Another_Fan

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  1. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Obitus View Post
    Yeah, and in any case, sets like Crushing Impact have inflated by an insignificant amount in comparison with players' earning power.

    As noted previously, ~50 million per day is basically guaranteed if you spend half an hour a day running Tips, on one character. Based on the OP's premise, 50 million was a lot of money a few years ago.

    Now as before, that 50 million is enough to buy several sets of Crushing Impact (or similar). Proportional increases are useful when measuring inflation, but they're only relevant to the extent that the increase is numerically significant. Even if Crushing Impact (and the like) had gone up 300% (which they haven't in my experience), 300% of a very small number is still a small number when earning power has gone up for the average player by a factor of five or more.

    Likewise, even the highly desirable Rare proc enhancements (Luck of the Gambler, Miracle, Numina) haven't risen so much in price that they outpace earning power. Yes, they're more expensive on average than they used to be, but in comparison with the ~70 million you might have paid before, the ~200 million you'll have to pay now is actually less valuable. Nevermind that Alignment Merits give you quick access to those previously-thought-to-be-high-end items without even touching the market.

    So again, we clearly have inflation. No one's disputed that. The question is whether that inflation is a widespread problem, and that's pretty clearly not the case -- not yet anyway. Happily, the effect of inflation seems to be drawn disproportionately to the highest of high-end items (purples, PvP IOs) as if by a magnet. In the meanwhile, wages continue to keep the pace, which is in stark contrast with what happens in the real world when massive inflation hits an economy.
    So let me get this straight.

    People are making more, and spending more for the things they buy and that isn't inflation for you or nihilii

    Then you wave it away as being problem because some people are earning more ? You based your statement that earning power has indeed kept up on anything but wishful thinking ? People may have the option of running tips, but just what percentage are doing so, or even want to ?
  2. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Rylas View Post
    Hmm, I checked one of the CI Triples at multiple levels, and saw a consistent 3-5 million range. I'll post pics in the morning when I have PS to help me splice them into one image.

    http://boards.cityofheroes.com/showthread.php?t=252634

    Perhaps I set that up a week in advance for just this moment, and everyone in that thread is actually my sockpuppet.

    And this image was really generated by me.


  3. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    People are paying 10million but they aren't actually being listed for that:
    http://boards.cityofheroes.com/showp...67&postcount=2

    Prices on the market tend to be somewhat sticky, people bid within the last 5 without even trying to bid creep.

    Very true, but it begs the question what where they being listed for when they were selling for 5 million ?
  4. Another_Fan

    hyperinflation

    Crushing impacts used to go for 2-5 mil now they are regularly going for 10+

    Definition of hyperinflation cumulative inflation of 100% or more over three years.

    Reactive armors have more than tripled in cost, for awhile various pieces were going for 40-50 mil, thunderstrikes and doctored wounds are all double or better.

    Decimations ,positrons blast, touch of death, makos bite sets are all also up 300% or more.
  5. Quote:
    Originally Posted by Miladys_Knight View Post
    Ever play a Fire/Fire or a Rad/Fire? My Rad/Fire can put out about 50% more damage in 11 seconds of casting time than you can get with Trip Mine, Time Bomb, Aim and RoA and it can kick that kind of damage out every 30 seconds, and the lions share of that damage is from the secondary. Fire/Fire does it faster because Breath of Fire, Fireball, and Rain of Fire animate in less time than Iradiate, Electron Haze, and Neutron Bomb.
    Played both. Its one thing to do that kind of damage over 11 seconds while the spawn is trying to kill you. Its another to do that kind of damage in the space of 4 seconds while the spawn either doesn't know you are there or they are being knocked around and can't do anything about it.

    Of course if it were a melee toon it would be able to stand in that spawn picking roses.

    Quote:
    Also my Arch/Dev CAN take out a boss with a sequenced attack that they don't get to reply to. RoA is a non-targeted AoE. It can be fired around a corner without LoS. Trip Mine and Time Bomb don't require LoS either.
    Currently getting the boss on the time bomb when he needs to be is vaudeville. Laying down the 5-6 trip mines you need to make that work limits the rate at which it can be used.
  6. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Intrinsic View Post
    The only reason you'd want to use that definition is if your characters had to report their incomes and needed to follow U.S. GAAP. FASB acknowledges that it's an arbitrary number. Also, the Wiki entry that Graystar linked is wrong in that IASB doesn't use a set amount, but lists possible criteria that can indicate hyperinflation. And, as I said in my initial post, many of those criteria simply cannot exist in CoH's economy.
    I used that number because its something that can be measured. The other factors, lack of confidence in the currency, use of stable currencies we have, but we have no way to measure them.
  7. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by UberGuy View Post
    Again, hyperinflation suggests that we cannot trust the value of our currency to such an extent that we feel it's worthless. It's been mentioned that we can trust the value of inf to decline, and based on what we know of current and predicted changes in our ability to defeat foes, I agree with that. But there is a difference in expecting the value to inf to fall due to inflation and expecting our inf to rapidly become worthless.

    We can't ignore the real world relationships here. The whole point of why people care about defining hyperinflation is because, in the real world, salaries and other earnings do not generally react quickly to hyperinflation. If the price of bread doubles every week, but so does your salary and your returns on investments, then there's not much of a problem. It's when the price of bread doubles every week and your salary doesn't change that there's a serious issue.

    Market prices have been on the rise because player non-market income has been on the rise due to steady and long-term increase in our combat effectiveness, the reward given by our foes, or both, and not all those means of producing inf faster translate directly into producing recipes faster. Increasing the amount of money tossed at the market faster than the amount of stuff the money is buying yields price inflation.
    FWIW the accounting definition of hyper inflation is 100% inflation over a period of three years.

    Zimbabwe, Weimar Germany and Brazil weren't cases of just hyper inflation they were cases of severe hyper inflation.
  8. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Rylas View Post
    So, inflation should only be determined off of the prices of very rare items? Not the market as a whole?


    I'm not even anywhere near "expert knowledge" of the inner workings of the market, but really, if I can make it work for me, anyone can make it work. If you're hung up on the prices of purples and PVP IOs, then go out and farm for them through the methods available. It's really not that hard. Or, do you simply prefer the dig-your-heels-in-the-ground-and-pout method?
    Just to clarify the conversation seeing as it looks like you missed it.

    Quote:
    First of all, there are clear cut segments where there isn't (and can't be)
    *any* inflation at all, nevermind hyperinflation.

    These include the obvious TO/DO/SOs, tier 1 inspirations, and even common
    IO recipes. Zero inflation at all.
    Quote:
    Originally Posted by Aura_Familia
    Purple set are MEANT to be rare. Basing whether their is or isn't hyperinflation based on their prices (and RMT for christ's sake) is a seriously flawed argument.
    Quote:
    Originally Posted by Another Fan

    No worse than basing arguments on the price of undesired items that are available in infinite quantity.
    Of course inflation is determined off the whole market. Origin enhancements, common, uncommon, rare, ultrarare are all part of it, excluding any of it gives a very biased view.

    This is especially true with the argument Four Speed is trying to push. Because seeing as you can now buy off level enhancements with tickets, he isn't even correct about the price of those being static.
  9. Quote:
    Originally Posted by Miladys_Knight View Post
    You can all ready do this....... every ~180 seconds with SOs and Hasten.

    It takes planning, timing, and a bit of luck to do it. It also takes 25ish seconds to pull off (my Arch/Dev does this all the time). You place the time bomb behind the spawn, the trip mine in front of the spawn on a caltrop patch and then back away to 90 feet, hit Aim and RoA just as the Time Bomb starts flashing faster.

    The Boom and RoA hit at the same time. The KB propels any still living mobs on to the Trip Mine for a spawn finishing Boom. Stragglers are easily finished off with Fistfull or Explosive.

    Oh, that's too much you say? Strangely enough you can do that same amount of damage in 8.5 seconds with Aim, RoA, Fistfull, Explosive, Fistfull plus you get another 10%ish damage from defiance.

    With the above set up for Time Bomb and Trip Mine the huge defiance buffs from those powers wear off long before Time Bomb explodes, essentially providing no benefit. If you fire off RoA before the defiance buff wears off none of the mobs will be in Time Bomb radius when it finally goes off or you'll have killed all the mobs. Numerically you are better off dropping Time Bomb at your feet and ignoring it, and using the 52% defiance buff on your AoE salvo (it lasts 15 seconds). You "might" catch a boss in the explosion if you (or it, depending on the boss) can survive the 15 seconds to detonation.
    Sorry I seem to not be conveying my point.

    Yes you can do all the above with primaries. If you have the secondary doing it as well you have the ability to do that X2. Its pretty obvious from where the devs placed the stops on blaster damage they don't want that kind of damage as mitigation available to the AT. Which is why I'd be willing to bet blasters dont get the ability to take out bosses with a sequenced attack that they dont get to reply to.

    edit: Reread, think i see what is being missed.

    If you decrease the cast time of time bomb it will be buffed by aim from sets that have it.

    In the the toe bomb scenario you could hit aim drop time bomb have it explode while still buffed, drop trip mine have it explode while buffed, and finish with inferno, nova, psy wail etc all in that window.

    That is more damage than build up+ any of the attacks from the other secondaries.

    Should that be possible ? I think so but if you look at blaster performance its significantly above the rest of the AT.
  10. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by Aura_Familia View Post
    Purple set are MEANT to be rare. Basing whether their is or isn't hyperinflation based on their prices (and RMT for christ's sake) is a seriously flawed argument.

    No worse than basing arguments on the price of undesired items that are available in infinite quantity.
  11. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by FourSpeed View Post
    I too, disagree with the hyperinflation assessment.

    First of all, there are clear cut segments where there isn't (and can't be)
    *any* inflation at all, nevermind hyperinflation.

    These include the obvious TO/DO/SOs, tier 1 inspirations, and even common
    IO recipes. Zero inflation at all.
    /em boggle

    Why don't you just say you are out to deceive and mislead by interjecting irrelevancies into the conversation.

    Everything you listed is available in unlimited supply at a constant price completely unrelated to the currency. You might as well have said there has been no inflation in the U.S. since air costs the same as it did in 1901.
  12. Quote:
    Originally Posted by Miladys_Knight View Post

    I won't give you Time Bomb at all. Scrapper Shield charge is in a defense set, it has a 90 second base recharge, it does 113 damage per attack in a 20 foot radius, it's easily self buffed with AAO (let alone with build up) to double that amount of damage, has an identical chance to do Knockback, and has an un-interruptible 1.5 second cast time.

    LRM is a blaster ancillary power. It has a 240 second recharge, does 155 damage, it can be buffed by both Aim and Build up, and launched at the mobs from snipe range (or farther with proper slotting/energy secondary/Incarnate powers).

    Time bomb has a 360 second recharge, can't be buffed by powers in the primary or secondary (the buff from Aim doesn't last long enough, nor do the ticks from Targeting Drone ), and does 278 un-enhanced.

    RoA by comparison does 225 with a recharge of 60 seconds, 4 second cast time, range 90 feet, and buffable with Aim and Build up.

    Time Bomb doesn't even come close in comparison.

    Cloaking device is barely better than a single IO and it costs endurance to use (and is therefore suppressed by mez). A serious buff is in order.

    The devs know Gun Drone sucks that's why they gave Malta a version that works.....
    Well /shield isn't the best thing to compare it to even /fire isnt the best thing to compare it to. Both of those are offensive defensive sets that really don't penalize the characters that take them sufficiently in an IOed out world.

    Anyway I was looking at overall set balance not a particular power. Just from the way you have that set up, You could stealth into the middle of a spawn hit Aim, drop time bomb and drop a trip mine on top of it while its counting down and then fire off your nuke all buffed by aim and or defiance. That is just a bit much looking at past behaviour.

    It might not even be wrong but its something that should be done in conjunction with correcting the overall AT.
  13. Quote:
    Originally Posted by Miladys_Knight View Post
    I have a better idea.

    1. Web Grenade: Untouched.
    2. Caltrops: Untouched.
    3. Taser: Untouched.
    4. Targeting Drone: Add a 10% global damage buff to the owner to make up for the lack of the aim power OR program it so that it affects pets and pseudo pets belonging to the caster so that it actually helps you with a good chunk of your secondary powers. Making it so that it doesn't suppress when mezzed so that it actually works with defiance would be a nice touch too.
    5. Smoke Grenade: Remove the to hit check roll from the debuff portion of the power. Having it check twice is double dipping and makes the power suck far more than it should.
    6. Cloaking Device: Double the stealth and defense values.
    7. Trip Mine: 1 second cast time. Remove the interrupt.
    8. Time Bomb: 2 second cast time. 4 second count down. Remove the interrupt.
    9. Gun Drone: Replace with Malta version. (ie: 1 second cast time, no interrupt, the gun drone stays until destroyed.)
    I dislike the current devices but those changes are way too much. That would make it more powerful than any other set in the game.

    Trip mine at 1 second cast will let you continuously drop mininukes. Timebomb at that point is a full on nuke that you can pair up easily. All you need is high recharge and you will be doing more damage with those two powers than complete sets do.

    You wind up with something like the old /psi doms destroying everything with psi shockwave.
  14. Gun drone needs 1 big improvement.

    Remove the interrupt.

    Trip mine and time bomb could also do with this.

    Devices is the only set in the whole game with 3 powers that have interrupts. I can't for the life of me think of an AT set that has more than 1and the only ones that come to mind are snipes and the assassinate for stalkers. This set has three major powers that are both long to cast and have long interrupts.
  15. Another_Fan

    hyperinflation

    Quote:
    Originally Posted by UberGuy View Post
    I disagree.

    I do not have a lack of confidence in holding inf, which seems to be a key component of functional hyperinflation. I know several people who post here do, and I think they're silly. I hold billions of inf in reserve. I don't hold only inf, but I do hold it, and in large amounts. If I avoided high end enhancers, I could fund dozens of level 50 builds with the cash I have at hand.
    I have complete confidence in the inf. I have complete confidence that tomorrow it will be worth less than it was today, just as today it is worth less than it was yesterday.

    When I started buying purples they were in the 30-70 million inf range, lotg were going for 50-70 million, low level steadfasts in the few million range, enzymes, ribos, membranes were all selling for a 1/3 to 1/5 current prices as well.

    My only regret is that I didn't have more storage to hold what I felt were desirable items.
  16. Quote:
    Originally Posted by Golden Girl View Post
    It could be an iron fist in a velvet glove flipping you off - only one hand would be used, of course, as the other would be needed for slapping your face.
    Make light of it all you like. Ever since I13 the devs have been trying to move to a game that moves at a fixed rate no matter what. That isn't a game its a bad television show.
  17. You know if the devs think this is appropriate, you should be able to break down a notice of the well into something on the order of 44 shards and 50 million inf.

    If that type of option isn't available, its pretty much an admission that the buy the notice is a middle finger to a segment of the player base, or at least the iron fist covered in a velvet glove saying "play the game our way its our vision"
  18. Quote:
    Originally Posted by Eva Destruction View Post
    If you get that many shards you will probably generate more than 100 mil getting them.
    Or you could run the weekly strike target. Next week its the 30 minute or less lgtf and get double merits for your trouble as well. Week after its the I'll take sister psyche for 100 merits and a notice of the well, Alex

    I think the devs have a drinking game to find new ways of making incredibly pointless options

    Quote:
    You can do that with the Kahn now

    Our average runs are about 25-30 minutes, but our speed runs are under 20. And if I'm not mistaken, the Katie Hannon is about the same time, but far less rewards for your time.
    Yeah it looks like they got the message that (read the data ->adjust)^* was a bad process but never bothered to actually repair the victims
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    No, not really.


    I've already addressed the 'One Notice Per Week' point, which is (or at least should be) very, very easy to counter with the limitation mechanics already in game.

    The time limitation mechanics are IMNSHO the worst parts of the game with the possible exception of untradeable items. Adding more and more things that you can't at least play beat the clock with removes more and more of the game portion of the game, and reduces it to a very resource intense screensaver
  20. Quote:
    Originally Posted by Golden Girl View Post

    I was meaning more from the point of view that if the area between the battleship, the hosptial and Statesman's ship was turned into a sort of Longbow/military area, then having brawling Tsoo and Family inside the compound might be a bit silly

    Let me see the Asian and Italian mob fighting near military bases ? Sounds spot on.
  21. Definitely Arleigh Burke Class Destroyer

  22. Quote:
    All that said, I feel these numbers for the Notice conversion look high. Not the inf cost - I actually think that is a good number. The shard cost seems high to me. I say this from a couple of perspectives.

    The shard cost is minimal as you play you will get them. 400 million to craft it, is going to be painful for many players. I think you are missing the fact that there are players out there that don't have 100 million to their name let alone 400, and the bulk of builds out there aren't high powered.
  23. Quote:
    Originally Posted by Leandro View Post
    How many of those shards are from Hami raids or Apex/Tin Mage? How many from defeating EBs in ITFs? How much do you team?

    The number was assuming only boss defeats, and solo, because those were the parameters requested. A team can steamroll bosses and EBs much faster.
    I think the problem is the boss defeat rate. I am defeating 3 or 4 simultaneously.

    I cant give a breakdown on teamed vs solo. I am fairly certain that I haven't been teaming much on that character with the exception of hitting the weekly task force for the notice.
  24. Quote:
    Originally Posted by Leandro View Post
    If we go by the drop rate numbers in ParagonWiki, in order to get 480 shards for the Very Rare from scratch, it would take:

    480,000 minions -or- 72,000 lieutenants -or- 24,000 bosses -or- 6,528 mitos

    I don't know what to add to those numbers, other than "that's a lot".

    Edit: okay, I thought of something to add. Let's say you want to get the shards by hunting bosses, for example in PI by Portal Corp. Let's say you are a capable build that can defeat a boss in under a minute, and travel to another boss before the minute is over; it'd take 24,000 minutes to get all the shards you need. That's 400 hours, or 4 times longer than it takes to level to 50.

    I have nearly 500 shards on one toon, and am easily pushing 2k shards collected. I believe those numbers are likely inaccurate.
  25. So much effort just to give the middle finger to most soloists.

    Edit: I know this has a snowballs chance in heck but they might try letting go of micro managing the experience and make merits, shards, ae tickets, amerits tradeable. Its bind on drop has always been chicken feces