Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Obviously. Bur like I said, "power level" doesn't give a sense of power. Relative level does. And if my enemies are always at the same relative level of power to mine even after I've attained so much more power, then I feel like I'm just spinning my wheels trying to catch up. And if all of a sudden my enemies become SO powerful that I need other people to defeat them when I didn't before, I've feel like I've gotten weaker, comparatively speaking.

    It doesn't matter if I'm impervious to bullets and strong enough stop a train if my enemy punches like a howitzer and can stop an ocean liner with his teeth.
    But that's not what happens. Your enemies do not "level with you." When you are level one fighting level ones, those level ones don't become level two when you do. Those level twos were always there, and always willing to fight you if you chose to. You can walk into PI and pick a fight with a level 50 as a level eight if you like. You're going to lose, though, which is why most people pick fights with the enemies that happen to be about their level.

    Nothing really levels with you except giant monster class critters, and even they don't really level with you: they remain at even level for the purposes of combat modifiers (the purple patch) but their stats remain the same as you level. You can, in fact, "outlevel" giant monsters, just not in the same way that allows you to apply purple patch leverage. But that's why the Paladin ain't no thing at level 50.

    That level 50 warhulk is in PI, waiting for you. Every level you gain brings you closer to being able to take him out. The same thing is true for the Lord Recluse, or the Avatar of the Hamidon.

    The problem of course is rewards. At level 40, you can obliterate everything in Steel Canyon: you could take on the entire zone at once if it was possible. But you won't get XP for that. But that has nothing to do with whether you character really is getting more powerful or not. That's a question of how much threat you need to face to become even more powerful. I assume when you start out weight lifting that you start off with very small weights. Five pounds, perhaps. But as you get stronger, you move up to ten pounds, twenty pounds, fifty pounds, a hundred pounds. I'm not a weight lifter, but I'm guessing that someone who does that doesn't feel they aren't getting any stronger, because they just keep moving to higher weights that feel just as heavy if not heavier than when they first started. And I'm guessing they also don't ask themselves why they can't just keep using the five pound weights forever and eventually become Arnold Schwarzenegger. The more powerful you get, the more you have to challenge yourself even more in order to improve. Or you can be mighty and take on stuff that proves you're mighty by completely obliterating it. But that won't ever make you better. But you can do it. And you can in City of Heroes also.

    The weight lifting analogy seems to hold for a wide swath of human endeavors. Even professionally, I don't get better by doing the same thing I can do in my sleep. I get better by tackling successively harder things. I've tackled so many harder things, I'm almost out of harder things. Literally. It seems so automatic to me I've never had this problem of feeling like I'm getting weaker as I level. I know I'm stronger by the only standard that matters: if I attack the same thing today as I did yesterday, I'm obviously better than before. But that's separate, to me, from what I have to attack to self-improve. What I have to do to self-improve will always be basically just as hard - perhaps even harder - the better I get at something. Real life self-improvement has the exact same treadmill, so I guess I don't see anything special about the MMO one, because it makes perfect sense to me. That's not to say that MMOs *have* to mirror real life in this respect, but to the degree that City of Heroes does, it seems perfectly intuitive to me. I'm getting more powerful, but what I have to do to improve is always going to be just as hard, or harder than when I start. Those two things are separate, and I can appreciate them separately.
  2. Quote:
    Originally Posted by Adelie View Post
    I have long disliked how the more you progress in this game the more you need to team up with others to accomplish your goals. The more powerful I'm told I am, the weaker I feel.

    It has been this way ever since I first joined this game way back in i1 or i2 (i forget which). The low level TFs like Positron only required a handful of players. The higher you got in level, and the more you "progressed" the more people were needed for each TF. All of the high level TFs required 8 people if I recall correctly. When City of Villians came out it continued this trend.

    Now that Incarnate stuff has come out it magnified this even more so. I am told that I have drawn uber power from the well of furies and I'm some kind of super super super hero now, and yet to accomplish anything important, like beating up that Maelstrom guy I beat already a number of times since level 20, I need the help of a bunch of other super heroes. And when I say a bunch, I just don't mean teaming up with a handful of others, I mean a whole lot of them.

    The more I progress in level and power, and the more Powerful the game tells me I am, the weaker I feel. I wind up feeling like a useless cog in a giant machine, instead of somebody truly remarkable.

    This is so backwards.
    Its not backwards. The more powerful you get, the higher the threat itself has to be to be challenging. But its obvious that as we get more powerful, what we can do tends to increase at equivalent levels of difficulty.

    The one exception to that rule has been blasters. As they level, the game tended to get harder due to the increased level of threat, including mez. However, the incarnate system has totally reversed that. My blaster has rapidly accelerated in strength since becoming an incarnate, even compared to the new content. She does better in Lambda than she used to do in the STF pre-incarnate. She's certainly stronger in every bit of standard content outside the incarnate trials than she was before.

    If you define "meaningful" to be "the very highest degree of difficulty content" then of course to do anything "meaningful" as you get more powerful will require doing content with ever increasingly higher difficulty. And there are limits to being able to make genuinely challenging content for a single player across all the archetypes. Still, I can flashback to content with AVs in it and wipe the floor with them on an energy blaster that doesn't even have capped defenses. I am very much stronger and I can in fact do very significant things with that strength. Including soloing task forces that would have been much more challenging prior to incarnates.

    And with Freedom and free to play accounts, anyone can attempt to solo any task force with free fillers if they don't want to ask for fillers. You can test your new strength against challenging content without having to actually team with anyone else if you choose.
  3. Ho'omaika'i 'Ana Ma Ka Hiki 'Ana Mai O Kau Kaikamahine!
  4. Quote:
    Originally Posted by Electric-Knight View Post
    Baaaaaahhhh...
    You heard it here first! Lasso Powerset confirmed!!
    Baaaaaahhhhhhhhhh!!!

    I mean, BAH!! Really!! I don't have enough points for the fireman's helmet AND Lasso Powerset!!!
    BAAAAAAHHHHH!!!
    The good news: Second Measure told Black Scorpion to implement Shape-shifting.

    The bad news: Second Measure doesn't enunciate well, and we're getting Sheep-shifting in I22.
  5. Quote:
    Originally Posted by Nox__Fatalis View Post
    The mmorpg playerbase has truly become sheep, in contrast to what used to be demanded of mmorpg developers.



    Quote:
    Yet, this is tangential, no one has really answered the topic question, because you can't. You are at a loss and have to revert to the same old tired arguments. But by all means, continue repeating them, quoting them, 'this'ing the quotes, etc. It's amusing, which is unfortunately all that rational topics like this can achieve.
    Why should VIPs pay for anything is a rational topic?




    Quote:
    Unfortunately, it's the game that will suffer in the longterm. We'll see how energetic the devs are in a few months when their overpriced items and low VIP population leave them back at square one, or worse.
    I'd like a timeframe for this prediction, so that we don't have you claiming to have predicted Freedom would be the demise of the game in 2031.
  6. I couldn't find a recording of the time I had Will of the Earth centered on me and I flew up and away from everyone, which would have been a nice view of the effect, but I did find a decent angle of Will of the Earth not centered on me but at least relatively unobscured by lots of other players and effects. A static screen shot just does not do it justice, see this video capture of the effect. Watch the far left side of the screen, at about 6-7 seconds into the video the phrase so-and-so is being consumed by the Will of the Earth appears in red letters and a multicolored pulsing effect starts emanating from that player. It lasts about six seconds, which is about the delay before Will of the Earth fires. I uploaded at 1024x768, so you should be able to watch it at 720p in full screen. If you look *really* carefully I think you can catch yourself running away from the effect at the very far left edge of the screen for a brief instant. This was one of the early master attempts that I happened to be on.

    Interestingly, when reviewing some video of a couple of runs, its important to note that there are two warnings that Will of the Earth is being fired. The first is that floating red text. That text is centered on *the player* and not on your screen. In other words, if a player standing directly behind you has Will of the Earth targeted, you might not see that warning. Second, the multicolored effect spreads out very far from the target, and it can be seen even when the Avatar moves behind the rocks near the back wall and Will of the Earth is targeted at a player at its feet. Even though in that case I cannot see the Avatar except for the top if its head, and I cannot see any of the players standing directly below him, and I cannot see the target of Will of the Earth in particular, I can still see the effect radiating out from that point: it seems to radiate right through obstacles.

    But this effect is definitely a bit harder to spot in dense conditions than the Obliteration target. I can always spot Obliteration no matter how much effects are going off around me, but Will of the Earth can get lost in the effects because it has no harsh lines that are unique to it, and it doesn't have a prominent color that is different from everything else around: its unique signature is its rainbow sherbet appearance which takes more practice to visually lock onto.
  7. Arcanaville

    R.I.P. Muad_Dib

    I didn't know him personally, but I do remember him as a poster on the forums and I'm certain I have a PM or two from him. My sympathies to his family and friends.
  8. Quote:
    Originally Posted by Snow Globe View Post
    Edit:
    And Arcana, I still haven't been able to distinguish the Will of the Earth effects. Then again, I've not done many trials where I've got to that point.
    Sorry, I got distracted and didn't find a good cap of it. I'll try to look tonight.
  9. Arcanaville

    Solo MoITF

    Quote:
    Originally Posted by DreadShinobi View Post
    If everyone but you quits the tf, the tf gets disbanded (you get booted as well, effectively). you can however have everyone quit except you and one other, and have the other person log out of that toon, as long as they dont /quit/ the tf, logging out allows the tf to continue while letting you solo it. They are then free to play any other toon until you finish.
    The best way to do this is probably to PL at least one freemium account to 35 and use that to fill. Then get a few others to fill enough to start it, and then they can all quit and you can run the task force at your leisure. You can do this for any task force as long as you can get enough people to just momentarily fill it to start, and as long as your computer can run two copies of the client for at least as long as it takes to start the task force (and then once started, you can log out and exit that second client).

    You can also PL a whole bunch of freemiums to fill and not have to ask anyone to fill to start, but that would take more time, and a significantly beefier computer.
  10. Quote:
    Originally Posted by Golden Girl View Post
    Like new systems?
    In all seriousness, I actually hope not too many of those. But I'm certain we're going to continue to get some new powersets for free, new costumes for free, new content for free (as in included with subscription). I'm guessing they will continue to expand on the small consumable perks, like signature summons. And yeah, probably a new system or two.


    And although I consider the argument mostly invalid, there's also the simple fact that in incremental terms I don't pay very much at all for my subscription. Using the same line of thought that is often used to claim VIPs pay a lot and get little, I actually pay only $11.95 per month for my subscription, since I pay annually, and I get 550 points per month not 400 which has a face value of $6.88. That means I only pay $5.08 per month for my subscription separate from my point stipend. That's a trivial amount for what I get for it.

    As I said, I don't buy that sort of valuation argument, but even if I did, its not a particularly good one anyway.
  11. Quote:
    Originally Posted by Nox__Fatalis View Post
    BTW, I preface this by saying I am currently a VIP, but won't be one soon, no matter what the devs do. I have no vested interest in what actually happens to VIP players, this is just honest perplexitude.

    I hate to state the obvious, but don't they already pay? They only get a third of their money's worth in points, not even enough to buy the powersets and costume pieces (more like a tenth of the money required to).

    These are the people who've supported you for day one, and a lot of months in between more than I ever did that's for sure. I just don't get why you'd crap on them, even from a business perspective it seems an absurd quickster-esque move.

    Obviously they needed more money, isn't that what premiums are for? People who wouldn't otherwise pay you anything are now paying you something. Isn't that the whole point? Do you really expect them to be more profitable than VIPs? No one is more profitable to your business than a VIP.

    Even if you give them everything, you lose nothing. They pay every month to keep access to the new goodies you continue to give them. Yet you expect people to pay monthly and then pay more on top of that for content that used to be included?

    What am I missing? This horse isn't dead enough for me.
    I don't know what you're missing, all I know is that I'm getting more for my money than I was getting before, that this is provably true in trivial ways, and that's all I care about when it comes to subscription value. If I'm getting more than before, and I was happy before, I'm going to be fine now.

    The impression I got from the focus group was that the main concern was whether the devs were actually able to deliver on the feature set they previewed, which they did maybe 95% of. From that day until Freedom launch and past launch until today most of the people I've talked to in-game have been mostly positive about what they get in Freedom, by a very wide margin. All evidence available to me is that the people who think they are being in some way cheated as VIP subscribers is an extremely low minority. So given the fact they aren't cheating the VIPs of value and few people perceive that they are being cheated, I don't see the problem.
  12. Quote:
    Originally Posted by Xanatos View Post
    My account went premium briefly over the weekend and pretty much everything except the horrendous SSA & iTrials were available to me. (I think Firs Ward may also have been locked but I didn't check.) I had access to all of the following:

    -Inventions
    -The Market Place
    -Mission Architect
    -Global Chat Channels
    -All my old characters.
    -All Pre-I21 City of Villains Content
    -All Pre-I21 City of Heroes Content
    -Praetoria access
    -Going Rogue
    -Praetorian Character Creation
    -All Going Rogue Power Sets: Dual Pistols, Kinetic Melee, Electric Control, and Demon Summoning
    -New tutorial
    -IDF Costume Set
    -Updated Character Creator Interface
    -Atlas Park Revamped
    -New mission content added to AP and Mercy
    -New powers added to Leaping, Flight, Speed, Transportation
    -Power Set Proliferation - 17 power sets proliferated to other AT's
    -Ancillary and Patron Power Pools now unlock at 35
    -Tailors added to Mercy and Atlas Park
    -Trainers also alter costumes
    -Ouroboros now accessed at level 14
    -Travel Powers unlocked at level 4
    -Total Revamp of the Vet Reward System

    All of this was FREE.
    Are you actually saying that the value of subscribing is low, because of the perks you get for subscribing?

    I will stipulate this as a given: every time the devs give me something as a subscriber that I get to keep whether I continue subscribing or not, they are in effect diluting the value of future subscription. That's what happens when they decide to reward my loyalty by giving me something with no strings attached. However I think personally that this is not a problem. I presume that, over time, they will also continue to *add* things that are free for subscribers, and I'm ok with them not being able to catch up with seven years of veteran perks with one month of Freedom release.

    They can't add seven years of content instantly to counterbalance the seven years of perks I've earned as a long time subscriber, so they only way to equalize this situation would be to take perks away from me. Thank you, no: I'm fine with this imbalance existing for very long term subscribers, speaking as a very long term subscriber.
  13. Quote:
    Originally Posted by rsclark View Post
    And you are treating this like it is just 1 or 2 new things. It isn't. This is the entire theory behind the endgame. The decision to make many, mutually exclusive powers cannot help but make duplicate, repetitive content.
    I am treating what you said as if it was what you meant. The "entire theory behind the endgame" I subscribe to says that creating options tends to be a good thing, even if the side effect is that completists will have to execute vastly more repetitions of the same content to acquire it all. The alternative to is reduce the number of options to the maximum allowable without repeating content, which limits repeat play. I've already seen what that does to standard content in another superhero MMO, and I wouldn't support it here myself.

    An "entire theory" of the endgame would account for this.
  14. Quote:
    Originally Posted by rsclark View Post
    Did you bother to even read the post I responded to, or did you simply reply to my post as if it were in a vacuum?
    Just for your convenience, here is the post I responded to...
    I read everything in threads I respond to.


    Quote:
    So, no, I didn't say that I do content I don't like. I will never get any of these new powers on any character that already has one. (note the subtle difference between grinding for a first incarnate power and grinding for a replacement one) All, I said I expected the developers to produce content I do like in exchange for my money. And then I explained why the content they did make (in this case the new incarnate trees) does not fulfill that requirement.

    Clear now?
    Thanks for reminding me what you quoted. Now let me remind you what you actually said:

    Quote:
    And I don't give those other companies money. Raiding is a big reason for that. And it's not end game grinding. It's end game grinding that requires a dozen people and has virtually no benefit(in the case of getting multiple incarnate enhancement).

    I would gladly grind for 1% smashing defense (for example). I won't gladly grind for a different graphic attached to my judgment's basically identical power. At that point it feels like a ripoff.
    You said the problem is "end game grinding that requires a dozen people and has virtually no benefit". How can end game grinding with no benefit be a problem, because no one would do *any* grinding that had no benefit.

    Any content with no benefit and feels like grinding when you do it has a trivial way to respond to it: you ignore it. There is zero impact on a player that ignores content that feels like grinding when they do it, and has no benefit when they do it.

    By definition, grinding and lack of benefit are incompatible for rational people. Rational people do not grind content that they perceive to have no benefit. They ignore content they don't like with no benefit, and they grind content they perceive to have a benefit that is high enough to warrant grinding. So your statement about "grinding for no benefit" is illogical.

    What you perceive "grinding" for is different from what other people perceive is worth "grinding" for. So the correct response to content you don't like and don't see the value of running repetitively is to not run it repetitively. But its there for other people who have different values than you, so its not problematic that it exists, because the game isn't designed only for you.

    I would think this was so obvious I would only need to hint at it for most rational people to get the point. I can see you are someone for whom explanations need to be much more thorough, and I will file that away for future reference.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Wait... That's not what I meant, but WOAH! A Vampire brain attached to someone else's body! OK, this I LOVE! Thank you!



    Quote:
    Originally Posted by Samuel_Tow View Post
    The reason I bring this up is it gives me an idea - what if the brain is all that's left of the vampire and it's being suspended in a solution that's not meant to sustain it, but rather to protect it from the sun, shield it from holy water and ward against crosses and such? I mean, you can still theoretically break the bowl, but that's not as easy when it's an inch thick and made of bullet resistant reinforced glass, and spherical, to boot
  16. Quote:
    Originally Posted by Another_Fan View Post
    Looking at the I21 announcements it seems not only have I been right I have been positively prescient. Especially about the devs philosophy of forcing content down players throats by any means

    Tell me are you hard at work coming up with a way to polish the 121 turd as you have done with things like the I13 PvP changes and other notable bombs ?
    As to making claims about being right with I21.2, pass the 50% mark first before you start taking credit for random things. People have been saying the devs have been forcing people to run the trials since the trials first arrived. The empyrean merit change might have been something you could take credit for if it wasn't for the fact that the change only kicks in after you unlock Destiny and Lore. As such, the change is a bit more complicated than your over simplistic and still generally incorrect view of the world. The change is still probably wrong, but not because of something trivial like "devs are forcing content down our throats." Rather, it breaks the balance between deterministic and non-deterministic rewards, and increases the probability that a player may not be able to achieve the level shifting incarnate powers at an appropriate time to be usable in the higher difficulty content.

    Keep trying, though. With this one you actually have a far better chance at convincing someone than you normally have.
  17. Quote:
    Originally Posted by Another_Fan View Post
    No you were just wrong and pretty much speaking without any facts, or even arguable references to examples as back up to your position. Usually only the pope gets to speak ex cathedra. I am sure you feel your position is better than his.

    Paragon studios has already embraced the increased power, increased rate of progress, and competitive advantage as substitute for actual content. They have even demonstrated that they will be pushing this forward. We have the AT specific IO sets which for some ATs are easily the most powerful sets in the game. We also have attuned IOs which in general are plain more powerful than anything you can win in the game.

    Funny as hell for me, because in beta I said they would be putting in fixes to the game and charging people for them. What do we have ? The fix for not being able to roll IOs at the level you want then ? Paragon studios: thats too much work to fix its linked into the whole rewards system (then) now: Here just buy these sets at 12 bucks a set (or whatever the price winds up being). Oh Kheldians have problems ? Oh you need the kheldian IO that bumps up your overall effectiveness.

    Your response was something to the effect that it would be crazy for them to sell fixes to problems in the game. Yet that is what they are doing.
    I'm glad you apparently enjoy being wrong almost as much as I enjoy pointing it out.
  18. Quote:
    Originally Posted by wei yau View Post
    Also, I tried using the A.C.C.A.H.U.D. Combat Aura, hoping that it would appear *inside* the Think Tank and maybe create some kind of Spectral Smile character or something.

    It didn't quite work out and I couldn't get it to look the way I wanted to at all. However, I'm not convinced that it can't be used for something else. I just don't know what.
    I tried to get Celestial eyes inside the tank but the orientation is wrong: I hope they fix that because two glowing eyes suspended in an empty tank would be interesting.

    In terms of concepts for the think tank beyond the obvious, and what was mentioned so far, I can think of three off the top of my head:

    1. (Tank with brain and eyes) Invisibility experiment goes horribly wrong when scientist tries to figure out how its possible for invisible people to see anything. Can make him an energy aura scrapper that can manipulate energy fields, but unfortunately everything except eyes (and brain attached) still invisible.

    2. (Empty tank) Character is actually a telepresence robot: the tank is a holographic system allowing the player to remote control the robot from another location. The player stands in a holographic chamber far away from the fight, and the tank projects a 360 view of the environment around the robot.

    3. (Empty tank, thunderhead aura on hair) Character is a storm elemental that is working off a community service obligation.
  19. Quote:
    Originally Posted by Golden Girl View Post
    But the devs have said that Freedom is the future - have they lied to us?
    Not yet.
  20. Quote:
    Originally Posted by Catwhoorg View Post
    /bind BACKSPACE "beginchat "/r ""

    Worked for a brand new created free account that was sent a test message.

    It also works for me with a brand new free account I just created. It doesn't work for a free account I created a few weeks ago. Not sure why yet.
  21. Quote:
    Originally Posted by Zwillinger View Post
    Is it working for completely Free players (i.e.; have made zero purchases on the Market)? If they've made even one purchase of points, they would have access to private tells.
    Just tested: apparently not. When I try to /r message a VIP player that sends a totally free account a tell, I get the message "You do not have permission to use this command. Please upgrade to VIP or unlock Reward Level 2."

    That account is a true free account with zero purchases.
  22. Quote:
    Originally Posted by FourSpeed View Post
    You survey the situation, assess and prioritize the targets, and then, you methodically
    kill them. Done right, it's a virtual symphony - like the way Downey fought in the
    Sherlock Holmes movie... It's a ballet.
    Sometimes, though, you've got a full tray of inspirations and you say "I wonder how long these would last?" and just open fire.

    When that happens at the end of a Cuda, and the game decides to throw a few thousand fifth column ambushers at you, and everyone else is literally just standing there betting on how long before you drop, and you don't drop, and eventually they ask you to exit so they can finish the strike force, its beautiful.