ysosrs

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  1. ysosrs

    Golden Era

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    hey nyc =P

    Glad to see you're still delightfully insane =)

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    Hey... you.. glad you are still... you. Whoever the [censored] ya are. I'm guessing the man from across the river.

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    I loved my time with Liberty peeps, hopefully some easy changes are made and I'll come back full time =)

    I lurk the forum to see who's stayed and who's left. I'm glad to see familiar faces like Sgt. Pandora, Cycloid, LightBill (congrats!), Philly, and even... C-c-...C-c-c-c... C-c-amo *GAH* Yes, even Camofire.

    But I can't ignore that a lot appear to have left over the last year for various reasons.

    Whiteseeker, please let it go. There's a difference between insulting a video game and insulting someone because they're insulting a video game.

    -Akuma_Mishima

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    if you happen to remember me from lbx
  2. ysosrs

    Golden Era

    hey nyc =P

    Glad to see you're still delightfully insane =)
  3. ysosrs

    Pro's and Con's

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    I'm not sure how the contributions of an extra assault is 'ambiguous' - 15% extra damage is 15% extra damage is 15% extra damage (and for that matter, 5.5% extra defense is hardly ambiguous either). Sure, it's not something you can point to during a fight and say 'there - that's what I'm doing' like you can for omega maneuver

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    Surely it couldn't possibly due to a genuine lack of merit.

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    It does rely on a 'defender style leadership power', sure, but what is wrong with that? Given how absurdly powerful stacking buffs/debuffs has been proven to be over the lifetime of this game, I'd think that was a complement - it seems to have been purged, but the link in Linea's sig refers to a post by Castle where he says basically that.

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    Apparently, Huntsmen get the benefit of the doubt here for stacking buffs/debuffs but Crabs don't. Can't Crab's stack their buffs/debuffs as well their superior pets and aoes and get even more damage? And I'm sure Castle's quote didn't mean stacking leaderships are effective to the exclusion of primaries and secondaries which is virtually what Huntsmen are doing.

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    And the argument is not 'crabs cannot take leadership powers', it is 'crabs cannot take leadership powers without sacrificing some of the benefits that you'd go crab for in the first place'. There's a difference.

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    No, the argument minus euphemisms is that Huntsmen are better because they have nothing more important to take than the leadership pool. Which ignores that Crabs can take the same exact leadership pool powers with the same exact values AND that the buffs aren't spectacular to begin with.
  4. ysosrs

    Pro's and Con's

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    Correct: a Huntsman or defender truly only shines when there's so many team mates that it's contributions are ambiguous at best and rely almost entirely on the merits of Defender Like force multiplication powers.

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    Tell this to Rad/Sonics that were soloing GMs before IOs without temp powers.

    I'll admit that Emps, FFs, and perhaps TA Fenders fit your accusation of shining only on teams. But please, do not even joke about bringing Rads, DMs, Kins, Cold Doms, Sonics, and Stormies down into the same kiddie league ballpark Huntsmen are in.

    And remember Linea, this is still following the inaccurate belief that Huntsmen are better for having nothing more than lots of room for 3.5% def all and 15% dmg buff. Even if we humor the argument that this is an "advantage" over Crabs, it's infinitesimal compared to what is traded purely for costumes and roleplay purposes.
  5. ysosrs

    Pro's and Con's

    So a Huntsman truly only shines when there's so many team mates that it's contributions are ambiguous at best and rely almost entirely on the merits of Defender leadership powers.

    Even if Crabs couldn't take the same exact power pools that make Huntsmen "better buffers," the additional 15% dmg buff is nice, the additional 3.5% def all is slightly better than Combat Jumping, and the additional 10% tohit is completely superfluous in light of TT:L and teammates actually slotting for Acc.

    If you think these numbers are worth dropping your ability to withstand damage by about half (put the powers into Arcana's melee defense spreadsheet if you do not believe me), giving up the team mitigation of Omega Maneuver and easily perma-ed spiderlings, AND the additional damage of quicker aoes as well as Suppression, then you are kidding yourself.

    Even if we entertain the inaccurate statement "Crabs cannot take leadership powers," the argument of Huntsmen being better in any way falls short.

    If my previous post echoes Aisynia's post, it's because her statements boil down to a sugar-coated "Huntsmen have nothing better to take than the leadership power pools" and this makes them special. Well, it does make them unique, but unique isn't a gameplay mechanic.
  6. ysosrs

    Pro's and Con's

    aisyna's first paragraph more or less states that Crabs can't take additional pool maneuvers because of critical powers like Fortification, Serum, Suppression, Spiderlings, or Omega Maneuver.

    Well, that's not true. Crabs can take additional pool leaderships at the cost of a few of these powers. What really happens is that they choose not to select these powers. Why do they choose not to? Because powers like Serum or Suppression or Spiderlings are better power choices.

    Crabs are blasters because they do better aoe damage? "Huntsman" are corruptors because they have no choice but to load up on leadership powers to be even kind of useful?

    Crabs are blasterminds, because they can deal excellent aoe damage while being able to survive from substantial layered defenses without needing to load up powerpools to compensate.

    What can "Huntsmen" get above and beyond Crabs definitively? One single target debuff on a 45 second timer, 7.5% res to psy from Bane armor, an HP boost that grants them Blaster health, and better melee single target damage.

    The "Huntsmen" is an RP charade that's allowed to persist because some players have attached their heart and soul to superficial traits of ATs / powersets and cannot accept that a cool looking costume or nice "thwacky" maces are entirely independent of performance.
  7. ysosrs

    Pro's and Con's

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    Huntsman gets stealth and surveillance, Crabs get everything else.

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    except buttcapes

    An no offense, Ragnar, but rarely do threads like this do well in the SoA forums.

    I'mma say I prefer Crabspiders over Huntsmen and that's it.
  8. Quick reply:

    Stop thinking of MMOs as some work of art game devs are continually trying to perfect and start thinking about it as a subscription-based product.

    There are many ways to get people to continue to subscribe, not all of them are features or buffs or new shiny. Nerfs can be player manipulation. Don't believe me? The concept isn't far off from the phenomena of gamblers chasing losses.