_xaco_

Informant
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  1. You can't execute two powers in a single bind. You can, however, execute a power and load a bind file in one bind, and you can bind to a hitting a key on or off. To do what you want, you need two bind files, one neamed superjump.txt one named superspeed.txt, they'd look something like:

    c:\superjump.txt:
    +lshift$$-lshift$$powexec_name Super Jump$$bind_load_file c:\superspeed.txt

    c:\superspeed.txt:
    +lshift$$-lshift$$powexec_name Super Speed$$bind_load_file c:\superjump.txt

    Then do /bind_load_file c:\superjump.txt

    Now, when you press left shift down, super jump will turn on, and when you release left shift, super speed will turn on. Press and release again and it will turn each off. At this point, you're really hacking around the bind system to try to get past the only one power per bind limitation, which is there to stop scripting (like, you hit a button and execute a series of several attacks).

    Fine print:
    These binds are off-the-cuff and are not guaranteed to work as listed.
  2. [ QUOTE ]
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    Abberrations?!? Bah! Stalkers are the AT that CoH forgot, that should have been there from the start, that are the most fun I've ever had playing this game. If you scrapmongers had your way, all stalkers would be reduced to the mediocre scrappers they would be without things like hide and placate.


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    pish posh! Even with your cowardly tools, you ARE medicore scrappper-wannabes.

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    I'll have you know, if I wanted to be a scrapper, I'd play a scrapper! Wait... I tried that. It wasn't any fun.
  3. [ QUOTE ]
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    Step away from the Stalker AT Rep, this is one AT you do not want a war with

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    We've been through this. You scum are simply abberrations of our beloved sets and will suffer your just death in time, curs.

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    Abberrations?!? Bah! Stalkers are the AT that CoH forgot, that should have been there from the start, that are the most fun I've ever had playing this game. If you scrapmongers had your way, all stalkers would be reduced to the mediocre scrappers they would be without things like hide and placate.

    I know you were joking. I'm half joking too... I just am tired of stalkers and scrappers being thought of so similarly, when they really shouldn't be. Bah on myself for turning what was meant to be a post in jest into something more serious.
  4. [ QUOTE ]
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    There is a bug with certain Cone powers which cause them to always miss moving targets. We're working on a fix, but have no ETA.

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    OK ... WHY oh WHY isn't this listed on The Known Issue page ?
    (along with the MANY other known issues that can only be found by scouring the forums)

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    There's a known issues page? Funny... I've never actually seen that before. Amazing how there are 3 things there, yet I've seen at least half a dozen things in the last week that have been mentioned by devs as being bugs.

    I think this all goes back to the missing patch notes problem. The devs are obviously having a hard time getting lists of all the small things that are changed with each patch, let alone a list of all the things that are currently known to be broken. I'm sure this isn't trivial, as they sound as if they are working with a pipeline of builds that is at least 4 long (1 on live, 1 on test servers, 1 on internal QA and 1 in development). On the one hand, I sympathize with them. Keeping track of fixes to things in software is definitely non-trivial. On the other hand, it would make us players very happy to get a nice list of everything that is changed with each patch, as well as a page that lists all of the known issues.
  5. [ QUOTE ]
    I noticed that you did not mention the Placate issue from the other thread that a lot of us explained (not about being hit by ANOTHER guy, but by the guy we placate). Any news on your testing of this?

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    Unfortunately, it looks like he did mention this:

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    That is by design. Placate gives a Hide attribute, very similar to the Hide power. That similarity extends to damage breaking Hide, whether that damage comes from a DoT, Damage Aura, the placated entity finishing an attack it already started, or another critter successfully attacking you. Learning how and when to use Placate is an important skill for Stalkers.

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    So... placate can be overcome by a quick jab at the right moment. Is this the idea? Whether it's in PvP or PvE? If I'm fighting a foe, and I go to placate him/her, if the foe starts an attack after my placate animation starts but before my placate animation ends, I'm screwed? Do I not have any protection from this?

    I can see in PvP this might make for interesting strategy (someone else somewhere called it an exploit, and I at the time agreed, but I think I withdraw that). Since placate is so powerful for a stalker, since you get another chance at criticals, or even better AS, it's a nice idea that someone with good timing can keep you from getting to it.

    But in PvE, this is just annoying. You click off the placate, you sometimes start the placate animation, then the foe starts to, say, do a quick punch, and your placate doesn't leave you hidden. It's not that the mob fooled you. They didn't punch you because they saw your placate going and decided to stop you. The just happened to punch at about that time. Even if you get good at waiting to use placate until you think an attack isn't coming (and trust me, I'm definitely starting to get good at this), there are a lot of times when a mob can throw off a power, especially brawl-like punches, that are almost imperceptible until you are hit, and it's a feeling of "I had no idea that was coming". It's frustrating to play with, honestly. It makes sense for it to happen in the system of stealth and agro that you have defined, but it doesn't feel good.

    Have you ever stepped back and looked at maybe redefining the stealth/agro system a little bit? It seems like it wasn't designed to handle a character like a stalker, and as stalkers are being shoved into this system, there are things like this that keep coming up that can be thought of to be working "as designed" that just don't feel right in the spirit of stalking.
  6. _xaco_

    Potpourri

    Wait! I think I see it now. They're not the exact same problem, but they would both be affected by one obvious solution: Make it so that if you placate, being hit doesn't drop you out of hide for some amount of time. You're saying if you had something like 3 seconds after a placate before being hit would drop you out of hide, then this would solve problem of the mob you are placating attacking you as you placate. Additionally, it would make it so that you had a little window to get off a critical before someone else knocked you out of hidden. I actually rather like this idea... since then it would be useful to pop a placate in the middle of a fight, rather than having to wait until the last guy. It's not that you're using placate to disappear entirely, you are then using placate to give yourself a critical on your next hit (as well as de-agro someone). That would be fun.
  7. _xaco_

    Potpourri

    Sorry, I didn't specify that completely. It seems like there are 2 placate bugs people keep talking about. From the "Current Stalker Issues - Update 30/11/05" thread:

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    Bug: Other mobs can break my placate on another target. Or that a mob can attack while placate is animating, still be placated and I lose my chance for a crit. - Jesterman, 5/10/05

    [/ QUOTE ]

    I read this as 2 different problems, 1) other mobs can knock you out of hide if you wait too long after a placate and 2) if someone gets off an attack during the placate, you are actually hit and lose hide. I'm asking about #1. I agree that #2 is a bug, or at least a serious annoyance in PvE and like you said is very exploitable in PvP. It happens to me all the time in PvE, and I've just started trying to watch for the attacks coming and time placate just right, but even then, you almost never see those friggin' punches coming.

    Anyway, what I'm asking is, are people actually distinguishing this as 2 different problems? Or is everyone agreeing with one or the other and thinking the "placate" bug is that one and not realizing that there are two things being described here. Because I have seen people talk about both of these circumstances, and while they are both things that happen while placating, they are very different. One of these things seems like a bug, while the other, at least to me, just doesn't make sense to be asking to change.
  8. _xaco_

    Potpourri

    [ QUOTE ]
    I lose all chance to critical if someone else hits me while I'm placate hidden,

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    Why does everyone think that placating someone in the middle of battle is going to give you a guaranteed critical? I feel I must be missing something. The way I've interpretted what I've read has been:

    1. You get a critical when you attack while hidden.
    2. Being hit by someone while hidden causes suppression of hide for 10 seconds.
    3. Attacking while hidden causes suppression of hide for 10 seconds.
    4. Hidden is a state of your stalker, not a state between you and every other foe. That is, you are either hidden or not, you are not hidden to one foe but not hidden to others.
    5. Placate causes the targeted foe to de-agro AND overcomes hide suppresion/puts you into hide. It does not de-agro anyone else. It's like you went into hide after standing in the middle of a group while visible, they're all going to see you and keep attacking.

    So... the sequence everyone seems to be talking about is you placate someone, so that's #5. Someone else attacks you. That seems it would invoke #2, so you are not longer hidden. Because of #4, you don't get special treatment with the foe that was placated. Yet, you want to be able to do #1. It really seems like everyone bringing this up is asking for:

    A) placate to de-agro everyone
    B) placate to cause #2 not to happen for some amount of time
    C) placate to allow for criticals while not hidden but placate is on, or
    D) #4 not to be true.

    Is it one of these that people are asking for? Am I missing something here? It seems to me this is working as designed. Now, that's not to say that people don't have reason to object to the design. So, I guess I'm asking, do people see this as a problem with the implementaiton of the design (i.e. a bug) or is this a problem people have with the design itself?

    Honestly, I'm just curious. I always get curious when people interpret things differently than I do. Please help me understand.
  9. _xaco_

    Potpourri

    Another variation I've seen on the placate mob while he attacks you seems to be when the mob misses. You go transparent, but the Hidden message doesn't come up. You are still able to critical, though. Looks like in this case there is a bug with the Hidden message.

    Edit: I just saw this happen again (the Hidden didn't come up after Placate but I was still invisible) but the mob didn't miss. In fact, he didn't even attack me. From what I've seen, then, the Hidden message just doesn't come up sometimes when I placate.
  10. _xaco_

    Potpourri

    [ QUOTE ]
    Ninjitsu IS an american bastardization of the original ninjutsu - technically, they aren't identical, but functionally, they're identical in meaning to the American psyche.

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    If you take any Japanese word, and you write it in English, its effectively a bastardization of the original word, which can't be written in English. You guys are basically arguing over which bastardization is more correct. Someone please post some kanji and end this!

    Of course, if you're polite, you call it Romanization instead of bastardization, but it's really all the same if you're a pedant like me.

    And by the way, is it Peking or Beijing?
  11. _xaco_

    Potpourri

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    Other mobs can break my placate on another target. Or that a mob can attack while placate is animating, still be placated and I lose my chance for a crit.

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    Any more detail on this so I can get QA to try and replicate it for me? Are there certain critters that do this, or is it a general case? Do any special circumstances need to be met?

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    My experience with this one going back into beta is that *any* hit form a non-Placated target "unHides" you from your Placated target as-well.

    I did not fond any special circumstances needed, and it happened so ubiquitously that I assumed it was 'as inteneded' and did not bug it.

    So, two mobs, say a boss and a Lt.

    AS the Boss -> Placate the Boss -> Lt. Hits you for damage -> Boss snaps out of Placate -> No Crit damage on attack to Boss

    In my experiences anyway.

    Hope that helps.

    [/ QUOTE ]

    My understanding of the placate power is that it does 2 things. First, it placates the targeted foe (drops you from their agro list for some amount of time) and second causes you to be hidden, even overcoming hide suppression. In the situation you are describing, you placated the boss, so you dropped off the boss's agro list and you went back to hidden. The Lt. hit you, so you stopped being hidden and thus don't get to crit. You should still be off the Boss's agro list, although it seems like from what I've read and experienced there is a bug there. It seem, though, that without the bug you should at least not get attacked by the Boss for 10 seconds (not sure on the time) but you might be knocked out of hide by an attack by some other foe and not get to crit the mob you just placated.

    Then again, that's my interpretation. Am I missing something?
  12. _xaco_

    Potpourri

    [ QUOTE ]
    [ QUOTE ]
    Other mobs can break my placate on another target. Or that a mob can attack while placate is animating, still be placated and I lose my chance for a crit.

    [/ QUOTE ]
    Any more detail on this so I can get QA to try and replicate it for me? Are there certain critters that do this, or is it a general case? Do any special circumstances need to be met?


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    I get it as a general case. The order of events seems to be:

    1) Mob activates power
    2) I activate placate
    3) Placate actually happens
    4) I go hidden
    5) Mob's power actually happens
    6) I'm no longer hidden, but the mob no longer is agro'd.

    1 and 2 may be switched... it's not really possible to tell. The bad part of this for me is that I'm now unable to use AS because I'm not hidden, but the mob isn't agro'd either. If I wait to go hidden again, then the mob re-agro's me about the same time that I go hidden, making AS not viable even after the wait.

    Also, I realize I'm making an assumption in the list up there that I'm not sure about. Do mob powers actually work this way? With animation times delaying when the power goes off after the mob actually activates the power, just like hero and villain powers?
  13. [ QUOTE ]

    I personally felt that their stealth was fine. I never expected to be able to kill, hide, kill, etc. Once I shoot my AB wad then it's good old fashion fighting time. Being able to attack, hide, attack, etc. is a Ganker, not a Stalker.


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    I guess I want to play a ganker then...

    It's not that I want to AS, then automatically be hidden and not get any agro. I want to AS, then get a set of powers that I can use in in some combination to try to get rid of the agro I may have just gained, then hide, then AS again. It would be a slow, determined rate of killing things, but I would find it extremely fun.

    I don't want stalkers to become scrappers with a huge alpha strike. I think of stalkers as anti-tankers. We manage agro, but we manage it by trying not to get it rather than trying to get it. Having more or better status effects (+def, +res) is exactly the opposite of what I'm talking about, because then you're relying on other things than not getting agro (or getting rid of agro). I'd really like to see a stalker secondary that gives you lots of placate-like powers, and forgoes any +def or +res at all.

    But that's just me. You probably don't agree.