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Posts
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Joined
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Oh I like the Scorpions Shield idea. I'm Hero atm so it'll be a few days while I migrate over to get it. But I think that's a good plan.
I had Vengeance in there before but dropped it since the only good it does is if someone OTHER than me dies early on. Unfortunately I'm the one usually dieing when I charge in headfirst to punch FS and SP then Hail of Bullets. I need to survive the alpha. -
^what Necro said.
I hit the tanks, otherwise I feel FS and Siphon Power are what I'm contributing most to the team. By 50 people should've found the recharge they needed for what they do. I good team rolls through stuff so fast all I have time for anyway is a fast FS and SP in the alpha, watch everything explode, then run to the next spawn. -
I don't usually post builds since they're so relative to playstyles and finances but I've respec'ed this thing so many times trying to dial it in and I'm tired of spending money on it. But it's fun and I want it to work.
I'm saving purples as they drop once in a while but I don't have any sets. Once I do I can start swapping out. Most I ever have on me at one time is about 1 bill inf and that's enough to get what I don't roll in AE ticket farms. But not enough to go buy purple sets, so those have to wait. I do like to AE farm a lot. Well, until all this new endgame stuff came out.
I tend to lead with FS and Siphon Power, jump in with Hail of Bullets, Bullet Rain, jump back and Empty Clips, the heal or transference and clean up. Sometimes I get caught up in the buffs and forget to kill stuff but I'm working on it.
I plan to get Clarion Destiny instead of Barrier. I love playing my Dominators and having perma mezz prot going off every 2 min sounds so nice. To beef up my def I can always pop purples or summon a seer. Then planned on Reactive Interface.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(21)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(48), Nictus-Heal/HP/Regen/Rchg(48)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(21)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Swap Ammo
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 14: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(34)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(29)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(29), S'fstPrt-ResDam/Def+(46)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(43)
Level 24: Siphon Power -- Acc-I(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36)
Level 28: Speed Boost -- Zephyr-ResKB(A)
Level 30: Increase Density -- GA-3defTpProc(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(48)
Level 41: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx/Rchg(45)
Level 47: Siphon Speed -- Acc-I(A)
Level 49: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
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I have my diff set to no bosses when solo and it works fine until I get a DE tip[ mission. Then its full of them. Is this a bug?
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Thanks a bunch, going to bookmark that. I tried search here and google but I got so much stuff I couldnt find it.
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I know I've seen this answered somewhere but I can't seem to find it.
Trying to make a build in Mids and once I get 5 slots of Crushing Impact into a 4th melee power the recharge bonus stops applying.
Is there a cap on how many sets apply bonuses? If so, if add a different type of set after the three, say Ranged damage, will the recharge apply from that set? -
I run a larger flatscreen off my laptop. I just go into desktop properties, select Extend desktop, then select the second monitor as my main. I run CoH fullscreen on my flatscreen and I drag my taskbar, browser, herostats, etc, up on the laptop screen. Mouse has no problem going back and forth between the two.
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[ QUOTE ]
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One quick question Statesman, what about the Defenders and Controllers that ALREADY have a hard time with mobs?
How would these changes affect them?
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We'll need to give the more "oomph" to keep up!
Oh - and on the XP - if we up mob HP, then we definitely need to up XP rewards! If the battle is more challenging for a player, then he should definitely get more reward.
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I still don't like this. As many have said, I don't want to feel like a level 15 at 35. Statesmen himself said about tankers, how one complaint they have bothered him, that they don't "Feel" like superheroes. How does that hold water with tankers, but not anyone else? Did Batman call his guildies for help when he caught 3 thugs mugging someone? Did Spiderman run for cover from 2 or 3 common thieves? Don't even get me started with Superman.
Minnions. Why should I, after investing months of time into a charcater, stiull be scared to take on 3 even con minnions?
On a second note, where at 35+, do you find groups of mobs of 3 or less minnions? They all have 6-12 mobs strong, with LT's and Bosses mixed in for good measure. How does the casual gamer get xp soloing <3 minnions when their LT's and Bosses, who he'd NEVER have a chance of taking, will rip him a new one for trying?
And where's the incentive to play month after month, if you're no better at fighting after 35 than you were at 15? Talk about a grind, that doesn't even define it.
I didn't pick my powers up to 35 to kill time. I picked the ones I thought would kick butt and take names. Let me use them please. Let me be a superhero too, Statesman.