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Posts
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Hey guys :3 I quit CoH about 5 months ago and have missed it quite a bit. My lil ole mind/fire (Dominora) used to be pretty decent in zone pvp but something tells me her build is a bit outdated. My question is, are there any new updates to pvp that I should be aware of? Should I go for ice mastery now that GR is out? Below is my old build. Any advice is appreciated.
To the pvp'ers on Virtue: I misses you!
-Domi
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Plct%(5)
Level 1: Flares -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dam%(11), GJ-Dam%(11)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), KBDist-I(15), KBDist-I(17)
Level 4: Dominate -- UbrkCons-Hold(A), UbrkCons-Dam%(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), Lock-Acc/Hold(21), Lock-%Hold(50)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(7), CoPers-Conf(23), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(25)
Level 8: Swift -- Run-I(A)
Level 10: Assault -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(27)
Level 16: Combat Jumping -- SW-Def/EndRdx(A), SW-Def/Rchg(29), SW-EndRdx/Rchg(31), LkGmblr-Rchg+(31), Zephyr-ResKB(31), Krma-ResKB(33)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(19)
Level 20: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), HO:Nucle(34), GJ-Dam%(48)
Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(42)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(25), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(46)
Level 26: Acrobatics -- EndRdx-I(A), KBDist-I(39)
Level 28: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-End%(40), P'Shift-EndMod/Acc(40)
Level 32: Maneuvers -- SW-Def/EndRdx(A), SW-Def/Rchg(37), SW-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(43), Krma-ResKB(50)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Blaze -- GJ-Dam/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Acc/Dmg(45), GJ-Acc/End/Rech(45), GJ-Dam/End/Rech(46)
Level 41: Water Spout -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb(42), Achilles-ResDeb%(42), LdyGrey-DefDeb(43), LdyGrey-DefDeb/Rchg(46)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), HO:Ribo(50)
Level 49: Vengeance -- Krma-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Hello all,
I have noticed that female peacebringers eyes do not glow like they should. The white glow seems to glow underneath the eye instead of on it. Although I know this is a minor bug I would like to know if it is just me that has this issue, or if there are other peacebringers out there that have the same problem.
( I have not noticed this to be an issue with male peacebringers) -
Ok I changed it up a bit to get some more kb protection and more recharge. I also fixed the mistake I made in health.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Fortunata Hypnosis - Chance for Placate
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Chance of Damage(Negative)
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (15) Explosive Strike - Damage/Knockback
- (17) Explosive Strike - Accuracy/Knockback
- (A) Unbreakable Constraint - Hold
- (17) Unbreakable Constraint - Chance for Smashing Damage
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Recharge
- (21) Lockdown - Accuracy/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Coercive Persuasion - Confused/Recharge
- (23) Coercive Persuasion - Confused
- (23) Coercive Persuasion - Accuracy/Confused/Recharge
- (25) Coercive Persuasion - Accuracy/Recharge
- (25) Coercive Persuasion - Confused/Endurance
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (27) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Shield Wall - Defense/Endurance
- (29) Shield Wall - Defense/Recharge
- (31) Shield Wall - Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) HamiO:Microfilament Exposure
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (34) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (34) HamiO:Nucleolus Exposure
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy
- (A) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Recharge
- (39) Shield Wall - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (50) Karma - Knockback Protection
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Gladiator's Javelin - Damage/Recharge
- (43) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (45) Gladiator's Javelin - Chance of Damage(Toxic)
- (45) Gladiator's Javelin - Accuracy/Damage
- (45) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (46) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Undermined Defenses - Defense Debuff/Recharge
- (42) Undermined Defenses - Defense Debuff
- (42) Achilles' Heel - Defense Debuff/Recharge
- (42) Achilles' Heel - Chance for Res Debuff
- (43) Touch of Lady Grey - Defense Debuff
- (46) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (50) HamiO:Ribosome Exposure
- (A) Karma - Knockback Protection
Level 1: Brawl- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (39) Touch of Death - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;722;1444;HEX;| |78DAA5944B4F135114C7EF302DA5A5A59402E551E88367291DE84E4541031631603| |0C44700A91399C82475DA7406C59D8971E74A8DAE7C3FF80EBA41DDE8CAD7D6AD1F| |81048DA69EC72D75EFA4FDFFE69E7BEEB9E7FEA7D385AD19BF1037A684129C2EE8B| |69D9F295E312DDD29963DA77467B3AC17844708D1BB1FCE4F172DA75C2C680BA6B5| |5E1DC46AD3C76C5BDF2C385ACE34CAD7ABA3D09CB561940DCBD1AA37FEC522D4C89| |98E65D8769006F386BE6E94ED0DB3E4A3F152C930D6FDD5A992695D8E1F2F9997B4| |DA5EF3C655537736742BBFA0DB0EECD701ADA6E07B4415F2AAB8C4734056D46D335| |E125CAF182B7588DDBA7FD24729549F2134688C31822F4B9884EA0AA7BB15ACDE23| |FCDB0CAEDEC4D59BAE417A58346F11A660952A57A93354A8798ED09223B4CE32760| |9D95F84A3B0C42D5B735FA050FB2A638DD091675C24B8E16179A8B78AF064A88B16| |087965C89BA05012428D5C54694C53A88BD10733014E56021300972ABABEF37E301| |5E4297730A762283A4BE83DC16853089C1EDF234722B02A24B70AF14C8BACBB47B6| |F0D1C2FC90E22F0809B631C136260E63BE103F21BF8DF3451BB71B86EA11EEC9157| |9C4FB3E21F43D26649E12C69EB14990DE29ADE8642B3C10EA9607EE3E4B07889E04| |0C890698E991B57BEED0FAC1BB84A17B8C078CFB8410A4C7E469626C4F3FDB33384| |718617BB2ECCB6F589494E9C94FECFD67C61742FF57C637C21F481F903F9E8111AE| |97268C8E32528C0C21A3116E820ECB55C3EFA144AB48BDA36E533B647EEA2D61E40| |39BF591F003FE10D2D2E734FB7C0B0A69EC85AAB52B7880B108A383909DE467DA0A| |2E8CCBB5E37CD2A86BFFE552C5B2406BEB5708BE55C2E01A61BE96071FB8C4A26BF| |F3D130A4592B59CFFBA5EC311B9B4F7B40FEE9640C4199473383C8FB28CC3159455| |9435943C4AE58DBFDA45F000367410E510CA04CA6D4CF2E0FBD588E24709A034A10| |4519A51C228ED285D280F512A7F01C4870565| |-------------------------------------------------------------------|
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Ok. So I am still very new to pvp and have managed to come up with this build after some advice from the forums and advice from friends in game. If you could rate and comment I would highly appreciate it. I primarily do zone pvp but duels here and there are always fun. As always, changes are welcome to the build and any advice would be great. Thanks.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Fortunata Hypnosis - Chance for Placate
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Chance of Damage(Negative)
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (15) Explosive Strike - Damage/Knockback
- (17) Explosive Strike - Accuracy/Knockback
- (A) Unbreakable Constraint - Hold
- (17) Unbreakable Constraint - Chance for Smashing Damage
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Recharge
- (21) Lockdown - Accuracy/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Coercive Persuasion - Confused/Recharge
- (23) Coercive Persuasion - Confused
- (23) Coercive Persuasion - Accuracy/Confused/Recharge
- (25) Coercive Persuasion - Accuracy/Recharge
- (25) Coercive Persuasion - Confused/Endurance
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (27) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Shield Wall - Defense/Endurance
- (29) Shield Wall - Defense/Recharge
- (31) Shield Wall - Endurance/Recharge
- (31) Shield Wall - Defense/Endurance/Recharge
- (31) Shield Wall - Defense
- (33) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) HamiO:Microfilament Exposure
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (34) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (34) HamiO:Nucleolus Exposure
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Endurance/Recharge
- (29) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy
- (A) Shield Wall - Defense/Endurance
- (37) Shield Wall - Defense/Recharge
- (39) Shield Wall - Defense/Endurance/Recharge
- (39) Shield Wall - Endurance/Recharge
- (43) Shield Wall - Defense
- (50) Karma - Knockback Protection
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Gladiator's Javelin - Damage/Recharge
- (43) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (45) Gladiator's Javelin - Chance of Damage(Toxic)
- (45) Gladiator's Javelin - Accuracy/Damage
- (45) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (46) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Undermined Defenses - Defense Debuff/Recharge
- (42) Undermined Defenses - Defense Debuff
- (42) Achilles' Heel - Defense Debuff/Recharge
- (42) Achilles' Heel - Chance for Res Debuff
- (43) Touch of Lady Grey - Defense Debuff
- (46) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (50) HamiO:Ribosome Exposure
- (A) Karma - Knockback Protection
Level 1: Brawl- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (A) Empty
- (A) Empty
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Ok, I added alot more procs and worked more on my recharge. Hopefully this one is a bit better than the original.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg(33), Dev'n-Dmg/Rchg(34), GJ-Dam%(43), FtnHyp-Plct%(48)
Level 1: Flares -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(15), Apoc-Dam%(45), GJ-Dam%(46)
Level 2: Levitate -- Dev'n-Dmg/Rchg(A), Dev'n-Dmg/EndRdx(46), Dev'n-Acc/Dmg(46), Dev'n-Acc/Dmg/Rchg(48), ExStrk-Dam%(48)
Level 4: Dominate -- UbrkCons-Dam%(A), GJ-Dam%(5), G'Wdw-Dam%(5), GladNet-Dam%(15), HO:Nucle(43), HO:Nucle(43)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf/EndRdx(40), CoPers-Acc/Rchg(40)
Level 8: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37), GS-%Dam(37)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(13), GJ-Dam/Rech(13), GJ-Dam%(34)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Numna-Heal(23)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Super Speed -- HO:Micro(A), HO:Micro(21)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), SW-Def/EndRdx(25), SW-Def/Rchg(25), SW-Def/EndRdx/Rchg(29)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 30: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(33)
Level 35: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod(36), P'Shift-End%(36), P'Shift-Acc/Rchg(37)
Level 38: Blazing Bolt -- Mantic-Dmg/EndRdx(A), Mantic-Acc/Dmg(39), Mantic-Dam%(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40)
Level 41: Blaze -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
Level 44: Water Spout -- UndDef-Rchg/EndRdx(A), UndDef-DefDeb/Rchg(45), RechRdx-I(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Shark Skin -- EndRdx-I(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50), S'fstPrt-ResDam/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination -
Quote:I have a 44% damage bonus and 142.9% hp on my build. I will see what I can do about adding a few procs and a little more recharge but not lose to much damage/hp.Recharge is there to keep a flowing attack chain, you're pretty much fooked if you dont have more then 50% recharge against -rech opponents.
If you're talking about having +3% dmg or even +5%dmg more then no, it's really not worth it... keep the dmg procs - if you can fit in more +HP with only taking out 1 or 2 dmg procs then sure go for it... but again if you're getting only +15hp more, then no. -
Ok. I just noticed alot of recharge in your build, didn't know if you were using that to stay in domination most of the time or not. On my build I have a little more damage and more hp. is it worth letting that go for all the procs/recharge bonuses in your build?
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So is domination as good in pvp as it is in pve? Someone told me that it was not worth sacrificing the damage/hp for it.
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So other than my patron and the lack of procs there is nothing wrong with the build? As I said I don't really know how to make a "pvp" build so I am a little lost.
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Ok, I have been playing this wonderful game for about two years now and never have gotten into the whole pvp thing because I do not understand the mechanics very well. But I decided for my main villain toon I wanted the pvp badges. SO I entered RV seeking badges and getting my *** handed to me and left (still getting my *** handed to me) but with the motivation to make a pvp toon. I decided on a mind/fire dom and I am pretty set on that. But to get to the point I am here to ask the experts to help me with this build I threw together. Any advice and/or changes to the build is appreciated. I would rather not go over 6billion on the price but if I have to do that to get a great pvp build then that's what I will do. I will be primarily doing zone pvp in RV but It would be nice to be able to at least hold my own in a 1v1.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(3), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), GJ-Dam%(7)
Level 1: Flares -- Dev'n-Dmg/Rchg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg(9), GJ-Dam%(9)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(13)
Level 4: Dominate -- GJ-Acc/Dmg(A), GJ-Dam/Rech(13), GJ-Acc/Dmg/End/Rech(15), GJ-Dam%(15), GJ-Acc/End/Rech(17), GJ-Dam/End/Rech(17)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf(21), CoPers-Acc/Conf/Rchg(21)
Level 8: Incinerate -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(23), Hectmb-Dmg(23), Hectmb-Dam%(25)
Level 10: Fire Blast -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Dmg/Rchg(27), Apoc-Dmg(27), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(31), Numna-Heal(31), Mrcl-Rcvry+(31), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33)
Level 18: Super Jump -- Jump-I(A), EndRdx-I(34), EndRdx-I(36)
Level 20: Combat Jumping -- SW-Def/EndRdx/Rchg(A), SW-Def(34), SW-Def/EndRdx(37), Ksmt-ToHit+(37), SW-ResDam/Re TP(37), SW-EndRdx/Rchg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Super Speed -- Run-I(A), EndRdx-I(39), Run-I(40)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), ToHit-I(36), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg(42), GSFC-ToHit(42), GSFC-ToHit/EndRdx(42)
Level 30: Vengeance -- DefBuff-I(A), LkGmblr-Rchg+(43)
Level 32: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43)
Level 35: Blazing Bolt -- Mantic-Acc/ActRdx/Rng(A), Mantic-Dmg/EndRdx(45), Mantic-Acc/Dmg(45), Mantic-Dmg/ActRdx/Rchg(45)
Level 38: Blaze -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(46), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 41: Poisonous Ray -- DefDeb-I(A), Acc-I(48)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
Level 47: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
Level 49: Summon Tarantula -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination