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My TW/DA brute is only L25, but I've been pretty satisfied with his endurance performance so far. However, I have the Theft of Essence proc in Dark Regeneration, and a PerfShifter proc in Stamina. I've also totally ignored damage enhancement in the attacks, instead focusing on endurance reduction. May not work for everyone, but I find that with Fury, his damage is just fine for me. I also run at -1/x3, and that seems to also help.
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Fellow Scrappers,
Here's a build I've been working on. Highlights include 45.1% S/L defense and 43.9% En/Neg defense. I would appreciate any feedback you could offer. I usually solo, but I'm not opposed to teaming. I also have all the IOs set at L35 -- the problem I see there is lack of availability on the Market, but I have some small interest in exemping for TFs and whatnot.
So my questions:
1) Any obvious, glaring mistakes or omissions?
2) Should I just go ahead and pursue the L50 versions of my IO choices where available?
3) Should I be worried about Defense debuffs, particularly in the late game?
Thanks. I enjoy reading this part of the forums, because the feedback is always helpful, and I followed much of it (I hope) in this build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
DB & DA Scrapper: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(11)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(15)
Level 4: Death Shroud -- EndRdx-I(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Dmg(17), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Acc/Dmg(19)
Level 6: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Rchg(25)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), Rec'dRet-ToHit(29), Rec'dRet-ToHit/Rchg(29)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(34), Theft-Acc/EndRdx/Heal(34), Nictus-Acc/EndRdx/Rchg(34), H'zdH-Heal/EndRdx/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
Level 20: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), HO:Enzym(40)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(43)
Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43)
Level 30: Power Slice -- Empty(A)
Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Cloak of Fear -- N'mare-Acc/EndRdx(A), N'mare-Acc/Rchg(45), N'mare-Acc/Fear(46)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Enzym(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(50)
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Yeah, I had my numbers wrong; I didn't have Mids or the build in front of me.
And it looks like the problem was with Focused Accuracy and the Gaussian proc. I didn't realize having it toggled on would also toggle the +100% damage from the proc. Thanks for pointing that out!
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I'm not sure what exactly you may be looking at, but I can at least cover all the known damage-sources in the build.
AAO: 19.4% from one enemy in range
IO Bonuses: 24%
Build Up: 100%
Chance for Build Up Proc in Focused Accuracy: 100%
Those are the only sources of +damage in the build, nothing for 80%, and no way to total out anywhere near 80% without raising the mob count for AAO to about 6/7 mobs (77-84% range). Make sure you have AAO set to one, Focused Accuracy and Build Up turned off, and you should be seeing 43.4% +Dam for Self in the Totals for Self window.
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Awesome guide! I'll definitely be consulting it as I level up my Fire/Shield Scrapper.
Question though: when I open up your proposed Fire/Shield (the one with Aid Self) build in Mid's, the damage numbers seem out of whack. The global totals in the "Totals from Sets" window are at about 25%, but in the "Totals for Self" window, the bonus is at upwards of 80% (sorry for the inexactness, but I'm at work atm and don't have access). Taking into account AaO with 1 mob in range, that's still not enough for the discrepancy. And I made sure that Build Up is toggled off. Is there some sort of synergy in the build choices that I'm not seeing that ramps the damage up so high? -
Any chance of a non-magma Fire Shield option for /Shield Defense?