zesty

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  1. Awesome, exactly what I was looking for. Looks great MrLiberty, also thank you for the tips Mortilance!

    Where would you place the additional slots Mortilance?

    Cheers.
  2. Here's my planned stalker build, is the defense too low? I put in a few procs, but not enough recharge in the attacks? Mostly going to zone pvp. No purps/pvp ios please.

    Should I be using the spirtual alpha slot?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Barb Swipe -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(5)
    Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(5)
    Level 2: High Pain Tolerance -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(7), Mrcl-Heal(11), Mrcl-Rcvry+(11), Mrcl-Heal/Rchg(17)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
    Level 6: Assassin's Impaler -- Mako-Dam%(A), T'Death-Dam%(21), HO:Nucle(23), C'ngImp-Acc/Dmg/Rchg(23), HO:Nucle(25), F'dSmite-Acc/Dmg/Rchg(25)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(27), Aegis-ResDam/EndRdx(50), Aegis-Psi/Status(50)
    Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), EndRdx-I(31)
    Level 18: Indomitable Will -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(31), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 20: Heightened Senses -- Krma-ResKB(A), LkGmblr-Rchg+(34), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
    Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
    Level 24: Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Impale -- ImpSwft-Dam%(A), TotHntr-Dam%(39), HO:Nucle(39), HO:Nucle(40), Dev'n-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
    Level 28: Phase Shift -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Combat Jumping -- Zephyr-ResKB(A)
    Level 32: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42), EndRdx-I(42)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
    Level 38: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(39), Rec'dRet-Pcptn(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43)
    Level 41: Spirit Shark -- ExStrk-Dam%(A), HO:Nucle(45), HO:Nucle(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), RechRdx-I(50)
    Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 47: Strength of Will -- S'fstPrt-ResKB(A)
    Level 49: Acrobatics -- EndRdx-I(A)
    Level 0: High Pain Threshold
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A), Clrty-EndRdx(42)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Jump-I(A), Jump-I(33), Jump-I(48)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(48)



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  3. Trying to io out my old thugs/dark mm, base is flooded with salvage so time to start crafting. I don't play this character enough to justify buying purps. Tried to build for s/l defense, but did not get very far. If anyone can give me some suggestions, I'd love to hear it.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Call Thugs -- EdctM'r-PetDef(A), SvgnRt-PetResDam(3), ExStrk-Dam%(3), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Twilight Grasp -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal(9), Mrcl-Heal/Rchg(11), Mrcl-EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
    Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(21)
    Level 12: Call Enforcer -- BldM'dt-Dmg/EndRdx(A), Achilles-ResDeb%(21), HO:Nucle(23), HO:Nucle(23), BldM'dt-Dmg(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), LkGmblr-Def/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
    Level 18: Gang War -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(31), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), RechRdx-I(34)
    Level 20: Super Speed -- Winter-ResSlow(A)
    Level 22: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Rchg(34), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(36), Abys-EndRdx/Fear(36), Cloud-%Dam(36)
    Level 24: Provoke -- Zinger-Dam%(A), Zinger-Taunt(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Taunt/Rchg(37), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39)
    Level 26: Call Bruiser -- ExStrk-Dam%(A), HO:Nucle(39), HO:Nucle(40), HO:Nucle(40)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(42)
    Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb(43), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46)
    Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48)
    Level 44: Dual Wield -- FrcFbk-Rechg%(A)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Burnout -- RechRdx-I(A)
    Level 50: Nerve Core Paragon
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 7.69% Defense(Melee)
    • 10% Defense
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.13% Defense(Ranged)
    • 6.44% Defense(AoE)
    • 2.25% Max End
    • 2.75% Enhancement(Terrorized)
    • 18% Enhancement(Accuracy)
    • 58.75% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 90.36 HP (11.25%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 6.1%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.75%
    • 16.5% (0.28 End/sec) Recovery
    • 42% (1.41 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 20% Resistance(Fire)
    • 20% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Edict of the Master
    (Call Thugs)
    • 5% Defense
    Sovereign Right
    (Call Thugs)
    • 10% Resistance(All)
    Blood Mandate
    (Call Thugs)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    Numina's Convalescence
    (Twilight Grasp)
    • 12% (0.4 HP/sec) Regeneration
    • 15.06 HP (1.88%) HitPoints
    Miracle
    (Twilight Grasp)
    • 2.5% (0.04 End/sec) Recovery
    • 15.06 HP (1.88%) HitPoints
    Dark Watcher's Despair
    (Darkest Night)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Call Enforcer)
    • 1.5% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Shadow Fall)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Shadow Fall)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Call to Arms
    (Gang War)
    • 5% Defense
    Expedient Reinforcement
    (Gang War)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Glimpse of the Abyss
    (Fearsome Stare)
    • 2.75% Enhancement(Terrorized)
    • 15.06 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Perfect Zinger
    (Provoke)
    • MezResist(Terrorized) 2.75%
    • 10% (0.33 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Petrifying Gaze)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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    Thanks!
  4. Quote:
    Originally Posted by joebartender View Post
    EM/ELA was my first 50. I loved that toon to death.

    Then ET was changed to take 7 days to animate. Haven't enjoyed him since then. I try each new issue to get him back out and do some new content with him. Maybe even drop a billion or so inf on the build trying to tweak it back into being fun.

    The truth is, no matter how much time and effort I put back into him nothing is going to make it as fun as it used to be to hit BU+TF+BS on boss 1 and ET+Gloom on boss 2 and know that they were out of the fight.

    I would suggest rerolling as Kinetic Melee/ELA. You get a fun build up power that is great on fury chasing brutes. Your attacks do -damage which is awesome on a Res based set and that is in addition to most of the attacks also doing stun or kd. You get a pbaoe that has the same radius as Whirling Hands but doesn't suck. A nice little ranged attack instead of Stun. in short KM is just about what EM should have been.

    This was exactly what I was looking for, thank you so much!

    I just got done with running around on my EM/ELE, and I too had much love for it. I remember the good old days when it was the perfect av slayer and was pretty fun to joust around in zone pvp.

    So much has changed, it definitely feels slower. This wasn't the brute I leveled to 50, so I am going to take your advice and as soon as GR gets here, I'll be rolling with Kinetic/Ele. If you have any build references that would be very helpful, I see stamina has become inherent!
  5. Back after a long hiatus, my first 50 was this brute, can't try him out yet as I am redling the client - but was wondering what I can expect to see? I retired from CoX a few months before the energy melee nerf so all I know is that ET and TF have been changed.