-
Posts
4 -
Joined
-
I like traps, though it's look is quite different from most controller sets, much more gadget oriented, I can't come up with a ??/Traps controller theme off the top of my head.
However the brilliance of traps is for a large part contained in the seemingly modest Caltrops power, per second ticks of auto-hit damage(though resists still work) a per tick application of a crippling slow that can be slotted with the proc-set for more damage ticks, and a fear effect that (can't be enhanced, but) gets worse the longer a mob stays on the caltrops, it even works on bosses if they stay on long enough.
I love caltrops. -
Matter Manipulation defence set. Your touch can rearrange atoms, allowing you to drain mass(=health) from your foes or yourself(if no foes are in melee range) and use it to harden your skin, close your wounds or create weapons and obstacles.
Mostly consisting of channelled powers of which only 1 can be active that gain more and more mass as long as they are active making bigger walls/bombs the longer they last before being interrupted.
Shapeshifting, a melee set with a mechanic similar to Ammo Swapping, where you change shape into vampiriy, warwolves and twisted earth models to change the effects of your attacks, along with a change into a random unsuspicious object for immobile stealth. -
I should probably note that I am also maintaining 4 toggles of 0.32/s in order to reach roughly 40% defence on everything, and extra to hit and resitance.
Quote:Thank you, I remembered that 3 slots of the same where about the most you'd want to put into anything. Though I figured 15% of the Endurance Mod IO over 25% would still amount to little more than 0.0265 END/s.The short answer is "no". It depends pretty heavily on your character, but most attack chains use upwards of 3 END/s and that slotting of Stamina gives you 2.53 END/s (2.78 with all the Accolade buffs). There are some Mastermind builds that have little trouble with END however. Bots/Traps isn't too bad. You can probably get away with 3-slotted Stamina, but you'd be much better off using some EndRed in your frequent use or high END use powers. I'd suggest looking into franken-slotting (that just means choosing IOs solely for their enhancement and ignoring set bonuses altogether) cheap set IOs if you don't want to worry about set bonuses. Especially on a Mastermind that can get lots of cheap Pet Set IOs.
On a side note: The 4th IO is largely wasted, as ED reduces it to 15% of its nominal value which yields 100 END/60 sec (base recovery) time 25% (Stamina's base value) times 42.4% (an L50 IO enhancement value) times 15% (all you get from that after ED) = 0.0265 END/s or just 1 additional END every 37.7s versus 3 slotting. 3 L50 IOs gives 2.50 END/s.
Should have done the math myself, but thank you for pointing it out to me.
I suppose I'll start with some Endmod IO in Stamina and look into getting a Performance Shifter: +End pro.
Then see what I need to put some endurance reduction in with some play testing.
Since my high endurance cost traps have recharges 20, 50 and 60 seconds, but web grenade and Photon Grenade I really need to spam so they overcome immobilise/stun protection. -
Hi, I am a returning player after being disappointed by both Champions Online and DC Universe Online.
I am now picking up my mastermind again and apparently have all sorts of work to do to make him competitive again with new super purple enhancement sets and Incarnate Enhancements that weren't around when I left.
But this made me wonder.
Everyone seems to get a free Fitness power pool now.
What if I just slot fitness with 4 level 50 Endurance Modification IO's
It should give around 108% increase to the 25% endurance recovery from fitness, for a 50% increase over the base power regeneration.
Which should be enough to allow me to put down all my traps and then keep throwing Web grenades and Force Mastery Blasts every 2 seconds, without needing to slot endurance cost reduction enhancements into anything.
It would leave me on average 1 extra enhancement slot per power, which seems pretty useful.
So here's my question:
Does slotting fitness with 3 or 4 Endurance Modifications solve all endurance problems?