Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Golden Girl View Post
    Well, we knew that Tyrant ruled his world with an iron fist, and was threatening Primal Earth.
    We knew that Neuron's clockwork were a big part of Tyrant's power.
    We knew that Praetorian Earth has ben trashed in some kind of war/disaster.
    We knew that Anti-matter was a rival of Neruon, and had a crush on Dominatrix, and built Nightstar as a sign of his love for her.
    We knew that Mother Mayhem ran an asylum and carried out psychic experiments on the patients there.
    We knew that Marauder was Tyrant's attack dog.
    We knew that Battlemaiden used troops from Warrior Earth to reinforce Tyrant's power.
    We knew that Dominatrix was involved with pushing fixadine.
    There was even a hint that there was some kind of opposition to Tyrant.

    The Praetorian update in GR was more of a shift sideways for the Praetorian AVs into new surroundings, rather than a rewrite of who they were and what they did.
    That's an extremely superficial set of information stated to seem detailed. Tyrant being identified as "Tyrant" is itself a retcon: the resistance might call him a tyrant but that's not his title nor his moniker. And we didn't just "know" that Mother Mayhem ran an asylum, we *went there* and defeated her, and this guy called Malaise. Only not anymore, not in the same way.

    The devs tacitly admit that the Praetorians are a giant retcon because they had to forklift Maria's entire arc because the players *complained* it was now totally contradictory to the Going Rogue version of the Praetorians. Primarily because in the original canon, the Praetorians were launching secret attacks against Primal Earth first and Antimatter even had a secret base here. In the original canon Praetoria might have been recovering from a war, but so was Primal Earth, and we *visit* Praetorian Earth several times, seeing neither Praetoria nor the Hamidon blasted wastelands.

    And the big spoiler reveal in the Underground trial (which I won't specifically spoil here) is itself contradicted by the original canon because in the original canon the Praetorians had contact with other dimensions besides ours. That makes the whole "Primal Earth must be destroyed now" thing totally ludicrous, unless you rewrite canon so we're the first. In fact, that glitch wasn't totally erased in the rewrite of Tina and Maria's arcs, and is still technically a serious canon discrepancy.

    Canon is not about getting personalities correct, its about maintaining the history of past events.
  2. Quote:
    Originally Posted by houtex View Post
    Don't think it's supposed to be. Think more V22 Osprey or AV8B Harrier, instead of pure jet.
    Actually, I'm thinking its supposed to be more this:



    In Somalia during the whole "Blackhawk Down" thing gunship pilots had to make assaults in the city, with their rotor blades sometimes scraping the tops of walls. And the MH6s were not even as armored as the Apache above. Helicopters have disadvantages in that sort of urban environment. Perhaps the bat "wing" is a military prototype of a vtol apache-lilke gunship with no vulnerable top rotor or tail rotor.

    In such an environment, being excessively streamlined would be an unnecessary luxury. I'm guessing what I'm seeing are a pair of armored engines for redundancy like an A-10, an armored high visibility cockpit, and a pair of gunpods in swivel mounts sort of like the swivel gatling gun under the nose of the Apache, only with more firepower.

    Some of those parts look like the pivot into wings and the gunpods appear hinged to shift upward, so maybe this is a vtol that converts into something almost like an armored hovercraft.
  3. Quote:
    Originally Posted by Golden Girl View Post
    Praetoria was an interesting type of retcon, because there was so little information about the place pre-GR that what we got in GR didn't really contradict much of the older stuff.
    Except for almost everything we knew about the Praetorians.
  4. Quote:
    Originally Posted by Dark_Respite View Post
    DTI Agent Lucsly: So you're not contending it was a predestination paradox.
    Dulmer: A time loop? That you were meant to go back into the past?
    Sisko: No.
    Dulmer: Good.
    Lucsly: We hate those.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Pet peeve: predestination "paradoxes" are philosophical paradoxes moreso than physical ones. They are one of the more well-behaved versions of time travel that one can hypothesize. I tend to be a proponent of Novikov self consistency myself. In that sense, I guess you could say I like predestination paradoxes.
  5. Quote:
    Originally Posted by Eldagore View Post
    thats how I see it, which is why I commented on your template comment. I dont feel enough of the sets are copies of each other to consider there to be a template of sorts. Given what I grouped above, I feel Dark fits in with elec and fire easily.
    Saying there's a basic template for the manipulation sets doesn't mean they are all identical. The fact that you see dark falling within the general limits of what's already been established for the manipulation sets means you agree dark falls within the template currently established for the manipulation sets as I intended to describe it.

    There's also a basic template for the blaster primaries as well, even though they are not all alike either. But we all recognize a blaster primary when we see it, and a radical departure from the basics would be relatively easy to notice. Some have snipes, some don't; some have rains, some don't. But there's still an obvious overall pattern to them. The devs try to play with that pattern to a degree, but they don't radically alter it.
  6. Quote:
    Originally Posted by CactusBrawler View Post
    Except... Ouroboros, exists so people can't retcon stuff.

    That's pretty much most of their job.

    "Oh no Ms Liberty just tried to stop Arachnos forming, guess who is going to be the guy on the grassy knoll? Pro-tip its you!"
    Ouroboros doesn't exist so people can't retcon stuff. Ouroboros Menders are not fourth wall breaking editors. You're talking about time travel, not retcons.
  7. Quote:
    Originally Posted by Grey Pilgrim View Post
    *coughs* Kheldians/Peacebringers *coughs*

    Seriously... Arbiter Hawk's reasoning in the past beta as to why Solar Flare could not do KD instead of KB was because it might make Peacebringers do too much damage. I don't think any of us in that thread knew or knows how to respond to that. Arbiter Hawk seems like a nice guy and did some good things, but that... still throws me.

    Sorry, I know this discussion has moved on a bit, but I had to talk about that. I am rather confused as to the dev's approach to some ATs compared to others. Scrappers and Brutes, for instance, have been quite strong for a long time and they have a lot of reluctance to bring their performance down at all (I'm not necessarily saying they need to be, but the history does tend to show them getting more favor than other ATs).
    I'm aware of that, but that's not quite the same thing. That was not a case of the devs considering a damage buff, and being tentative about whether it would be too high. That was the devs not willing at that time to overturn a design decision made by the original Peacebringer designers to combine AoE attacks with knockback scatter as a counterbalance.

    It would be no different if you asked the devs to make Rage perma and have no crash and they said they thought that would generate too much damage out of the box: that doesn't signal being tentative about damage, that's a very specific case being analyzed.
  8. Quote:
    Originally Posted by reiella View Post
    To be fair, Temporal Retraction isn't really out of scope for this genre however. And part of the real difficult issue if something is explicitly a retcon [as opposed to a continuity error].
    The fact that time travel exists in City of Heroes makes that sort of retcon even less excusable. It might be cheap, but time travel isn't a retcon. The past still happened, and it doesn't have to be revoked from anyone's backstory, because from their perspective it still happened. And the unaltered past can be viewed in the Ouroboros, so it exists on a concrete level. It might be cheap depending on how its done, but its still better than "I changed my mind, it all happened differently."
  9. Quote:
    Originally Posted by Captiosus View Post
    Pretty much this. Speaking from experience, a 12 hour window for physically moving any kind of server farm is a lowball estimate. Usually, in a 9-to-5 world, this kind of thing is done on a weekend to mitigate user impact but, due to the 24/7 nature of the game, that wouldn't work here. Moving an entire farm usually takes a full day, minimum, if not two (hence the weekend) because you have to physically move the hardware, which is not an easy task in and of itself, set up the physical infrastructure again, test the physical to make sure there's proper connectivity and troubleshoot if there is not, then do a complete stress test to make sure the moved infrastructure isn't screwed up.
    The most logical explanation for a 12 hour "physical" move in a datacenter in 2011 is a set of virtualized servers is being relocated to a new virtual server cluster, and the 12 hours encompasses the time to transfer the data to a physically different SAN and restart everything.

    No idea if City of Heroes runs on bare metal or virtual systems, but these days the unusual circumstance is running on bare metal, not running virtualized.
  10. Quote:
    Originally Posted by GavinRuneblade View Post
    Probably an ugly, ugly way to do it, but could they bake into one of the powers the ability to take any incoming mez/debuff and generate an inverted value after a specific period of time and self apply? Like you get hit with -10% regen for 20seconds and this power gives you +10% regen for 10 seconds after 10 seconds.
    I'm pretty sure that specific functionality doesn't exist within the game engine in any form.
  11. Quote:
    Originally Posted by EarthWyrm View Post
    That being the same steely eyed seriousness that led to two sets getting taunt auras kludged into their mez protection powers, of course, in one case modifying a core capability of the set.
    I would consider the changes to Energy Aura to be a powerset retcon.
  12. Quote:
    Originally Posted by Snow Globe View Post
    Some people, myself included, don't have a large SG to fall back on to ensure that everyone knows how to work together. If you have a stable SG that can do these badges on a regular basis, great.
    Somewhat to that point and somewhat ironically, I (my main) have a lot of the "difficult" master badges and arm missing a lot of the "easy" ones. I have Master of Tin Mage, Master of Lambda, Master of Keyes. I'm missing Master of STF, Master of LGTF, Master of ITF, Master of 5SF, and Master of 5TF. And the reason is that I've been fortunate that the few people running Master runs on the Incarnate trials and the two Incarnate task forces in the past on my server have generally gone out of their way to ask me to join. So no matter how intrinsically difficult they are, I eventually get them. But Master of STF runs for example are actually rarer, and I never see when they happen, and there is zero chance that's going to magically happen on the typical PUG run. I have a better chance of soloing a Master of STF run than having it happen randomly.

    Hopefully, I'll get on a successful Underground run soon and at that point I'll have all of the Master badges related to incarnate content. But it might be years before I have all the Master badges for the older task force content. "Easier to execute" is not the same thing as "easier to acquire."
  13. Quote:
    Originally Posted by Rubberlad View Post
    I've not seen CoH retcon any of its past. Its evolved with a nod to its own history while moving the story and environments forward into new creative directions. Only bad writers and editors retcon the past- and it's always because those folks lack flexibility and imagination when faced with other peoples contributions. And so they wipe the slate clean because its easier to start fresh than creatively renovate and improve upon.

    Posi is *not* one of those people who hits the retcon button if he could.
    Positron by his own admission has, by his own definition, allowed retcons to occur. He all but admits such in his post, when he contextually links to Going Rogue and the Praetorian Clockwork in his references to "bending" (his quotes, not mine) and retconing history. The Praetorians themselves are a significant retcon, even if their original usage was limited prior to Going Rogue.
  14. Quote:
    Originally Posted by Venture View Post
    Yes, it's a good reason. People end up with level-capped characters and nothing to do with them. Oh, that's right, we do have something to do with them now: we can farm for more powerful stuff that lets us run tougher farms for more powerful stuff that lets us....
    No, its not a good reason. The reason "I need more different stuff to do" applies equally to people who want to continue to play at the level cap and those that want to play different alts. In this game, we don't prioritize one over the other, and everyone who either knows that or should know that should also know that sort of reason is therefore inoperative here on its face.

    A good reason would be some reason that *justified* prioritizing the players that play at 50 over the players that play at 20 beyond "we all get there." We all generally get there, but we don't all stay there.

    If the early levels are just transitory, and there's nothing to do at the higher levels except absurd stuff, then I'm assuming you're here to subsidize my play. Which I do appreciate everyone who chooses to do so, by the way.
  15. Quote:
    Originally Posted by Venture View Post
    Because the level cap is where everyone ends up. Lower levels are only transitory.
    That's not a good reason to focus most or all of the new content on the level cap. That's not even a bad reason to focus most or all of the new content on the level cap.
  16. Quote:
    Originally Posted by Wing_Leader View Post
    I've seen people in hover mode using a "standing straight" emote at the same time. I can't seem to find that emote. What is it called? (It looks similar to At Ease, but with arms straight down at their sides rather than clasped behind them)
    Its called a flight sequencer bug, I think. It never happens to me deliberately, only randomly.
  17. Quote:
    Originally Posted by Dark_Respite View Post
    Before this thread goes ANYWHERE else...

    Canon vs Cannon.

    We are talking about "canon". Big guns are "cannon."

    Michelle
    aka
    Samuraiko/Dark_Respite
    Canon Cannon
  18. Quote:
    Originally Posted by Zwillinger View Post
    There will still be maintenance when the free players arrive that will impact them just as much as the VIP players.
    Thank god for that.


    Wait, this is a good thing, right?
  19. Quote:
    Originally Posted by Zwillinger View Post
    Another thing to consider is that as OCR, we never give you the estimate that Ops/Publishing/Engineering/Whatever gives us. We *always* significantly pad our estimates with additional time.


    Also known as the "Scotty rule" of time estimates: always factor in a few hours for scotch in between miracles.
  20. Quote:
    Originally Posted by SolarSentai View Post
    According to the CoH Facebook Page (which I know you all -love-):
    So the servers' location is being upgraded? Are we getting the rack with the better view now?
  21. Quote:
    Originally Posted by Brimmy View Post
    be better if you just laughed at us and be done with it..
    I doubt that would be better, but if some guarantee were worthcoming I'm sure it could be arranged.
  22. Quote:
    Originally Posted by Chyll View Post
    OK,... So, by implication, being 'persistent' MMOs are prevented from anthology story telling?
    Basically, yes.


    Quote:
    My experience with other MMOs is nearly non-existent, but I would think some of the recent, though limited, phasing implementations with Co* would indicate that may not be set in stone.

    Thinking out loud, for what may constitute an anthology experience:
    What if your 'souvenir' or 'badge' history (using some common existing labels) built up to define the results of your arc play... Similar to how a lot of single player RPG games work now? It would need to phase teams to 'your' setting if you were the leader. It would end up having intensive system requirements I imagine as thousands of players ran in the same environment phased to different conditions... Assuming infinite server power, it would be a pretty cool and nuanced experience.

    Or server events that changed the 'world', changed the entire server... so the canon on Justice ended up presenting a different baseline than Virtue or Champion... invasion successes or failures, for instance. Or a failed trial to save the faultline damn, or the Eden trial that doesn't succeed and the DE take over... or a later trial that restores it for a period of time (a la RV, in a way I suppose just PvE...)


    But I guess even those scenarios would come back to canon in a way, there would need to be a foundation for even the allowed flexible portions to rest upon. Because canon would still need to define what was mutable and immutable... and there would remain a limited range of mutability...
    What you've done is created a system whereby each individual player has a *separate* canon, but there is still canon. The question is still, should the writers of the game be allowed to change *your* history as you see it. It happened to you, you experienced it, you incorporated it into your story, only now it didn't happen.

    I21 destroys Galaxy City. It was here, and now its not here (or at least, only its ruins are here). What if the devs decided to retcon it out of existence instead. There never was a Galaxy City. It wasn't destroyed, it was just never here at all. That's fundamentally different.
  23. Quote:
    Originally Posted by Nericus View Post
    Would be nice if badges like Green Stuff would still reward to the ones that actually DO avoid the green stuff rather then penalize the whole league for one or two people screwing up.
    I thought about it, but that would only encourage people to deliberately avoid Antimatter altogether to get the badge. You'd have people "forget" to leave the hospital to guarantee getting the badge.

    Psychologically speaking, I think there's a big difference between a league voluntarily deciding to have some people sit it out in the safety of the hospital, and the game presenting that choice individually to each player and rewarding them for not participating.
  24. Arcanaville

    Time Overpowered

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Every set has its performance questioned in beta.
    True, but in the case of Willpower the *vast majority* opinion was that it sucked, not just that it wasn't great. In the case of TM, the majority opinion (to a lesser degree) was that it was "average." Even by the devs own admission TM was aiming to be a competitor to Kin and Rad, two of the sets considered among the most powerful. I just think they outdid themselves a little.
  25. Quote:
    Originally Posted by Terminotaur View Post
    I think most of those failures are due to team coordination
    There are some trial badges that are components of the master badges that can fail due to problems outside the control of any one player. You can lack the firepower to do Separated properly in BAF, and then end up with too many buffed 9CUs that most players do not know how to deal with. Avoids the Green Stuff and Loves a Challenge can take practice even if you know what you're supposed to do. But most of them just require executing a proscribed strategy consistently, and human error factors into most failures of most of those badges. Failure and repetition is often the cost of formulating a strategy that eliminates random avoidable factors.