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Does anyone know if the 'Isolator' (Kill 100 Contaminated in Outbreak) badge count towards absolutely anything else at all (IE Accolades)?
I'd hate to miss an Accolade or something due to the one badge it looks like I'll never be able to get. (Unless that portal mission I hear about with Contaminated count toward said badge.) I don't have it in me to start my character again even if it is needed for an accolade, heh.
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If I am not mistaken, there is a portal mission that has contaminated in it. But that is 40+
There is absolutely no way of knowing if this is needed for accolades now or in possible future accolades as only like 4 accolades have been discovered thus far.
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it doesn't exist. It's merely a rumor by someone who has obviously never played the end-game anything.
Contaminated only exist in one place and at one level, Outbreak, and 1. They do not exist at lvl 2, or lvl 3, or in anything but minion form.
The reason is because they suck so hardcore, that if there were lvl 50 contaminated, they would be the easiest XP in the game by far. A controller with 1 slot brawl could **** a mob of them.
Could you imagine if there was? It would be the most farmed mission in the game. Mass pulls of people that shoot one pistol (minor dmg) every 15 seconds? and maybe a blunt object (minor dmg)every 15 seconds?
what a joke that is to even propose.
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As I've said in another thread - I believe I started this rumor by floating the idea (AS an idea, not a fact). People then picked up on it and the idea morphed... Just goes to show you can't suggest things without *someone* misquoting you.
I admit I'm not as "uber" as you (in this game - I've reached the "end-game" in plenty of others), not (quite) having reached 40 yet - but that's no reason to call my ideas a "joke". The thought was an honest one.
Also, just for the sake of argument - who says that the level 50 contaminated would have to have the exact same power set as level 1 contaminated? That's just asinine - most mob types (considering "mob types" to be, say, "CoT minion" or "Lost lieutenant", etc) in this game gain powers as they gain levels, the same as we do. Compare the powers that a level 8 Headman Blaster has with, say, a level 25 Aberrant.
All this is just to say - it's certainly *possible* that the devs could create such a mission in the future, if the outcry over the badge warrants it. I make no (and have *never* made any) claims as to its existence now.
Kam
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I would cry, considering I made my Dark/Rad defender specifically to get badges, and the isolator badge is the only one I couldn't have achieved with my controller.
Although, given the infinite possible earths, couldn't there be an alt. earth where there are no super powers so no super powered being to go through the tutorial, and the contaminated just kinda, took over?
Of course, considering how many trolls there are the hollows, I'm surprised not everyone is green. -
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There has been a plethora of research done in regard to what people get out of RPGs. One of the papers that sheds some great light on MMOs is actually a paper about MUDs - Click Link Here!
One of the things you can see as you poke around the boards is these different player types represented in posts - and the conflict that arises from enjoying and preferring different things in games.
Its kind of a gamer personality type most people have a primary types, but will do other types of gaming to achieve the goals of their primary type.
There are Achievers, Killers, Explorers, and Socializers.
Achievers want to level.
Killers want to impose themselves on others.
Explorers want to see/do everything.
Socializers want to talk about it.
CoH examples
Achievers Power Levelers
Killers Griefers/KSers
Explorers Badges
Socializers Dance Club
A good MMO tries to make all types of play available in their games.
A good player realizes that games are different things to different people.
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I haven't read all this thread, but I'm going to reply in ignorance here anyway. Cuppa, I like most of what you've done, but I'm afraid I'm going to have to disagree with your assessment of what killers are in CoH.
Let it be known that whenever I've taken one of these personality tests, that I got less than 5% killer. Its not in my blood although it does crop up from time to time.
Killer's are the people who are planning, and waiting, on PvP. The ones who call for nerfs pre-emptively because they know that a certain power will negate their winning in PvP. The ones who take Teleport Foe and Phase Shift, because those won't be expected in PvP and will likely be insanely good strategies.
While the KSers/Griefers are likely, yes, the darker side of the killer mindset, I just think that a nicer way to categorize them would have been this. Killers are the people who want their character to outshine every other one in CoH, so that when PvP comes, they will be on top. -
Leadership manuevers I think is good for any AT, as the power doesn't change with the more group oriented ATs. It gives a better def. buff than combat jumping, and it does it to the entire group, albeit for more endurance.
My assessment of assault being good in larger groups is based on the end. you spend on it vs. the damage it will provide. It constantly sucks endurance (and I will say right now that I have no idea how toggles exactly do this, by ticks or per second or what) and it just didn't seem that the damage per endurance you would spend would really be worth it, unless the group was very large and damage oriented. A possible solution I see to this would be to either up the %, or lower the % and apply it to damage after the enhancements are applied, or even if its not broken without the % being lowered. Another possible solution is a damage increase enhancement, although some powers would be absurd with this (ie: Aim, Build up and its multiple names, etc.) -
I'm going to approach all of these from the mindset of a controller, which means basically that I'm assuming a 10% buff from assault and tactics (easy number to work with) Its important to point out that scrappers, blasters, and tankers get a 7% and defenders get a 12.5%
Manuevers: With the way defense works, this would take a flat 6.25% off of the opponents ability to hit you and your group. Even minions have a 50% chance to hit you, this would make it 43.75% unenhanced. Fully slotted with SOs of your level, (each with an increase of 20%) this could give a maximum of 13.75%, bringing even minions down to a 36.25% chance to hit anyone in your group. All in all, worth it, especially if you have other powers that give defense.
Assault: A flat 10% damage boost to all attacks. It looks good on the outside, but its really mediocre at best. This 10% cannot be enhanced as of now, and it takes the 10% of your damage to add on *before* your enhancements. That means at level 16, an AR blaster would get 6.58 extra damage from hit sniper shot, and 3.91 extra damage from slug. And that's 8 seconds of action times (roughly). Really not worth the cost of the endurance. In a large group, maybe, but otherwise, no.
Tactics: This ability is like manuevers, giving a 10% bonus for your group to hit across the board. This can be brought up to a 30% bonus (6 SOs at 33.3% a piece)...thus almost completely negating the need for accuracy enhancements in your abilities, except maybe AEs.
Vengence: I've never seen this one in action, but from the description, when an ally falls, you give the group big bonuses to damage accuracy and def. From the viewpoint of the classes that should be taking this pool (controllers, defenders) if you're planning on a teamate falling, you're playing your class very wrong.
There you go