_kreestopearq_

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  1. My TW/DA brute is only L25, but I've been pretty satisfied with his endurance performance so far. However, I have the Theft of Essence proc in Dark Regeneration, and a PerfShifter proc in Stamina. I've also totally ignored damage enhancement in the attacks, instead focusing on endurance reduction. May not work for everyone, but I find that with Fury, his damage is just fine for me. I also run at -1/x3, and that seems to also help.
  2. Fellow Scrappers,

    Here's a build I've been working on. Highlights include 45.1% S/L defense and 43.9% En/Neg defense. I would appreciate any feedback you could offer. I usually solo, but I'm not opposed to teaming. I also have all the IOs set at L35 -- the problem I see there is lack of availability on the Market, but I have some small interest in exemping for TFs and whatnot.

    So my questions:
    1) Any obvious, glaring mistakes or omissions?
    2) Should I just go ahead and pursue the L50 versions of my IO choices where available?
    3) Should I be worried about Defense debuffs, particularly in the late game?

    Thanks. I enjoy reading this part of the forums, because the feedback is always helpful, and I followed much of it (I hope) in this build.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DB & DA Scrapper: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(5)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(11)
    Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(15)
    Level 4: Death Shroud -- EndRdx-I(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Dmg(17), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Acc/Dmg(19)
    Level 6: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Rchg(25)
    Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), Rec'dRet-ToHit(29), Rec'dRet-ToHit/Rchg(29)
    Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(34), Theft-Acc/EndRdx/Heal(34), Nictus-Acc/EndRdx/Rchg(34), H'zdH-Heal/EndRdx/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
    Level 20: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), HO:Enzym(40)
    Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(43)
    Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43)
    Level 30: Power Slice -- Empty(A)
    Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
    Level 35: Cloak of Fear -- N'mare-Acc/EndRdx(A), N'mare-Acc/Rchg(45), N'mare-Acc/Fear(46)
    Level 38: Soul Transfer -- RechRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Enzym(48)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(50)



    Code:
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  3. Yeah, I had my numbers wrong; I didn't have Mids or the build in front of me.

    And it looks like the problem was with Focused Accuracy and the Gaussian proc. I didn't realize having it toggled on would also toggle the +100% damage from the proc. Thanks for pointing that out!

    [ QUOTE ]


    I'm not sure what exactly you may be looking at, but I can at least cover all the known damage-sources in the build.

    AAO: 19.4% from one enemy in range
    IO Bonuses: 24%
    Build Up: 100%
    Chance for Build Up Proc in Focused Accuracy: 100%

    Those are the only sources of +damage in the build, nothing for 80%, and no way to total out anywhere near 80% without raising the mob count for AAO to about 6/7 mobs (77-84% range). Make sure you have AAO set to one, Focused Accuracy and Build Up turned off, and you should be seeing 43.4% +Dam for Self in the Totals for Self window.

    [/ QUOTE ]
  4. Awesome guide! I'll definitely be consulting it as I level up my Fire/Shield Scrapper.

    Question though: when I open up your proposed Fire/Shield (the one with Aid Self) build in Mid's, the damage numbers seem out of whack. The global totals in the "Totals from Sets" window are at about 25%, but in the "Totals for Self" window, the bonus is at upwards of 80% (sorry for the inexactness, but I'm at work atm and don't have access). Taking into account AaO with 1 mob in range, that's still not enough for the discrepancy. And I made sure that Build Up is toggled off. Is there some sort of synergy in the build choices that I'm not seeing that ramps the damage up so high?
  5. Any chance of a non-magma Fire Shield option for /Shield Defense?