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Quote:The fundamental difference is that if someone tries to rob a bank and use that as the excuse, they've committed a federal crime that would be prosecuted by the government. When someone says "I didn't know NCSoft could terminate my account for that reason" and sues, NCSoft has to defend itself at its own cost. Especially with all the armchair lawyers out there with interesting legal theories and lawyers wishing to test the limits of the law.No, you don't, any more than banks need you to sign an agreement not to rob them just in case you try to claim "I forgot armed robbery was illegal!"
Adding specific language to the EULA increases the odds of getting a dismissal very early in the legal process rather than having to argue the finer points of the law in an actual tort trial. -
Quote:The EULA lets them do it because it requires you to grant to them an unlimited non-exclusive license to use any creative work you create in the game, not because they own it. At least in the US, copyright ownership cannot be transferred that way, and the exception clause is triggered in that case.According to the EULA, which is what we're talking about, it DOES magically become NCSoft's. They are always within their rights to choose to not exercise their rights. In fact, the new EULA says that very thing, multiple times.
In any case - the party line has always been "If you care about such things, then don't put it to the test. However, all we really care about is that we are able to use the character freely ourselves."
Using Mercedes Lackey as an example - If NCSoft chose to publish a novel or a comic book starring Vicky Vee, there's technically nothing that Ms. Lackey could do about it other than close her account. It's highly doubtful that they WOULD do something to piss off a high profile customer like that, but the EULA lets them do it if they wanted to.
As to the legal theory that the EULA is "unenforceable" in most Western countries the EULA is quite enforceable in two ways. First, most of the terms of the EULA spell out grounds for termination, and without the EULA you'd be terminated anyway. The notion that if the EULA was "illegal" means you can do whatever you want is something a lot of people seem to believe, and is false. Without the EULA, you have *no* contract to use the service, and attempting to use it when you yourself *believe* the EULA is illegal would be unauthorized use of the service. You don't get to substitute the EULA for one you make up.
Second, separate from the EULA NCSoft can terminate your access to the service under the same grounds any business can choose not to do business with you, so if you challenge the EULA win or lose NCSoft could still terminate your access and be done with you. -
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Oddly, it looks like Statesman has been partaking from the superhero silicone stash as well.
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Quote:Think what you want. You didn't buy Incarnates with Going Rogue, and you're not getting them for free when they grant everyone Going Rogue access with Freedom. That was explicitly stated many times. Going Rogue was *always* said to not include the Incarnate system proper, because it was always stated that Going Rogue was going to get a sneak peak at the Incarnate system that was coming later. That's why you had to own GR to access the Incarnate system: it was originally intended to unlock the Alpha sneak peak.So what? I mean really? So what? Yes, if you didn't subscibe you didn't get anything... we all know this.
However, if you paid your subscription but didn't buy GR you didn't get access to the incarnates. If you wanted to use the incarnate system you HAD to buy GR. Hence you PAID real money for the incarnate system. Saying otherwise is an outright lie. Whether it was released at the same time, as planned mind, or not you still HAD to pay for it extra to your sub.
But you don't say that something includes a feature *and* a sneak peak at the same feature. That's nonsensical. We all knew Incarnates were coming later, we all knew GR originally intended to have just a sneak peak at it which was later withdrawn, and anything else is revisionist history on a level of "the devs said powerset customization was impossible." Repeat the lie often enough, and people start to remember it as the truth, even when it never happened.
Quote:Edit: Also, for anyone saying the incarnates aren't part of GR, can you find me a link to official information on the incarnate system that ISN'T on the GR page? Because the only place I can find the incarnate info is there.
And incidentally, if you go to the Going Rogue site today, you'll see under "featured content" City of Heroes Freedom. Are you going to object next that Freedom is part of Going Rogue as well? -
Quote:Depends on your definition of "special synergy." What I said was:Ok, so you have 20 seconds of FE+5xPS, and then you activate Power Siphon right as it recharges. Guess what, you have 10 seconds of awesomeness next time instead of 20, unless you get a CS crit.
I'm not denying that FE is better when buffed by PS. The point I'm trying to make is that even if PS was perma, it wouldn't help make FE any better due to some special synergy, it would be better simply because you do more damage than others before FE comes into the equation.
Quote:Power Siphon synergizes better with Fiery Embrace on Scrappers than things like Rage does due to its mechanics. Specifically, PS tends to average around 60% total buff, but that's averaged from a high of ~150% to a low of zero when its down; if you sync PS with FE you'll concentrate a huge buff on FE's extra damage while its there, which improves the performance of PS over things like Rage, which have a higher average buff in general. -
Quote:I try to use them both as often as possible, but two factors conspire to make the overlap period better than you would think a 2:3 recharge ratio would make it:Assuming Power Siphon has a 30 second recharge timer, and Fiery Embrace has a 45 second recharge timer, how would you manage to keep Fiery Embrace up during the time Power Siphon is up, without losing out on the potential up-time of either?
And if you can't overlap them both at the same time on a regular basis without losing out on potential up-time, is it worth waiting for one or the other to recharge?
1. Synchronizing in between spawns. You never trigger either while moving in between spawns, so you generally gain a few seconds here and there.
2. Concentrated Strike breaks up the 2:3 ratio by periodically insta-recharging Power Siphon.
The net result is you get a lot more overlap than it might appear, and when you do overlap you are overlapping at levels of up to +156% damage buff. -
Quote:I'm not sure how that specifically addresses the AoE disparity. Keep in mind that many of the top AoE performers are also very good single target performers (for example, Fire Blast). Its not true that the things good at AoE are completely bad at single target: most things are decent at single target, and some things have good AoE on top of that.I don't think bosses themselves are the issue, but rather that all enemy groups have almost the same spawning patterns - either many minions, or fewer minions and more bosses.
Take, for instance, the Knives of Artemis. Their description says that there are fewer than 100 of them world-wide, yet we can sometimes take out more than 100 in a single mission if the map is large enough. And by "we" I mean "I," as in solo. An 8-man team can probably take out 100 within a few regular rooms. If these girls are supposed to be highly-trained deadly assassins, then why not make them an entire faction of nothing but bosses? I get why this was done back at Launch when Jack Emmert was stomping his foot and insisting that bosses shouldn't be soloable, but these days they are anyway.
Suppose the Knives only ever spawned single bosses? No minions, no lieutenants. Just bosses, all of them named. Or how about the Warriors? These guys shouldn't be all that popular of a cult, and they keep naming themselves after Iliad heroes. Shouldn't they be all bosses, just a bunch of few but really strong men and women?
Contrariwise, take something like the Ghouls. Wouldn't it make sense for these guys to be almost entirely just minions? They're a zombie apocalypse, more or less (yes, I know the story), but still, wouldn't it make sense to fight hordes of smaller ones most of the time?
I know it's possible to make up all ranks of enemies for all factions, but should all factions have similar numbers of all ranks in regular spawns? -
Quote:You know, a lot of people are rereading this, and wondering what spin you're talking about, or what thing they are supposed to be questioning, even with the highlighting you're hoping is helpful.Oh just call that the unspoken rule that blasters are meant to suck and be done with it.
Edit: I don't know which is more humorous to me, the lengths you go to spin things, or the fact that so many just let them pass unquestioned.
This isn't a unique observation of your posts, but I often wonder if you don't know that you're crazy, or just enjoy looking crazy, or if this is a cry for help. Unfortunately, psychosis is not a diagnostic specialty of mine, so I would recommend crying for help from someone else. -
I'm sort of beginning to see you as being evil. From my particular moral perspective, someone saying that fascist dictatorships are morally ambiguous is not standing in a grey area. The moral question is whether freedom is intrinsically worth anything. Cole's morality sees it as being worth nearly nothing and therefore expendable. You seem to value it in a similarly low sense: based on what you've said so far, you believe to save a few, its morally ambiguous to permanently remove the freedom from everyone. Its morally ambiguous to eliminate crime by eliminating the capacity to commit crime. All these things are only morally ambiguous if you believe its morally reasonable to appoint yourself as judge of the world.
Do you grant me that moral authority over you, so long as I have the ability to enforce it? Remember that once I do, you're not going to be in a position to quibble over whether I'm executing that authority in a just manner. Because I will be the only judge of that. -
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Having read the entire thread myself, I would recommend against this course of action. I do not believe this will be as helpful as you're envisioning, unless you are also planning on hitting your forehead repeatedly with a hammer during the process.
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Quote:Then you've somehow managed to be somehow involved in this subject without reading any of the literally hundreds of posts I've made about it in a significant fraction of every thread about it. What I've said repeatedly, and since day one of the announcement, is specifically what are model actually is, and therefore what its actual objectives are, and specifically why comparisons to other models have to be made extremely carefully and without making unwarranted extrapolations due to terminology. Many posters, you included, seem to be making the logical leap that says this game has a mode of play that doesn't require paying, therefore its a free to play game, therefore it should have all the trappings of a free to play game. CommunistPenguin seems absolutely in love with this logical sequence. Its unfortunately false. Or rather, for most of the players of this game, its fortunately false.What I've been seeing from those defending the current model is this:
Poster 2 essentially shuts down the second they see the term F2P without even bothering to see what game Poster 1 is talking about (and doesn't even bother checking to see if the game mentioned qualifies as "hybrid" per their strict definition of F2P).
The only time I saw someone actually recognize that these F2P MMOs are actually hybrid models too, it was fanwanked away by saying "well, this game is MORE F2P than hybrid though"...making it sound like COH is the only true hybrid model out there and what those other guys are doing doesn't even matter because they aren't really the competition. Which is a notion I respectfully disagree with. -
Quote:All MMOs have the shortcoming that many people refuse to pay for them or play them. That's understood as a truism. The question is how much bribery should be consider reasonable to win back players who are recalcitrant. Personally, I think that with a few exceptions they are doing more than what's reasonable.Okay, that's the second time that Commie Penguin has been told that it's his fault that his friends "don't understand" or some such.
The game should sell itself. If it's complicated enough that people are put off by it then that's a problem. It may not be a problem that anyone cares to address but it's still a problem; or a "challenge" if "problem" is some sort of loaded word.
It's not his fault that his friends don't like the idea of being restricted from having full access to their characters. That's not some shortcoming of a player inadequately describing the game. It's a shortcoming of the game itself, at least in relation to the expectations of those people that were turned off. There were approaches that the dev staff could have taken that they purposely did not take. It's THEIR fault that these friends of the Penguin decided that it was not worth their time to even give it a try.
This is a marketing challenge for Paragon Studios that they are not investing a whole lot of visible effort into meeting, so far. Whether they ought to put more effort into it, I can't say - I don't know their goals. Maybe they truly just don't care and are focused on new member sales.
If they really want those old players back, then they ought to be implementing a plan to explain the new system in glowing, positive terms and to offer some kind of incentive to come back and try it out.
However you slice it, a lost sale is the fault of the salesman, not the customer who's doing his best to recruit other customers.
It isn't CommunistPenguin's job to sell the game (unless he volunteers to evangelize it), but contrawise if he's suggesting Freedom has more features for free than it actually does, the failure to meet expectations is not Paragon's failure. Its not his fault if his friends decide the value proposition is not worth it. Its only his fault if he isn't accurate about describing that value proposition, and frankly again with extremely few exceptions the value proposition has been explained by the devs in sufficient detail so as to make current misunderstandings impossible to avoid with reasonable explanation. -
Quote:No, I'm not missing the point. The ratings system is not unfairly unbalanced towards low ratings, period, as I said. The fact that plays themselves are skewed upward towards the five star rated arcs is a function of the fact that there are simply too many arcs relative to players: if you figure out a way to get more arcs rated five, that just means more five star arcs won't get played. It won't mean players will suddenly start playing more AE arcs. Also as I said.You are missing a critical point: anything less than a 5 greatly reduces the chance of an arc getting played. An arc rated 2 or 3 stars does not get any more plays than one rated 1 star (zero) and 4 stars is not much better. Only a 5 star arc and one with a reasonable number of plays under it's belt, will get regular plays.
WN
Figure out a way to "fix" the ratings system to make it "unbiased" towards low ratings and you will have accomplished exactly nothing. You're not just going to add your arc to the five star roster, but thousands of others as well. All chasing the exact same number of players at best. At worst, the increase in five star arcs devalues the five star rating even more than now decreasing the number of people who bother to play them.
Complaining the ratings system is biased towards low ratings is like standing in the middle of a forest fire and complaining your sunglasses aren't blocking enough of the glare. -
Quote:I really think this notion that the ratings system is "unbalanced" is misplaced. Lets look at the reverse. Suppose an arc really, really sucks and I want to rate it a one. But the arc writer has a friend who rates it a 5. How many ones does it take to bring that 5 down? The same number. Even after seven people rate it a one, that single five makes the total average rating 1.5, which rounds to two.To more clearly show the math of and how unbalanced it is, here is an example arc that starts off by getting a 1 star play and then 7 5 star plays after that. The rating is shown as each rating is applied.
1) 1 = 1 Star
2) 5 = 3 Stars
3) 5 = 3.66 (4 stars)
4) 5 = 4.00 Stars
5) 5 = 4.20 Stars
6) 5 = 4.33 Stars
7) 5 = 4.42 Stars
8) 5 = 4.5 (5 Stars)
So thats seven 5 star rates to just get to 5 stars, but its worse than that because any ratings other than a 5 will bring it right down again. To continue the example:
9) 4 = 4.44 Stars (rounds to 4 stars)
As others have pointed out, this combined with the less than perfect search system means that for the most part only 5 star arcs that have a decent number of plays already get more than the rare play. The above example should illustrate how easily one person can damage an arcs rating.
WN
The ratings system doesn't do some weird mathematical jump rope to generate the rating. It just averages. Averages work that way. Averages are not skewed to favor bad ratings any more than they are skewed to favor good ratings.
The real problem is too many arcs chasing too few players to play them, so people think any rating under 5 is an unfair rating, so they expect the ratings system to somehow figure out who deserves to be rated a 5. The only way to do that with the current system would be to eliminate all ratings under 4, which would be actually quite ludicrous. -
Quote:Did you tell him that the free game was going to be deliberately limited in scope and he could buy additional access without subscribing for an ala carte fee? If not, you may have set a very high expectation this game cannot meet.My problem with the system, as I understand it, as I said earlier, is that it seems like it would hinder the social aspects of the game. For example, I told my friend the game was going to be f2p, and he expressed interest. However, If its overly hard for him to team because he cant send tells, or start teams, or join SG's, he very well would lose interest and get a bad impression of the game and never try it again. Lack f community has killed many a MMO, and we need to do everything possible to build ours more.
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I wonder if I'm going to miss these posts, like the hundred uses for MoG posts or whatever Mieux would have been belittling me over at this point in time.
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Quote:If you play the Loyalist path to the end in Praetoria, you get a chance to meet Cole face to face. In that meeting Cole admits both that he "has blood on his hands" and more specifically he has no intention of ever allowing humanity to make significant choices for themselves as to their destiny, and will destroy (as in "kill") anyone who opposes him. Not just anyone who is a proven threat to him, because as far as Cole is concerned all humanity cannot be trusted: either people follow him and are safe to remain alive, or they oppose him in which case they are too dangerous to live.There are alot of rumours, accusations and innuendo, but as of yet all I'm certain is that Cole was willing to invade Primal Earth (while trying to keep civilian casualties to a minimum) and that he's willing to kill in cold blood to prove a point (he killed Duray in front of several witnesses). All else is speculation.
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Quote:When you put it that way, it almost sounds like long-term subscribers aren't being completely screwed. Unfortunately, my annual renewal date is in April.If one auto-renews monthly for a year, for $180 they get:
- 12 month's subscription ($180)
- 13 Reward Tokens doled out once a month (the extra is for the yearly Token)
- 400 Paragon Points doled out once a month
If one buys a year in advance, and with the savings, buys Paragon Points, and in doing so, get enough Tokens to bump themselves up to Tier 9, they get:
- 12 month's subscription ($143.40)
- 13 Reward Tokens doled out RITE NAO
- 550 Paragon Points doled out once a month (an extra 1,800 from the above plan, which is worth $22.50 in Points)
- 2,800 Paragon Points RITE NAO (spending the $35 savings from yearly account), which gives you ANOTHER 2 TOKENS (1 Token for every 1,200 Paragon Points bought).
Those two plans cost exactly the same in real money. It's really a no-brainer if you plan to be VIP for a year. -
From a game balance perspective, it does temper damage getting out of hand. But then you'd then lose much of your feeling of being mighty by defeating lots of foes relatively quickly.