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Hot feet is an AoE mag 3 afraid that can be left running.
I'd go into the rest but its nothing but your unsupported opinion. You are certainly entitled to it, but absent facts to support it there is nothing to talk about. -
Really ? I thought I never made mistakes. The shame
Edit: Oh heck I am in an incredibly generous mood so I'll actually explain the context of the statements you quoted.
Way back before the Devs started making alterations to our economy that let people bypass the market, people would come here and complain about the way things worked. Never mind the fact that this isn't the place to do it. Never Mind they were complaining to people profiting from their troubles, and who wanted things to change about as much as oil companies love electric vehicles.
Anyway the market forum came up with stock answers to try and shut up anyone that was complaining. The most common of these were schemes to make inf, that were horrible in their profitability/time both calendar time and player game time. You had things like Milady's you can make lots of money crafting common IOs (4 billion in 4 years) or you had the vendoring salvage scheme where people who complained were told to place 1 inf bids for salvage and then vendor it. These popped up at times when builds were costing 10 - 20 billion. From a practical standpoint if you started using the advice when it was given, you might get a build done a few years from now. -
Quote:Please, if by personal attacks you mean pointing out all the times your "friends" have been wrong a personal attack so be it.I agree that A_F often has a good point hidden somewhere in his posts, but they're easy to miss for two reasons. First, the nasty personal attacks tend to rapidly derail every thread into ugliness. NetherGoat takes some jabs at people, but with more wit and less vindictiveness. A_F seems to delight in the personal attacks both given and received, which is pretty much textbook troll.
Quote:Second, even when his mechanics are right, he often ascribes motives and attitudes to other people which are not accurate, especially not in the extreme black and white terms that he uses. Or at the very least not provable.
AF: There are people doing X, here are examples
Market Forum: No you are wrong I and people I know are not doing X so it is not happening.
The lesson here: If you want to prove something is happening you just need examples. If you want to prove something isn't happening you need to rule it out completely.
The market forumites believe themselves to be the ultimate experts on all thing related to the market in this game. The truth of the matter is they are merely very loud and largely ignorant and selectively forgetful.
This is how you get incredibly funny situations like Arcanavile boasting of starting the trillionaire trend when its been around for a very long time. -
Milady's you are missing a fabulous career in comedy, its just a shame you don't understand how hilarious you can be.
Quote:OMG I am really impressed you made 4 billion, crafting at least 4 THOUSAND IOS AND LIKELY MORE THAN 12 THOUSAND. Do you have terminal OCD ? If I am going to craft that many IOs I expect to make at least 80 to 120 billion. What really gets me isn't just that you are doing it wrong, you are bragging about it and advising other people to do the same. That is a complete mindblower, I nearly spluttered my coffee onto the screen when I read it. I mean really 4 billion over what 4 years ?? I make that in a good day.This.... Also of note. I am approaching 4 billion in profit for sales of level 30-40 COMMON IOs since I9. That's just having one of my crafters buy salvage, create common IOs I have memorized with my portable crafting table, and listing them at salvage cost + my crafting cost + market fees + 10% for my own profit. A matter of a couple of minutes of my time a couple times a day. This is still less than what it would have cost someone who doesn't have any common recipes memorized to have gone to a University with the proper salvage and created it for themselves.
Quote:Even a stopped clock is right twice a day but it is demonstrably wrong all the rest of the time.
A_F may have the occasional fact correct but he leaves out intermediate information, speculates without any basis for those speculations, leaves out data that does not support his position, infers that known outliers are actually common place and can be taken as the norm, and states his own personal theories as fact which coincidentally runs counter to information that many of us here in the market forum have tested empirically and/or scientifically.
Quote:As has been pointed out to you multiple times before, you don't need "loot" at all to play this game. All the freebie accounts are doing without just fine and judging from the Justice server where I spend most of my time there are a plethora of new freebies playing. Loot is entirely transparent to them and judging from the enjoyment I am seeing from them, not missed in the least, quite a bit like it was for me back in I8.
I mean if you are going to complain about people leaving out steps in their reasoning you really should start at home. Or do you consider yourself of such preeminence that because you say so is a valid argument. By the way I believe Arcanavile has the exclusive rights to "Because I say so" for city of heroes, be sure you got clearance to use it first.
Seriously if you want to compare accuracy of predictions of market behavior we can go down my list vs yours. Do you actually have any ?
We come to our next king of comedy in this thread here.
Quote:Quote:Quote:
This message is hidden because Another_Fan is on your ignore list.
Really I thought Sargeant Schultz was long gone. I know children play this game but usually they are smart enough not to brag about a lack of self control.
I can go on, we have in this thread the man who claims to have invented monopoly pricing. The man who invented the worst way to use the market I have ever heard of and goes around recommending it. People that can't begin to process how the market works but are for one reason or another are attracted to your cause. I'd go on more but I mean it might spoil your performance art. -
Quote:I usually attribute it to insecurity and lack of confidence on their part. I don't worry about the market or the wealth system being improved because I know I will come out on top. I have done it through more real world market crises, political crapstorms, and general business disruptions than I can count. The people that react badly feel entitled to their easy market mini game and any change that helps out others in their view will hurt them.Why is there always animosity towards A_F ? Basically as I see it, and I'm quite versed in the market and its many joys, he usually makes correct points.
I definitely respect Arcan's # crunching.
I see on these forums the "cliche formation" of everyone who wants to "feel / think" the same way about the market, when in fact, what they want to believe is not necessarily true.
I'm prob the richest roller in game, and I freely admit that the only way I got there was working the market so hard. And you better believe LOTS of other players were paying amounts I "made" them pay. I made the market do things it would NOT have done otherwise. As I KNOW many of you have. Its generally a straight forward process to do it.
So why is it always when someone like A_F pops up and points out the obvious most of you have a conniption and come up with all kinds of rationalizing about why he's wrong. When in fact the basic premise of the statements is correct ?
The only two solid conclusions Ive come up with are that 1) Marketeers want to ease / dispel the thinking they manipulate a lot of niches to keep a nerf from swinging our way somehow ? .. and 2) They really dont realize the extent to which market manipulation can be tremendously effective when done right ?
Is there a reason why I should be pretending I'm not really able to manipulate the market too ? Should I be saying "my profits are all an illusion...these are not the IO's you are looking for..." ?
There are other things as well. I am highly critical of the developers and most of the people that take issue with me are vapor locked to the developer's rear ends. Que sera sera -
Quote:You are in error.
Hatred666's had 1 single target KB, 2 single target stuns, 1 AoE slow/damage/fear patch, 1 AoE high chance KD, 1 ranged AoE Dmg, 1 Cone AoE mez, Build Up, and 1 +speed/recovery power.
Mine had 1 single target KB, 2 single target stuns, 1 AoE high chance KD, 1 single target immob/slow, Build Up, and 1 passive +recovery power (and I've already acknowledged one of the attacks from mine could be dropped for another utility power).
Simian_Stalker's had 1 single target KB, 3 single target disorients, 1 single target hold, 1 +end reduction power, 1 +spd/rech power, Build Up, and either a +special power or an AoE high chance KD.
I love /Fire and I'd hope it would continue to far out-damage an /MA set, because any good /MA design would have tons of utility, just like all of the proposed powersets I listed.
As opposed to fire ?
immobilize
AoE mez/damage aura
Endurance recovery power
Minor Mez protection power (Not as useful as it used to be but still nice)
Self damage to hit buff ?
I would really hope a MA set would at least be more of a Ninjutsu/MA light.
Give it a web grenade, smoke bomb placate or caltrops, some sort of self heal or defense buff (cloaking device (but better)/or the retsu), then the usual build up and whatever attacks seem appropriate.
You could kill a flock of birds with one stone. People that want a weapons/devices blaster but don't want to play devices would have a good set. It would also be good for people that want Not weapon/Martial arts types, or for the weapon/martial arts types. -
Quote:It always looked like it was a subset of the player base that got thrown out of joint by RMT. You also have to wonder if and how much of RMT activity was Paragon studios. After all the information about their market is priceless.Not always the case.
A friend of mine emailed himself a lot of money and lost it. When he contacted customer support, they told him they had records of him dealing with RMTers.
He just never responded and he was never banned.
I've also had one girl accidently slip that she buys inf all the time in front of a GM, and they didn't care.
I've actually never heard of anyone banned from buying it, and I can tell you the majority of PvPers did back in the day. I can only name 3 PvPers who never have, that includes me. That excludes a couple kids I know in the 10-13 range who have used it too.
Racist comments against Jewish people or comments of anything about the holocaust pretty much results in a perma-ban within 24 hours though. I've seen that countless times. -
I could never try as hard as you have been in this thread. If you make little more effort you can do as poorly as you did in your endurance as leveling throttle thread.
But now that I think about it you are well on your way.
Let me see so far
- You have operated on the assumption you got everything on the market despite evidence to the contrary.
- You have held that a generally applicable rule doesn't hold because it makes your assumptions look silly.
- You have held that people who accumulate far more inf than they need magically stop because the inf that was of little additional utility to them to begin with was of all of a sudden now of little additional utility to them
- You now have the same people in number 3 who were stopping at some point not stopping so they can always be net inf sinks
- You have tried to use SG prestige as a proxy for inf despite the fact if anything it is at best inversely correlated with inf generation.
- Set uncollected sales by sellars as 0 when at any given time there is going to logically be a significant amount of them
Not bad for just off the top of my head. -
Quote:I'd chide you about not reading what was written but so far it hasn't worked.The people who were accumulating a billion inf and then spending it on apocalypses were not hoarding. The ones whose net liquid influence continued rising faster than they were generating influence through gameplay were net influence sinks: leaving the game would remove a sink.
If you're going to troll, try to at least read the entire post you're going to troll first.
Quote:The people who hoard inf are the ones that can and do pay the large prices for items. The people who were paying a billion for an individual apocalypse piece or 4 billion off market for PVP IOS aren't people who were scraping by. When they disappear a portion of those go with them.
LET ME PUT THIS REALLY SIMPLY FOR YOU
THE PEOPLE WITH LOTS OF INF MAKE THE BIG BUYS
Why ? Because if you don't have lots of inf you can't.
Bonus points on this one, you managed to violate your own premise that when players get above a certain amount of inf they stop accumulating. -
Quote:If you are talking about influence in circulation as opposed to simply existing, then I think the influence whales aren't really influence sinks when they quit in a net sense. And the reason is exactly what you mention: that most players accumulating influence at a relatively high rate is likely to be accumulating influence faster than they are creating it, which means they are a net influence sink while they are playing in the first place. Quitting takes that influence "out of circulation" but its debatable as to whether it was genuinely in circulation in the first place. The people who reduce the pool of circulating influence are the spenders, not the hoarders, when they leave the game. More specifically, its the people who create influence through gameplay and then spend it that contribute the most to increasing the total amount of circulating influence in the game.
You should call the banking system and tell them they are doing it wrong. That M1,M2,M3,P* have always been wrong.
The people who hoard inf are the ones that can and do pay the large prices for items. The people who were paying a billion for an individual apocalypse piece or 4 billion off market for PVP IOS aren't people who were scraping by. When they disappear a portion of those go with them.
You also neglect the fact that any given time the hoarders are going to have significant amount of uncollected sales which remain uncollected if they exit the game without bothering to clean up. This also holds true -
Quote:Awhile back Top Doc made the claim of earning billions on human blood samples, in a relatively short period of time. There were a couple of other claims made for high level salvage of a similar nature.Indeed, I don't believe the amount of salvage listed for 1 inf is particularly indicative of anyone being taken advantage of. I list my high-level common and uncommon salvage for that (basically), because that stuff is massively oversupplied. The only reason I list the stuff at all is because it gives me badges that increase my market slot count, and if I list it for much more, it won't sell.
I suppose selective memory is a facet of human nature. -
Quote:.
Heck, Dread Shinobi on Champion has about a zillion tricked out alts, knows how to use the Market and STILL lists at 1 when he sells, just so he can get back to playing. And guess what? He STILL makes billions that way.
You realize you just agreed with what I said ?
Quote:Anyone who actively markets has to be aware of the fact they are taking advantage of people that don't want to deal with the market. The immense amount of salvage on the market listed for 1 inf, the recipes listed for next to nothing aren't being put their by people looking to work the market, or maximize their profits. That is the behavior of people that don't want to deal with the market.
Quote:Yes, I know. And I gave you a 100% extra bonus leeway free of charge to make life a little easier for you.
Also, if thing are being listed at 1 inf, then how are there unfilled bids? The mere existence of unfilled bids means that things are listed for more than one inf, thus shooting a gaping hole in the assertion that I took aim at.
Unfortunately, I have the misfortune of having a raving lunatic uttering the following statement in agreement with me and proving their lunacy with the following.
Quote:There is no dark conspiracy afoot. The market is a mini-game like so many others, it cheats nor steals from anyone, simply redistributing wealth and goods with a tax. -
Quote:At least energy can be very useful if you pair it with a good primary match and epic set that can benefit from its unique features. The martial arts ideas on the table have about as much extra survivability as fire, and less utility and damage.What Strato is saying is that a Blaster is basically half a Dominator. I want an MA secondary as much as anyone. But I REALLY don't want another Energy.
Perhaps for the people who like blasters the way they are, the devs might give you a free powerset respec into the 9 horrible death animations that kill you secondary. -
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Quote:Actually if you go to create a melee damage character from the creation screen blaster is not an option. This was discussed quite extensively here http://boards.cityofheroes.com/showthread.php?t=289215While all of the following is interesting and a good discussion, none of it changes the fact that blasters are a melee AT (and ranged). When new Melee Attack sets are designed, a blaster version should be done concurrently.
In general simple ports of melee primaries are not what blasters need. We need sets with actual survival utility. Mental and dark are bare minimum sets as is having things lean back the other way would just insure an ever greater number of players disappointed with blasters. -
Quote:The design concepts weren't even relevant then. The only design concept that blasters live up to is being breakable like poorly made glass.Which argument are you talking about? The one where I propose blasters are a melee AT? Heck, Winterminal is proposing that the devs have moved in that direction MORE with the recent additions of /Mental and /Dark. All I am saying is that is the direction blasters have always had, not some new thought process. /Fire and /Electric are more melee focused than either /Mental or /Dark.
The discussion I am having with Winterminal is about the ORIGINAL design of blasters. Your point that those design concepts may no longer be in place is irrelevant (and incorrect). -
Quote:Well aside from the fact that you are basing your entire argument on set of design concepts that are no longer in place, and yours is an extension of the original flawed reasoning.I am not trying to be rude, but I don't have time to figure out how to be more diplomatic (which means I am being rude, but not with malice).
You speak with a lot of confidence about original blaster design for someone who only a short time ago posted this:
Original AT design thought process from 2003. It looks like this may soon be lost to us, my original link to rpgvault is dead.
Here is a good quote from that article to sum up the intent.
"The Tanker, Scrapper and Blaster were good in combat - but they needed the help of Defenders and Controllers to allow them to survive."
As far as primary and secondary are concerned, I used the tanker as my example hoping people would realize on their own that that line of reasoning would be fruitless, but alas, it did not help. Secondary powersets are just as much a primary focus for the AT, they just come later. Scrappers have to take and frequently (almost always) utilize their secondary to function best. Every AT does. EVERY AT DOES, INCLUDING BLASTERS.
Blasters do not get a pass because they want to play at range most of the time. That is like a regen scrapper who only takes the passives, toggle, and Dull Pain but still expects to perform as well as one who also takes all the other clicks. Fortunately (or unfortunately, if you really think about it), for blasters, you can choose to play without utilizing your secondary fully and still be sort of alright (some might say defenders and corruptors can ignore their attacks and still do alright, I wouldn't, but some might).
Quote:Pretty quickly, we decided that an individual hero should be able to have powers in two of those categories. A player who can do only one of those things would be hopelessly gimped ("Hey, I'm invulnerable", "Can you do anything else?", "Erm. No.") and anyone who could do three would pretty much be a tank mage. In other words, such a hero type would be so overwhelmingly powerful that everyone would choose to be that one as opposed to any other. The other down side to a tank mage is that no hero feels special. Players want to feel that they have something unique to contribute to game play; if everyone is capable of having everything, it's impossible for any single hero to feel that he is distinctive and useful to a group
At this point its much more important for blasters to actually be contributing to teams, than worrying they might be tank mages. -
Quote:Can you walk into the vanguard base and slap down 100k for a Mako's bite ? 1 million inf ? They are two fundamentally different categories of item. One involves a minigame that people may or may not want to play, the other involves a reasonably deterministic rate of advancement based on just playing.Do you not grasp how stupid a statement this is?
Let me rephrase it for you: "You can't advance your character beyond one level of loot without access to the next level of loot."
If IO's count as 'loot', then so do SO's and HO's. Do you not grasp that?
If you doubt people dislike random reward rates or grinding to get a drop I refer you to this thread.
http://boards.cityofheroes.com/showthread.php?t=258774
51 pages of people complaining about just that. -
Blasters need something more effective, especially for blapper oriented blasters. As it is darkness has dark pit, which is an AoE stun. At the least dragons tail could pick up the mag 2 stun.
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Quote:Yes, I know. And I gave you a 100% extra bonus leeway free of charge to make life a little easier for you.
Also, if thing are being listed at 1 inf, then how are there unfilled bids? The mere existence of unfilled bids means that things are listed for more than one inf, thus shooting a gaping hole in the assertion that I took aim at.
# listed at 1 / day = 10
# bit at 100 / day = 15
If the rate of listing is less than the rate of bids you will never see the 1 inf sale. The fact that people are listing well below obvious minimum bids and higher amounts are attainable is proof they aren't trying to extract max or reasonable value from the market.
Go back to school, this time around actually pay attention in math class. -
Quote:Its really a nice concept in terms of being in line with what is already out there but why not aim higher ?I grabbed a handful of powers from Martial Arts, Ninjitsu, and Scrapper/Stalker Epic Powers and came up with the following. Kuji-In Retsu was altered a little bit by removing the +Def and Res Def DeBuff. My thinking is that without those, the end/recovery crash would also be removed, and the recharge time of the power would also be increased, effectively making the power more useful for the Blaster.
I kind of used Energy Manipulation as a guide. It also has a melee knockback, a melee disorient, and a hard hitting single target power.
Ninjitsu Manipulation:
1) Crane Kick - Melee, High DMG(Smash), Knockback
2) Cobra Strike - Melee, Medium DMG(Smash), Foe Disorient
3) Caltrops - Ranged (Location AoE, Minor DoT(Lethal), Foe -Speed
4) Dragon's Tail - PBAoE Melee, Moderate DMG(Smash), Foe Knockback
5) Focus Chi - Self +DMG, +To Hit
6) Exploding Shuriken - Ranged (Targeted AoE), Moderate DMG(Lethal)
7) Kuji-In Retsu - Self +SPD, +Recovery
8) Blinding Powder - Ranged(Cone), Foe -To Hit, Sleep, Confuse, -Perception
9) Eagles Claw - Melee, Superior DMG(Smashing), Foe Minor Disorient
This is very much a melee oriented manipulation set (4/6 attacks are melee) why not a parry type power for tier 1 ?
Call it Sui-Ren Block and make it function like any of the parry powers. Moderate damage, Melee + (smash or lethal defense)
Blasters at last would have a tier 1 secondary that really was useful when mezzed. -
Quote:I wanted to play a ranged character and had a nice background idea for a Fire based character, so I made a Fire/Fire Blaster.
I like the primary powers, but I find that many of the secondary powers are melee PBAoE which I don't like so much on a ranged character. I also don't like the lack of any survivability.Quote:I already have a Robotics/Time Mastermind.
I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect.
Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators.
If you want pure range for fire you are going to have to go corruptor. It is the only one of the three ATs you list that has both range and good survivability.
Fire/Dark Corruptors are truly powerful to play and they have the added advantage of allowing you be almost entirely at range, and leverage rain of fire and fire ball. Also seeing as you are doing a phoenix theme, you have howling twilight which will resurrect your allies.
An example attack sequence for fire/dark would be something of this form. Howling Twilight or Fearsome stare)-> Tar Patch (spawn's attack capability is neutralized) -> Rain of fire -> Fire Ball -> single target attacks -> twilight grasp for the heal as needed.
You wind up with a character that is easy to get good recharge and defense, is great on teams and very good solo and dark has the great plus if you color it red it looks really fiery. -
Quote:Fullmens how in god's name would I expect to get any farther with people people who think their best way of debating is bragging that they have their fingers in their ears, eyes covered and are shouting at their top of their lungs just in case something might get through.Fine. I've been trolled. Pat yourself on the Superdine-enhanced back.
A_F, you bring up the same tired dung about once a year in the belief that it will get you farther this time than it did last time.
Quote:Unsourced statement that "most" people agree with you about the market? Check.
Or do you even process your own statements of the form "I found most people were willing to agree with me about how wonderful the market after a burnt hundreds of millions to billions boosting their SG's prestige"
Quote:Moving the goalposts when called on your spurious statements? Check.
It was amusing as all heck to see this forum shout people down with a word they didn't know the meaning of.
Quote:Claim that people playing on SO's are doing badly ? Check. When called on that, "doing badly" in ever-narrowing sets of circumstances? ... well, let's see about that.
What I said
Quote:1. You can't advance your character beyond SO/HO levels of power without access to lewt be it incarnate pieces or inventions.
2. The ability to solo parts of the game becomes nearly nonexistent for many ATs and less than optimal powersets.
Quote:I've never been bothered that you were short on inf; more that you were stubborn, stupid and incapable of addressing other people's actual points, so you lied about what they said -
Quote:A bid of 1 inf will only buy you something that is listed for 1 inf if there are no bids outstanding for more than 1 inf.
Well that statement there is demonstrably just plain wrong.
If 'nearly everything' was being listed at 1 inf, then a bid of 2 inf would buy you 'nearly anything' that had stock listed.
Quote:Go on, place some 2 inf bids on, oh let's see... Level 50 Generic Endurance Cost and Recharge Reduction IO's, Pangean Soil, Temporal Tracers, Level 30 Generic Defence Buff IO's, Level 50 Red Fortune Defence/Recharge Recipes and for garnish, some Ancestral Weapon base salvage. Oh, and put some bids on for a couple of Ultimate and Good Luck Inspirations while you're there. I'll wait...
How much would you like to bet those 567inf sales were listed for 1 inf ? Certainly no more than 11 inf.
I see from where this is going I better grab some screenshots of my stored inf, for when the inevitable, "You are poor, you don't know how the market works, you are resentful of people doing better on the market", comments raise their heads.