Plant Control / ThornyAssault First Dom Build - Comments/Suggestions


Dr_Byron_Poe

 

Posted

This is my first Dom and am trying out a new Perma Hasten build. Was hoping to get some suggestions or thoughts.

Managed to get Perma Carrion Creepers, a just shy Perma Link Minds due to cast time, and almost Perma Indomitable Will. Currently I do not have all incarnates at T4 but I included them below as if they were T4.



Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Tox Hasten: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Dmg-I(A)
Level 2: Skewer -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg(9), Posi-Dam%(15)
Level 6: Boxing -- Dmg-I(A)
Level 8: Fly -- Flight-I(A)
Level 10: Seeds of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(11), Mlais-Dam%(11), Mlais-Acc/Rchg(13), Mlais-EndRdx/Conf(13)
Level 12: Air Superiority -- Dmg-I(A)
Level 14: Afterburner -- LkGmblr-Rchg+(A), Zephyr-ResKB(15)
Level 16: Roots -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(34), Posi-Dam%(43), Posi-Dmg/Rng(48)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 20: Tough -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(23), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(25)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), Ksmt-ToHit+(46)
Level 24: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(37)
Level 26: Carrion Creepers -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SAotDominator-EndRdx/Rchg(27), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SAotDominator-Rchg/+Dmg%(42)
Level 28: Recall Friend -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Thorn Barrage -- Decim-Dmg/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(50)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(46)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stun)
  • 4.4% Enhancement(Terrorized)
  • 6.5% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilize)
  • 60% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 68.67 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 16.5% (0.28 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.73% Resistance(Fire)
  • 14.73% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 10% RunSpeed

------------
Set Bonuses:
Basilisk's Gaze
(Strangler)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Skewer)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
Positron's Blast
(Fling Thorns)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Malaise's Illusions
(Seeds of Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Afterburner)
  • Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast
(Roots)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Vines)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Thorn Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Superior Ascendency of the Dominator
(Carrion Creepers)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Expedient Reinforcement
(Fly Trap)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Obliteration
(Ripper)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Decimation
(Thorn Barrage)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Link Minds)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
Positron's Blast
(Psionic Tornado)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)


 

Posted

Im not the best buildmaker around, but you can look at this and see if anything I did makes sense and incorporate it into your build.

Removed Kismet proc, global accuracy bonus is high enough that it isn't necessary.
Took out the knockback proc and the status effect resistance proc, with permadom you wont miss them at all and the psi resist is negligible.
Switched slotting of roots and carrion creepers, creepers likes to be filled with damage procs, but the ATO proc would not be stackable in creepers.
Moved some other various slots for things that didn't seem like they were getting much out of the ed cap, and put them on damaging powers.

I did lower some defense numbers, but with carrion creepers and seeds of confusion you dont really "need" defense.
Global recharge is up, with 16 seconds buffer on domination, 3 seconds on link minds, and 11 seconds on carrion creepers. Not really an improvement there, but I did help out some of the attacks with slots.

I usually don't change any power choices when I look at someone else's build, but I would recommend dumping recall friend for stealth or maneuvers and another lotg, if you only use it to drag the flytrap around. If you use it more than that on teams then keep it, but the flytrap recharges in 73 seconds so you might as well re-summon instead of tp.
Indomitable will, only useful until domination is up, could also be switched for stealth/maneuvers.
Air superiority could be switched for impale, which is a ranged -fly. Take the slots from indomitable will (the recharge isnt necessary because you will only use this power after you die) and make impale a decent attack.

Hope something on here looks useful to you:

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Tox Hasten: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Thorny Darts
  • (A) Damage Increase IO
Level 2: Skewer
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 4: Fling Thorns
  • (A) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Range
  • (9) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Chance of Damage(Energy)
Level 6: Boxing
  • (A) Damage Increase IO
Level 8: Fly
  • (A) Flight Speed IO
Level 10: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Confused/Recharge
  • (11) Malaise's Illusions - Accuracy/Endurance
  • (11) Malaise's Illusions - Chance of Damage(Psionic)
  • (13) Malaise's Illusions - Accuracy/Recharge
  • (13) Malaise's Illusions - Endurance/Confused
Level 12: Air Superiority
  • (A) Damage Increase IO
Level 14: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Roots
  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (23) Superior Ascendency of the Dominator - Endurance/Recharge
  • (33) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (34) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (43) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 18: Vines
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Thorn Burst
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage
Level 26: Carrion Creepers
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (29) Positron's Blast - Chance of Damage(Energy)
  • (31) Impeded Swiftness - Chance of Damage(Smashing)
Level 28: Recall Friend
  • (A) Endurance Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Ripper
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Damage
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
Level 38: Thorn Barrage
  • (A) Decimation - Damage/Recharge
  • (39) Decimation - Accuracy/Damage
  • (39) Decimation - Damage/Endurance
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 41: Link Minds
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Endurance/Recharge
Level 44: Mind Over Body
  • (A) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (45) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance
Level 47: Psionic Tornado
  • (A) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (50) Force Feedback - Chance for +Recharge
Level 49: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Agility Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run



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Posted

Thanks KingKillaha I appreciate the time you took to help me work through the possibilities.

The knockback proc is mainly out of habit I guess but your right it really isn't needed. The Status proc I may try to work back in as Domination's effect is to status protection and not resistance. I know most of the time I won't have statuses but when I do I want them gone as soon as possible and if it doesn't hurt the rest of the build why not.

I am very wary of relying on a proc (ForceFeedback +Recharge) to sustain my perma especially in slow cast skill like Psi tornado. A skill I use but certainly don't want to spam in order to keep my Perma going. I know creepers loves the procs but I was pondering moving Force feedback into that skill. It offers a lot more "to hit" chances for the proc to fire off and would be perma even without the proc being activated, so the vines will always looking for enemies to hit. I still have to verify if the +Recharge proc will still trigger each time the vines attack. If not obviously this idea would be useless. I do like the idea of the damage procs in creepers and for whatever reason wasnt really paying attention to the fact that the Dom ATO doesn't enhance damage at all...whoops!

This leaves me with a problem of where to put the ATO. Your build threw it in Roots....a skill I only reluctantly took in the first place. I am one of those that really doesn't like immobilize. It's like the unwanted step-child of statuses. It doesn't stop attacks and the same effect it has is also a part of hold, sleep and fear (for the most part). Plus once AoE immobilize is applied your only giving the enemy one choice, attack. Thus not really mitigating enemy attacks like the other statuses do. AoE immobilizers are also crap for damage even when enhanced. The catch is that from research and now some experience they become really good AoE damage skills if damage enhanced and if their recharge time is very small. Obviously this occurs in a perma build. TY forum posters for that insight.

So anyway back to the point, the ATO. I want damage for creepers now that I realize the ATO doesn't help there so that's out. Roots cant take it because then it becomes a wasted skill slot IMO. The only two other choices are Seeds of Confusion and Spore Burst. Sleep is just silly and useless in a team environment, too much AoE getting thrown around so it looks like SoC it is . I may even just drop the ATO set and save it for another Dom toon in the future but we shall see.

I will work on the build some more and see what I can come up with to include some of your excellent ideas. I'll try to have the revision up here soon.

Thx again and see you on Liberty soon I'm sure.


 

Posted

quick $0.02 just based on personal experience with my plant/thorns --

Quote:
Originally Posted by Xolander View Post
I know creepers loves the procs but I was pondering moving Force feedback into that skill. It offers a lot more "to hit" chances for the proc to fire off
i don't think the FF recharge proc can affect you from carrion creepers. since carrion creepers is a pseudo-pet that follows you around the map, the FF proc technically would affect the patch and not you... and the creepers can't actually benefit from the recharge.


Quote:
Originally Posted by Xolander View Post
This leaves me with a problem of where to put the ATO. Your build threw it in Roots....
i love Roots. the ATO +dmg proc really shines there, as does the Grav Anchor chance for hold.

the ATO proc adds +14% to global damage for about 10 seconds and it stacks up to 3 times...since roots recharges so fast it's not tough to get all 3 stacks, and consistently sustain at least 2. +42% dmg on all powers is like having Aim on all the time.

and as i recall, the dmg difference between the ATO set in roots and slotting it for damage with Posi's only takes it from about 50 to 70... since you're packing so much better damage in other places already, i like the ATO set there giving a longer immobilize to make sure everyone stays put in the creeper patch. also useful for keeping a spawn trapped around a corner when soloing ... like if the flytrap dies you can duck out of sight to resummon it without getting chased and without having to take that aggro.

other procs i like in this combo if you find yourself with a slot to spare here or there: coercive persuasion contagious confusion in seeds, achilles heel -res in fling thorns or thorn burst, expedient reinforcement/sovereign right +res for the flytrap... also imo Intuition Alpha is great with this combo since all the thorns attacks have a debuff. happy hunting!


 

Posted

Quote:
Originally Posted by Xolander View Post
Thanks KingKillaha I appreciate the time you took to help me work through the possibilities.

The knockback proc is mainly out of habit I guess but your right it really isn't needed. The Status proc I may try to work back in as Domination's effect is to status protection and not resistance. I know most of the time I won't have statuses but when I do I want them gone as soon as possible and if it doesn't hurt the rest of the build why not.

I am very wary of relying on a proc (ForceFeedback +Recharge) to sustain my perma especially in slow cast skill like Psi tornado. A skill I use but certainly don't want to spam in order to keep my Perma going. I know creepers loves the procs but I was pondering moving Force feedback into that skill. It offers a lot more "to hit" chances for the proc to fire off and would be perma even without the proc being activated, so the vines will always looking for enemies to hit. I still have to verify if the +Recharge proc will still trigger each time the vines attack. If not obviously this idea would be useless. I do like the idea of the damage procs in creepers and for whatever reason wasnt really paying attention to the fact that the Dom ATO doesn't enhance damage at all...whoops!

This leaves me with a problem of where to put the ATO. Your build threw it in Roots....a skill I only reluctantly took in the first place. I am one of those that really doesn't like immobilize. It's like the unwanted step-child of statuses. It doesn't stop attacks and the same effect it has is also a part of hold, sleep and fear (for the most part). Plus once AoE immobilize is applied your only giving the enemy one choice, attack. Thus not really mitigating enemy attacks like the other statuses do. AoE immobilizers are also crap for damage even when enhanced. The catch is that from research and now some experience they become really good AoE damage skills if damage enhanced and if their recharge time is very small. Obviously this occurs in a perma build. TY forum posters for that insight.

So anyway back to the point, the ATO. I want damage for creepers now that I realize the ATO doesn't help there so that's out. Roots cant take it because then it becomes a wasted skill slot IMO. The only two other choices are Seeds of Confusion and Spore Burst. Sleep is just silly and useless in a team environment, too much AoE getting thrown around so it looks like SoC it is . I may even just drop the ATO set and save it for another Dom toon in the future but we shall see.

I will work on the build some more and see what I can come up with to include some of your excellent ideas. I'll try to have the revision up here soon.

Thx again and see you on Liberty soon I'm sure.
I put the ff proc in as icing, you should still have perma without it.
The feedback proc in creepers will only roll on the initial casting, I put one in there once and was sorely dissapointed. I guess it gives the recharge bonus to the vines, but it doesn't do anything for them. I have the ATO in roots, and honestly I dont like roots that much either. I mostly use it after seeds of confusion to keep everyone from running away from each other. I think the single target hold is a popular place to put the proc, or you could put just the proc in impale. Seeds probably would be good too.


 

Posted

Alright so with a mix of the suggestions plus some random ideas here is a revision. Thanks for the info regarding the FF +Recharge proc behavior in creeper.

The build looks pretty solid although I do have concerns over possible endurance issues in longer battles although as long as I'm doing damage and turning Domination over it shouldn't be a problem.

I added Maneuvers and Assault to the mix. This means that I now offer a perma 10%+ def to those around me; gotta take care of fellow squishies if you can and also gives me 32%+ damage bonus minimum. I think Mids only includes one application of the ATO proc, now have in Roots, so I'm not sure of the upper limit on this damage bonus. One application from the proc gives me 53.5% damage bonus according to Mids so if I can get a stack of 2 or 3 going it should be interesting to see the numbers.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Tox Hasten Revision: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts -- Dmg-I(A)
Level 2: Skewer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg(9), Posi-Dam%(15)
Level 6: Boxing -- Dmg-I(A)
Level 8: Fly -- Flight-I(A)
Level 10: Seeds of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(11), Mlais-Dam%(11), Mlais-Acc/Rchg(13), Mlais-EndRdx/Conf(13)
Level 12: Air Superiority -- Dmg-I(A)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Roots -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SAotDominator-EndRdx/Rchg(34), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SAotDominator-Rchg/+Dmg%(48)
Level 18: Vines -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/Rchg(46)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), Aegis-ResDam(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 24: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(37)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), ImpSwft-Dam%(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36)
Level 35: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(42)
Level 38: Thorn Barrage -- Decim-Dmg/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 47: Psionic Tornado -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(48), JavVoll-Dam/End/Rech(48), JavVoll-Acc/Dmg/End/Rech(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stun)
  • 4.4% Enhancement(Terrorized)
  • 101.3% Enhancement(RechargeTime)
  • 67% Enhancement(Accuracy)
  • 6.5% Enhancement(Confused)
  • 8% Enhancement(Immobilize)
  • 8% Enhancement(Sleep)
  • 5% FlySpeed
  • 64.86 HP (6.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 16% (0.27 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.15% Resistance(Fire)
  • 13.15% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% RunSpeed

------------
Set Bonuses:
Basilisk's Gaze
(Strangler)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Skewer)
  • MezResist(Immobilize) 2.2%
  • 11.45 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Fling Thorns)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Malaise's Illusions
(Seeds of Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Superior Ascendency of the Dominator
(Roots)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Basilisk's Gaze
(Vines)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Vines)
  • 3% DamageBuff(All)
Aegis
(Tough)
  • 5% RunSpeed
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Thorn Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast
(Carrion Creepers)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Fly Trap)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Obliteration
(Ripper)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Decimation
(Thorn Barrage)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Link Minds)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Javelin Volley
(Psionic Tornado)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(Range)
  • 10% (0.42 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


 

Posted

The build link is broke, you should post the data chunk.


 

Posted

Okay this should be the data chunk. Sorry about the delay. Been wrapped up with my dark troller, staff brute and of course my dom which I love to play. I think I will be dropping Assault. The leaderships are nice just not when I have to be the mule, lol. Two is just too much for me on this build and with the bonus damage from the ATO I won't miss Assault at all. Not sure yet what I would get in its place. Maybe Spirit Tree with little or no enhancing as a random extra I can throw out if I feel like it. Still giving the build with Assault a chance to be honest.

Anyway sorry again about the delay and Thanks for all teh advice/help.

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Posted

Quote:
Originally Posted by Xolander View Post
Okay this should be the data chunk. Sorry about the delay. Maybe Spirit Tree with little or no enhancing as a random extra I can throw out if I feel like it.
spirit tree with a Panacea proc in it is very nice, even with no other slots. with enough global recharge you can get it down to around 60 seconds or less, enough to have one out for every mob if you're soloing at x8. it's very good for you and it's great for Audrey. and if you are on a team, good for your teammates also, esp in a prolonged AV fight for example.