Arcanaville

Arcanaville
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  1. I haven't done this in a long time with normal user tools, but going from memory there are a couple of options besides manually copying everything (if you could do that, you wouldn't be asking here).

    Microsoft makes a tool called Windows Easy Transfer. The idea is you run the tool on the old PC and it spits out the data somewhere, then you run the tool on the new PC and it suck in the data from that same somewhere. You can network the two PCs together or use a USB external harddrive big enough to hold everything. As your old system was less than 150 gigs, I would go that route since external hard drives with that capacity are not expensive, and then you have an external hard drive to make backups and stuff.

    If memory serves, this tools moves data and some system settings, but not whole applications. You'll have to reinstall applications. I think it tells you which apps it detected so you can reinstall them, but it doesn't do that for you.


    Alternatively Laplink makes a commercial tool that supposedly moves apps and data from XP to Win7 called PCmover. It purports to do this in a fairly automatic way, but I haven't used it to migrate to Windows 7 (I did use it once a long time ago to do an XP to XP migration for someone else). But its kind of expensive in the sense that while it only costs about $30, it can only be used to do one conversion for that $30. But it does claim to move apps. Keep in mind if the app doesn't run under Windows 7, no tool can really fix that.


    To be honest, when I jumped from XP to Win7 I just virtualized my old XP system and ran it under VMware, because much of the stuff I had on the old system wouldn't run under Win7 at all.


    Whatever you do, I would caution this: don't assume whatever you do actually worked perfectly, especially if you're not a pro (and even if you are: I do this also). Assume the process missed something, something you aren't going to realize is missing until weeks or months later. Take the old hard drive out of the old system and stick it into the new system as a D: drive, and keep it around for a while. That way if you discover something missing, you always have a chance to grab a copy from there. Once its gone, its gone. That's another reason why I kept a virtual image copy of my old XP system (and I still have it now, years later).
  2. Quote:
    Originally Posted by Leandro View Post
    Hey, I really want the 1-20 Praetorian arcs in Flashback, okay? There's badges to be had there and Posi is keeping them away from me. POSITROOOOON!!! *shakes fist*
    I think that was Positron's way of saying "if you want to play as a 1, that can be arranged."
  3. Quote:
    Originally Posted by Leo_G View Post
    I'm making a point out of it because it's dumb to describe it as anymore 'miraculous' than *anything* non-Blaster doing it. If it is miraculous, then a Scrapper or Dominator soloing the same spawn is just as, if you're going to make sideways sarcastic remarks about it.

    I'm saying it's not miraculous. It's just a build. It's like being amazed that 2+2 = 4. Why would you be surprised, in awe, skeptical, disbelieving or whatever about facts?
    Are you asking a question this time?
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    As a side note, reading your thread title makes me think My Little Blaster: Friendship is Magic. Blasters get a new inherent power: The Power of Friendship. All nearby allies gain a bonus to damage and the Blaster gains a different buff based on the AT of all nearby allies (so basically a combination of Assault and Dark Sustenance).
    A long time ago I thought all Blasters should have an inherent that when they got to 20% health all critters nearby would have to stop shooting and run up to the blaster to gloat, whereupon the blaster could shoot them in the face. I called it the Power of Stupid.
  5. Quote:
    Originally Posted by Leo_G View Post
    And you're explaining all this to describe your disbelief of it being doable on a Blaster?
    Actually, I'm wondering why you could say something I described as "miraculous" wasn't, and use as an example something completely irrelevant, and then decide to discuss the minutia of that example, and then wonder why I'm still talking about it.

    I guess the answer to your question is no, that was not why I was explaining all of that, and in retrospect there was no good reason to explain any of that.
  6. Quote:
    Originally Posted by Mekkanos View Post
    Look closely at the message. Apparently, while the level of the rest of the team will be 3205312, Leandro himself will be fighting at level 1.
    Sounds like someone's been PMing nasty things to Positron again.
  7. Quote:
    Originally Posted by Leo_G View Post
    So you're saying since I don't currently have a Blaster that actively performs at that metric, it cannot be done?
    I don't think I said that. Let me check:

    Quote:
    If an Ice/Energy Blaster is locking down a +4x8 Carnie spawn with holds and stuns, that's not cheating, that's miraculous.
    I believe I said that. I said nothing about you, except that whatever you do at +1x6 has no bearing on my statement whatsoever.

    I'd judge a +4x8 Carnie spawn as being at least three to four times more dangerous than a +1x6 spawn, which makes the comparison basically meaningless (your effects are cut roughly in half at +4 relative to +1, while the critters are hitting for nearly two thirds more net effect between purple patch upscaling and heightened accuracy; this doesn't factor in the fact that x8 has significantly more bosses and Lts than +6).
  8. Matt Miller smiled to himself, as he mentally scratched "Victorian/Steampunk" off his list of themes he convinced people a purple suit, fez, and mutton chop sideburns was appropriate for. This was the second hardest one to achieve, he felt, after "Zombie Apocalypse." With only "Saturday Night Fever" and "White Christmas" to go, it would soon be a slam dunk.
  9. Arcanaville

    Kinetic Melee

    Quote:
    Originally Posted by Cheetatron View Post
    a bug??? they went through not to long ago and nerfed/normalised the sts and aoes for stalkers which resulted in Fireball losing it's auto critical from hide, your telling me stalkers aren't even supposed to have burst???
    My recollection is that stalker AoEs are not ordinarily supposed to have a 100% chance to crit from hide, and all instances of that without special mechanics are acknowledged bugs.
  10. Quote:
    Originally Posted by Leo_G View Post
    If by 'lock down a spawn' you mean killing everything and mezzing what can survive the onslaught, I do that pretty often...not on +4/x8, mind you (only a part of a handful of my characters manage that at all) but on spawns up to x6 and at most maybe +1.

    But of course, that's with SBE improving my hold so I can keep multiple bosses held at once. If I'd had another hold, I could manage to lock down a lot more...and my Sonic/Ice/Munitions actually probably could lockdown a +4/x8 spawn if I slotted him with the same SBE Lockdown proc...hold bosses, sleep minions.

    It's even possible with Ice/Energy/Munitions. Not miraculous.
    By +4x8, I meant +4x8.
  11. Let me suggest that if the devs are looking at Blasters, and have proceeded far enough along in their ideas that Synapse is actually hinting they've been playtesting them a bit, then players should be thinking in terms of flexible ideas that could be integrated with whatever the devs are thinking.

    I can already tell you what will happen. At some point the devs will release a bunch of changes to beta for us to test. No matter what amazing idea any of us has for blaster changes, the devs will say "great idea, now please test ours." Their idea may be great, it may be bad, or it may be incomplete. It most likely will require some adjustments of some kind. The devs tend to like suggestions of the form "lets keep that, but lets add this to make it better" and tend to frown upon ideas like "that's ok, but here's my totally different idea that has nothing to do with yours: do mine and you can do yours also if you insist, devs."

    Think in terms of what blasters need, what their specific pros and cons are, what their different playstyles are for different players. Think about which powers seem to have issues, and which you'd leave alone. But most of all, think in terms of general principles that could mesh with whatever the devs have come up with. If the devs figure out a way to make us more survivable, will it be in the right ways? What tests would you conduct to test survivability, and what deficit does each test suggest about a specific weakness about blasters. Suppose they make us more survivable by giving us a new power. Can we activate that power quickly enough, often enough, and at the right times? If they make our offense higher does it increase offense in the right way? Does it increase the gap between the high and low blasters, or does it reduce that gap?

    We have hover blasters and blappers and all sorts of other blasters. No change will be perfect and help everyone perfectly equally and well. But what would you expect the change to do, and what do you hope it doesn't do, to all those players in general?

    In other words, whatever you think you want, start thinking about the most flexible ways to get it, so that you can react to whatever the devs do. That's Arcana's Getting What You Want From the Devs rule #8.


    I'm just tossing this out there; I'm not a dev, don't represent the devs, and don't speak for the devs. Having said that, my recommendations at this point in the brainstorming process is, for what its worth:

    1. Avoid suggestions that require animation changes.

    2. Avoid suggestions that require specific hand-tweaking of every single blaster powerset.

    3. Avoid suggestions that require major tech (code) changes.

    4. Focus on changes that would have the greatest impact on solo blasters operating between +0x1 and +2x5 and teamed blasters in all normal teaming situations.

    5. Focus on changes that make small changes to offense and moderate changes to survivability.

    6. Focus on changes that would be relatively easy to describe to new players.

    7. Consider changes that have high gameplay benefits over and above pure numerical ones.

    8. Think about Blasters' closest cousins: Dominators and Stalkers.
  12. Quote:
    Originally Posted by Pauper View Post
    You guys are making me feel bad for being ill/emp.
    Just as there are no bad scrappers, there are no bad Illusion controllers.
  13. Quote:
    Originally Posted by Thirty-Seven View Post
    I strongly suggest that you add them... or PM me what they were then so they can be included!
    Elusivity (as a game mechanic) is definitely mine. Making the defense procs non-unique - particularly LotG - is definitely mine. The Issue 7 critter accuracy changes are likely mine. Oh, and making invention reward drop floating text messages color coded by rarity is actually mine (and I was amazed no one suggested it before me).

    Both Elusivity and the critter accuracy changes made at least one appearance in S&I at some point before implementation, although neither was introduced there (defense procs and reward text occurred in I9 beta).

    Also, I'm not sure if it should count, but when BaB first posted that power customization with the current engine would probably take more work than it was worth, I posted a public reply that said while I couldn't speak for the time it took to modify art resources, the mechanics of customization could be done by doing X, Y, and Z. Although my terminology was messed up, X, Y, and Z are exactly how power customization work today**, and BaB did give me public credit for having mentioned it long before it was actually implemented.


    ** Today, I would describe X, Y, and Z as creating a mode that indexes one of a set of VFX files that contain alternate effects for the power, and also sets an animation bit that activates higher priority animation sequences. X, Y, and Z were modes, VFX arrays, and optional sequence bits, in that order.
  14. Quote:
    Originally Posted by Starsman View Post
    Are you proposing the ability to set up your trip/proximity bombs anywhere and use your primary to kick-blast them into the enemy?
    That would be cool, but I'm not proposing that specifically.


    Technically I'm not proposing anything specifically in this thread, just pointing out that the devs are suggesting that they are giving Blasters some attention in Issue 24, and it doesn't specifically involve nukes.
  15. Quote:
    Originally Posted by Another_Fan View Post
    LOL why didn't you just rewrite what I said to the lock down the whole map with shoe laces.
    Because if you're only talking about locking down one boss in a discussion about taking on +4x8, then rather than stating the ridiculous, you're instead stating the irrelevant.
  16. Quote:
    Originally Posted by Another_Fan View Post
    For all I know the OP is playing ICE/*/Electric and using 2 holds to lockdown the boss. Once again cheating ?
    If an Ice/Energy Blaster is locking down a +4x8 Carnie spawn with holds and stuns, that's not cheating, that's miraculous.
  17. Someone used to give me free copies of Premiere (as in: a friend who worked at Adobe, not someone who pirated the thing) but since I don't use it professionally (or at all) I never bothered to load it on my current platform, nor can I find the last copy I got to load it. So what you see is actually done with Fraps to record, and then Virtualdub to mark out and save the segments I want, crop and splice them together, and then rerender into divx for upload to youtube.
  18. Pretty much as soon as I was pointed to the thread, which is why I tried to get onto the beta server over the weekend it was down.

    My first thought was a screencap, kind of like the screencap I posted. But then I realized that it would be difficult to properly convey what was going on in a still frame. I could add thought or speech bubbles, but I'm not fond of those in general. A short video sequence of that screencap to convey motion made more sense, but then I started wondering if that was enough to convey the entire story of what was going on. So I scripted a sequence involving walking up to Null, the "why me" emote, and then the worship emote. At that point I still wasn't sure how to convey Laz in there, but I figured I would figure it out when I had a chance to get on the server and experiment. I shot a bunch of sequences on Monday night, but I decided it just wasn't right without Laz so I asked him for his costume file, and then reshot it on Tuesday night and encoded and uploaded on Wednesday morning.

    If the servers were up that weekend, I might have taken a bit more time, but I decided by Monday that it would be a one-day thing to get it out quickly, so there's two big glitches. One or two segments have mouse cursors visible: that's an artifact of mixing up some test footage and the final version. And when Laz ports in, I should be in the why-me stance and not standing, but I filmed that out of sequence so I made a continuity glitch. There's also a moderate editing error: Laz "glares" about two seconds too long: I made a mistake on the edit marker there.

    All told, its about two hours of goofing around and trying to find the right angles and emotes, and editing down some, and then about twenty minutes of shooting it, cutting out the segments I wanted, and then splicing it together and encoding it for upload. I wasn't exactly sure how long I needed in advance, but that's a long time to hope a live server's Pocket D will be completely vacant without even a passing-through traveler.
  19. Quote:
    Originally Posted by StratoNexus View Post
    Done deal then unless you think anything needs more clarification. I can't wait until Issue 25!
    Deal.

  20. Quote:
    Originally Posted by Zul_Vakirol View Post
    but really, there's little else a Blaster can do aside from damage, and they need more of it
    They can die, and I would be fine with the devs nerfing that ability.


    Quote:
    */Devices especially.
    They can theoretically deal a lot of damage, but not in the same conventional way as other blasters. Perhaps if there was something relatively unique about /devices that could be made to mesh with normal blasting, that would give it a little bit of the kick it needs.
  21. Quote:
    Originally Posted by Starsman View Post
    So... what you are implying is that there may be a set of changes for all blast sets... and then blasters will get a bit more?
    Maybe.
  22. Quote:
    Originally Posted by Another_Fan View Post
    Arcanavile had the hyperbolic idea that the original poster couldn't fight +4x8 because His/Her SR scrapper would get destroyed by large numbers of bosses hitting. Well you don't get large numbers of bosses from a single +4x8 spawn.
    Generally between two and three in a randomly generated spawn. In a spawn with two MIs, there's no way to kill them fast enough to prevent them from spawning pets while solo consistently with most builds. The probability is very high that you'll easily find yourself facing at least eight attackers wielding non-positional psionic attacks. And those non-positional attacks are mezzes. Anything without capped psionic defense or huge psionic resistance *and* very high mez protection is going to have trouble.

    As to the entire discussion about pulling, both melee and ranged archetypes can pull. However, claiming to be able to defeat a spawn X without specifying that you intend to pull them apart is being deliberately misleading. Every archetype can pull apart a spawn and fight it in smaller chunks, which means every archetype can theoretically defeat a spawn of any size.
  23. It took a couple of hours to test things and set them up and then record them, and I didn't want someone walking into frame and forcing me to reshoot something. Even if they don't walk into frame, walking past can trigger all sorts of dialog from NPCs that generates pop up text which can also mess things up. I basically wanted an empty Pocket D to video in. And who goes to D on test in the middle of the night?
  24. Quote:
    Originally Posted by StratoNexus View Post
    Hmmm. Devs buff blasters. If they simply buff every range blast set for all ATs, but add nothing else to blasters, do you still win?
    I would ordinarily not count that as a Blaster buff, so I would be ethically compelled to say no.
  25. Quote:
    Originally Posted by B_L_Angel View Post
    When that information first came out Arcanaville argued vehemently that the numbers did not mean that. Now she is arguing the opposite. So much for mathematical certainty.
    My analysis of the population numbers released by the devs is still a matter of public record, and linked in my sig.