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Quote:Probably should have just reposed to begin with:I've liked what I heard about it. Going Boom has always been my favorite part of post-32 Blaster play, so now I get to do that more often.
With BU+Aim, it will still take out LTs, correct? I never, ever used my Nuke when both weren't up, so I think it will mean very little difference for me in that regard.
Quote:Nova has a 12.5% chance of doing scale 3.0 damage, 50% chance of doing 4.5 scale damage, and 37.5% chance of doing scale 6.0 damage.
Slotted to +95% damage and with +100% damage from build up, Nova does 553.66 damage at scale 3.0, 830.48 damage at scale 4.5, and 1107.31 at scale 6.0 with the current version at level 50. It will do 738.21 at scale 4.0 in the new (unconfirmed) version. Level 50 Lts have 857.5 health. With +10% defiance, the current Nova will kill even con Lts with no resistances 50% of the time. The unconfirmed I24 Nova wold need an additional +48% damage to kill Lts 100% of the time (assuming it hits).
So: kill 50% of the Lts with minimal extra effort, or kill 100% of the Lts with moderate effort fairly reliably. Which would be better for blasters even factoring out the crash?
What you think is an appropriate level of damage depends on what you think nukes should do. I think they could do a little more damage, but I don't think Scale 4.0 is disproportionately worse than what we have now. Its 18% less damage, but in terms of its kill factor its entirely reasonable that many players would consider that a guaranteed kill of all minions and Lts (that you hit) with BU and Aim is better than leaving half the Lts behind with just BU (and Aim can't improve that situation).
So for you, stacking BU and Aim all the time, if you are using a nuke that deals the same damage as Nova, in I24 you will still kill all the minions, you will go from killing 7 out of 8 Lts to killing all the Lts, and you will deal about 18% less damage against Bosses than you do now.
The real actual damage loss for you could be in the single digit percentages, because most of the bonus damage Nova is doing now is being wasted on dead targets in the way you use it (for that matter, in the way most people probably use it). -
No, its 18%. Nova has an average damage of scale 4.875. The version demonstrated in the stream did 4.0. That is 82% of the damage of the average version of the current Nova. That's factoring in the contribution of all waves of Nova at their percentage chance to trigger.
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Quote:What I said was that the devs haven't identified your specific issue as a an explicit problem, but thanks for making it much more obvious what your problem is.Like I need you to pretend to be the dev's mouthpiece. Goldengirl does an adequately annoying job of that as it is.
If you're going to comment about someone's opinion why bother pretending it's what someone else's rational is?
But then I specifically remember Hawk and Zw saying in the coffee talk I did get on that Synapse has something particular in mind for Swap Ammo specifically...so the 'haven't identified as a problem' is already counter to what has been said. -
Quote:I know you think I'm just going to hit everyone with a wall of text, and I just want you to know that you're absolutely right.I'd ask Arcanaville to explain it to you but I wouldn't wish the resultant headache on anyone.
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Quote:I think a reasonable compromise might be to have, in the case of Nova and its cousins, a 33% chance for a 50% crit on Bosses. You only had about a one in three chance of having a lot more damage in the first place, and concentrating that extra damage against bosses would mean the actual damage of the power in most situations would not go up by much, but it would go up where it counted the most.Indeed. I am trying to figure out where I stand. For me, I love scale 4 with 2:25 recharge and no crash. I often skip the nuke or take it just as a for fun power. This change makes them as useful as HoB and I love HoB. To be honest, I feel some WOAH when I think of Inferno back to a faster recharge, even if it deals a bit less damage (and with a bit of DoT, I bet Inferno will be really close to Lt killing).
OTOH, I think of those who like nukes now and I know many of them have frequently said they prefer the big boom. This might be a time for me to advocate for my preference though, since I think my preference is not just better for me, but better for the AT in general. -
Quote:If the power doesn't crash, its much less necessary that the power have a guaranteed chance to disable targets for extended periods of time.I'd actually agree. Considering some of the mitigating effects of the other nukes, they often have the mez potential to put most things sans bosses out of the fight for 20 or more seconds (in the case of Blackstar, put you at practically capped defense and in the case of Psychic Wail or Blizzard, recharge debuffed into the ground).
Heh, no one is even talking about that part though. While the KB in Nova is nice, it hardly amounts to 20 seconds of mitigation...no clue about Inferno.
Quote:Still not impressed with Dual Pistol changes. An increase to the damage swap would have been more useful than shaving off time from the attacks. While it does help DPS, it really doesn't help the mechanical reasons to pick dual pistols: for the variety and utility. If I want DPS, I'll play fire or ice or rifle. I picked dual pistols because it says I can shoot ice and fire bullets so why doesn't it do that (well)? -
Quote:I think there should be a better way to resolve the invention situation myself (I said so from the beginning when Freedom's features were announced) but I think its disingenuous to claim the invention system is a minute part of the game when it comes to giving it away, but a huge part of the game when it comes to people's enjoyment of the game. Its a self-defeating argument to claim its just a very tiny part of the game: if it is, it should be ignorable. The *only* reason to consider revisiting the invention system situation is that its *not* a tiny part of the game, but rather a more fundamental part of the game in terms of its core gameplay.Yeah I can agree with that..
What I do not agree with is that how we all are not on equal playing fields in terms of power. There's incarnate, and the invention system. I always thought that instead of limiting power there should be just areas or playable content, that paying customers can access. I can understand the incarnate, because its endgame content. But the invention system?
I can go on about this forever, its not like we are asking for everything free just a small very very enjoyable crumb off the cake. -
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Quote:Late last year I was getting a lot of "wait till I24/I25" responses from the devs on a whole variety of topics. I was beginning to think "wait till I124" was Paragonese for "stop bothering me" but apparently I24 does in fact have a gigaton of various changes.Absolutely love everything I'm hearing about i24. Its.... its beautiful.
And they are not done announcing things yet. As Zwillinger said in another thread, these are just the things Marketing can't really hype to anyone but the veteran experienced players. -
Quote:Nova has a 12.5% chance of doing scale 3.0 damage, 50% chance of doing 4.5 scale damage, and 37.5% chance of doing scale 6.0 damage.Here is what I think.
Currently Build Up then Nova almost always kills Lts.
This new Nova will not kill Lts. after just Build Up. Of course you will have endurance so you can throw out Explosive Blast (although for Nrg this is problematic since you aren't likely to hit many enemies).
I don't know.
Old Nova. A small chance to deal 3 scale damage. A big chance to deal scale 4.5 damage. A small chance to deal scale 6 damage.
I am not seeing scale 4 as the appropriate damage.
Slotted to +95% damage and with +100% damage from build up, Nova does 553.66 damage at scale 3.0, 830.48 damage at scale 4.5, and 1107.31 at scale 6.0 with the current version at level 50. It will do 738.21 at scale 4.0 in the new (unconfirmed) version. Level 50 Lts have 857.5 health. With +10% defiance, the current Nova will kill even con Lts with no resistances 50% of the time. The unconfirmed I24 Nova wold need an additional +48% damage to kill Lts 100% of the time (assuming it hits).
So: kill 50% of the Lts with minimal extra effort, or kill 100% of the Lts with moderate effort fairly reliably. Which would be better for blasters even factoring out the crash?
What you think is an appropriate level of damage depends on what you think nukes should do. I think they could do a little more damage, but I don't think Scale 4.0 is disproportionately worse than what we have now. Its 18% less damage, but in terms of its kill factor its entirely reasonable that many players would consider that a guaranteed kill of all minions and Lts (that you hit) with BU and Aim is better than leaving half the Lts behind with just BU (and Aim can't improve that situation).
Maybe when it hits test we can consider asking for the long recharge nukes that used to have waves to have a chance to crit bosses.
I'm also kinda wondering if all that work I did on nuke calculations accelerated this change. I honestly don't know, but it would be nice to think it helped a little, since Arbiter Hawk suggested the changes were driven by attempts to alter the balance formulas for edge case nukes. -
Quote:The fact that City of Heroes a) still has significant number of players and b) still generates profits for the publisher and c) is still in strong active development are "technicalities?"I can feel for the OP and for a different reason: I'm a VIP player.. yes I don't get full access to the game. I have to pay stupid 'points' to unlock powersets that any other game would give me since I was VIP. I've already cancelled my sub. I already give this company the standard fee of $15 dollars which is no more than any other subscirption based game..
..yet they are still trying to sucker me into buying 'points' to unlock stuff that I should have immediate access to the moment it goes live. WoW doesn't even do this! And those guys are evil! EEEEVVVVAAAALLL. I dunno. I understand this game is technically 'dead' since it no longer rakes in enough cash from subscriptions and no, don't argue the technicalities and meanings of the word 'dead'. Because this game is certainly not vibrate anymore if that makes you feel better. The moment a game goes F2P or in this case P2Win, the game might as well be labelled dead. I hope City of Heroes 2 isn't going this route whenever they announce it's in the works.
Technically, except for the breathing and pulse thing, you're dead.
WoW is a subscription game past level 20. You get access to essentially of it when you subscribe. City of Heroes is a Hybrid game. You get access to most of it when you subscribe, but there are additional extras that you can optionally pay for. If you cannot tolerate a hybrid model game, then you should in fact find another game more in line with your preferences. But don't blame NCSoft for your need to have everything for a single price. Most people don't have that particular issue.
And unless they started working on it yesterday, there is no City of Heroes 2.
On the other hand, it is a shame the game isn't vibrate anymore. -
Quote:I am pleased to announce that we are planning on making an announcement about announcing the announcement of the date of the Issue 24 announcement page.
Soon™.
Technically that is an announcement about announcing the announcement of the date of the Issue 24 announcement page. Its an announcement that the announcement of the announcement of the date of the Issue 24 announcement page is being planned. Are there other planning announcement announcement announcements being planned for announcement? Or are you just going to announce the announcement announcement without further announcement announcement planning? -
Quote:The way you're describing it, 90% resists doesn't let 10% damage in, it lets 5% damage in. 50% of attacks from critters with base 50% tohit miss the player before resistance can act.If 90% resists let 10% damage in and 45% defense let's 5% damage in...tell me where 5 = 10? Is that mathmagic land?
If we count everything, half of all attacks miss, and then 90% resistance lowers the damage of the remaining attacks from 50% of the initial amount to 5% of the initial amount. 45% defense does the same thing: 50% miss, and then an additional 45% of the initial attacks miss, and that leaves 5%.
If we don't count attacks that would have missed anyway, then out of 100 attacks 50 hit, 90% resistance reduces those to 10% of their damage. 45% defemse reduces those 50 to 5 attacks, or 10% of the original amount.
When you throw accuracy into the equation the math becomes slightly more complex, but regardless 45% defense is 90% damage mitigation. -
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Quote:To be honest its going to be anticlimatic anyway, because minus the details I was pretty sure there was going to be an Issue 24 for quite a while now.Its getting confusing with all the partial info leaks here and there. "Stop over here, we're changing blasters! Log in here, we've got surprises in store for power pools!" I get that you guys are trying to empower the sites you share information with which is *really* quite lovely but at the same point there was a time when "Dev Team Prime" (for lack of a better term) would announce an issue first on *this* site and then pepper more detailed bits and features in spin-off articles around the web.
I definitely look forward to hearing about I24 but let's get a general announcement first before the detailed previews start cropping up elsewhere? By the time you DO announce I24, its going to sound very anti-climactic...
Thanks. -
Quote:Those were the only three things you were ever for?Lets See I was for
1. Hover Speed getting buffed
2. Blaster survivability getting buffed
3. Blaster Damage getting buffed.
Looks like I am 3 for 3
Oh and a bonus point that water blast in its present form was underpowered with the changes coming down and would need a buff. Check again.
Sounds like you could do with a little buff.
Also: who was for Hover speed getting nerfed? -
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Quote:Nova currently averages scale 4.875 damage. The revised version they showed on the stream was doing scale 4.0 damage consistently. So basically the modified Nova will do about 82% of the damage of the current Nova on average, but recharge just about 2.5 times faster.Hmmm. I don't see why the damage has to drop so much. 305 is kind of misleading. Nova could do 375 now. To be honest, if 250 is the damage level, they didn't slightly lower the damage, they significantly lowered the damage.
Current Nova does a minimum of 188. It has a 75% change to do 93.84 and a 50% to do another 93.84 (I don't think the 75% has to hit for the 50% one to work, but I am not positive).
That said, I always shot for the recharge on true nukes to be 3 to 4 minutes. At 2:25 recharge, base 250 damage is nothing to sneeze at (RoA can do 225, but all 3 ticks need to hit, which they generally do).
Love the direction, but I am thinking they reduced the damage too much.
Rain of Arrows does, in adjusted terms, 3.6 scale damage. Its still going to do better damage over time, but it won't be quite as absurd, and recharge will close the gap between them slightly (because RoA's cast time is more of a factor in its cycle time than Nova).
What I hope gets looked at at some point is the fact that 3 seconds is a bit too long for a Blaster PBAoE. Blackstar, Nova, Inferno, and Atomic Blast should all either be reduced to less than 2 seconds like Dreadful Wail and Psychic Wail, or should get some benefit for being locked in a long animation while almost certainly surrounded by attackers like Hail of Bullets. -
Quote:They're trying to see how long it will take for Zwillinger to notice he's the only one left on that side of the office if they all leave one at a time.Tunnel Rat has moved over to the other project Paragon Studios is working on.
This is the same project that Second Measure, Black Scorpion, TheDarkWatcher, Hero 1, The Television and Noble Savage have moved to as well.
There may be others that have shifted to the other project that I'm forgetting but these are the ones that come to mind immediately. -
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Quote:But you generally find KB to be so disadvantageous it will neutralize the advantage of any power for which there exists an alternative. There's nothing about Bonfire that is particularly special in that regard.Not at all. It's simply that the KB makes the power so situational, that I can always find something else that would be more useful in a build.
Back when I was playing round robin with the epic pools, because I had nothing to do with freespecs, I took bonfire to act as a keep away power. Because I intended it to be a keep away power, there was no power more useful to take at that time.