't gain more quickly and more efficiently by just fighting them, win or lose?

    And all that anybody can tell me that they gain when they do this is "I didn't PvP." OK. That's what, not why. Why is that so important? Seven humanoid mobs on the screen, one of which has a player behind the controls; why is it such an unimaginably awful thing that you'd give up on getting the Shivan, give up on whatever other badge you were there for, flee the zone altogether, rather than tab over to them and push a few buttons? "I don't want to." OK, I understood that as soon as they fled the zone. I didn't ask if they wanted to or not, I asked why not? "Because it's not fun" is an unresponsive answer; it doesn't explain what part of it is unfun or non-fun or anti-fun. By superspeeding away or stealthing up and flying away you've already decided not to have fun, you've given up for now on the fun you came to the zone to get. I'm asking about your plan B after your plan A (do whatever without seeing another player) has fallen through. Why is running away less unfun than either winning or losing?

    Some people have answered with things that they're actually afraid would happen, thank you. But even those left me scratching my head. Someone was afraid that they might hit the other person a few times and the person they hit would leave. Didn't you want them to leave, in the first place? Someone else was afraid that if they turned and fought, three or six or however many other people would materialize out of nowhere and fight them. If they were going to do that, wouldn't they have done that at the start of the fight, aren't you worrying about something that obviously isn't going to happen? Someone else was worried that they'd turn out to suck at PvP and lose, but they didn't explain why getting sent to the hospital that way is more painful or unpleasant or humiliating than going to (or by) the hospital the longer, slower way of running away.

    Which leaves it at "if I don't run away, I might fight another player, and that would be bad." And I remain as baffled as I ever was as to why that's so intolerable, so awful, that people would give up on what they obviously already wanted to do rather than risk it. *shrug* If I don't get an answer I can understand soon, I'll drop it and go back to thinking of it as one of life's mysteries.
    So basically you're trolling.

    Good to know.

    Might as well drop it now, cause as soon as you stated you didn't understand why "it's not fun" wasn't a reasonable response, you moved into troll territory.

    It's not fun IS an answer itself. You deserve no other answer other than that.

    If you don't get it, that's your mental problem, no one else's.
  4. Honestly, the amount of time spent on what is or isn't pvp or pve content isn't all that important, seeing as how most folks just wait till the zones and empty to go get their shivans/nukes.

    So if the goal of putting those items in the pvp zones was to encourage pvp, I don't really think they accomplish it that well, when most folks just wait till the zones are empty.

    Yet another strike against the pointlessness of content that has nothing to do with fighting being in a pvp zone. If I had it my way ALL content that doesn't require fighting other players would be stripped from the pvp zones. Including silly npcs.

    Luckily I'm not a dev.

    Back to the main point: If you go to attack someone and they run, it's YOUR job to catch them if you want to kill them. If you can't kill them before they leave the zone or phase, TOUGH! Maybe if your pvp skillz were better you could catch them. NOOB!



    That last line was my interpretation of Siren's Call trash talk.
  5. Quote:
    Originally Posted by Ironblade View Post
    They signed up to have FUN. If they fall into the group that does not find PvP to be fun, why would they have even the SLIGHTEST motivation to stay around and fight?
    Said in a simpler way than I did.

    LOL!
  6. Quote:
    Originally Posted by Another_Fan View Post
    Its something that sounds good but in practice it gets hairy. To make it work you need an activity with a definite start and definite finish, then you need two people that can organize two teams relatively quickly so that it actually happens. The teams then need to be not completely lopsided. Fail at any of the above the whole thing goes down the tubes.
    All that above tells me that it couldn't be done in zone. It'd have to be an arena type thing. But then you get into the issue of what happens if not enough players queue up for any one side.
  7. Quote:
    Originally Posted by Eva Destruction View Post
    And no, I am by no means suggesting that PvP stuff should be untradeable like in WoW. I think that being able to accumulate credit toward an IO that currently sells for hundreds of millions, if not billions, of inf would be enough of an incentive for enough people to make the system worthwhile.
    I'd actually argue what Conflict said above, that no incentive would make pvp worthwhile to those that simply don't want to lose. The goal shouldn't be to try to lure this mythical "new pvp audience". They tried that with I13. Was a bad idea when they tried it with shivans and warburg nukes, is a bad idea when they tried it with I13, and will be a bad idea of they try it with yet another silly lure.

    EDIT: My suggestion/addition to the capture the flag thing was assuming that the capture the flag situation was for folks already pvping. I honestly don't think capture the flag would do jack to lure pure pvers.
  8. Quote:
    Originally Posted by Blue Rabbit View Post

    I just don't like PvP and I won't do it. Ever.
    That's all that needs to be said.

    I'm as baffled by folks who don't get why folks who don't like pvp won't do it, as the folks who don't like pvp are of why folks don't like pvp.

  9. Quote:
    Originally Posted by InfamousBrad View Post
    Ga-a-a-a-a-ahhhhchhh. That's the one thing I'll never do. Dueling in open PvP zones offends me the same way that the recipe/badge farmers taking oh-so-polite turns killing each other without fighting back do. They're both tremendously elaborate and badly improvised attempts to avoid actually playing the game the way it was designed. It's like playing chess against somebody but demanding that we prohibit castling and that we eliminate the mad queens rule (the rule that upgraded the queen from a spare king to the most powerful piece on the board) because "queens are stupidly overpowered, lol."

    If I were looking for duels, I'd be hanging out in Pocket D by the Arena terminals. (And if PvP gave XP, like it did in WAR, I might well be doing just that. But that's an argument for another day.) I have nothing inherently against dueling. But that's not what Bloody Bay and Siren's Call and Warburg and Recluse's Victory are for.

    - - - - -

    From what people are saying here, I'm getting the sense that I've stumbled upon the cure for the common gank: show no fear. Don't try to hide, and if you see someone, attack them. Since MMO players, by huge margins, are terrified of uncertainty and unpredictability and are unwilling to risk the possibility of the worst, doing so makes you just like that video I've seen on the Internet of a cat attacking and chasing off a bear. The bear knows that the cat is no harder to catch than a fish, and that it could bite the cat in half in one bite, but it runs away anyway, because it's thinking "the cat obviously thinks it could win this fight; it must know something I don't know"?

    The consequences of losing a fight in this game are so trivial that I can't imagine fearing it. Even if I was jumped by surprise by a stalker (and it's happened) and I feared that if I stood and fought them that six more stalkers would materialize out of the woodwork (why? if there were six more stalkers, why wouldn't they all attack at once?), so what? What's it hurt if I fight back and lose?

    You suck at PvP? Amazing coincidence; I'm not all that great at it, either. But some day I may suck less, because I'm not afraid to fight, lose, and send the person a tell afterwards saying, "good fight, I have no idea how you just did that, what did you DO to me?" Everything I know about PvP in any game I've played I've learned that way; half of 'em are happy to boast.

    And I'm mildly autistic. You can't tell me you fear surprise more than I do. You can't tell me that you fear uncertainty more than I do. You can't tell me that you fear disruption of your routine more than I do. But how can it count as a surprise that someone attacks you in a PvP zone? What's uncertain about it? How did you not know to plan it into your routine?

    Look, I'm not trying to troll here; I really am baffled. What I'm seeing is inexplicable to me, it's unimaginable the lengths I see people go to to avoid playing a game that they pay $15 a month to play. OK, I know what somebody's going to say to that: I don't pay to play that particular part of the game. So, okay, a fight threatens to break out and you run back to the base, passing the hospital on your way to the helicopter out. What did you just save? If the absolute worst had happened, if I were secretly on a level 50 fully kitted out with PvP and purple IOs and backed up by a covert strike squad of 25 other hidden stalkers, what can we do to you? Send you to the Longbow base you were already fleeing to, only faster. Taking the slower, scenic route to the helicopter out is that preferable to you? Why?

    ...

    It was explained to you. The fact that you REFUSE to see the explanation is no one's problem but your own.

    Some folks inherently HATE pvp. It's not their fault that there are PVE items in the pvp zones. From what you say you should be advocating that the REMOVE all pve items from the pvp zones, since you should only want folks who want to pvp in the zones right?

    Can't help you if you don't get that some folks DO NOT LIKE PVP.

    They don't need to explain why to you, they just don't.

    Let me put it this way: do you like EroticRP (ERP)? No, then why don't you do it anyway? Others find it fun, you should try it. What's the big deal it's just a little fun.

    What would be your response be?

    Or take any other activity in this game that folks don't find fun.

    Should they step into the zone for the pve item? Yes, they can if they want to. Do they have to fight you, no they don't. Nor do they have to stand and fight.

    EDIT 2: Now if they had spewed nonsense at you that's one thing. But instead they simply left. I'm seriously not getting the issue here.
  10. Also want to comment on the whole title and rp angle the OP came from being . . . epically silly.

    Folks AREN'T the toons the play.

    Just cause I play a hero doesn't mean I identify with being heroic.

    Also, as others have stated, being a hero doesn't mean blindly jump into any battle.
  11. Quote:
    Originally Posted by rian_frostdrake View Post
    also, in your first case, stalkers simply are not fun to fight, you either have to run around like a crack addict to avoid being assassin struck, or you stand still for a second and they hop on you, i'm still interested in how that ever became considered fun, but i digress. they probably figured you'd be gone soon, so just leave and come back when the zone has less potential to be annoying.
    Or, as someone else stated, assumed there was MORE THAN ONE invisible opponent and decided therefore to come back later.

    WHENVEVER I do notice a stalker (that notice usually comes in the form of an assassin strike that takes 1/3 of my health on most toons ) in a pvp zone I assume there is MORE THAN ONE. ALWAYS.

    EDIT: Hell, I ALWAYS assume that I'll have an ASSASSIN STRIKE attempt in ANY pvp zone when I'm on my heroes. Including when I'm on my +hp-up-the-wazoo-via-IOs tanks. LOL! Which is why if you ever see one of my toons in pvp zones, they are jumping around like crack whores and have the zone chat box off to avoid getting distracted by tells.
  12. Quote:
    Originally Posted by GavinRuneblade View Post

    And yet, capture the flag is always popular in every setting. It's silly, and doesn't make a lot of sense, but I would love to have a capture the flag pvp game in CoX. Cross server, 15-man teams, no NPCs or very damn few of them, and just pound the snot out of each other over and over. I think I would never PvE again if City got something like this. And I don't think I'm alone.
    Only if both sides get xp. Flag capturers a Large amount. Flag losers a smaller amount. Maybe a mission bonus and a 1/2 mission bonus scaled to your individual level (or sk level if they like).
  13. Quote:
    Originally Posted by Forbin_Project View Post
    Oh here we go with this bull**** defense again. Trying to use farming to justify abusing exploits.

    If the devs were truly against farming they would simply make the content non repeatable by making each mission timed, and not letting us reset the missions once started.
    This, it was the exploits that the devs were against, not farming, which by the way you can still do in AE.
    With that said it sure as hell is NOT ******** that the AE issue was released with obvious holes for obvious reasons. Which they WERE warned about by beta testers. For reasons already discussed for ages, they probably had NO CHOICE but to release it when they did.
  14. Quote:
    Originally Posted by Sigium View Post
    And I think we might have a new winner for the 'Snide Self-Importance' Award.



    I read this far before I stopped and thought to myself;
    "Why would a farmer care so much about what the devs-- Oohhhh, they stopped him from doing it!"
    You see, I play a level 50 character. He's got a decent number of IOs, and the only ones I'm interested in are FAR out of my price range. What reason do I have for playing this toon if I'm not offering rewards?
    Oh, that's right: FUN
    You see, chum, back when you looked at the AE nerfs as 'OMG THE DEVS SCREWED UP!' I looked at it and said 'Alright, anyone who's using the system for not-exploitative play should have absolutely no problem'. Lo and behold, we have people clamoring that this is unfair, the devs dropped the ball, it's a PR nightmare, and SO much more that I don't care to get into.
    You see, people don't ALWAYS play for the Reward. I've done the ITF about 7 times, haven't even attempted the MoITF, either. Why?


    Because it's... Can ya' guess? FUN

    Imagine that? People can have fun without gaining XP?
    All this is fine and good, but doesn't change the fact that the AE is an inferior tool for those who do care about xp/leveling. Not power leveling or exploiting.

    * no mission bonus
    * less xp from mobs if they are harder than regular mobs
    * no patrol xp.

    To me that is not only not equivalent but inferior.

    With that said I've gone back to using the AE for fun stories from the few authors I know write well. And only in between running regular content, and only once in a while.

    I DON'T play stuff I've never heard of on the forums EVER.

    The dreck from some of the "authors" (and I use that term loosly) is easily avoidable. I tend to find a lot of what some of our "authors" consider fun, to be not.

    EDIT: To clarify, the AE is more fun since the release of the issue 16 difficulty options.
  15. Quote:
    Originally Posted by Lemur Lad View Post
    Saying stuff in caps makes it more true? Sorry, no. Nosferatu is probably the toughest to solo, but he is by no means even close to the toughest ingame.
    Yep. One word: Reicheman.

    (Yes, I know I spelled it incorrectly. Don't care.)
  16. Quote:
    Originally Posted by Another_Fan View Post

    Cross server is a great idea, it would at least increase the apparent userbase and allow much more play. I don't think we would get it though as nothing in the game except the market and chat is cross server currently. Just at a guess they would need to set up a dedicated pvp server to make that work and then implement code to move your instance to it.
    Probably a similar server to what they have for other cross server functions, ya. I would however use it for cross server tfs so that there is a double benefit for it. Just in case the pvp pop (who are we fooling, the tf pop would just be larger than the pvp pop. ) was not large enough to justify the investment.
  17. Quote:
    Originally Posted by Another_Fan View Post
    The attempt at anti spike code was an obvious attack on teaming, or at the very least an attack on coordination and communication. Recharge, plus defense, plus to hit all got nerfed.



    Anyway as long as the buy in for PvPing is in the same category as good farm builds and GM soloing, PvP will be a dead letter in this game. I know people that have been playing this game for years and have never soloed an AV or a GM and dont particularly care for farming. I don't have hard numbers but it really wouldn't surprise if they were the overwhelming majority. For you it may be nothing to do this for most people its considerably more difficult.

    Now if PvP were overwhelmingly fun to the point, that it became the prime attraction of the game, yes you would find more people willing to slog through the hoops to play. At that point the people at NcSoft would be asking themselves why they have barricades on the road to their big attraction.
    Your entire last paragraph is why you're never going to see what you're asking for. PVP will NEVER be THAT attractive in this game.

    As I stated before, the more REALISTIC suggestion (always has been) is for cross server pvp. Or at least cross server arenas, if not zones.

    This argument has been going for years. The number of folks who started playing this game cause it was the only super hero mmo on the market, was divergent from Evercrack, was divergent from typical fantasy has always been > than those who came for an excellent pvp system.

    Cause the arenas most certainly were NOT an excellent pvp system when they first came out. No one can possibly tell me the original arena system was what drew them to this game. And I'm talking about the original one pre-ED, pre-COV.

    The words balance can't even be spoken in the same sentence as the original pvp arena system. Nor can the words fun be spoken with it in the same sentence, since this was the original arena system that used to CRASH every other match, and there was no control over what map you got. And (ofcourse) there were no villains.

    Bottom line (to get back on point) is the best you can ask for is a cross server pvp, cross server arenas.
  18. Aura_Familia

    Servers?

    Is the winter event up?
  19. Quote:
    Originally Posted by Deus_Otiosus View Post

    No, not if you want to maximize your damage.

    And not everyone does that. A lot of people just button mash like you posted I imagine.

    A structured attack chain means you have worked out the recharge needed, adjusted the cast times to reflect the animations and chosen the most optimal sequence of attacks to form a seamless chain to inflict maximum damage.

    If you really think there is no difference between the two, build a scrapper and solo a pylon twice, each time employing a different method.
    Was with you till you got to here. First, soloing a plyon is NOT a basis for performance for anything. At one time there were buffs on test for claws that got ROLLED back by the devs precisely because it allowed that set to solo a plyon too easily. THAT again is NOT the base level of play expected.

    Secondly, alot of folks couldn't care less about dps. Some just play, to play and min/maxing is the last of their concerns. You can efficiently mow down stuff without button mashing also. In fact for DB you can often SACRIFICE you dps for landing efficient combos--efficient as in knocking stuff down directly in front or beneath you. I do it ALL THE TIME on my dps/regen scrapper. In fact since /regen is so susceptible to burst damage, I use DB's consistent and easy to attain knock DOWN/UP as a mitigation tool. For WP this is a bonus as the moronic AI keeps them next to you. Ofcourse this may not always be the most efficient DPS method. But who cares?

    This was the only thing about your post I had to comment on. Everything else I agree with to a point.

    EDIT: Also agreed that I an see how DB/WP might be annoying on a brute. Knowing how WP works is one reason my first real DB toon was /regen as a secondary and wasn't a brute. As others have said I could deal with it just from experience with other sets, but sometimes you don't want to. Sometimes you just want to go in and dice stuff up.

    Good posts and discussion.

    EDIT 2: Added more explanation and fixed my mistake on the acronym or Dual Blades.
  20. O.o

    KB is pretty damn USUAL in comics I read.

    Invincible, ExMachina, Runaways, X-Men, hell I could name some second string comics where you wouldn't expect it and you see it.

    Just saying. That's one thing COH and more of the case Champions actually got right about the genre.

    Either way, I'd be for IOs that help turn KB into KD/KU. Whether the devs would be is another story, as I can't see them allowing you to turn all of energy blast's powers into a mini footstomps.

    It'd probably only be few select powers if they ever came up with such an IO.

    And LOLs at the 1212323231th KB thread this year.
  21. Aura_Familia

    Purple Recipies

    Quote:
    Originally Posted by Eldorado View Post

    I still say the best way to farm purples is to play a toon you like, play it a LOT, and purples eventually drop. Playing a hyper-efficient farming toon you're not fond of just seems like another job or something.
    Luckily my "hyper-efficient farming toon" is one with 105% recharge (WITHOUT HASTEN), was first to hit the 1 bil inf cap on COV and is fun to death to play.

    Just saying. For some folks farming IS fun.
  22. Aura_Familia

    hurray! 1 Bill!

    Quote:
    Originally Posted by Catwhoorg View Post
    Congrats


    For me today was the first time I spenta billion inf spend on a single IO....


    Its not so long I was cheering that first billion on a character. Now a billion doesn't feel like much.
    EPIC!

    Gratz to the OP, and gratz on that epic tray layout you have the bottom of you screenshot.
  23. Quote:
    Originally Posted by Bright Shadow View Post


    I know. I'm just saying...this argument has turned into an endless loop.

    There is a difference between drawing your arguments from logical facts while using examples to further polish them, and using examples to build a basis for your argument and then use logic to polish them. It's not about accuracy data.

    But what do I know.

    Someone once told me "Brightshadow, stop stating with authority unprovable assertations to justify your position. Just because you know the words 'arguable' and 'fact' doesn't mean you can slap them on things like a label."

    I don't really get what that means. But it's probably saying I'm doing something wrong.
    We're all here posting in an internet forum instead of working, doing schoolwork, housework, or playing COx.

    We're ALL doing it wrong.

    (j/k for anyone who is funny bone impared)
  24. Quote:
    Originally Posted by Another_Fan View Post
    No what I was suggesting was at the start of the game everyone gets to start with the same material. I also pointed out that if you force people to play another game just to play the game they may or may not want to and many less will participate.

    If you think there is no skill involved making a build, and playing it doesn't involve any skill then you are correct, starting everyone at even in material would be like coin flipping.
    I think what AF was saying is what I've seen posted and said in-game by MANY pvpers: they don't want to have to level up a 50 and then IO out the toon just so that they can pvp. To them pvp IS the real game and PVE is a complete waste of time.

    The only mmo to do something close I think was WoW and it's arena system, and maybe Guild Wars (though not exactly).

    HOWEVER, with that said I don't see this game doing that EVER. This game was/is/always will be a pve game FIRST, with pvp tacked on. Yes, pvp was planned from the begining, yadda yadda yadda, I've seen the vids. HOWEVER the IMPLEMENTATION makes it pretty clear that the planning for pvp "from the beginning" was done with no REAL planning (read: AT balance and figuring out what type of pvp system they actually wanted in the first place) at all.

    The more realistic suggestion is for cross server pvp, or at least cross server arenas.

    As an aside, the pie-in-the-sky thing I've always wanted for this game was cross server, everything: arenas, pvp, pve (at least tfs). They once mentioned a serverless environment as something they MIGHT look into. Haven't heard anything about it since it was mentioned during the time that they announced server transfers. (And if memory serves, they mentioned it as a "just in case" for people who later complained that they "wanted a refund for my server transferring since now there are no servers waaaaahhhh" )
  25. Quote:
    Originally Posted by Bright Shadow View Post
    I love how people keep using their own individual experience as counter-examples to disprove points.

    Logic that's based purely on examples is just hilarious.
    Umm, I'm confused. What would you expect people to use on a forum?

    It's not like we have the data-mining tools that the devs have to actually come at discussions with absolute facts.