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Posts
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Joined
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Quote:Oh yeah, I'm very aware of that. The same goes for most of the Errand missions (i.e. Jim Temblor). However, It is annoying to go to KR, speak to your first contact and be forced to talk to Wincott (or drop the mission).Just a quick note regarding Wincott: A lot of players don't seem to realize that you do not have to wait until you visit your Kings Row contact to talk to Wincott.
You can visit Wincott as soon as you hit level 5, before you ever head to Kings Row. This saves you a wasted round trip and a lot of time.
For those who want to run the Hollows arc, they will likely go there and run the whole series through the Cavern of Trancendance. Unless they get distracted into other threads by joining a team. -
Wow, it's always nice to see your post as inspired healthy debate!
As to getting past the lower levels quickly, I can certainly see the desire for that by some, and I certainly don't begrudge those that want to do it. After all, they can come back to do those all important low level missions (Speluenker for Atlas Medallion) through Oroborus.
That being said, if the content is uncompelling for those missions, why would I choose to do them? The obvious answer is for the reward, as stated. But it still doesn't make the content any better and it becomes a slog for the reward. More so, because you don't get you fancy new powers to work them. Your stuck with what you had at level "x". Oh and God forbid you may have respected yourself into being useless at level "x". So perhaps overhaulling the low level content isn't as useless as it may appear.
I must admit that overhauling the content wasn't what I was going for though, as was pointed out. I'd like to see "options" for my low level toon. Story Arc Options. Options that don't leave me stuck in a big building that often is really laggy (unless your smart enough to do AE in quiet GC).
Someone suggested having those AE "Gems" become canon content. This doesn't seem like such a chore. The "Dev's Choice" arcs have already drawn the Dev's attention. Why not incorporate those into standard contacts.
I do agree with Smilin' Joe that the AE implementation was highly underwhelming for me. I was very excited about it initially. However, the fact that I was standing in a building, doing nothing to help the citizens of Paragon City was very annoying. Perhaps, AE is really a Nemesis Plot! Get the heroes off the streets and leave the streets empty and ripe for plunder (Just Kidding, but it might make for an interesting Story Arc, eh?)
I like the TF for Arcs Idea. I have always believed that the story should be shared by all members of the team. Most people who team, I would guess, team with the same group of people (those who aren't just out for the quick XP of teaming). The people they team with are people they enjoy teaming with. Those that are annoyances often get kicked from the team for one reason or another. Therefore it would behoove the Dev's to offer the Arc content to all team members (and the ensuing rewards). This way the teams have a reason to do the Arcs. You don't get Merits for PB, so in a way there is a penalty for teaming and NOT doing AE.
I may have gotten way off topic here, but I wanted to state some more of my issues and thank those who have engaged in such serious, and well thought out debate concerning the topic.
In the end, I think that "ignoring" the low level content or "speeding past it" won't fix the problems. Only fixing the problems actually offers a solution. I think saying the Dev's "won't do it" is a bit broad. They have obviously shown concern about fixing some areas that have displayed a large amount of tedium in the past (i.e. the changes to the hollows and Faultline). In the end, I think a lot of the fixes in I16 will resolve some issues. I hope for a lot in GR, but don't want to end up being underwhelmed again.
Oh and I still think new content (more options) should be offered for low level toons, searching for Non AE content, expeically in the RI -
Without knowing all the details of the upcoming Going Rogue. It sure would be nice to have some more low level Devloper Content. It seems there is almost too much stuff to do at the level 40+ that you have to choose what your focus is. Do i do Oroborus? Vangaurd? Cimerora? Developer "Zone" Content. But at the early levels it's all about getting on a sewer team to get out of Atlas ASAP. In Rogue Isles its an all out slog to get past Mercy and Port Oakes.
Jsut some Quick thoughts.
1) Have a new landing zone in the Isles (much like Galaxy City), and have more contacts than just Kalinda and Burke. Even the hero's have a contact for every Archtype.
2) Have more options for low level heros to follow. Galaxy City seems to be painfully underpopulated, possibly because ther is more access to the low heroes basic needs in Atlas.
3) Don't force a person to a contact in a certain zone (i.e. Wincott to push the Hollows Zone). If you must do this at least give an option (See Wincott or Hunt down 25 LOST).
jsut some quick thoughts, I have more but will post them at a different time. -
[ QUOTE ]
Has there ever been a one mission dev fav?
I have a one mission story, not a farm that
never gets any votes it seems, course I only
have mentioned it to a few players.
arc 101799 if any are intersted
[/ QUOTE ]
I feel your pain. Mine is only 2 missions, but I guess since the first one is pretty extensive it lists out as "long"
I didn't realize until recently that the patch screwed up all arcs and they had to be republished. That is why I have likely not had any players. I guess its a draw back of avoiding the infighting I hear about on the forums. -
If you liked this one, you might try "Temporal Investigation - The Taint of Tesla"
I'd like to know how it compares. Both solo and on teams. -
[u]NEMESIS PLOTS[u]
Temporal Investigations - The Taint of Tesla -
Supergroup Name: League of Darkness
Website (if any): Coming Soon!
Leader or Recruiting Officers: El Jester Muerte - Any member may recruit.
Preferred Method of contact: Send tell to @tyrannid or In Game email. Make sure you indicate it is not a Spam mail.
Guild Description: We are an established group looking to increase active membership. We enjoy the spirit of the game and prefer enjoyable team members over high mission volume and button mashers. We will be purging a number of duffers as soon as we get some active members. Alts are welcome, but you are asked to play alts at least once every 45 days.