-
Posts
5 -
Joined
-
Awesome, exactly what I was looking for. Looks great MrLiberty, also thank you for the tips Mortilance!
Where would you place the additional slots Mortilance?
Cheers. -
Here's my planned stalker build, is the defense too low? I put in a few procs, but not enough recharge in the attacks? Mostly going to zone pvp. No purps/pvp ios please.
Should I be using the spirtual alpha slot?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barb Swipe -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(5)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(5)
Level 2: High Pain Tolerance -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(7), Mrcl-Heal(11), Mrcl-Rcvry+(11), Mrcl-Heal/Rchg(17)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21)
Level 6: Assassin's Impaler -- Mako-Dam%(A), T'Death-Dam%(21), HO:Nucle(23), C'ngImp-Acc/Dmg/Rchg(23), HO:Nucle(25), F'dSmite-Acc/Dmg/Rchg(25)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(27), Aegis-ResDam/EndRdx(50), Aegis-Psi/Status(50)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), EndRdx-I(31)
Level 18: Indomitable Will -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(31), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 20: Heightened Senses -- Krma-ResKB(A), LkGmblr-Rchg+(34), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Impale -- ImpSwft-Dam%(A), TotHntr-Dam%(39), HO:Nucle(39), HO:Nucle(40), Dev'n-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 28: Phase Shift -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Combat Jumping -- Zephyr-ResKB(A)
Level 32: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42), EndRdx-I(42)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 38: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(39), Rec'dRet-Pcptn(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43)
Level 41: Spirit Shark -- ExStrk-Dam%(A), HO:Nucle(45), HO:Nucle(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), RechRdx-I(50)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Strength of Will -- S'fstPrt-ResKB(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 0: High Pain Threshold
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A), Clrty-EndRdx(42)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A), Jump-I(33), Jump-I(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(48)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;672;1344;HEX;| |78DA65944B6F125114C7EFC0204241A03C6B4B0B7D418BBCA2EE8C2EAC69D0529B3| |4DAB822637B2953260361B0CAD2AFE0C685D154175D36F1F16DEA57F0B1317163F0| |30E74F4B8064F29BF9DFFF39F79C7399A9BEDAF09D6DBEBE2714FF7D43B3ACDA6E5| |7339AB2E3DED6BA2F3A9AE114F473D315C142AD2A0D290BBB6DDD94D6CC50DC9075| |695AB2B0A71B46BBF552764215B3213BD2EC168637DE9D56CBA038290F42F66DC53| |CD62DFDB96EE8DD9ECF56B6A446690F03C38703D9B11A7A7BFE415BDF2F0CB7DA92| |C7BAD66D6866ADAA595DD9E925A8BA0C5D671E815FDF299A84B22A1C47609DA9EAC| |CFAC0ABD85E45FC2324692DAAD86B87B4A6F09A4B79C2DA95A7E02ED35B2166880F| |99C14D6683629D1CAB3A1FB337B8C39C7E045699916DE6678A7171DD2E17EA8ED48| |49D2F7687A83A456C9FF5049E13CF78FD8B874F87621DEE1C7BAE8E51278F073579| |628ADDEBF5389860964BE06DAEE92BC54C21EF14F2F8C6B8481BFB39AFC30FEDDA1| |897C8138027F0DD616BF3E7609A3D47B457883DCE5098F79FC759A4226090D9246F| |18BD84FFF2B9A5E14DC39B867709B9FC544314F9A3F02EC3BB0CCF326202E48D73D| |F220EEF37DA7306E73373CA735A7DC76BAB388FCC90A7DC53E68419A47CB398E32C| |663237C61879925C9F480E6644F9E3A42D206E01735BC3DCD630B769F22C62B68BD| |096C61826CF0AE6B5F289E3573F30D7DF13C3C4133C7F649ED33B9F45BFD91E7B6E| |A0BF0BA2CF3CFA2CA3973F3E2172A83B072D0F164193E659C08C0BF8FF25A8CE126| |65042EDB3EAC5FBDC9FBBBC1F3CF6FB627D42294D28E509E5E684726B42D95247BE| |0D1ECCDCCDDC51B1446EC5767B82F4C6A3CA1FDE8B2F8750F2DCC5AF51ED2E77FBF| |352732859F6A5C022F87BD4F39677CFBF611653EC1914D0DFF3DAA5DB05FC07CDA6| |DB34| |-------------------------------------------------------------------|
-
Trying to io out my old thugs/dark mm, base is flooded with salvage so time to start crafting. I don't play this character enough to justify buying purps. Tried to build for s/l defense, but did not get very far. If anyone can give me some suggestions, I'd love to hear it.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- EdctM'r-PetDef(A), SvgnRt-PetResDam(3), ExStrk-Dam%(3), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Twilight Grasp -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal(9), Mrcl-Heal/Rchg(11), Mrcl-EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(21)
Level 12: Call Enforcer -- BldM'dt-Dmg/EndRdx(A), Achilles-ResDeb%(21), HO:Nucle(23), HO:Nucle(23), BldM'dt-Dmg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), LkGmblr-Def/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
Level 18: Gang War -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(31), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), RechRdx-I(34)
Level 20: Super Speed -- Winter-ResSlow(A)
Level 22: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Rchg(34), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(36), Abys-EndRdx/Fear(36), Cloud-%Dam(36)
Level 24: Provoke -- Zinger-Dam%(A), Zinger-Taunt(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Taunt/Rchg(37), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39)
Level 26: Call Bruiser -- ExStrk-Dam%(A), HO:Nucle(39), HO:Nucle(40), HO:Nucle(40)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(42)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb(43), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46)
Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48)
Level 44: Dual Wield -- FrcFbk-Rechg%(A)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Burnout -- RechRdx-I(A)
Level 50: Nerve Core Paragon
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 7.69% Defense(Melee)
- 10% Defense
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 11.13% Defense(Ranged)
- 6.44% Defense(AoE)
- 2.25% Max End
- 2.75% Enhancement(Terrorized)
- 18% Enhancement(Accuracy)
- 58.75% Enhancement(RechargeTime)
- 15% FlySpeed
- 90.36 HP (11.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 6.1%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.75%
- 16.5% (0.28 End/sec) Recovery
- 42% (1.41 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 20% Resistance(Fire)
- 20% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Edict of the Master
(Call Thugs)- 5% Defense
(Call Thugs)- 10% Resistance(All)
(Call Thugs)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
(Twilight Grasp)- 12% (0.4 HP/sec) Regeneration
- 15.06 HP (1.88%) HitPoints
(Twilight Grasp)- 2.5% (0.04 End/sec) Recovery
- 15.06 HP (1.88%) HitPoints
(Darkest Night)- 12.05 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Call Enforcer)- 1.5% (0.03 End/sec) Recovery
(Shadow Fall)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Gang War)- 5% Defense
(Gang War)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Super Speed)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Fearsome Stare)- 2.75% Enhancement(Terrorized)
- 15.06 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Provoke)- MezResist(Terrorized) 2.75%
- 10% (0.33 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Maneuvers)- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Petrifying Gaze)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Dark Servant)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dark Embrace)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Health)- 2.5% (0.04 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:Thanks!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;717;1434;HEX;| |78DA6594594F135114C767AB4829D0D2420B656B91B532D0E8A38989820443134CD| |9C49866420798D84E6B8726F2E8835FC017BF80EB8B8F6A7CD2A871795663A246E3| |BE04312E8FA69ECEF9431BE6A6CD6FEEB973CEF99F33F7DEC49931CFF589B30705D| |17B38A359562AA1596B7A216B986957425B31966481460DFD83959554B298CDE64C| |7566B5B86285ABEC878ACBCBEA985638954A189A95D57C93E6AA5ED0CD3575EBC13| |39DCB65D4295DCB1BE68ADB9E24F3BA9EF6D98F09CD34F2C58CB666E4CCC6AD37D3| |7AC15A35F2EDE3796349AD16912B6620773D440247E97FCF2560945CC25742BF224| |87F8971E2BA24087E45503679AE7C63EEDA60CE2A55BEB322AF2599BB67C049D18E| |E99E008F30E7C857645F518C113A14C113E3B8F3B426F39A2CDF966C9BF706B3E92| |6788BF980F4730925C11561FF16EA7E8DC8B69A66D6B140316B91AF167902E0430A| |50C76B4ADD77EE41E02ED7DE7280E68ABCCD50B917214588528E7ACE21D5234E086| |C038F53CE467EC7D5081D6D0166BB170C8A76ED9D7E30C47C449A7CE8ADEF9DC46B| |7FB8E6EEDFE02F70931941DE1ED2E6474FFC61D9B62D929666C46B7ECBB9232FC13| |7CC9ED7E02BF00BE76DA37841F8062DCEB5C704F3608ED9771A2C301F531DADF896| |ADD84F7DE865FF0EFA284F98FB2587D1AF7EF46B10FD1AFCC77BE504D5D381B81DC| |F58E7E053E6D00BF039F30969E8423FBAB0479A2857147B240ADB498AD98B3A7B51| |FBD07BE6DE0FE047F01373F833F30EB57900DA07A2BCC7873BF95B0E47783ED2C5B| |C4F7A62D0133B47FE0145F0931E157B45BDC8BD1BB9045E66C6AF8057C16B4CA985| |CF7239DE28F6C0869BCE17EA134B3484CD8A4512E7B89B9EA3ACA801A7F487C3EB6| |7B5D705CED7701E67B29B73B557EE01FA95BD861C96518725EEB0EC7358F63B2C53| |0E4BA262294D576E15E8AFF56EDF25A5713A1471AE65E75870972F065E9AAF7AB6C| |7B19D067B2C5659FF03B2FE1E7D| |-------------------------------------------------------------------|
-
Quote:EM/ELA was my first 50. I loved that toon to death.
Then ET was changed to take 7 days to animate. Haven't enjoyed him since then. I try each new issue to get him back out and do some new content with him. Maybe even drop a billion or so inf on the build trying to tweak it back into being fun.
The truth is, no matter how much time and effort I put back into him nothing is going to make it as fun as it used to be to hit BU+TF+BS on boss 1 and ET+Gloom on boss 2 and know that they were out of the fight.
I would suggest rerolling as Kinetic Melee/ELA. You get a fun build up power that is great on fury chasing brutes. Your attacks do -damage which is awesome on a Res based set and that is in addition to most of the attacks also doing stun or kd. You get a pbaoe that has the same radius as Whirling Hands but doesn't suck. A nice little ranged attack instead of Stun. in short KM is just about what EM should have been.
This was exactly what I was looking for, thank you so much!
I just got done with running around on my EM/ELE, and I too had much love for it. I remember the good old days when it was the perfect av slayer and was pretty fun to joust around in zone pvp.
So much has changed, it definitely feels slower. This wasn't the brute I leveled to 50, so I am going to take your advice and as soon as GR gets here, I'll be rolling with Kinetic/Ele. If you have any build references that would be very helpful, I see stamina has become inherent! -
Back after a long hiatus, my first 50 was this brute, can't try him out yet as I am redling the client - but was wondering what I can expect to see? I retired from CoX a few months before the energy melee nerf so all I know is that ET and TF have been changed.