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  1. [ QUOTE ]
    Its not having PVP areas that bothers me it the changes made to the game to "Balance" the game and the People PVP brings to the gamer are much more childish on average - not all of them but most are more intersed in punking people and bragging how bad they are etc than in playing the game for fun.

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    If I am deciphering your hieroglyphics correctly, you just need to accept defeat and ignore people that talk to much.
  2. I wouldn't call anything in this game a gimmick. Although I can think of some unnecessary features. This would be mostly based on opinion.

    I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.
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    Many came to this game cause they wanted to avoid loot and traditional pvp games.


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    Just like many people came to this game wanting loot and PvP.

    Who the hell are you to know the reason people play a game?
  4. People have been PvPing since the beginning of time, just ask jesus.

    People have also been PvEing since the beginning of time (roleplaying).
  5. [ QUOTE ]
    Pinball has been successful for decades with no pvp.

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    Last time I checked you played pinball to get the high score. Which means you would be beating another persons score. Which means you are playing to beat another player.

    I dont know about you, but playing pinball alone is pretty damn boring. Fighting for the high score against friends on the other hand is pretty fun.
  6. [ QUOTE ]
    Here are some facts, since people seem to be good at ignoring them:

    1. Well over half of all MMO players worldwide are playing on a server with open non-consensual PvP.

    -- so what? On that basis CoH should shut down because more people are playing WoW so obviously WoW is what people like and CoH isn't. Or you could conclude that CoH is not WoW or any other game and doesn't need to try to include their features.

    2. Well over 90% of all MMO players are playing a game that allows PvP.

    -- Great, I bet 99% of all MMO players are playing a game that alows PvE. So pve wins. Thank you, tip your waiter.

    3. There are more players playing pure PvP games (including FPS and RTS games) than all MMO's combined.

    -- great, so there is no need for pvp in mmo's. The other games exist, do it better and have the audiences for them. Trying to recreate the wheel as an oval is pretty dumb.



    thank you for pointing out that pve is more popular than pvp, that pvp is already provided in games for any who want to play it, and that CoH either needs to provide a different experience than WoW or simply close shop.

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    Your views on this topic are so ignorant it's hard to even express my thoughts.

    Maybe you are the one that should start thinking about closing up shop.
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    double xp weekend will make it all better!

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    /signed

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    QFT!

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  8. ________________

    Forum Girl Vote!

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    Why did someone do this?

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  9. ________________

    Ten Tracks

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    Holy Thread Resurrection, Batman!

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  10. ________________

    Forum Girl Vote!

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    It was a popularity contest...

    Which is why Hexy handed me my [censored] early on...

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    Yulp!


    which is why I didn'tt even get a nomination!


    they are just jealous!

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    It happened "Durring your Art hunting years" You were missing from here then.

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    Yeah right around the time ya past me!

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    Valiantly Surpassed you.

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    Forum Card Game

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    /quick bump for someone looking for this thread

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  12. ________________

    Vengeance

    Let me know when 8 stalkers are on the same team.
  13. [ QUOTE ]
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    Many folks (like me) disagreed with this facade and called it what it truly was, a significant correction of a PvP problem that significantly affected PvE playstyle. My sarcasm above clearly reflects my chagrin with the devs' answer to jousting. There were no problems with PvE for 4 isssues. As soon as PvP reared it's ugly head, all of a sudden it was all about how unfair we had been exploiting the AI of all those poor NPCs. Thank you, very much, Dread Lords.

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    You know, its funny I keep seeing people post this and it always make me laugh. I certainly exploited travel powers in PvE with my Blaster (first character) and suppression is more likely to be negated in (team) PvP via buffs than it is in PvE. I can't say what the devs "true" motivations are/were, but to claim that there was no PvE justification for making changes to how travel powers operate in combat is false. Would if have been changed if PvP were never introduced? I don't know, but at a minimum the situation is more complex than you've presented it.

    *anti-smirk*

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    I'm glad you're amused. However, I'll reiterate for the sake of clarity that I don't believe travel powers ever were in any way being "exploited" in PvE. In fact, I believe travel suppression wasn't even REMOTELY a PvE consequence. Ironically, it wasn't until folks were getting pwned in the Arena when the devs starting justifying how imbalanced the PvE had become. The only things complex about this were the dance steps to sell it, sir.

    This is a superhero/supervillain MMO. At a "minimum", comic lore does not support what our dev team justified needing to be done to travel powers. IMO, PvP balance is what supported it and PvE play fell victim to the excuse. We appear to disagree. And while that's ok, I feel compelled to distinguish your use of the term exploit from mine in the proper context.

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    Even a nub like myself can go back and find that supression was added due to people using it to exploit the mechanics of the PvE game. People were jousting mobs, etc and never getting hit thus ruining the whole risk vs reward thing. This was the reason it was changed. Anything that affects PvP across the board with such a thing like supression not being there is balanced since anyone can do it. PvP would be just as balanced if supression was or wasn't there in my opinion.
  14. ________________

    Vengeance

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    considering castle specificially mentioned a pve aspect here, that's why people are coming here to ask the question, i would guess.

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    True, but he mentioned PvE stating an answer to a question PvEers would ask, so they wouldn't ask it.

    My search skills are telling me that last time they tried to change vengeance to not stack that they didn't change nemisis stacking it. So I would guess if they can easily fix it they will if not it will remain unchanged like many things in many games.
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    Vengeance

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    Will it apply to Nemesis at that point as well? Or will they still be able to stack it on themselves?

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    I've read this question like 30 times in this thread and others. Does it really matter?(dont answer that) You could try asking in a PvE forum or something, but I can almost guarantee the developers have no idea at this point.
  16. [ QUOTE ]

    Allow for two builds.

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