Aura_Familia

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  1. Quote:
    Originally Posted by Fulmens View Post
    User CP, "Edit Ignore List"? I know i'm still rebuilding mine...

    Aura Familia: (several variations on this)


    People CAN do anything they want. Not all of them will. People CAN delete their merits, but not very many people do. For instance.

    (I think the optional "reward window" at the end of the TF- do you want to roll now?- will generate low level recipes something like 10% of the time, just by making it easier. This will produce two or more times as many low level recipes. I could be overestimating the number of lowbies on TFs.)
    The key word here is OPTIONAL. I have no objection to an optional reward window that appears at the end of a tf. Some other in this thread saw that as a bait and switch for ignorant people. (paraphrasing).

    What I object to are FORCED rolls. I think I made that pretty clear in all my statements in this thread.
  2. Quote:
    Originally Posted by Nethergoat View Post
    I noted that the introduction of merits, which was a gigantic supply nerf, was greeted with hosannas and open arms by the general public, to illuminate the reality that ignorant people who don't understand their environment often hold opinions that are not true.

    People who don't know a birthday present from a brain tumor can think whatever they want, it doesn't affect reality.
    But it does affect what the devs do in terms of the market.

    the PERCEPTION that such a change to forced rolls now would be a nerf, is enough that the devs will NEVER make such a change.

    If you don't think player perception matters to the devs when making market related changes: Costume recipe drops.
  3. Quote:
    Originally Posted by SwellGuy View Post
    I believe people are doing exactly that which is part of the high prices for the things merits don't buy and the lack of recipes at the lower levels.

    Now what could Posi's plan to fix the markets be...
    I honestly am not holding my breath for Posi's plan, as they never seemed to get the market . . . ever.

    There is one solution however that's been stated repeatedly . . . I'll stop there as it's been discussed to death.
  4. Quote:
    Originally Posted by Bill Z Bubba View Post
    AF, don't bother. It's been done. If you show the errors in their builds the response will be "I shouldn't have to make those sacrifices." If you show errors in tactics the response will be "Don't tell me how to play." If you show errors in logic you're trolling. If you show errors in math you're trolling.

    You can lead an idiot to water but you can't stop him from drowning himself.
    His own last post already said it all. He feels end is an issue for EVERY SINGLE toon he plays. I'd really like to see someone try to back him up on THAT point.

    Basically I made the point I wanted to with the response I expected from him. I'm pretty much done with this thread and will just be reading . . . and laughing from a far.
  5. Quote:
    Originally Posted by Ultimo_ View Post
    The thing is, it's not the builds. This is an experience I have across all of my characters. Yes, playstyle does figure into it, but it seems to me that one of the main factors eating into my enjoyment of the game is this problem of endurance.

    Yes, I pace my attacks. Yes, I slot for endurance. Yes, I use Inspirations.

    Pacing my attacks means I'm standing around getting pummelled when I could be fighting back, which isn't much fun. It's just frustrating.

    I've slotted for endurance, yet I still have this issue to an excessive degree, in my opinion. To slot any more for endurance would diminish performance in other ways.

    Inspirations run out.

    As I say, it seems to be a pervasive problem. As Uberguy says, it's far from the only issue, and it may be more complex than I'm making out, but I think my suggestion that endurance use be recalibrated so it's less onerous would still improve the game experience for me, and for a lot of people who feel as I do.

    (And as I say, the point of the thread was to see if there ARE a lot of people who feel as I do.)
    Soooo, basically as I expected.

    You just want the game to become exactly what Bill said you want it to.

    Endurance being an issue is the MAIN POINT.

    From this thread, no, there are not a lot of people who feel like you do. I can say pretty certainly that there is NO ONE in here who would agree that endurance is an issue for every single pri/sec combo.
  6. Quote:
    Originally Posted by SpittingTrashcan View Post
    - Selectable roll levels up to the rolling character's level.
    - Merit repricing.
    - Merit mailing, and changing the vet reward merits to a roll discount.
    These three are more realistic than any suggestion posted here. including mine.

    I can get behind these easily, and agree that the 3rd would have to be very carefully. But honestly, the fractions of merits on alts contributes HEAVILY to the issue of stuff not being on the market. Which btw, a forced random roll would not solve.
  7. Quote:
    Originally Posted by Nethergoat View Post
    And some people think a race of elves live at the center of our hollow earth.


    Wishing doesn't make it so.
    Completely irrelevant.

    The point is if the devs forced the random roll NOW, it WOULD be seen as a nerf.

    Also it doesn't actually solve the market issue, as I said before, people can still HOARD, DELETE, VENDOR anything they get.

    At that point you might as well just go back to the reward window at the end of every tf.

    I doubt the devs want to go back to quick katies.

    EDIT: Also part of the point of merits was to allow folks to bypass the markets completely, and buy exactly the item they want based on the time of their choosing, and not the whims of the market (especially redside). I don't think that needs to change no matter how much I want the red market to be better.
  8. Okay I'm about to do something that no one has yet.

    Post your builds.

    What exactly do you find tedious/unfun?

    I'm serious. you already stated that the issue also exists at higher levels. Don't backtrack now.

    Post. Your. Builds. That you are having end issues with.

    And I'll tell you how to not have those issues.

    I'll await your response.
  9. Quote:
    Originally Posted by McBoo View Post
    I don't think so, since the mission would be a head to head mission only folks interested in PvP would be running it. Part of the mission would be PvE and part of it would be PvP. Those that don't like PvP can simply avoid the mission.


    >
    I have no issue with that, since it would be clearly labeled as a pvp mission.

    EDIT: One question, what happens if one side is short one player. Does the mission start with one team being handicapped or do you wait till there are equal players on both sides?
  10. Quote:
    Originally Posted by mousedroid View Post
    apparently the best use for them is for you to make as many random rolls as you can and then put everything on the market so that other players can get recipies easier and cheaper and aren't forced to grind task forces.

    If you don't use all your merits regularly or you personally use any of the rewards you get you are ruining this game!
    lol nice!
  11. Quote:
    Originally Posted by Red_X2 View Post
    Im selling Gladiator's Armor proc on Freedom Server for 4 bil or best offer....please send tell or E-Mail to Globals @Red X or @R E D X or reply to this thread with global.......tx!!
    4bill?????
  12. Quote:
    Originally Posted by UberGuy View Post
    They were pretty clearly a nerf by design, but they offered the choice of, well, self-nerfing.

    Most of us here like the market as a tool to get access to inexpensive shinies, where "inexpensive" is measured in the time it would take to get one randomly or (often, even the time it would take to earn merits to buy them outright). Hence, we dislike things that reduce market supply, because that degrades that tool's utility. Merits did that by design by, for example, taking away Quick Katies and Speedens. On the side, it also reduced supply by giving people new freedom to never even generate a recipe after a TF.

    But it's fair to point out that people like more freedom, even if they choose to effectively "nerf" themselves (or others) with that freedom. I have difficulty taking a hard line on removing that freedom, even if I'm not a fan of what people do with it from an overall market perspective.
    You said it better than I did.
  13. Quote:
    Originally Posted by Nethergoat View Post
    this is funny in a gallows humor sort of way as merits themselves were a GIGANTIC nerf, and yet most embraced them with open arms.
    Except the player base at large DIDN'T see it as a nerf.

    To them, being able to bypass the markets completely, and not having to deal with "oooh I got another crap of the hunter" and choose which recipe they get was not a nerf. For us in the markets forum who understand that random rolling isn't the devil sure, for the average joe, no, it was NOT seen as a nerf.

    Quite the opposite.

    EDIT: for the quick katie runners, sure they probably saw that as a nerf to THAT tf.

    I'd bet though that those folks just moved on to quick itfs.

    EDIT2: And most certainly for those who didn't have time to do tfs, it would be seen as a nerf.
  14. Quote:
    Originally Posted by Miladys_Knight View Post
    Oddly enough all these suggestions have been made before and the devs don't like them anymore now than they did the last time.

    This means that new or at least innovative suggestions are going to be needed rather than making the same suggestions over and over that will continue to be rejected.
    Post the link where those were rejected. I don't remember the devs addressing ANY of those except for the market merger part.

    EDIT: Also, thinking that forcing players to roll (when that was the exact opposite of the point of the merit system) is somehow innovative or new strikes me as a bit egotistical. We've discussed the idea of forced random rolls before. I don't think the devs ever addressed that idea either.

    Either way, the idea that forced random rolls would make more stuff appear on the market is a patently silly idea, when someone can just go VENDOR or HOARD the ones they don't/can't slot.

    you haven't proven that your suggestion would do what you want it to.
  15. Quote:
    Originally Posted by Rodion View Post
    Instead of making massive changes to the merit system, the devs should first make one change: allow you to select the level of the recipe when rolling randomly with merits. There are plenty of players in the know who would then make mid-level rolls. That would give us some data pretty quickly about what the effect on the market would be.

    If that increases mid-level supply satisfactorily, then we don't need to change anything else.
    Can't tell you how many times this suggestion has been made.

    it's WIN every time though.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    Forced rolls when you accumulate enough merits would force people to roll low-level garbage instead of allowing people who ALREADY ROLL to save up until they reach a level where there is a good chance the stuff they roll will be desirable. That is why I'm completely and firmly against them.

    Fix the level slider, let it go up to +3, and see if that helps mid-level supply. People are bidding on these things, so obviously they want them, but as it stands if want to generate pool Cs that I can use for my level 35 exemp-friendly build I have to level-lock my character at 35. I've done that once, and I'm not doing it again.
    And there is that first point. Never even thought of what it would do to those who already roll.

    Good point Eva.
  17. I refer folks to this thread:

    http://boards.cityofheroes.com/showt...=220546&page=4

    about how folks see the new I17 market interface.

    If us forum goers say this, I can only imagine what the ingame larger population is saying.

    THAT can't be good for getting more stuff on the market.
  18. Quote:
    Originally Posted by SpittingTrashcan View Post
    If I'm reading this right, basically you're saying "give people the option to take a bad deal", that is, receive a recipe roll instead of merits equal to or greater than the price of that roll. I guess some people might take that option, but I'm not a big fan of systems deliberately designed to prey on the uninformed. I'd rather give people no choice than a fool's choice.

    (Which is pretty much why I support forced random rolls - the mere existence of other options is harmful, although the harm it does is subtle and difficult to explain. Basically, taking the choice of a straight buy can be beneficial to an individual, but the lack in supply resulting from many individuals taking that choice is a harm shared by all the participants whether they take that choice or not - and indeed, when some take the choice to merit buy, the resulting supply lack encourages others to merit buy, compounding the problem. But good luck getting anyone to understand why letting them have nice things means that they have fewer nice things...)
    I think the issue is for some folks the market just doesn't exist. They couldn't care if you allowed everything to sell for 1 inf. The fact that they have to touch the market is what they hate.

    There is also the issue of not having the patience to wait, thus even if they did the random rolls, they would STILL have to find the salvage (either by market, ae tickets, drops, divining rod ), then go to a university and craft, THEN put the stuff on the market, AND THEN still have to WAIT for the random rolled items to sell (this is most CERTAINLY NOT a fast process if they are red side), then come back and collect the inf to buy what they want.

    As opposed to just playing the game, doing no marketing, and simply "buying" the item they want with merits. Meaning they only need to craft ONE item, with the only wait time being one they can completely control.

    THAT is partially why I'm against forced rolls. If you want folks to roll there need to be incentives that make it a good idea to do so. I think my suggestions do that better than the OPs.

    There is also TWO other factors here folks aren't mentioning: 1. The idea that if they are forced to roll, they will automatically put it on the market. I categorically disagree with this assumption. First, I can roll as much as I want, craft then STORE the items in my base. 2. I can VENDOR those items as soon as I get them.

    Thus I don't agree with the idea that forcing random rolls automatically means those items end up on the market.

    If (for whatever logical or illogically) for whatever reason I despise using the market, forcing me to random roll (and thus potentially pissing me off more about the overall inventions system) is NOT guaranteed to get me to use the market more. Thus those items may or may not get on the market.

    Also as an aside, i don't think the I17 market interface makes people want to use the market more. From what little I've heard here on the forums, in b-cast, and in the ingame channels, the new interface does the complete opposite due to how craptacular some of its "features" are.

    Just my two cents.

    EDIT: As an aside, I agree if it's a choice between the my suggestion 7 and no forced rolls at all, I think it's clear which option I am agreeing with. I only put that in as the compromise option.

    What they need to do is figure out what about the market/inventions system that makes folks want to use merits to get the exact recipe they want, as opposed to doing 10 rolls. We have theories here in the market forum, what the devs need to do is find out exactly why. (If they can.)
  19. Quote:
    Originally Posted by SpittingTrashcan View Post
    Hey, as a retarded rper I take derpity derp derp derp.

    But seriously, if there's one suggestion that seems both popular and reasonable to implement it's being able to select your own roll level. The rest is nice, but as long as people don't roll their merits, there'll still be a lack of supply of pool C/D recipes. Switching over to 100% forced rolls is, well, let's call it unlikely due to pitchforks and torches and leave it at that - but some automatic generation of pool C/D recipes would be helpful.
    Compromise suggestion 7:

    At the end of a tf give the option of a number of random rolls equal to the number of merits the tf gives. The old window. You take the roll(s) you get no merits.

    If a tf doesn't give enough for a random roll, then you simply get the merits.

    The window should allow you to select the LEVEL of the roll(s).

    Notice I said OPTION and NOT forced rolls.
  20. Quote:
    Originally Posted by Another_Fan View Post
    Completely agree on 1-5, 6 I would love as well but unfortunately the devs have decided to give merits as a vet award.
    give the vets something else. they won't cry.
  21. I don't agree that anyone should be forced to roll their merits.

    Also increasing a random roll from 20 to 25 is a horrible idea, as already many toons have fractions of a random roll sitting on various toons. Increasing it above 20 would make that situation WORSE.

    The best suggestions would be to:
    1. Decrease the cost of a random roll to 15,
    2. let anyone choose the EXACT level of the random rolls they make,
    3. award one merit for every non-newspaper mission completed,
    4. if an arc rewards merits give everyone on the team the full amount PROVIDED they were there for every mission of an arc (whether it's their mission or not),
    5. increase the number of drops each team member gets while you are on a team.
    6. Finally ALL merits should be in a pool account wide. So that you don't have fractions of merits on various toons or alts that don't get played for weeks, months at a time.


    AE tickets should be left as is. This aspect is one of the few reasons left to use that retarded rp system (IMO).

    And finally, merge the ******* markets.

    My suggestions are all that need to be done. AGAIN:

    I don't agree that anyone should be forced to roll their merits. If a person wants to specifically save for ONE specific IO, that is their business.
  22. Let the mods handle it.

    Also I'm fine with the restrictions put in place for email.

    And no, it did not gimp email. That's just silly.
  23. Quote:
    Originally Posted by Redbone View Post
    While I admit their not knowing they were going to offer a preorder is a problem, they cannot be faulted for not telling you about something that didn't exist. When they were selling CoV they never informed us it would be free to everyone a few years later, when they released the CoH and CoV preorders they didn't tell everyone they would be Vet Rewards 2 years after they came out. They didn't tell us because they had no idea. The same applies here. You were given the same information they had at the time just like we're being given all the information they have at this time. As far as we know, next week Best Buy will get a bug up their rear to do a bonus too and in a month they'll have one as well, but right now, such a thing doesn't exist and they've said as much.

    You're suffering the buyers remorse common with "early adopters" who see their neat-o gadget they paid a premium price for quickly surpassed by the newer, cheaper version. It's the same impulse people get when they see the game they preordered a year ahead of time and dropped $80 for on release after camping out in line overnight fall to $19.99 with a hundred on the shelf (or worse, drop to half price within a week of release).

    You got your bonus, if you want the other, you have to shell out again. That's the sad truth of the early adopter. You judged the prepurchase bonus to be worth the price and went for it, bully for you, a lot of people agreed.

    A subset of the population decided it wasn't worth it and have been patient and now that patience has paid an unexpected dividend (a tiny one, honestly, as most will use the mousepad more than the actual enhancements). To go back and try to renegotiate "the deal," one you were perfectly happy with 48 hours ago, is simply not going to fly with the corporation. You don't see the preorder folks demanding the powersets be unlocked when they preorder because that's not part of that particular deal, or demanding that they be given 2 additional free months because they missed out on the head-start with the powers. You also didn't see the Devs tossing out free months when they gave away a far more expensive product many of us had bought (the CoV collector's edition).

    I feel for you, I really do, but you got exactly what was honestly described by the seller. Your purchase hasn't been devalued in the slightest and no refund is required, plus you have already gotten use out of your purchase (unless you'd be willing to have your account rolled back to the date of purchase and even then you've still gotten value out of it via the enjoyment of it).

    I know this sounds a lot harsher than intended, but it is nothing but a dispassionate look at the situation. Register your discomfort with the situation, but don't expect the company to do a thing about it, especially outlandish things like your propose, they're within their rights and responsibilities on this one.
    And also THIS!

    As the above poster basically stated, I love how some posters expect NCSOFT to be psychic when it comes to think like this. Cause they were magically supposed to know that Razer/Gamestop was going to want to do this deal with them back when they first announced pre-purchase. /end sarcasm.

    I know it exists in game, but some folks have to realize that magic and psionic abilities don't actually exist.

    EDIT: And that last line is a joke. Relax please.
  24. Quote:
    Originally Posted by Wuigly Squigly View Post
    Meh they suck anyway. Ill keep using my real dmg procs and purples kthx.
    Pretty much this.

    I can get why the EU people are pissed (and rightly so) but vets?

    I mean how long does it take a vet to get from lvl 1-20?

    I mean, really? REALLY?

    I sooooo think there are more important things to get pissed about.
  25. Quote:
    Originally Posted by damienray View Post
    Still don't see why they can't make it a Self buff instead of a buff you cast on someone. After all it was part of a pack, and the purchaser of that pack should be the one getting the benefit of any bonus power, no ?
    This.

    If they can't make an auto-accept or auto-decline option in the options, then just make it a self buff.