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Posts
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Joined
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I was referring specifically to the pvp aspect where the only benefit is that it doesn't use end. All armors do not suppress in pvp. Not using end is barely a benefit when most IO'ed toons get massive end/recovery buffs, but it is *some* benefit so I'm not suggesting that the dam res % be equal to other armors, perhaps a little higher at least than what it is currently. And this could be a purely pvp % increase with the pve % remaining constant due to the suppression element that is in fact in pve.
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I'd like to throw out the idea of perhaps buffing the armor in the blaster Munitions Mastery pool, Body Armor, at least for PvP. Since toggles no longer drop (or suppress for PvP purposes), Body Armor really gains no benefit for being a toggle-less yet lower damage resistance power. It's like 8.75% damage resistance vs the 20ish% other armors (except cold). Sure, it doesn't use any end but think perhaps some of this gap should be closed. Just a suggestion.
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... I have NO WAY to kill them, period, until it ends. My damage is simply not high enough to overcome their hp, and after BU+aim wear off, it's a totaly joke. Against an enemy with a click defense power, again, I'm screwed....
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unless you had conserve power and boost range
This thread really goes to show you the impact of pvp noobs in coh. It's a sad day, indeed, when castle gives basic pvp advice embedded within a response and doomsayers hop on thinking it's a nerf. That could be why you under-perform on the field, you refuse to learn.
After Lucas gets finished with the blappers, I'd be willing to go only-melee with any blapper in teh game with my tank. -
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Would it be ok to give up the Leaping Pool for Hover and Fly?
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hover/fly is horrible in a support role, you're going to have to as fast as your teammates to keep buffing them. besides, you have a big enough target on you already, no need to become a pinata too.