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Posts
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Joined
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Alright so I think I have covered all my bases and come up with a pretty solid build. I achieve the incarnate softcap with all positionals over 60%. Anyway, always interested in build tips and suggestions. Thanks to everyone who helped me with this.
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Well I can only assume with the over slotting you meant the 4th slot in most of the LotG sets. I usually use the fourth slot to reduce the end the toggles use by .03/sec and the main reason is the 9% accuracy bonus.
In your build there are two attacks with recharges just under 8 seconds..the rest are all under 5. One of the nice things about staff is hasten isn't needed as the skills are fast recharges anyways.
A little worried about the lack of any accuracy bonus in a build like this and I'm not sure the 2/sec net recovery would be enough.
There is some interesting stuff in your build though. I think you are def better than me at finding defense and still coming up with a build that isn't totally lost. With the buff from Guarded Spin around most of the time my melee def will be at 64.9%. Just plain crazy. I'm gonna see what I can do to mesh this stuff into my build.
Thanks
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Update- Just saw the third +end Perf Shifter. So a lot less to worry about the end of the build. I'm gonna try and switch the slots for Serpents Reach and Precise Strike. Serpent is ranged but more importantly does a lot more damage. I find it incredibly useful for those foes running away and seems to have a great knockdown rate. Hopefully I will be able to adjust that without sacrificing too much. I'll update more when I know more. -
Okay so finally got a chance to work on the build some more. I have added in the Kismet +6, nixed the Kin combats, and did what I could for +regen and +MaxHP. Unfortunately I was only able to get a 25-26/sec regen. The recovery net is just under 3.0/sec but I now have two Perf. Shifters instead of one. Accuracy, which I wanted more of, was hard to come by. I think I will end up taking Nerve as my Alpha. This will move my positional 47-48% def softcaps to 50-51% plus give me the Accuracy I want. I think I will be fine on the endurance side of things. My recharge times are all quick as is so I shouldn't miss the Agility recharge bonus.
Anyway, any thoughts on the new version of the build would be appreciated.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Violent Whimsy: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Mercurial Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(25)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7)
Level 2: Precise Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(15)
Level 6: Guarded Spin -- Oblit-%Dam(A), Oblit-Dmg(17), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Dmg/Rchg(50)
Level 8: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(9), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(15)
Level 10: Eye of the Storm -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Dmg(11), Erad-%Dam(13), Sciroc-Dam%(13)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Staff Mastery
Level 16: Dodge -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(17), LkGmblr-Def(19), Ksmt-ToHit+(19), Ksmt-Def/EndRdx(37)
Level 18: Serpent's Reach -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Dmg/EndRdx(40)
Level 20: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Super Jump -- Jump-I(A)
Level 24: Super Speed -- Empty(A)
Level 26: Kick -- Empty(A)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-EndRdx(33), GA-3defTpProc(33), S'fstPrt-ResDam/Def+(42)
Level 30: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(31), GftotA-Def/EndRdx/Rchg(36)
Level 32: Innocuous Strikes -- Erad-%Dam(A), Erad-Dmg(34), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Rchg(48), Erad-Acc/Dmg/Rchg(48)
Level 35: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(46)
Level 38: Sky Splitter -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(39), BrutesF-Acc/Dmg/Rchg(39), BrutesF-Acc/EndRdx/Rchg(39), BrutesF-Acc/Dmg/EndRdx/Rchg(40), BrutesF-Rchg/Fury(40)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Quickness -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(27), RgnTis-Regen+(31)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 14: Form of the Body
Level 14: Form of the Mind
Level 14: Form of the Soul
Level 50: Nerve Core Paragon
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 7.56% Defense(Fire)
- 7.56% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 7.88% Defense(Melee)
- 9.75% Defense(Ranged)
- 9.13% Defense(AoE)
- 7.2% Max End
- 52% Enhancement(Accuracy)
- 46.25% Enhancement(RechargeTime)
- 15% SpeedFlying
- 343 HP (22.88%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Immobilized) 6.6%
- MezResist(Stunned) 2.2%
- 10% (0.17 End/sec) Recovery
- 86% (5.37 HP/sec) Regeneration
- 5.21% Resistance(Smashing)
- 10.5% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 5.21% Resistance(Lethal)
- 15% SpeedRunning
- 2% XPDebtProtection
- 1 Null
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Set Bonuses:
Mako's Bite
(Mercurial Blow)- MezResist(Immobilized) 3.3%
- 22.49 HP (1.5%) HitPoints
(Focused Fighting)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Precise Strike)- MezResist(Immobilized) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Focused Senses)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Guarded Spin)- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Agile)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Eye of the Storm)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
(Dodge)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Dodge)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Dodge)- 1.5% (0.03 End/sec) Recovery
(Serpent's Reach)- 12% (0.75 HP/sec) Regeneration
- 33.73 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Evasion)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Lucky)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Innocuous Strikes)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Combat Jumping)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Sky Splitter)- 22.49 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2.5% DamageBuff(All)
- 8.75% Enhancement(RechargeTime)
- 2.21% Resistance(Smashing,Lethal)
- 1 Null
(Superior Conditioning)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
(Physical Perfection)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(Physical Perfection)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.75 HP/sec) Regeneration
(Stamina)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
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Alright I am at work but will try so no Mids. DoomGuide, the kins allowed me to get to melee softcap with only 4 slots. I did notice the accuracy but as always limited on slots. When I pull from other areas I lose regen, recov, or the def softcap in another positional but am still obviously looking for options. I could lose the kins and the buff from Guarded Strike would put melee over soft cap but I am not sure I want to rely on that.
If I remember correctly my positionals are all 46.5-47.5%. GS buff puts melee at 58.6%
My net recovery is just over 3/sec. I believe. Net after Agility give a .1 or so higher Net than after Cardiac although skills costing less may be better than relying on a recovery to outpace quick skills and long combat. Will look into adding more PS +end procs. This could be a great option allowing me to pick one of the other Alpha's for damage or accuracy.
My accuracy bonus isn't bad but I agree and certainly want more.
Once I get home I will post any inaccuracies in the above values.
Please note, this build is by no way set. I am looking for a strong damage build with soft capped positionals and as much s/l resist as possible. I'm open to other options for Epic choice but I am pretty sure the prim/sec skills are the ones I want but you never know. Thanks for posting and I'll try some tweaks and repost when I can. -
Okay this should be the data chunk. Sorry about the delay. Been wrapped up with my dark troller, staff brute and of course my dom which I love to play. I think I will be dropping Assault. The leaderships are nice just not when I have to be the mule, lol. Two is just too much for me on this build and with the bonus damage from the ATO I won't miss Assault at all. Not sure yet what I would get in its place. Maybe Spirit Tree with little or no enhancing as a random extra I can throw out if I feel like it. Still giving the build with Assault a chance to be honest.
Anyway sorry again about the delay and Thanks for all teh advice/help.
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Okay, so I was able to get positional soft caps. Guarded Spin's buff puts me just shy of the incarnate soft cap for melee. I stayed away from purples as I am not a billionaire and as it is these sets/procs will brake me.
Regarding Alpha Incarnate- Undecided. Not sure if the build as it is will hold up end wise. I think it will but you sometimes never know until you get to test it. I was thinking Cardiac t4 Core for end reduction/resist bonuses, Agility t4 Core for the endmod/def bonuses, Nerve t4 Core for the acc/def bonuses, or Muscular t4 Radial for the dam/endmod/immob. bonuses. Leaning towards Muscular but really all depends on the end (doesn't it always). Note: The incarnate resist bonuses add 3%ish, Def Bonuses about 3%ish. If the general rule of 1% def = 2% resist is true then in this case Def bonuses are superior.
Anyway, have at it and let me know what ya think.
Side Note: Innocuous Strikes can actually take 6 +chance for damage procs. Soooo want to test it but the acc. will be crap
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Violent Whimsy: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Knock%(27)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(3), S'dpty-Def/EndRdx/Rchg(3), S'dpty-Def/Rchg(7), S'dpty-EndRdx(42)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Knock%(37)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(15)
Level 6: Guarded Spin -- Oblit-%Dam(A), Oblit-Dmg(17), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Dmg/Rchg(50)
Level 8: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), SW-ResDam/Re TP(50)
Level 10: Eye of the Storm -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Dmg(11), Oblit-%Dam(13), Sciroc-Dam%(13), Erad-%Dam(15)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Staff Mastery
Level 16: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(17), GftotA-Def/Rchg(19), GftotA-Def/EndRdx/Rchg(19)
Level 18: Serpent's Reach -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(37), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(46)
Level 20: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Super Jump -- Jump-I(A)
Level 24: Super Speed -- Empty(A)
Level 26: Kick -- Empty(A)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/EndRdx/Rchg(29), S'fstPrt-ResDam/Def+(33), GA-3defTpProc(33)
Level 30: Lucky -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def(31), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(36)
Level 32: Innocuous Strikes -- Erad-%Dam(A), Erad-Dmg(34), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Rchg(48), Erad-Acc/Dmg/Rchg(48)
Level 35: Quickness -- Run-I(A)
Level 38: Sky Splitter -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(39), BrutesF-Acc/Dmg/Rchg(39), BrutesF-Acc/EndRdx/Rchg(39), BrutesF-Acc/Dmg/EndRdx/Rchg(40), BrutesF-Rchg/Fury(40)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(27), RgnTis-Regen+(31)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 14: Form of the Body
Level 14: Form of the Mind
Level 14: Form of the Soul
------------
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 8.19% Defense(Fire)
- 8.19% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 7.88% Defense(Psionic)
- 11% Defense(Melee)
- 12.88% Defense(Ranged)
- 10.38% Defense(AoE)
- 7.2% Max End
- 37% Enhancement(Accuracy)
- 38.75% Enhancement(RechargeTime)
- 19% SpeedFlying
- 326.1 HP (21.75%) HitPoints
- 19% JumpHeight
- 19% SpeedJumping
- MezResist(Immobilized) 5.5%
- MezResist(Stunned) 2.2%
- 11% (0.18 End/sec) Recovery
- 68% (4.25 HP/sec) Regeneration
- 5.21% Resistance(Smashing)
- 8% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 5.21% Resistance(Lethal)
- 19% SpeedRunning
- 2% XPDebtProtection
- 1 Null
------------
Set Bonuses:
Kinetic Combat
(Mercurial Blow)- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Focused Fighting)- 4% (0.25 HP/sec) Regeneration
- 11.24 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Precise Strike)- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Focused Senses)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Guarded Spin)- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Agile)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Agile)- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Eye of the Storm)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
(Dodge)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Serpent's Reach)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Evasion)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Lucky)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Innocuous Strikes)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Sky Splitter)- 22.49 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2.5% DamageBuff(All)
- 8.75% Enhancement(RechargeTime)
- 2.21% Resistance(Smashing,Lethal)
- 1 Null
(Superior Conditioning)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
(Physical Perfection)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(Physical Perfection)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.75 HP/sec) Regeneration
(Stamina)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
-
Alright so with a mix of the suggestions plus some random ideas here is a revision. Thanks for the info regarding the FF +Recharge proc behavior in creeper.
The build looks pretty solid although I do have concerns over possible endurance issues in longer battles although as long as I'm doing damage and turning Domination over it shouldn't be a problem.
I added Maneuvers and Assault to the mix. This means that I now offer a perma 10%+ def to those around me; gotta take care of fellow squishies if you can and also gives me 32%+ damage bonus minimum. I think Mids only includes one application of the ATO proc, now have in Roots, so I'm not sure of the upper limit on this damage bonus. One application from the proc gives me 53.5% damage bonus according to Mids so if I can get a stack of 2 or 3 going it should be interesting to see the numbers.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Tox Hasten Revision: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Dmg-I(A)
Level 2: Skewer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg(9), Posi-Dam%(15)
Level 6: Boxing -- Dmg-I(A)
Level 8: Fly -- Flight-I(A)
Level 10: Seeds of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(11), Mlais-Dam%(11), Mlais-Acc/Rchg(13), Mlais-EndRdx/Conf(13)
Level 12: Air Superiority -- Dmg-I(A)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Roots -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SAotDominator-EndRdx/Rchg(34), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SAotDominator-Rchg/+Dmg%(48)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/Rchg(46)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), Aegis-ResDam(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 24: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(37)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), ImpSwft-Dam%(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(42)
Level 38: Thorn Barrage -- Decim-Dmg/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: Psionic Tornado -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(48), JavVoll-Dam/End/Rech(48), JavVoll-Acc/Dmg/End/Rech(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 6.75% Defense(Melee)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Held)
- 4% Enhancement(Stun)
- 4.4% Enhancement(Terrorized)
- 101.3% Enhancement(RechargeTime)
- 67% Enhancement(Accuracy)
- 6.5% Enhancement(Confused)
- 8% Enhancement(Immobilize)
- 8% Enhancement(Sleep)
- 5% FlySpeed
- 64.86 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 16% (0.27 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.15% Resistance(Fire)
- 13.15% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 15% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Strangler)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Skewer)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Fling Thorns)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Seeds of Confusion)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Roots)- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Vines)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Vines)- 3% DamageBuff(All)
(Tough)- 5% RunSpeed
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Thorn Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Carrion Creepers)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Fly Trap)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Thorn Barrage)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Link Minds)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Psionic Tornado)- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(Range)
- 10% (0.42 HP/sec) Regeneration
(Health)- 12% (0.51 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
-
Thanks KingKillaha I appreciate the time you took to help me work through the possibilities.
The knockback proc is mainly out of habit I guess but your right it really isn't needed. The Status proc I may try to work back in as Domination's effect is to status protection and not resistance. I know most of the time I won't have statuses but when I do I want them gone as soon as possible and if it doesn't hurt the rest of the build why not.
I am very wary of relying on a proc (ForceFeedback +Recharge) to sustain my perma especially in slow cast skill like Psi tornado. A skill I use but certainly don't want to spam in order to keep my Perma going. I know creepers loves the procs but I was pondering moving Force feedback into that skill. It offers a lot more "to hit" chances for the proc to fire off and would be perma even without the proc being activated, so the vines will always looking for enemies to hit. I still have to verify if the +Recharge proc will still trigger each time the vines attack. If not obviously this idea would be useless. I do like the idea of the damage procs in creepers and for whatever reason wasnt really paying attention to the fact that the Dom ATO doesn't enhance damage at all...whoops!
This leaves me with a problem of where to put the ATO. Your build threw it in Roots....a skill I only reluctantly took in the first place. I am one of those that really doesn't like immobilize. It's like the unwanted step-child of statuses. It doesn't stop attacks and the same effect it has is also a part of hold, sleep and fear (for the most part). Plus once AoE immobilize is applied your only giving the enemy one choice, attack. Thus not really mitigating enemy attacks like the other statuses do. AoE immobilizers are also crap for damage even when enhanced. The catch is that from research and now some experience they become really good AoE damage skills if damage enhanced and if their recharge time is very small. Obviously this occurs in a perma build. TY forum posters for that insight.
So anyway back to the point, the ATO. I want damage for creepers now that I realize the ATO doesn't help there so that's out. Roots cant take it because then it becomes a wasted skill slot IMO. The only two other choices are Seeds of Confusion and Spore Burst. Sleep is just silly and useless in a team environment, too much AoE getting thrown around so it looks like SoC it is . I may even just drop the ATO set and save it for another Dom toon in the future but we shall see.
I will work on the build some more and see what I can come up with to include some of your excellent ideas. I'll try to have the revision up here soon.
Thx again and see you on Liberty soon I'm sure. -
This is my first Dom and am trying out a new Perma Hasten build. Was hoping to get some suggestions or thoughts.
Managed to get Perma Carrion Creepers, a just shy Perma Link Minds due to cast time, and almost Perma Indomitable Will. Currently I do not have all incarnates at T4 but I included them below as if they were T4.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Tox Hasten: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Dmg-I(A)
Level 2: Skewer -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg(9), Posi-Dam%(15)
Level 6: Boxing -- Dmg-I(A)
Level 8: Fly -- Flight-I(A)
Level 10: Seeds of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(11), Mlais-Dam%(11), Mlais-Acc/Rchg(13), Mlais-EndRdx/Conf(13)
Level 12: Air Superiority -- Dmg-I(A)
Level 14: Afterburner -- LkGmblr-Rchg+(A), Zephyr-ResKB(15)
Level 16: Roots -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(34), Posi-Dam%(43), Posi-Dmg/Rng(48)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 20: Tough -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(23), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(25)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), Ksmt-ToHit+(46)
Level 24: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(37)
Level 26: Carrion Creepers -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SAotDominator-EndRdx/Rchg(27), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SAotDominator-Rchg/+Dmg%(42)
Level 28: Recall Friend -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Thorn Barrage -- Decim-Dmg/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(50)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(46)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Agility Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 6.75% Defense(Melee)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Held)
- 4% Enhancement(Stun)
- 4.4% Enhancement(Terrorized)
- 6.5% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilize)
- 60% Enhancement(Accuracy)
- 91.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 16.5% (0.28 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.73% Resistance(Fire)
- 14.73% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 10% RunSpeed
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Set Bonuses:
Basilisk's Gaze
(Strangler)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Skewer)- MezResist(Immobilize) 2.75%
- 15.26 HP (1.5%) HitPoints
(Fling Thorns)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Seeds of Confusion)- 2.5% (0.04 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Afterburner)- 7.5% Enhancement(RechargeTime)
(Afterburner)- Knockback (Mag -4), Knockup (Mag -4)
(Roots)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Vines)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Tough)- 3% Resistance(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 2.5% (0.04 End/sec) Recovery
(Weave)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Thorn Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Carrion Creepers)- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Fly Trap)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Thorn Barrage)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Link Minds)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Mind Over Body)- MezResist(Sleep) 2.2%
(Psionic Tornado)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.51 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)