Another_Fan

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  1. Quote:
    Originally Posted by MeanNVicious View Post
    The biggest reason I am consistently shocked by the seemingly intensely strong sentiment that "market manipulation isnt truly possible or effective" ... is simply that I became obscenely wealthy doing what some of these posters say "doesnt really work". When it does. This is a game with a "closed" system. So many of the real world factors that many say exist and therefore will hinder or prevent manipulation, are not present here. The madness is simpler.
    I just laugh. It's like going to Kennedy Space Center to hear a talk on "Why powered flight will never happen"
  2. Quote:
    Originally Posted by Miladys_Knight View Post

    I've never seen anyone tell any AT but the blaster AT that they should be relying on pool powers.
    To be completely fair, the fighting pool is practically a requirement for the melee ATs. That is only one pool though. Blasters get told they must have 3 or 4.

    Edit: And it used to be everyone had to take fitness.
  3. Quote:
    Originally Posted by Electric-Knight View Post

    This game is not balanced around IOs. IOs add to the extremes and variances we can go to, but they are not the basis for AT balancing.
    To be completely honest, it really doesn't seem to be balanced around much of anything.

    Quote:
    The "problem" I see with Blasters is simple.
    They are supposed to be Superb Offense and No Defense.
    All the other ATs (we're talking BARE-BONE ATs here. Strictly the AT's powers only) were brought closer to the Superb Offense while the Blasters remained with No Defense.
    It's been surmised that a Blaster's damage can't really be beefed up enough to compensate for having NO Defense, compared to all the other ATs' damage levels while having much more solid defenses and abilities for mitigation... Because the damage levels required for that balance would make encounters too trivial (sure, they'd have no defense... but if they one shot entire Boss spawns... it might not be enough of a weakness!).
    If anything blasters had their offense lowered with defiance 2.0. People that could play on that life and death edge were well rewarded with defiance 1.0

    The whole you can't ramp up blasters damage is a canard. Its a meme being promulgated by people that either have an agenda or just haven't thought things through. Its pretty clever to the idea in circulation.

    It goes like this.
    1. To be balanced off damage alone blasters would need an absurd amount of damage (insert absurd amount here).
    2. This amount of damage would destroy the game
    3. So "We cant give them anymore damage"


    The problem is of course in going from giving blasters absurd damage, and giving them more.

    At the very least the blaster ranged modifier could be increased by 10%-15% and the melee modifier brought up to match. This seems fair since the melee toons don't actually have to use their ranged modifier they just get their melee modifier for ranged attacks.

    If you then say that's not enough, well then you can give them some extra survivability to go with it.

    At that point you aren't doing silly things to fix the AT, like "Every Blaster a sniper" or changing what people initially enjoy about the AT, or at least what I enjoyed about it, "The sheer joy of being nothing but damage"
  4. Quote:
    Originally Posted by Nethergoat View Post
    as a grizzled veteran of many a flipping thread over the years I'll make another stab at clarifying this to the point where even myopic, blinkered players with severe cataracts can figure it out:

    Flippers are, as Uber notes, profiting off pre-existing volatility.

    They buy junk at the low end (underpriced stuff) & recirculate it.
    To ensure the brisk turnover necessary to keep the machine humming happily along, they re-list at a price point well behind the high end (overpriced stuff).


    They raise the price floor and lower the price ceiling while increasing the supply of whatever they're working with- I think it's safe to assume all that underpriced stuff would otherwise vanish off the market. I've always said this is a social good, but even the most jaundiced observer would be hard pressed to say it was a negative.

    Whatever financial harm we presume is being inflicted on bargain hunters at the low end is more than compensated for by dampening price escalation and spiking at the high end.

    a 'last 5' that looks like this would be catnip to a flipper:

    5000
    60,000
    4000
    60,000
    80,000


    they'd likely drop a few stacks of bids at 6-8k and re-list somewhere around 20-30k. It wouldn't be surprising to check back a while later and see the last 5 looking like this:

    10,000
    45,000
    40,000
    55,000
    10,000


    As the Luck Charmers demonstrated you can drive flippers out of a niche by consciously narrowing the price point, buying above & selling below their limits until you end up with an item selling for more or less exactly what it's "worth".


    Anyway, flippers don't manipulate anything- they're just along for the ride.
    Shame, I have already used my laughter pic.

    You have to wonder what kind of person thinks, that just because they understand one particular case, they understand all of them and that is all there is to the world ?
  5. Quote:
    Originally Posted by Ironblade View Post
    You're wearing blinders. Flipping drives low prices up just as much as it drives high prices DOWN. Flipping narrows the trading range for an item. But you can't admit that, can you? It has to be all negative effects to fit your assumptions.
    Short answer you are wrong.

    Extended answer

    A flipper finds an item that generally sells for 20 million but people still list at below three.

    He buys at 3 million and change
    He sells somewhere between 15 and 20.

    He has raised the minimum price by at least 12 million and lowered the greatest lower bound of the price by at most 5.



    Quote:
    Oh? Where's your evidence now? You make a sweeping generalization that is quite stupid. There is a very good reason not to practice "slash and burn methods" in the market. If I mess up pricing on the item I'm flipping, I have to find something else. Minimizing my impact on the market means less work. And that's my goal - to minimize my time spent marketeering.

    So, there *IS* a good reason to do it that way, despite your all-knowing, blanket statements.
    You really need to read the whole post

    Quote:
    Edit:* To be clear I am not saying that this is the case, just that its just as valid as the prior scenario. Its just meant to be illustrative.
    And I need to proofread more. Either way that was up well before your reply because I had no doubt, if there was a way to misinterpret what I said someone would find it.
  6. Quote:
    Originally Posted by UberGuy View Post

    I'm speaking in "vague" terms
    I'm giving anecdotal evidence
    I didn't keep logs.
    I can't prove to anyone what I'm claiming.
    In other words "I have kind of a vague impression of what is going on" followed up by

    Quote:
    It happens. I notice it happen. It is often happening to something somewhere on the market. Everyone is not buying that something right then. Most cases I've noticed do not appear to last more than a few days. By definition, that means that patience wins out over it, and that epic levels of patience are not required.
    Even someone not paying real close attention sees examples of it happening. You have to wonder how much he would find if actively looked and really understood how it can be done.


    Quote:
    Edit: And yes, I do not consider flipping to be "market manipulation". I define that as attempting to control supply and/or price. Flippers try to do neither. They simply try to find something where there is a lot of pre-existing price volatility and profit off it. They tend to collapse that volatility by doing so unless they are very conservative. Trying to buy up all the supply of something and sell it at a high price is not what most posters here call "flipping".


    Speaking of those moving goalposts, the only difference between what you are trying to define as flipping and "attempting to control supply" is how much you are doing and how focused you are on doing it.
  7. Quote:
    Originally Posted by Arcanaville View Post
    Most people do not consider any change to the markets to be "manipulation." Manipulation usually indicates a specific intent to cause a specific market reaction. Flippers actually often intend the opposite: they hope their impact on the market will be low enough for them to continue the activity indefinitely.
    Intent matters because ? ? Even if it did, arguably the intent to profit would trump all others.

    Anyway, I have to wonder how you managed to sample the mental state of the community of flippers ? And most people ?

    If you want to claim its based on logic and ratiocination that's fine as long as you realize you are deliberately/or by accident overlooking your own premise in this thread "That players don't act as if they are going to be here indefinitely".

    So for the general flipper it could be argued.

    A flippers motivation would be to maximize profit in a time frame to buy what they need for their builds and then go on to other activities.*

    In other words, there is no reason for most people not to practice slash and burn methods in the market and move on when they are done.


    Quote:
    Since all trades affect the market, calling any effect manipulation makes the term meaningless. So I don't normally see people refer to anything but deliberate attempts to create a very specific market condition "manipulation."
    If you pump water from an aquifer for irrigation, your goal almost certainly does not involve creating sinkholes, but yet we have all these sinkholes.

    Going back to the prior example the flipper wants to make a profit. Either by willful action or wishful thinking they do affect the market so they can make a profit.

    Edit:* To be clear I am not saying that this is the case, just that its just as valid as the prior scenario. Its just meant to be illustrative.
  8. Quote:
    Originally Posted by Ironblade View Post
    Oh, hysterical. And you're so diligent about examples and support.
    I am pretty good about it, obviously not enough to overcome the selective memory that characterizes this forum.


    Quote:
    Really? Really??
    You 'manipulate' the market on a daily basis, or do you just 'make money off it'? Are we going to need to define 'manipulate'? I make tons of inf flipping. That's not manipulating the market. It's AFFECTING the market, but EVERYONE who uses it affects it.
    Somethings I keep a corner going on, other things I set the lowest price, somethings I merely tidy up and punish people for selling to low. There is hardly anything I do that doesn't raise the price of what I deal in, or force the buyers to spend time trying to get a better price. As it stands I have many thousands of recipes that aren't on the market simply because they would lower the price.

    Let me ask you this, do you really believe that flipping isn't manipulating the market and doesn't raise prices ? Because what you are doing just changes low priced supply into high priced supply with the hope that there are people who are willing to pay a high premium instead of waiting to find your price points and buy at more reasonable rates.
  9. Quote:
    Originally Posted by Ironblade View Post
    How many times does it need to be clarified?
    He was saying that market manipulation is not universal/widespread/continuous/whatever words you want to use.
    Well that is what it seems he was trying to convey, without examples, without details, and without anything that could be disputed, using words that are at best ambiguous in this context, and drawing conclusions completely without support.

    Funny that.


    Anyway we have gone from his use of the word "Most" to your "Universal/widespread/continuous/whatever". Its amazing how far the debate shifts from "It's enough to be a problem and have casual players not like the market" to "It doesn't happen all the time"

    Quote:
    No one is denying that it happens. But to think that it's a constant effect and having an adverse impact on all the 'casual players' on a daily/continuous/whatever basis is just delusional.
    Well I manipulate things on a daily/continuous but not whatever basis. I am also pretty constant you don't make a trillion+ inf without keeping your nose to the grindstone. So there is at least one example to contradict you.
  10. Quote:
    Originally Posted by Void_Huntress View Post
    Pfft, this is the internet. Strongly worded opinions hold sway in this land.
    Well that does explain Arcanavile.
  11. Quote:
    Originally Posted by Arcanaville View Post
    The fact that you're almost always wrong and almost always looking for a fight highlights the pitfalls of generalizing a correlation from one data point.
    Coming from someone who is an expert on everything and never wrong about anything. I'll take that for what it's worth.
  12. Quote:
    Originally Posted by Reppu View Post
    And you're still doing substantially less damage because Dark Blast is a contender for Worst Blast Set In Game.

    Either way, it's not my choice of mitigation-based set. Ice would be far and first.

    I think I see the point of divergence here.

    You are operating on the idea that your secondary/build/set bonuses/team can provide enough mitigation for full size spawns.

    Under that case I would have to agree that the best choice would be fire with possible competition from sonic for the extra debuff on teams.


    If however you don't have enough mitigation to handle maxed out spawns, other sets than fire can bridge the gap.
  13. Quote:
    Originally Posted by UberGuy View Post
    Yeah, that is not what I said, nor what I meant to imply, and frankly, it should have been clear from my post that it isn't even what I think is happening. I said I don't see evidence of it happening extensively, which is pretty much the opposite of lots of people doing it often.

    (And I know you were agreeing with that, I'm reinforcing your post.)
    Quote:
    Originally Posted by UberGuy
    There is a difference in the assertion that "there are people who manipulate the market" and the assertion that "nearly everyone who uses the market casually is the victim of manipulation most of the time". The latter is the form of the claim that so many market doomsayers make, and that's the kind of claim which ensures that I don't think much of the poster's knowledge of the market.
    Well then allow me to be generous and give you the opportunity to clarify what you meant this statement to mean.

    Are you saying that the "casual player" who is not aware of of the price trends for the lucky drop they just got won't see a parade of manipulated histories ? That obscure his available information on how to price his find ?

    Are you saying that the "casual player" who is going to buy the IOs they need for their build is going to be able to have the information they need to make both an informed and rational tradeoff about what they should pay for an IO and how much savings they can expect if they are willing to wait ?

    Even in things that have ample supply you can easily see examples of people eliminating supply to maintain profitable lines of business. No I wont provide examples because I usually wind up in those businesses myself.
  14. Quote:
    Originally Posted by DrGemini View Post
    The mechanics of games like this tend to make the higher DPS and more powerful characters have a lower level of survivability. This is something that harkens all the way back to good old Dungeons and Dragons. If you've never played that game, I suggest you take a serious look at it and the mechanics behind it. You will notice that in D&D and all other games like it that the Wizards and Sorcerers of D&D may have lower health... but, those spell-casters wield some serious power.
    In that case we need to strip mez protection from scrappers and brutes, and switch stalker secondaries with some sort "Utility/ranged" powersets.
  15. Quote:
    Originally Posted by MajorDecoy View Post
    Does it really make them stop attacking? Or does it just make them run away and they can't attack while running away? If they are immobilized when hit with the afraid effect, does afraid do anything at all?
    I am not entirely but pretty sure it does. They do this stop and turn deal usually when they have gotten a little into the hot feet.
  16. Quote:
    Originally Posted by Miladys_Knight View Post
    A_F, this type of post is exactly what I am talking about. You've once again made sweeping generalizations, left out intermediate information, and have leapt to unsupported conclusions.
    J'accuse ? is your rebuttal ? I can play that game as well.


    Quote:
    We don't first call them entitled. We first try to get them to explain what the problem is and for those that are willing to listen we give them lots of help. There are guides at the top of the forum, we give advice, answer questions, and are generally helpful.
    First who is this "WE" you speak of ? I would be glad to grant you on your say so that you do not. It really doesn't matter to me if that is a true statement or not. There have been more than enough cases over the years where that was the first and primary response.

    Quote:
    Those that really want to learn how to make influence on the market leave happy and frequently come back and tell us how they used those tips to go on and earn all the rewards they wanted to complete the build for their character, some even come back after that with photos of entering the billion influence club.
    Oh my oh my.

    Can you put a percentage on any of these statements ?

    Can you even speak of the number that just didn't bother to deal with the forum again out of disgust ?

    I can recall at least a few posts by people saying that
    "Yes I understand the market but,"
    1. It is too much like work
    2. It is not the game I can here to play
    3. It isn't particularly enjoyable so I avoid it as much as possible.
    What you have is a sampling of people that said "Yes I now like the market". I imagine it's as telling as the number of people that find god at a tent revival, and misplace him next Friday.


    Quote:
    Those that come here looking for a fight and refuse to listen to reason, naturally put us on the defensive, there is only so much venomous bile that most people can stomach before they respond in kind.
    From personal experience disagreeing and holding an opinion contrary to the prevailing wisdom constitutes "Looking for a fight"

    Quote:
    Those that don't want to put forth the (quite minimal) effort required to earn rewards are the very definition of entitled and it is an apt title to give them.
    And there is the entitlement card.

    Quote:
    2. If someone is complainins about manipulation assert that it never happens then go to 1
    Here you extrapolate from zero to infinity and you assign blame to the blameless.

    We've done experiments along this line. Except in the cases of items that have too little availability, manipulation is difficult, if not impossible to sustain. Merging the markets increased global availability and further reduced the ability to manipulate. There is no doubt that manipulation occurs but it is not sustained nor is it a global phenomenon that occurs in every facet of the market. It is an infrequent occurrence that might affect one or 2 items for a short period of time.
    [/quote]

    I hate to play the doing it wrong card but that is exactly what went on in those experiments.

    1st. The definition of manipulation was to raise the price above the equilibrium price. The equilibrium price being defined as the highest price you could raise an item to and still make a profit.

    Tautology club anyone ?

    2nd If you use the more common definition of raise the price of an item above where it was prior to the attempt and make a profit, that is something I do every day I play the game.

    3rd and this goes back to two, just because people who had a prior public position that it wasn't able to be done, tried and failed, doesn't mean it can't be done. It just means they failed.

    Quote:
    Blaming the people that frequent this forum for manipulation is rather like blaming us for slavery. None of us were alive when it occurred. What exactly did you want us to do about it? Apologize from something we had no hand in? Accept guilt for an action we did not take? You frequent this forum. Should we blame you for the results of manipulation?
    I don't blame people that frequent this forum of manipulation. I have pointed out where people on this forum have published bad advice, dogmatically defending a system, and creating an atmosphere that has seen rewards veer away from being traded and fungible items. This really hasn't been a great result for anyone.

    If I were to blame people on this forum for anything it would be

    Quote:
    crimestop - "The faculty of stopping short, as though by instinct, at the threshold of any dangerous thought. It includes the power of not grasping analogies, of failing to perceive logical errors, of misunderstanding the simplest arguments if they are inimical to Ingsoc, and of being bored or repelled by any train of thought which is capable of leading in a heretical direction. In short....protective stupidity."
  17. Well isn't this satisfying.


    Quote:
    Originally Posted by UberGuy View Post
    There is a difference in the assertion that "there are people who manipulate the market" and the assertion that "nearly everyone who uses the market casually is the victim of manipulation most of the time". The latter is the form of the claim that so many market doomsayers make, and that's the kind of claim which ensures that I don't think much of the poster's knowledge of the market.
    To paraphrase "Sure lots of people are continuously manipulating the market, but it's unlikely they actually affect most people"

    This of course comes from someone who held the position that overlapping price ranges weren't close. Shocker.

    Quote:
    Based on my own observations of the market across a large number of items generally (obtained primarily because I tend to be a net seller of goods), I find the price fluctuations of most goods at any given time to lack the fingerprints of manipulation over the longer term. Because of that, I don't accept that most goods are being manipulated most of the time.
    bonus for me I get to have predicted this earlier in the thread.

    Quote:
    Originally Posted by Another_Fan View Post

    AF: There are people doing X, here are examples

    Market Forum: No you are wrong I and people I know are not doing X so it is not happening.

    The lesson here: If you want to prove something is happening you just need examples. If you want to prove something isn't happening you need to rule it out completely.
    Its also a nice a variant of rule 2.

    Quote:
    Originally Posted by Another_Fan View Post
    2. If someone is complainins about manipulation assert that it never happens then go to 1
    In this case it's, "It happens but just not to you, don't complain because if you do you are a jerk, and ignorant"
  18. Quote:
    Originally Posted by Reppu View Post
    In response to this, the answer is still really 'No'. While Dark brings -ToHit, it brings substantially less damage. It's offered mitigation is not worth the damage loss. Killing things faster is it's own form of mitigation.
    Damage increase doesn't scale well against spawn size. A 25% increase in damage output may take you from an x4 spawn to an x5 spawn (no bosses). 25% improvement to your mitigation numbers (defense, disruption etc) can take you from an x4 spawn to an x8 spawn.

    In dark's case you have an enormous amount of mitigation from dark pit, torrent, and life drain.
  19. Quote:
    Originally Posted by Little_Whorn View Post
    On release, the dom ato proc almost never fired in quick recharging AoE powers like any of the aoe immobs, but fired at almost 100% on quick recharging single target attacks.

    Then, the devs fixed the proc rate, so it goes off evenly between the single target attacks and the aoe immobs, leading to the proc being useful in either power.

    And now I returned after a few weeks to find that the proc almost never fires again when it's slotted in my aoe immob. What gives? It's annoying having to burn a respec to switch the proc between roots and subdue on my plant/psi every time the devs feel like changing the proc behavior. I really wish it would just freakin' proc normally in my aoe immob so i can slot the entire set and be happy. It worked fine the way it was. Why did they change it back again? I hate slotting the proc in subdue because that pretty much means I have to break up the set and say goodbye to the 5% ranged defense.

    C'mon devs. Make up your mind. /endwhine
    How did you test ? Any numbers you would be willing to share ?

    Really don't want a series of respecs on my "honey do" list.
  20. Quote:
    Originally Posted by Arcanaville View Post
    A We don't normally consider it a mez because it doesn't act as any of the traditional effects referred to by players as "mez."
    Let me see. Immobilization is a mez but making things stop attacking and run away is not ?

    Interesting.
  21. Quote:
    Originally Posted by Positivity View Post
    I think complaining about mez protection is a non-issue. Everyone likes to conveniently forget that Blasters do have a mechanic that addresses the mez issue: They're the only AT that can attack while mezzed. That alone has saved my butt on numerous occasions. Break Frees took care of the rest.
    That is mythical.

    Nearly all ATs can attack while mezzed now. IIRC only warshades don't have access to an epic pet. Controllers, Dominators, some corruptors and defenders, have pets in their primary or secondary power sets. The pets are actually more useful than defiance because they pull aggro off their owner. In the case of the buffing ATs they are considerably more useful than the blaster's pets.

    Masterminds are of course the ultimate case of mez ? what mez ? Sorry i wasn't here but I see my guys finished the job.


    Quote:
    Clearly, Blasters have fallen behind as every other AT has gradually had their damage buffed around them. They definitely need to have their damage raised a bit though to put them back at the top, especially considering what they sacrifice for DPS.

    I do like the idea of raising their health and possibly giving them better ranged damage mods as well. It's worth considering.
  22. Quote:
    Originally Posted by Muon_Neutrino View Post
    I'll just say this. Can you really not see the contradiction between this:



    And these?





    Because I don't think you need to look any further than those sorts of comments to find why people don't want to listen to you. While I understand that it's always tempting to explain widespread opposition as stemming from feeling threatened or similar sorts of coordinated antagonism, I would suggest that it's probably best to look for the simplest answer/common factor. If everyone you talk to says that you come off like a jerk, the answer really might be that you come off like a jerk. Either way, I think I'm done here.
    Muon

    Fullmens opened his conversation with a post that was a long list of nothing but personal attacks.

    Miladys whole argument was I didn't listen to him and change my opinions on his say so.

    Arcanavile is well god knows what. Haven't seen him her convincingly refute any of the points I made about the flaws in methodology.


    But if you like here are the secrets of not being a jerk on the market forum.
    1. If someone is upset about dealing with the market first call them entitled
    2. If someone is complainins about manipulation assert that it never happens then go to 1
    3. Never take the position there are problems with the market
    4. The majority is always right no matter how wrong it is
    5. Bonus points if you advocate schemes for making inf that are both time consuming and low profit.
  23. Quote:
    Originally Posted by Nethergoat View Post
    Historically, he marshals very debatable arguments and responds to the inevitable skepticism with vituperation and personal attacks. It is a pattern of behavior traceable all the way back to his reg date.
    What he calls personal attacks anyone else would call holding your ground and not knuckling under.

    Quote:
    AF on the other hand delights in personal attacks- in fact they often seem the primary motivation in his postings- and he's absolutely impervious to any logic originating outside the confines of his skull.
    Pot meet kettle ?

    Goat is right about a one thing. I do hold people in contempt who pick their friends through a mindless willingness to agree with each other. I can have respect for someone who defends their position and shows its superior points, but how can anyone have respect for someone who caves like wet cardboard letting their attitude be adjusted.
  24. Quote:
    Originally Posted by Nethergoat View Post
    He probably won't notice that knife sticking out of his kidney until sometime tomorrow.


    Are you the one on the left or the right ?
  25. Quote:
    Originally Posted by Arcanaville View Post
    I don't believe I have ever heard of anyone refer to Afraid as a mez before. Until now.
    I win my bet with myself. I knew you couldn't gracefully admit to being wrong.

    Quote:
    In a thread brainstorming about a powerset that currently doesn't exist, that's an interesting thing to attempt to assert. I'll leave it to others to decide if my perspective on hypothetical powersets is worth discussion.
    Even more interesting when you made a positive assertion about a powerset that does exist.

    Quote:
    In survivability terms, Fire Manipulation has the lowest amount of survivability tools of any existing Blaster manipulation set, and probably has a lower amount of survivability tools than any manipulation set ever proposed by anyone. Historically, its been consistently considered the most problematic blaster powerset, primary or secondary, for that reason
    I must have missed have missed the devs changing /fire from actual to hypothetical.