zodiaczerro

Citizen
  • Posts

    4
  • Joined

  1. Thank you for your help, i understand about giving out builds to have to fight later.
  2. Hey, Selethia what i would like to know, is why no one replied to your earlier post about your SJ/EA scr, cause im interested in making a build like that for pvp. And also my post about my Elec/Nin stalk pvp build. when we both had 100+ views and everyone else got a reply but us. am i missing something? im sry just thought we could get some help.
  3. Hi was wondering if you could give me a good SJ/EA pvp build. not sure what to slot and what powers to pick.
  4. Hi im sry to bother yall but i have an semi outdated ele/nin build and would like to see what changes can be made to make it up to date if possible. im still getting the hang of what to slot.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Technology Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (11) Touch of Death - Chance of Damage(Negative)
    Level 1: Hide
    • (A) Karma - Knockback Protection
    Level 2: Ninja Reflexes
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (3) Red Fortune - Defense/Endurance/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (5) Red Fortune - Defense
    • (7) Red Fortune - Endurance
    Level 4: Danger Sense
    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Defense
    • (19) Red Fortune - Endurance
    Level 6: Assassin's Shock
    • (A) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Damage/Endurance
    • (25) Mako's Bite - Damage/Recharge
    • (25) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Celerity - Endurance
    • (17) Celerity - RunSpeed
    • (50) Celerity - +Stealth
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (42) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Recharge
    • (43) Regenerative Tissue - +Regeneration
    • (43) Regenerative Tissue - Heal/Endurance
    • (43) Regenerative Tissue - Heal/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - Chance for +End
    Level 22: Kuji-In Sha
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (34) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal
    • (36) Doctored Wounds - Recharge
    Level 24: Kuji-In Rin
    • (A) Recharge Reduction IO
    Level 26: Thunder Strike
    • (A) HamiO:Nucleolus Exposure
    • (39) HamiO:Nucleolus Exposure
    • (39) HamiO:Nucleolus Exposure
    • (40) Eradication - Chance for Energy Damage
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    • (40) Explosive Strike - Chance for Smashing Damage
    Level 28: Combat Jumping
    • (A) Karma - Knockback Protection
    • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (34) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (46) Luck of the Gambler - Recharge Speed
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Acrobatics
    • (A) Knockback Distance IO
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Confused
    • (37) Coercive Persuasion - Confused/Recharge
    • (37) Coercive Persuasion - Accuracy/Confused/Recharge
    • (37) Coercive Persuasion - Accuracy/Recharge
    • (39) Coercive Persuasion - Confused/Endurance
    • (42) Coercive Persuasion - Contagious Confusion
    Level 38: Stealth
    • (A) Karma - Knockback Protection
    Level 41: Invisibility
    • (A) Karma - Knockback Protection
    Level 44: Spirit Shark
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Explosive Strike - Chance for Smashing Damage
    Level 47: Water Spout
    • (A) Kinetic Crash - Damage/Knockback
    • (48) Kinetic Crash - Accuracy/Knockback
    • (48) Kinetic Crash - Recharge/Knockback
    • (48) Kinetic Crash - Recharge/Endurance
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
    Level 4: Ninja Run
    Level 0: LEGACY BUILD