Returning player seeks help!
Welcome back! Your selected powers look pretty solid. (didnt look at sets) I would start planning a build without fitness as i19 will make the fitness pool inherent. I went with the concealment pool for phase. Also, ice mastery is absolutly superior to the other sets when it comes to pvp IMO. Hybernate is what it is, everyone has it, but frozen armor actually provides a squishy with 10% elusivity which is nice (for a defense armor), and hoarfrost is AMAZING. Nothing quite like having an amazing heal plus capped hit points. Sleet works very well but its hard to land and I think its currently bugged by being on the phase timer. Sometimes its fully recharged but unusable... I notice this happens a lot after I phase/hyber.
Hey guys :3 I quit CoH about 5 months ago and have missed it quite a bit. My lil ole mind/fire (Dominora) used to be pretty decent in zone pvp but something tells me her build is a bit outdated. My question is, are there any new updates to pvp that I should be aware of? Should I go for ice mastery now that GR is out? Below is my old build. Any advice is appreciated.
To the pvp'ers on Virtue: I misses you!
-Domi
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Plct%(5)
Level 1: Flares -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dam%(11), GJ-Dam%(11)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), KBDist-I(15), KBDist-I(17)
Level 4: Dominate -- UbrkCons-Hold(A), UbrkCons-Dam%(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), Lock-Acc/Hold(21), Lock-%Hold(50)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(7), CoPers-Conf(23), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(25)
Level 8: Swift -- Run-I(A)
Level 10: Assault -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(27)
Level 16: Combat Jumping -- SW-Def/EndRdx(A), SW-Def/Rchg(29), SW-EndRdx/Rchg(31), LkGmblr-Rchg+(31), Zephyr-ResKB(31), Krma-ResKB(33)
Level 18: Super Jump -- Zephyr-ResKB(A), HO:Micro(19)
Level 20: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), HO:Nucle(34), GJ-Dam%(48)
Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(42)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(25), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(46)
Level 26: Acrobatics -- EndRdx-I(A), KBDist-I(39)
Level 28: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-End%(40), P'Shift-EndMod/Acc(40)
Level 32: Maneuvers -- SW-Def/EndRdx(A), SW-Def/Rchg(37), SW-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(43), Krma-ResKB(50)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Blaze -- GJ-Dam/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Acc/Dmg(45), GJ-Acc/End/Rech(45), GJ-Dam/End/Rech(46)
Level 41: Water Spout -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb(42), Achilles-ResDeb%(42), LdyGrey-DefDeb(43), LdyGrey-DefDeb/Rchg(46)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), HO:Ribo(50)
Level 49: Vengeance -- Krma-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run