Thugs/Dark MM (purpleless build)


Star_Empath

 

Posted

Trying to io out my old thugs/dark mm, base is flooded with salvage so time to start crafting. I don't play this character enough to justify buying purps. Tried to build for s/l defense, but did not get very far. If anyone can give me some suggestions, I'd love to hear it.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs -- EdctM'r-PetDef(A), SvgnRt-PetResDam(3), ExStrk-Dam%(3), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Twilight Grasp -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal(9), Mrcl-Heal/Rchg(11), Mrcl-EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(21)
Level 12: Call Enforcer -- BldM'dt-Dmg/EndRdx(A), Achilles-ResDeb%(21), HO:Nucle(23), HO:Nucle(23), BldM'dt-Dmg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), LkGmblr-Def/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
Level 18: Gang War -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(31), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), RechRdx-I(34)
Level 20: Super Speed -- Winter-ResSlow(A)
Level 22: Fearsome Stare -- Abys-Dam%(A), Abys-Acc/Rchg(34), Abys-Acc/Fear/Rchg(34), Abys-Acc/EndRdx(36), Abys-EndRdx/Fear(36), Cloud-%Dam(36)
Level 24: Provoke -- Zinger-Dam%(A), Zinger-Taunt(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Taunt/Rchg(37), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39)
Level 26: Call Bruiser -- ExStrk-Dam%(A), HO:Nucle(39), HO:Nucle(40), HO:Nucle(40)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(42)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb(43), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46)
Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48)
Level 44: Dual Wield -- FrcFbk-Rechg%(A)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Burnout -- RechRdx-I(A)
Level 50: Nerve Core Paragon
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 7.69% Defense(Melee)
  • 10% Defense
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.13% Defense(Ranged)
  • 6.44% Defense(AoE)
  • 2.25% Max End
  • 2.75% Enhancement(Terrorized)
  • 18% Enhancement(Accuracy)
  • 58.75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 90.36 HP (11.25%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 6.1%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.75%
  • 16.5% (0.28 End/sec) Recovery
  • 42% (1.41 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Edict of the Master
(Call Thugs)
  • 5% Defense
Sovereign Right
(Call Thugs)
  • 10% Resistance(All)
Blood Mandate
(Call Thugs)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
Numina's Convalescence
(Twilight Grasp)
  • 12% (0.4 HP/sec) Regeneration
  • 15.06 HP (1.88%) HitPoints
Miracle
(Twilight Grasp)
  • 2.5% (0.04 End/sec) Recovery
  • 15.06 HP (1.88%) HitPoints
Dark Watcher's Despair
(Darkest Night)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blood Mandate
(Call Enforcer)
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Shadow Fall)
  • 10% (0.33 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Shadow Fall)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Call to Arms
(Gang War)
  • 5% Defense
Expedient Reinforcement
(Gang War)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Glimpse of the Abyss
(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.06 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Perfect Zinger
(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.33 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 10% (0.33 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Petrifying Gaze)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Cloud Senses
(Dark Servant)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.06 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



Code:
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Thanks!


 

Posted

Made a few slight changes to the build, mostly replacing Dark Embrace with Scorpion Shield for the defense and then switching the IO sets in your Fearsome Stare. You end up nearly softcapped to s/l.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- EdctM'r-PetDef(A), SvgnRt-PetResDam(3), ExStrk-Dam%(3), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Twilight Grasp -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal(9), Mrcl-Heal/Rchg(11), Mrcl-EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(21)
Level 12: Call Enforcer -- BldM'dt-Dmg/EndRdx(A), Achilles-ResDeb%(21), HO:Nucle(23), HO:Nucle(23), BldM'dt-Dmg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), LkGmblr-Def/EndRdx/Rchg(31), S'fstPrt-ResKB(31)
Level 18: Gang War -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(31), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), RechRdx-I(34)
Level 20: Super Speed -- Winter-ResSlow(A)
Level 22: Fearsome Stare -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(34), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), Fear-I(36)
Level 24: Provoke -- Zinger-Dam%(A), Zinger-Taunt(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Taunt/Rchg(37), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39)
Level 26: Call Bruiser -- ExStrk-Dam%(A), HO:Nucle(39), HO:Nucle(40), HO:Nucle(40)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Ksmt-ToHit+(42)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb(43), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), Krma-ResKB(48)
Level 44: Dual Wield -- FrcFbk-Rechg%(A)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Burnout -- RechRdx-I(A)
Level 50: Nerve Core Paragon
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Now comes with solar-powered flashlights!

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